Files
Xenia-Canary/src/xenia/gpu/d3d12/deferred_command_list.cc
Triang3l 913e1e949c [GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00

284 lines
12 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2019 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/d3d12/deferred_command_list.h"
#include "xenia/base/assert.h"
#include "xenia/base/math.h"
#include "xenia/base/profiling.h"
#include "xenia/gpu/d3d12/d3d12_command_processor.h"
namespace xe {
namespace gpu {
namespace d3d12 {
DeferredCommandList::DeferredCommandList(
const D3D12CommandProcessor& command_processor, size_t initial_size)
: command_processor_(command_processor) {
command_stream_.reserve(initial_size / sizeof(uintmax_t));
}
void DeferredCommandList::Reset() { command_stream_.clear(); }
void DeferredCommandList::Execute(ID3D12GraphicsCommandList* command_list,
ID3D12GraphicsCommandList1* command_list_1) {
#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
const uintmax_t* stream = command_stream_.data();
size_t stream_remaining = command_stream_.size();
ID3D12PipelineState* current_pipeline_state = nullptr;
while (stream_remaining != 0) {
const CommandHeader& header =
*reinterpret_cast<const CommandHeader*>(stream);
stream += kCommandHeaderSizeElements;
stream_remaining -= kCommandHeaderSizeElements;
switch (header.command) {
case Command::kD3DClearDepthStencilView: {
auto& args =
*reinterpret_cast<const ClearDepthStencilViewHeader*>(stream);
command_list->ClearDepthStencilView(
args.depth_stencil_view, args.clear_flags, args.depth, args.stencil,
args.num_rects,
args.num_rects ? reinterpret_cast<const D3D12_RECT*>(&args + 1)
: nullptr);
} break;
case Command::kD3DClearRenderTargetView: {
auto& args =
*reinterpret_cast<const ClearRenderTargetViewHeader*>(stream);
command_list->ClearRenderTargetView(
args.render_target_view, args.color_rgba, args.num_rects,
args.num_rects ? reinterpret_cast<const D3D12_RECT*>(&args + 1)
: nullptr);
} break;
case Command::kD3DClearUnorderedAccessViewUint: {
auto& args =
*reinterpret_cast<const ClearUnorderedAccessViewHeader*>(stream);
command_list->ClearUnorderedAccessViewUint(
args.view_gpu_handle_in_current_heap, args.view_cpu_handle,
args.resource, args.values_uint, args.num_rects,
args.num_rects ? reinterpret_cast<const D3D12_RECT*>(&args + 1)
: nullptr);
} break;
case Command::kD3DCopyBufferRegion: {
auto& args =
*reinterpret_cast<const D3DCopyBufferRegionArguments*>(stream);
command_list->CopyBufferRegion(args.dst_buffer, args.dst_offset,
args.src_buffer, args.src_offset,
args.num_bytes);
} break;
case Command::kD3DCopyResource: {
auto& args = *reinterpret_cast<const D3DCopyResourceArguments*>(stream);
command_list->CopyResource(args.dst_resource, args.src_resource);
} break;
case Command::kCopyTexture: {
auto& args = *reinterpret_cast<const CopyTextureArguments*>(stream);
command_list->CopyTextureRegion(&args.dst, 0, 0, 0, &args.src, nullptr);
} break;
case Command::kD3DCopyTextureRegion: {
auto& args =
*reinterpret_cast<const D3DCopyTextureRegionArguments*>(stream);
command_list->CopyTextureRegion(
&args.dst, args.dst_x, args.dst_y, args.dst_z, &args.src,
args.has_src_box ? &args.src_box : nullptr);
} break;
case Command::kD3DDispatch: {
if (current_pipeline_state != nullptr) {
auto& args = *reinterpret_cast<const D3DDispatchArguments*>(stream);
