[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/menu_item.h"
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namespace xe {
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namespace ui {
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std::unique_ptr<MenuItem> MenuItem::Create(Type type) {
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return MenuItem::Create(type, "", "", nullptr);
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}
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std::unique_ptr<MenuItem> MenuItem::Create(Type type, const std::string& text) {
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return MenuItem::Create(type, text, "", nullptr);
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}
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std::unique_ptr<MenuItem> MenuItem::Create(Type type, const std::string& text,
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std::function<void()> callback) {
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return MenuItem::Create(type, text, "", std::move(callback));
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}
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MenuItem::MenuItem(Type type, const std::string& text,
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const std::string& hotkey, std::function<void()> callback)
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: type_(type),
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parent_item_(nullptr),
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text_(text),
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hotkey_(hotkey),
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callback_(std::move(callback)) {}
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MenuItem::~MenuItem() = default;
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void MenuItem::AddChild(MenuItem* child_item) {
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AddChild(MenuItemPtr(child_item, [](MenuItem* item) {}));
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}
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void MenuItem::AddChild(std::unique_ptr<MenuItem> child_item) {
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AddChild(
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MenuItemPtr(child_item.release(), [](MenuItem* item) { delete item; }));
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}
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void MenuItem::AddChild(MenuItemPtr child_item) {
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auto child_item_ptr = child_item.get();
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children_.emplace_back(std::move(child_item));
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OnChildAdded(child_item_ptr);
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}
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void MenuItem::RemoveChild(MenuItem* child_item) {
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for (auto it = children_.begin(); it != children_.end(); ++it) {
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if (it->get() == child_item) {
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children_.erase(it);
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OnChildRemoved(child_item);
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break;
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}
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}
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}
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MenuItem* MenuItem::child(size_t index) { return children_[index].get(); }
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void MenuItem::OnSelected() {
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if (callback_) {
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callback_();
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// Note that this MenuItem might have been destroyed by the callback.
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// Must not do anything with *this in this function from now on.
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}
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}
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} // namespace ui
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} // namespace xe
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