75 lines
3.1 KiB
Plaintext
75 lines
3.1 KiB
Plaintext
//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// TEXCOORD 0 xyzw 0 NONE float
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// TEXCOORD 1 xyzw 1 NONE float
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// TEXCOORD 2 xyzw 2 NONE float
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// TEXCOORD 3 xyzw 3 NONE float
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// TEXCOORD 4 xyzw 4 NONE float
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// TEXCOORD 5 xyzw 5 NONE float
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// TEXCOORD 6 xyzw 6 NONE float
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// TEXCOORD 7 xyzw 7 NONE float
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// TEXCOORD 8 xyzw 8 NONE float
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// TEXCOORD 9 xyzw 9 NONE float
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// TEXCOORD 10 xyzw 10 NONE float
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// TEXCOORD 11 xyzw 11 NONE float
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// TEXCOORD 12 xyzw 12 NONE float
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// TEXCOORD 13 xyzw 13 NONE float
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// TEXCOORD 14 xyzw 14 NONE float
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// TEXCOORD 15 xyzw 15 NONE float
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// TEXCOORD 16 xyz 16 NONE float
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// TEXCOORD 17 xy 17 NONE float
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// SV_Position 0 xyzw 18 POS float z
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Depth 0 N/A oDepth DEPTH float YES
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//
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// Pixel Shader runs at sample frequency
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//
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ps_5_1
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dcl_globalFlags refactoringAllowed
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dcl_input_ps_siv linear noperspective sample v18.z, position
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dcl_output oDepth
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dcl_temps 2
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mov_sat [precise(x)] r0.x, v18.z
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uge [precise(y)] r0.y, l(0x7fffffff), r0.x
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and [precise(x)] r0.x, r0.x, r0.y
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umin [precise(x)] r0.x, r0.x, l(0x3ffffff8)
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bfi [precise(y)] r0.y, l(23), l(0), r0.x, l(0x00800000)
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ushr [precise(z)] r0.z, r0.x, l(23)
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iadd [precise(z)] r0.z, -r0.z, l(113)
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umin [precise(z)] r0.z, r0.z, l(24)
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ushr [precise(y)] r0.y, r0.y, r0.z
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ult [precise(z)] r0.z, r0.x, l(0x38800000)
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iadd [precise(x)] r0.x, r0.x, l(0xc8000000)
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movc [precise(x)] r0.x, r0.z, r0.y, r0.x
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iadd [precise(y)] r0.y, r0.x, l(3)
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ubfe [precise(x)] r0.x, l(1), l(3), r0.x
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iadd [precise(x)] r0.x, r0.x, r0.y
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ubfe [precise(xyz)] r0.xyz, l(24, 20, 4, 0), l(3, 3, 23, 0), r0.xxxx
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firstbit_hi [precise(w)] r0.w, r0.y
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iadd [precise(w)] r0.w, r0.w, l(-11)
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movc [precise(w)] r0.w, r0.y, r0.w, l(21)
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iadd [precise(x)] r1.x, -r0.w, l(1)
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movc [precise(x)] r1.x, r0.z, r0.z, r1.x
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ishl [precise(w)] r0.w, r0.y, r0.w
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and [precise(w)] r0.w, r0.w, l(0x000fffff)
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movc [precise(y)] r0.y, r0.z, r0.y, r0.w
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ishl [precise(z)] r0.z, r1.x, l(23)
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iadd [precise(z)] r0.z, r0.z, l(0x38000000)
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ishl [precise(y)] r0.y, r0.y, l(3)
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iadd [precise(y)] r0.y, r0.z, r0.y
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movc [precise(x)] oDepth, r0.x, r0.y, l(0)
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ret
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// Approximately 30 instruction slots used
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