Remove custom platform implementation of `PathExists` and replace uses with `std::filesystem::exists`.
141 lines
4.7 KiB
C++
141 lines
4.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_FILESYSTEM_H_
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#define XENIA_BASE_FILESYSTEM_H_
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#include <filesystem>
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#include <iterator>
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#include <memory>
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#include <string>
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#include <vector>
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#include "xenia/base/string.h"
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namespace xe {
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std::string path_to_utf8(const std::filesystem::path& path);
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std::u16string path_to_utf16(const std::filesystem::path& path);
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std::filesystem::path to_path(const std::string_view source);
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std::filesystem::path to_path(const std::u16string_view source);
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namespace filesystem {
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// Get executable path.
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std::filesystem::path GetExecutablePath();
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// Get executable folder.
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std::filesystem::path GetExecutableFolder();
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// Get user folder.
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std::filesystem::path GetUserFolder();
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// Creates the parent folder of the specified path if needed.
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// This can be used to ensure the destination path for a new file exists before
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// attempting to create it.
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bool CreateParentFolder(const std::filesystem::path& path);
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// Creates a folder at the specified path.
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// Returns true if the path was created.
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bool CreateFolder(const std::filesystem::path& path);
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// Recursively deletes the files and folders at the specified path.
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// Returns true if the path was found and removed.
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bool DeleteFolder(const std::filesystem::path& path);
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// Creates an empty file at the given path.
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bool CreateFile(const std::filesystem::path& path);
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// Opens the file at the given path with the specified mode.
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// This behaves like fopen and the returned handle can be used with stdio.
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FILE* OpenFile(const std::filesystem::path& path, const std::string_view mode);
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// Wrapper for the 64-bit version of fseek, returns true on success.
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bool Seek(FILE* file, int64_t offset, int origin);
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// Wrapper for the 64-bit version of ftell, returns a positive value on success.
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int64_t Tell(FILE* file);
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// Reduces the size of a stdio file opened for writing. The file pointer is
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// clamped. If this returns false, the size of the file and the file pointer are
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// undefined.
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bool TruncateStdioFile(FILE* file, uint64_t length);
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// Deletes the file at the given path.
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// Returns true if the file was found and removed.
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bool DeleteFile(const std::filesystem::path& path);
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struct FileAccess {
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// Implies kFileReadData.
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static const uint32_t kGenericRead = 0x80000000;
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// Implies kFileWriteData.
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static const uint32_t kGenericWrite = 0x40000000;
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static const uint32_t kGenericExecute = 0x20000000;
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static const uint32_t kGenericAll = 0x10000000;
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static const uint32_t kFileReadData = 0x00000001;
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static const uint32_t kFileWriteData = 0x00000002;
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static const uint32_t kFileAppendData = 0x00000004;
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};
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class FileHandle {
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public:
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// Opens the file, failing if it doesn't exist.
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// The desired_access bitmask denotes the permissions on the file.
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static std::unique_ptr<FileHandle> OpenExisting(
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const std::filesystem::path& path, uint32_t desired_access);
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virtual ~FileHandle() = default;
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const std::filesystem::path& path() const { return path_; }
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// Reads the requested number of bytes from the file starting at the given
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// offset. The total number of bytes read is returned only if the complete
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// read succeeds.
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virtual bool Read(size_t file_offset, void* buffer, size_t buffer_length,
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size_t* out_bytes_read) = 0;
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// Writes the given buffer to the file starting at the given offset.
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// The total number of bytes written is returned only if the complete
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// write succeeds.
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virtual bool Write(size_t file_offset, const void* buffer,
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size_t buffer_length, size_t* out_bytes_written) = 0;
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// Set length of the file in bytes.
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virtual bool SetLength(size_t length) = 0;
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// Flushes any pending write buffers to the underlying filesystem.
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virtual void Flush() = 0;
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protected:
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explicit FileHandle(const std::filesystem::path& path) : path_(path) {}
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std::filesystem::path path_;
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};
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struct FileInfo {
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enum class Type {
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kFile,
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kDirectory,
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};
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Type type;
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std::filesystem::path name;
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std::filesystem::path path;
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size_t total_size;
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uint64_t create_timestamp;
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uint64_t access_timestamp;
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uint64_t write_timestamp;
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};
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bool GetInfo(const std::filesystem::path& path, FileInfo* out_info);
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std::vector<FileInfo> ListFiles(const std::filesystem::path& path);
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} // namespace filesystem
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} // namespace xe
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#endif // XENIA_BASE_FILESYSTEM_H_
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