Fabian Hamm d15c8cfab6
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[HID] file-pad: a controller driven by a text file, for scripted RE
The scripted-input tool this project uses for reverse engineering created its
pad through /dev/uinput. Input devices are NOT namespaced by the kernel, so a
uinput device created inside a container registers with the HOST's input stack:
every trigger hold and button press is delivered to whatever on the host reads
gamepads, not just to the emulator. That was noticed the hard way, and it made
every runtime experiment -- booting, menu navigation, unit harvesting, flight
measurement -- unusable from inside the box.

This driver takes the kernel out of the loop. Pad state lives in an ordinary
text file only the container can see; GetState re-reads it when it changes.
Nothing is registered with the host and no X server is involved. A bonus for RE:
analogue values are exact rather than whatever a virtual stick quantises to.

    press=A,START     buttons by name, comma separated
    buttons=0x1010    or the raw XINPUT mask
    lt=0 rt=255       triggers, 0..255
    lx=0 ly=0         thumbs, -32768..32767

Absent keys are neutral, so `press=A` alone is a valid file, and a missing or
empty file means no input -- the safe default if it is deleted mid-run.

Selected with --hid=file, path from --pad_file (default /tmp/xenia_pad.txt).
Deliberately NOT part of "any": this pad has to be asked for. Header-only, so it
adds no build target and no cost to anyone not using it.
2026-08-13 20:12:02 +00:00
2026-06-27 22:11:44 -07:00
2026-03-27 11:17:55 +09:00
2025-11-20 03:53:43 -08:00
2025-11-20 03:53:41 -08:00
2025-11-20 03:53:41 -08:00

Xenia Canary - Xbox 360 Emulator

Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.

Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged! Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

Discussing illegal activities will get you banned.

Status

Buildbot Status Releases
Canary (🪟, 🐧) CI Codacy Badge LatestAllOld

Experimental Netplay

Buildbot Status Releases
Windows Codacy Badge Latest

Quickstart

See the Quickstart page.

FAQ

See the frequently asked questions page.

Game Compatibility

See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

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