50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XTIMER_H_
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#define XENIA_KERNEL_XTIMER_H_
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#include "xenia/base/threading.h"
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#include "xenia/kernel/xobject.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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class XThread;
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class XTimer : public XObject {
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public:
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static const XObject::Type kObjectType = XObject::Type::Timer;
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explicit XTimer(KernelState* kernel_state);
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~XTimer() override;
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void Initialize(uint32_t timer_type);
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X_STATUS SetTimer(int64_t due_time, uint32_t period_ms, uint32_t routine,
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uint32_t routine_arg, bool resume);
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X_STATUS Cancel();
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protected:
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xe::threading::WaitHandle* GetWaitHandle() override { return timer_.get(); }
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private:
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std::unique_ptr<xe::threading::Timer> timer_;
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XThread* callback_thread_ = nullptr;
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uint32_t callback_routine_ = 0;
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uint32_t callback_routine_arg_ = 0;
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XTIMER_H_
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