Files
Xenia-Canary/src/xenia/hid/input_system.h
2015-06-27 11:37:12 -07:00

64 lines
1.8 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_HID_INPUT_SYSTEM_H_
#define XENIA_HID_INPUT_SYSTEM_H_
#include <memory>
#include <vector>
#include "xenia/cpu/processor.h"
#include "xenia/hid/input.h"
#include "xenia/memory.h"
#include "xenia/xbox.h"
namespace xe {
class Emulator;
} // namespace xe
namespace xe {
namespace hid {
class InputDriver;
class InputSystem {
public:
InputSystem(Emulator* emulator);
~InputSystem();
static std::unique_ptr<InputSystem> Create(Emulator* emulator);
Emulator* emulator() const { return emulator_; }
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
X_STATUS Setup();
void AddDriver(std::unique_ptr<InputDriver> driver);
X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
X_INPUT_CAPABILITIES* out_caps);
X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state);
X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration);
X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
X_INPUT_KEYSTROKE* out_keystroke);
private:
Emulator* emulator_;
Memory* memory_;
cpu::Processor* processor_;
std::vector<std::unique_ptr<InputDriver>> drivers_;
};
} // namespace hid
} // namespace xe
#endif // XENIA_HID_INPUT_SYSTEM_H_