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Xenia-Canary/src/xenia/base/platform_android.h

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1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BASE_PLATFORM_ANDROID_H_
#define XENIA_BASE_PLATFORM_ANDROID_H_
// NOTE: if you're including this file it means you are explicitly depending
// on Android-specific headers. This is bad for portability and should be
// avoided!
#include <android/native_activity.h>
#include <pthread.h>
#include <cstddef>
#include <cstdint>
namespace xe {
namespace platform {
namespace android {
// Must be called in onCreate of the first activity.
void Initialize(const ANativeActivity* activity);
// Returns the device API level - if not initialized, will return the minimum
// level supported by Xenia.
int32_t api_level();
// Android API functions added after the minimum supported API version.
struct ApiFunctions {
struct {
// libandroid
int (*ASharedMemory_create)(const char* name, size_t size);
// libc
int (*pthread_getname_np)(pthread_t pthread, char* buf, size_t n);
} api_26;
};
const ApiFunctions& api_functions();
} // namespace android
} // namespace platform
} // namespace xe
#endif // XENIA_BASE_PLATFORM_ANDROID_H_