Files
Xenia-Canary/src/xenia/ui/menu_item.cc
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

75 lines
2.3 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/menu_item.h"
namespace xe {
namespace ui {
std::unique_ptr<MenuItem> MenuItem::Create(Type type) {
return MenuItem::Create(type, "", "", nullptr);
}
std::unique_ptr<MenuItem> MenuItem::Create(Type type, const std::string& text) {
return MenuItem::Create(type, text, "", nullptr);
}
std::unique_ptr<MenuItem> MenuItem::Create(Type type, const std::string& text,
std::function<void()> callback) {
return MenuItem::Create(type, text, "", std::move(callback));
}
MenuItem::MenuItem(Type type, const std::string& text,
const std::string& hotkey, std::function<void()> callback)
: type_(type),
parent_item_(nullptr),
text_(text),
hotkey_(hotkey),
callback_(std::move(callback)) {}
MenuItem::~MenuItem() = default;
void MenuItem::AddChild(MenuItem* child_item) {
AddChild(MenuItemPtr(child_item, [](MenuItem* item) {}));
}
void MenuItem::AddChild(std::unique_ptr<MenuItem> child_item) {
AddChild(
MenuItemPtr(child_item.release(), [](MenuItem* item) { delete item; }));
}
void MenuItem::AddChild(MenuItemPtr child_item) {
auto child_item_ptr = child_item.get();
children_.emplace_back(std::move(child_item));
OnChildAdded(child_item_ptr);
}
void MenuItem::RemoveChild(MenuItem* child_item) {
for (auto it = children_.begin(); it != children_.end(); ++it) {
if (it->get() == child_item) {
children_.erase(it);
OnChildRemoved(child_item);
break;
}
}
}
MenuItem* MenuItem::child(size_t index) { return children_[index].get(); }
void MenuItem::OnSelected() {
if (callback_) {
callback_();
// Note that this MenuItem might have been destroyed by the callback.
// Must not do anything with *this in this function from now on.
}
}
} // namespace ui
} // namespace xe