Files
Xenia-Canary/src/xenia/gpu/shaders/texture_load_128bpb_2x.cs.hlsl

45 lines
1.7 KiB
HLSL

#include "texture_load.hlsli"
Buffer<uint4> xe_texture_load_source : register(t0);
RWBuffer<uint4> xe_texture_load_dest : register(u0);
[numthreads(16, 32, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 2 blocks.
uint3 block_index = xe_thread_id << uint3(1, 0, 0);
[branch] if (any(block_index >= xe_texture_load_size_blocks)) {
return;
}
int block_offset_host =
(XeTextureHostLinearOffset(int3(block_index) << int3(1, 1, 0),
xe_texture_load_host_pitch,
xe_texture_load_size_blocks.y << 1, 16u) +
xe_texture_load_host_offset) >> 4;
int elements_pitch_host = xe_texture_load_host_pitch >> 4;
int block_offset_guest =
XeTextureLoadGuestBlockOffset(int3(block_index), 16u, 4u) >> (4 - 2);
uint endian = XeTextureLoadEndian32();
int i;
[unroll] for (i = 0; i < 2; ++i) {
if (i) {
block_offset_host += 2;
if (XeTextureLoadIsTiled()) {
// Odd block start = even block end + 16 guest bytes when tiled.
block_offset_guest += 1 << 2;
}
}
// Top-left host texel.
xe_texture_load_dest[block_offset_host] =
XeEndianSwap32(xe_texture_load_source[block_offset_guest++], endian);
// Top-right host texel.
xe_texture_load_dest[block_offset_host + 1] =
XeEndianSwap32(xe_texture_load_source[block_offset_guest++], endian);
// Bottom-left host texel.
xe_texture_load_dest[block_offset_host + elements_pitch_host] =
XeEndianSwap32(xe_texture_load_source[block_offset_guest++], endian);
// Bottom-right host texel.
xe_texture_load_dest[block_offset_host + elements_pitch_host + 1] =
XeEndianSwap32(xe_texture_load_source[block_offset_guest++], endian);
}
}