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Xenia-Canary/src/xenia/kernel/xam/user_profile.cc
Margen67 896ac4a682 Update documentation.
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2018-11-22 09:20:09 -06:00

175 lines
6.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <sstream>
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/xam/user_profile.h"
namespace xe {
namespace kernel {
namespace xam {
UserProfile::UserProfile() {
xuid_ = 0xBABEBABEBABEBABE;
name_ = "User";
// https://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=gfwl+live&start=195
// https://github.com/arkem/py360/blob/master/py360/constants.py
// XPROFILE_GAMER_YAXIS_INVERSION
AddSetting(std::make_unique<Int32Setting>(0x10040002, 0));
// XPROFILE_OPTION_CONTROLLER_VIBRATION
AddSetting(std::make_unique<Int32Setting>(0x10040003, 3));
// XPROFILE_GAMERCARD_ZONE
AddSetting(std::make_unique<Int32Setting>(0x10040004, 0));
// XPROFILE_GAMERCARD_REGION
AddSetting(std::make_unique<Int32Setting>(0x10040005, 0));
// XPROFILE_GAMERCARD_CRED
AddSetting(std::make_unique<Int32Setting>(0x10040006, 0xFA));
// XPROFILE_GAMERCARD_REP
AddSetting(std::make_unique<FloatSetting>(0x5004000B, 0.0f));
// XPROFILE_OPTION_VOICE_MUTED
AddSetting(std::make_unique<Int32Setting>(0x1004000C, 0));
// XPROFILE_OPTION_VOICE_THRU_SPEAKERS
AddSetting(std::make_unique<Int32Setting>(0x1004000D, 0));
// XPROFILE_OPTION_VOICE_VOLUME
AddSetting(std::make_unique<Int32Setting>(0x1004000E, 0x64));
// XPROFILE_GAMERCARD_MOTTO
AddSetting(std::make_unique<UnicodeSetting>(0x402C0011, L""));
// XPROFILE_GAMERCARD_TITLES_PLAYED
AddSetting(std::make_unique<Int32Setting>(0x10040012, 1));
// XPROFILE_GAMERCARD_ACHIEVEMENTS_EARNED
AddSetting(std::make_unique<Int32Setting>(0x10040013, 0));
// XPROFILE_GAMER_DIFFICULTY
AddSetting(std::make_unique<Int32Setting>(0x10040015, 0));
// XPROFILE_GAMER_CONTROL_SENSITIVITY
AddSetting(std::make_unique<Int32Setting>(0x10040018, 0));
// Preferred color 1
AddSetting(std::make_unique<Int32Setting>(0x1004001D, 0xFFFF0000u));
// Preferred color 2
AddSetting(std::make_unique<Int32Setting>(0x1004001E, 0xFF00FF00u));
// XPROFILE_GAMER_ACTION_AUTO_AIM
AddSetting(std::make_unique<Int32Setting>(0x10040022, 1));
// XPROFILE_GAMER_ACTION_AUTO_CENTER
AddSetting(std::make_unique<Int32Setting>(0x10040023, 0));
// XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL
AddSetting(std::make_unique<Int32Setting>(0x10040024, 0));
// XPROFILE_GAMER_RACE_TRANSMISSION
AddSetting(std::make_unique<Int32Setting>(0x10040026, 0));
// XPROFILE_GAMER_RACE_CAMERA_LOCATION
AddSetting(std::make_unique<Int32Setting>(0x10040027, 0));
// XPROFILE_GAMER_RACE_BRAKE_CONTROL
AddSetting(std::make_unique<Int32Setting>(0x10040028, 0));
// XPROFILE_GAMER_RACE_ACCELERATOR_CONTROL
AddSetting(std::make_unique<Int32Setting>(0x10040029, 0));
// XPROFILE_GAMERCARD_TITLE_CRED_EARNED
AddSetting(std::make_unique<Int32Setting>(0x10040038, 0));
// XPROFILE_GAMERCARD_TITLE_ACHIEVEMENTS_EARNED
AddSetting(std::make_unique<Int32Setting>(0x10040039, 0));
// If we set this, games will try to get it.
// XPROFILE_GAMERCARD_PICTURE_KEY
AddSetting(
std::make_unique<UnicodeSetting>(0x4064000F, L"gamercard_picture_key"));
// XPROFILE_TITLE_SPECIFIC1
AddSetting(std::make_unique<BinarySetting>(0x63E83FFF));
// XPROFILE_TITLE_SPECIFIC2
AddSetting(std::make_unique<BinarySetting>(0x63E83FFE));
// XPROFILE_TITLE_SPECIFIC3
AddSetting(std::make_unique<BinarySetting>(0x63E83FFD));
}
void UserProfile::AddSetting(std::unique_ptr<Setting> setting) {
Setting* previous_setting = setting.get();
std::swap(settings_[setting->setting_id], previous_setting);
if (setting->is_set && setting->is_title_specific()) {
SaveSetting(setting.get());
}
if (previous_setting) {
// replace: swap out the old setting from the owning list
for (auto vec_it = setting_list_.begin(); vec_it != setting_list_.end();
++vec_it) {
if (vec_it->get() == previous_setting) {
vec_it->swap(setting);
break;
}
}
} else {
// new setting: add to the owning list
setting_list_.push_back(std::move(setting));
}
}
UserProfile::Setting* UserProfile::GetSetting(uint32_t setting_id) {
const auto& it = settings_.find(setting_id);
if (it == settings_.end()) {
return nullptr;
}
UserProfile::Setting* setting = it->second;
if (setting->is_title_specific()) {
// If what we have loaded in memory isn't for the title that is running
// right now, then load it from disk.
if (kernel_state()->title_id() != setting->loaded_title_id) {
LoadSetting(setting);
}
}
return setting;
}
void UserProfile::LoadSetting(UserProfile::Setting* setting) {
if (setting->is_title_specific()) {
auto content_dir =
kernel_state()->content_manager()->ResolveGameUserContentPath();
auto setting_id = xe::format_string(L"%.8X", setting->setting_id);
auto file_path = xe::join_paths(content_dir, setting_id);
auto file = xe::filesystem::OpenFile(file_path, "rb");
if (file) {
fseek(file, 0, SEEK_END);
uint32_t input_file_size = static_cast<uint32_t>(ftell(file));
fseek(file, 0, SEEK_SET);
std::vector<uint8_t> serialized_data(input_file_size);
fread(serialized_data.data(), 1, serialized_data.size(), file);
fclose(file);
setting->Deserialize(serialized_data);
setting->loaded_title_id = kernel_state()->title_id();
}
} else {
// Unsupported for now. Other settings aren't per-game and need to be
// stored some other way.
XELOGW("Attempting to load unsupported profile setting from disk");
}
}
void UserProfile::SaveSetting(UserProfile::Setting* setting) {
if (setting->is_title_specific()) {
auto serialized_setting = setting->Serialize();
auto content_dir =
kernel_state()->content_manager()->ResolveGameUserContentPath();
xe::filesystem::CreateFolder(content_dir);
auto setting_id = xe::format_string(L"%.8X", setting->setting_id);
auto file_path = xe::join_paths(content_dir, setting_id);
auto file = xe::filesystem::OpenFile(file_path, "wb");
fwrite(serialized_setting.data(), 1, serialized_setting.size(), file);
fclose(file);
} else {
// Unsupported for now. Other settings aren't per-game and need to be
// stored some other way.
XELOGW("Attempting to save unsupported profile setting to disk");
}
}
} // namespace xam
} // namespace kernel
} // namespace xe