The scripted-input tool this project uses for reverse engineering created its
pad through /dev/uinput. Input devices are NOT namespaced by the kernel, so a
uinput device created inside a container registers with the HOST's input stack:
every trigger hold and button press is delivered to whatever on the host reads
gamepads, not just to the emulator. That was noticed the hard way, and it made
every runtime experiment -- booting, menu navigation, unit harvesting, flight
measurement -- unusable from inside the box.
This driver takes the kernel out of the loop. Pad state lives in an ordinary
text file only the container can see; GetState re-reads it when it changes.
Nothing is registered with the host and no X server is involved. A bonus for RE:
analogue values are exact rather than whatever a virtual stick quantises to.
press=A,START buttons by name, comma separated
buttons=0x1010 or the raw XINPUT mask
lt=0 rt=255 triggers, 0..255
lx=0 ly=0 thumbs, -32768..32767
Absent keys are neutral, so `press=A` alone is a valid file, and a missing or
empty file means no input -- the safe default if it is deleted mid-run.
Selected with --hid=file, path from --pad_file (default /tmp/xenia_pad.txt).
Deliberately NOT part of "any": this pad has to be asked for. Header-only, so it
adds no build target and no cost to anyone not using it.
Xenia Canary - Xbox 360 Emulator
Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.
Come chat with us about emulator-related topics on Discord.
For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged!
Please check the FAQ page before asking questions.
We've got jobs/lives/etc, so don't expect instant answers.
Discussing illegal activities will get you banned.
Status
| Buildbot | Status | Releases |
|---|---|---|
| Canary (🪟, 🐧) | Latest ◦ All ◦ Old |
Experimental Netplay
| Buildbot | Status | Releases |
|---|---|---|
| Windows | Latest |
Quickstart
See the Quickstart page.
FAQ
See the frequently asked questions page.
Game Compatibility
See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.
Building
See building.md for setup and information about the
xb script. When writing code, check the style guide
and be sure to run clang-format!
Contributors Wanted!
Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.
For general rules and guidelines please see CONTRIBUTING.md.
Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:
- Help work through missing functionality/bugs in games
- Reduce the size of Xenia's huge log files
- Skilled with Linux? A strong contributor is needed to help with porting
See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.
Disclaimer
The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).