command_list->Dispatch(args.thread_group_count_x,
args.thread_group_count_y,
args.thread_group_count_z);
}
} break;
case Command::kD3DDrawIndexedInstanced: {
if (current_pipeline_state != nullptr) {
auto& args =
*reinterpret_cast<const D3DDrawIndexedInstancedArguments*>(
stream);
command_list->DrawIndexedInstanced(
args.index_count_per_instance, args.instance_count,
args.start_index_location, args.base_vertex_location,
args.start_instance_location);
}
} break;
case Command::kD3DDrawInstanced: {
if (current_pipeline_state != nullptr) {
auto& args =
*reinterpret_cast<const D3DDrawInstancedArguments*>(stream);
command_list->DrawInstanced(
args.vertex_count_per_instance, args.instance_count,
args.start_vertex_location, args.start_instance_location);
}
} break;
case Command::kD3DIASetIndexBuffer: {
auto view = reinterpret_cast<const D3D12_INDEX_BUFFER_VIEW*>(stream);
command_list->IASetIndexBuffer(
view->Format != DXGI_FORMAT_UNKNOWN ? view : nullptr);
} break;
case Command::kD3DIASetPrimitiveTopology: {
command_list->IASetPrimitiveTopology(
*reinterpret_cast<const D3D12_PRIMITIVE_TOPOLOGY*>(stream));
} break;
case Command::kD3DIASetVertexBuffers: {
static_assert(alignof(D3D12_VERTEX_BUFFER_VIEW) <= alignof(uintmax_t));
auto& args =
*reinterpret_cast<const D3DIASetVertexBuffersHeader*>(stream);
command_list->IASetVertexBuffers(
args.start_slot, args.num_views,
reinterpret_cast<const D3D12_VERTEX_BUFFER_VIEW*>(
reinterpret_cast<const uint8_t*>(stream) +
xe::align(sizeof(D3DIASetVertexBuffersHeader),
alignof(D3D12_VERTEX_BUFFER_VIEW))));
} break;
case Command::kD3DOMSetBlendFactor: {
command_list->OMSetBlendFactor(reinterpret_cast<const FLOAT*>(stream));
} break;
case Command::kD3DOMSetRenderTargets: {
auto& args =
*reinterpret_cast<const D3DOMSetRenderTargetsArguments*>(stream);
command_list->OMSetRenderTargets(
args.num_render_target_descriptors, args.render_target_descriptors,
args.rts_single_handle_to_descriptor_range ? TRUE : FALSE,
args.depth_stencil ? &args.depth_stencil_descriptor : nullptr);
} break;
case Command::kD3DOMSetStencilRef: {
command_list->OMSetStencilRef(*reinterpret_cast<const UINT*>(stream));
} break;
case Command::kD3DResourceBarrier: {
static_assert(alignof(D3D12_RESOURCE_BARRIER) <= alignof(uintmax_t));
command_list->ResourceBarrier(
*reinterpret_cast<const UINT*>(stream),
reinterpret_cast<const D3D12_RESOURCE_BARRIER*>(
reinterpret_cast<const uint8_t*>(stream) +
xe::align(sizeof(UINT), alignof(D3D12_RESOURCE_BARRIER))));
} break;
case Command::kRSSetScissorRect: {
command_list->RSSetScissorRects(
1, reinterpret_cast<const D3D12_RECT*>(stream));
} break;
case Command::kRSSetViewport: {
command_list->RSSetViewports(
1, reinterpret_cast<const D3D12_VIEWPORT*>(stream));
} break;
case Command::kD3DSetComputeRoot32BitConstants: {
auto args =
reinterpret_cast<const SetRoot32BitConstantsHeader*>(stream);
command_list->SetComputeRoot32BitConstants(
args->root_parameter_index, args->num_32bit_values_to_set, args + 1,
args->dest_offset_in_32bit_values);
} break;
case Command::kD3DSetGraphicsRoot32BitConstants: {
auto args =
reinterpret_cast<const SetRoot32BitConstantsHeader*>(stream);
command_list->SetGraphicsRoot32BitConstants(
args->root_parameter_index, args->num_32bit_values_to_set, args + 1,
args->dest_offset_in_32bit_values);
} break;
case Command::kD3DSetComputeRootConstantBufferView: {
