MechaCat02 c6caa9e9c5 [GPU] Add log_draws: dump per-draw vertex declaration for RE
Reverse-engineering aid for decoding game mesh formats against GPU ground
truth. When the `log_draws` cvar is set, each distinct draw's primitive
type, index buffer (guest base / count / format / endianness), and full
per-stream vertex declaration (fetch-constant base + stride, and every
element's format + offset) is written to xenia_re_draws.log.

- command_processor.{h,cc}: CommandProcessor::LogDrawForRE(), no-op unless
  the cvar is set. De-dups by the vertex-declaration fingerprint (shader +
  primitive + element formats/offsets), so animated UI that redraws the
  same format into fresh buffers every frame collapses to one record --
  keeping it near-free (an earlier address-keyed de-dup flooded the log and
  stalled the GPU thread). Capped at 4096 distinct formats.
- pm4_command_processor_implement.h: call it from ExecutePacketType3Draw
  after IssueDraw (so the vertex shader has been analyzed). Backend-agnostic
  base path -- works for the Vulkan build.

Used to confirm Project Sylpheed's XBG7 mesh layout (triangle list, pos
f32x3 / normal f16x4 / uv f16x2, variable stride).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 14:28:47 +02:00
2026-06-24 23:24:42 -07:00
2026-05-12 22:45:56 +02:00
2026-03-27 11:17:55 +09:00
2025-11-20 03:53:43 -08:00
2025-11-20 03:53:41 -08:00
2025-11-20 03:53:41 -08:00

Xenia Canary - Xbox 360 Emulator

Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.

Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged! Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

Discussing illegal activities will get you banned.

Status

Buildbot Status Releases
Canary (🪟, 🐧) CI Codacy Badge LatestAllOld

Experimental Netplay

Buildbot Status Releases
Windows Codacy Badge Latest

Quickstart

See the Quickstart page.

FAQ

See the frequently asked questions page.

Game Compatibility

See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

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