Files
Xenia-Canary/src/xenia/hid/winkey/winkey_input_driver.h
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
#define XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
#include <queue>
#include "xenia/base/mutex.h"
#include "xenia/hid/input_driver.h"
#include "xenia/ui/virtual_key.h"
namespace xe {
namespace hid {
namespace winkey {
class WinKeyInputDriver final : public InputDriver {
public:
explicit WinKeyInputDriver(xe::ui::Window* window, size_t window_z_order);
~WinKeyInputDriver() override;
X_STATUS Setup() override;
X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
X_INPUT_CAPABILITIES* out_caps) override;
X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
X_INPUT_KEYSTROKE* out_keystroke) override;
protected:
struct KeyEvent {
ui::VirtualKey virtual_key = ui::VirtualKey::kNone;
int repeat_count = 0;
bool transition = false; // going up(false) or going down(true)
bool prev_state = false; // down(true) or up(false)
};
struct KeyBinding {
ui::VirtualKey input_key = ui::VirtualKey::kNone;
ui::VirtualKey output_key = ui::VirtualKey::kNone;
bool uppercase = false;
bool lowercase = false;
};
class WinKeyWindowInputListener final : public ui::WindowInputListener {
public:
explicit WinKeyWindowInputListener(WinKeyInputDriver& driver)
: driver_(driver) {}
void OnKeyDown(ui::KeyEvent& e) override;
void OnKeyUp(ui::KeyEvent& e) override;
private:
WinKeyInputDriver& driver_;
};
void ParseKeyBinding(ui::VirtualKey virtual_key,
const std::string_view description,
const std::string_view binding);
void OnKey(ui::KeyEvent& e, bool is_down);
WinKeyWindowInputListener window_input_listener_;
xe::global_critical_region global_critical_region_;
std::queue<KeyEvent> key_events_;
std::vector<KeyBinding> key_bindings_;
uint32_t packet_number_ = 1;
};
} // namespace winkey
} // namespace hid
} // namespace xe
#endif // XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_