[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
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#define XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
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#include <queue>
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#include "xenia/base/mutex.h"
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#include "xenia/hid/input_driver.h"
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#include "xenia/ui/virtual_key.h"
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namespace xe {
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namespace hid {
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namespace winkey {
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class WinKeyInputDriver final : public InputDriver {
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public:
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explicit WinKeyInputDriver(xe::ui::Window* window, size_t window_z_order);
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~WinKeyInputDriver() override;
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X_STATUS Setup() override;
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X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) override;
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X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) override;
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protected:
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struct KeyEvent {
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ui::VirtualKey virtual_key = ui::VirtualKey::kNone;
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int repeat_count = 0;
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bool transition = false; // going up(false) or going down(true)
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bool prev_state = false; // down(true) or up(false)
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};
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struct KeyBinding {
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ui::VirtualKey input_key = ui::VirtualKey::kNone;
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ui::VirtualKey output_key = ui::VirtualKey::kNone;
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bool uppercase = false;
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bool lowercase = false;
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};
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class WinKeyWindowInputListener final : public ui::WindowInputListener {
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public:
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explicit WinKeyWindowInputListener(WinKeyInputDriver& driver)
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: driver_(driver) {}
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void OnKeyDown(ui::KeyEvent& e) override;
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void OnKeyUp(ui::KeyEvent& e) override;
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private:
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WinKeyInputDriver& driver_;
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};
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void ParseKeyBinding(ui::VirtualKey virtual_key,
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const std::string_view description,
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const std::string_view binding);
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void OnKey(ui::KeyEvent& e, bool is_down);
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WinKeyWindowInputListener window_input_listener_;
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xe::global_critical_region global_critical_region_;
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std::queue<KeyEvent> key_events_;
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std::vector<KeyBinding> key_bindings_;
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uint32_t packet_number_ = 1;
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};
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} // namespace winkey
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
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