auto& args =
*reinterpret_cast<const SetRootConstantBufferViewArguments*>(
stream);
command_list->SetComputeRootConstantBufferView(
args.root_parameter_index, args.buffer_location);
} break;
case Command::kD3DSetGraphicsRootConstantBufferView: {
auto& args =
*reinterpret_cast<const SetRootConstantBufferViewArguments*>(
stream);
command_list->SetGraphicsRootConstantBufferView(
args.root_parameter_index, args.buffer_location);
} break;
case Command::kD3DSetComputeRootDescriptorTable: {
auto& args =
*reinterpret_cast<const SetRootDescriptorTableArguments*>(stream);
command_list->SetComputeRootDescriptorTable(args.root_parameter_index,
args.base_descriptor);
} break;
case Command::kD3DSetGraphicsRootDescriptorTable: {
auto& args =
*reinterpret_cast<const SetRootDescriptorTableArguments*>(stream);
command_list->SetGraphicsRootDescriptorTable(args.root_parameter_index,
args.base_descriptor);
} break;
case Command::kD3DSetComputeRootSignature: {
command_list->SetComputeRootSignature(
*reinterpret_cast<ID3D12RootSignature* const*>(stream));
} break;
case Command::kD3DSetGraphicsRootSignature: {
command_list->SetGraphicsRootSignature(
*reinterpret_cast<ID3D12RootSignature* const*>(stream));
} break;
case Command::kSetDescriptorHeaps: {
auto& args =
*reinterpret_cast<const SetDescriptorHeapsArguments*>(stream);
UINT num_descriptor_heaps = 0;
ID3D12DescriptorHeap* descriptor_heaps[2];
if (args.cbv_srv_uav_descriptor_heap != nullptr) {
descriptor_heaps[num_descriptor_heaps++] =
args.cbv_srv_uav_descriptor_heap;
}
if (args.sampler_descriptor_heap != nullptr) {
descriptor_heaps[num_descriptor_heaps++] =
args.sampler_descriptor_heap;
}
command_list->SetDescriptorHeaps(num_descriptor_heaps,
descriptor_heaps);
} break;
case Command::kD3DSetPipelineState: {
current_pipeline_state =
*reinterpret_cast<ID3D12PipelineState* const*>(stream);
if (current_pipeline_state) {
command_list->SetPipelineState(current_pipeline_state);
}
} break;
case Command::kSetPipelineStateHandle: {
current_pipeline_state = command_processor_.GetD3D12PipelineByHandle(
*reinterpret_cast<void* const*>(stream));
if (current_pipeline_state) {
command_list->SetPipelineState(current_pipeline_state);
}
} break;
case Command::kD3DSetSamplePositions: {
if (command_list_1 != nullptr) {
auto& args =
*reinterpret_cast<const D3DSetSamplePositionsArguments*>(stream);
command_list_1->SetSamplePositions(
args.num_samples_per_pixel, args.num_pixels,
(args.num_samples_per_pixel && args.num_pixels)
? const_cast<D3D12_SAMPLE_POSITION*>(args.sample_positions)
: nullptr);
}
} break;
default:
assert_unhandled_case(header.command);
break;
}
stream += header.arguments_size_elements;
stream_remaining -= header.arguments_size_elements;
}
}
void* DeferredCommandList::WriteCommand(Command command,
size_t arguments_size_bytes) {
size_t arguments_size_elements =
(arguments_size_bytes + sizeof(uintmax_t) - 1) / sizeof(uintmax_t);
size_t offset = command_stream_.size();
command_stream_.resize(offset + kCommandHeaderSizeElements +
arguments_size_elements);
CommandHeader& header =
*reinterpret_cast<CommandHeader*>(command_stream_.data() + offset);
header.command = command;
header.arguments_size_elements = uint32_t(arguments_size_elements);
return command_stream_.data() + (offset + kCommandHeaderSizeElements);
}
} // namespace d3d12
} // namespace gpu
} // namespace xe