34 lines
1.4 KiB
HLSL
34 lines
1.4 KiB
HLSL
#include "endian.hlsli"
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#include "resolve.hlsli"
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RWBuffer<uint4> xe_resolve_dest : register(u0);
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Buffer<uint2> xe_resolve_source : register(t0);
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[numthreads(8, 8, 1)]
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void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 pixels.
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uint2 pixel_index = xe_thread_id.xy << uint2(2u, 0u);
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// Group height is the same as resolve granularity, Y overflow check not
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// needed.
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[branch] if (pixel_index.x >= XeResolveSize().x) {
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return;
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}
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uint source_address_int2s =
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XeEdramOffsetInts(pixel_index + XeResolveOffset(),
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XeResolveEdramBaseTiles(), XeResolveEdramPitchTiles(),
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kXenosMsaaSamples_4X, false, 1u,
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XeResolveFirstSampleIndex())
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>> 1u;
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uint4 pixels_01, pixels_23;
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pixels_01.xy = xe_resolve_source[source_address_int2s];
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pixels_01.zw = xe_resolve_source[source_address_int2s + 2u];
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pixels_23.xy = xe_resolve_source[source_address_int2s + 4u];
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pixels_23.zw = xe_resolve_source[source_address_int2s + 6u];
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XeResolveSwap4PixelsRedBlue64bpp(pixels_01, pixels_23);
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uint endian = XeResolveDestEndian128();
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uint dest_address = XeResolveDestPixelAddress(pixel_index, 3u) >> 4u;
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xe_resolve_dest[dest_address] = XeEndianSwap64(pixels_01, endian);
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// Odd 2 pixels = even 2 pixels + 32 bytes when tiled.
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xe_resolve_dest[dest_address + 2u] = XeEndianSwap64(pixels_23, endian);
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}
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