Files
Xenia-Canary/src/xenia/cpu/backend/x64/x64_assembler.h
Ben Vanik 6777ce6668 Reconcile debugger and save state stuff into a single implementation.
Fixes #497 and fixes #496.
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00

62 lines
1.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_BACKEND_X64_X64_ASSEMBLER_H_
#define XENIA_CPU_BACKEND_X64_X64_ASSEMBLER_H_
#include <memory>
#include <vector>
#include "xenia/base/string_buffer.h"
#include "xenia/cpu/backend/assembler.h"
#include "xenia/cpu/function.h"
namespace xe {
namespace cpu {
namespace backend {
namespace x64 {
class X64Backend;
class X64Emitter;
class XbyakAllocator;
class X64Assembler : public Assembler {
public:
explicit X64Assembler(X64Backend* backend);
~X64Assembler() override;
bool Initialize() override;
void Reset() override;
bool Assemble(GuestFunction* function, hir::HIRBuilder* builder,
uint32_t debug_info_flags,
std::unique_ptr<FunctionDebugInfo> debug_info) override;
private:
void DumpMachineCode(void* machine_code, size_t code_size,
const std::vector<SourceMapEntry>& source_map,
StringBuffer* str);
private:
X64Backend* x64_backend_;
std::unique_ptr<X64Emitter> emitter_;
std::unique_ptr<XbyakAllocator> allocator_;
uintptr_t capstone_handle_;
StringBuffer string_buffer_;
};
} // namespace x64
} // namespace backend
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_BACKEND_X64_X64_ASSEMBLER_H_