The instrument behind the F1 menu-repeat measurement. It was uncommitted for a day while the numbers it produced were already shipping in the port. The file driver deliberately emits exactly one event per press -- repeat is what makes scripted menu steps overshoot -- so it structurally could not show whether the GAME repeats a held direction. Measured through it, a held (down) moved the cursor once and never again, at any hold length. That is a property of the driver, not of the game, and the page that recorded it said so. `--pad_file_repeat` opts in, off by default, so no existing script changes. It reuses the SDL driver's Waiting/Repeating state machine and its constants VERBATIM (HID_SDL_REPEAT_DELAY=400, HID_SDL_REPEAT_RATE=100, guest-time ms) rather than re-deriving them -- the point is to be a fair stand-in for a real controller, and a re-derived constant would only measure our own arithmetic. With it, the cursor cycled the whole 5-item menu for as long as the button was held: 19 distinct positions, 12 frames to the first repeat, 4 frames between the rest, at 29.87 fps guest. ⚠️ The 4-frame interval is NOT the 100ms constant that drives it (100ms is ~3 frames). The game consumes drained keystrokes at its own per-frame pace. The 400ms delay, by contrast, comes back as 402ms -- that confirms the instrument, not the game. docs/re/f1-repeat-measured-via-driver-patch.md in the Sylpheed repo. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Xenia Canary - Xbox 360 Emulator
Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.
Come chat with us about emulator-related topics on Discord.
For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged!
Please check the FAQ page before asking questions.
We've got jobs/lives/etc, so don't expect instant answers.
Discussing illegal activities will get you banned.
Status
| Buildbot | Status | Releases |
|---|---|---|
| Canary (🪟, 🐧) | Latest ◦ All ◦ Old |
Experimental Netplay
| Buildbot | Status | Releases |
|---|---|---|
| Windows | Latest |
Quickstart
See the Quickstart page.
FAQ
See the frequently asked questions page.
Game Compatibility
See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.
Building
See building.md for setup and information about the
xb script. When writing code, check the style guide
and be sure to run clang-format!
Contributors Wanted!
Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.
For general rules and guidelines please see CONTRIBUTING.md.
Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:
- Help work through missing functionality/bugs in games
- Reduce the size of Xenia's huge log files
- Skilled with Linux? A strong contributor is needed to help with porting
See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.
Disclaimer
The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).