Files
Xenia-Canary/src/xenia/gpu/shaders/resolve_full_8bpp.cs.hlsl

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906 B
HLSL

#include "endian.hlsli"
#include "pixel_formats.hlsli"
#include "resolve.hlsli"
RWBuffer<uint2> xe_resolve_dest : register(u0);
ByteAddressBuffer xe_resolve_source : register(t0);
[numthreads(8, 8, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 8 pixels.
// Group height is the same as resolve granularity, Y overflow check not
// needed.
[branch] if (xe_thread_id.x >= XeResolveSizeDiv8().x) {
return;
}
uint2 pixel_index = xe_thread_id.xy << uint2(3u, 0u);
float4 pixels_0123, pixels_4567;
XeResolveLoad8RedColorsX1(
xe_resolve_source, XeResolveColorCopySourcePixelAddressInts(pixel_index),
pixels_0123, pixels_4567);
// Convert to R8.
// TODO(Triang3l): Investigate formats 8_A and 8_B.
xe_resolve_dest[XeResolveDestPixelAddress(pixel_index, 0u) >> 3u] =
uint2(XePackR8G8B8A8UNorm(pixels_0123), XePackR8G8B8A8UNorm(pixels_4567));
}