Files
Xenia-Canary/src/xenia/gpu/d3d12/primitive_converter.cc
2020-04-07 16:09:41 -05:00

763 lines
29 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/d3d12/primitive_converter.h"
#include <algorithm>
#include "xenia/base/assert.h"
#include "xenia/base/cvar.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/memory.h"
#include "xenia/base/platform.h"
#include "xenia/base/profiling.h"
#include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include "xenia/ui/d3d12/d3d12_util.h"
DEFINE_bool(d3d12_convert_quads_to_triangles, false,
"Convert quad lists to triangle lists on the CPU instead of using "
"a geometry shader. Not recommended for playing, for debugging "
"primarily (because PIX fails to display vertices when a geometry "
"shader is used), and this way quads can't be discarded correctly "
"when the game uses vertex kill functionality.",
"D3D12");
namespace xe {
namespace gpu {
namespace d3d12 {
constexpr uint32_t PrimitiveConverter::kMaxNonIndexedVertices;
constexpr uint32_t PrimitiveConverter::kStaticIBTriangleFanOffset;
constexpr uint32_t PrimitiveConverter::kStaticIBTriangleFanCount;
constexpr uint32_t PrimitiveConverter::kStaticIBQuadOffset;
constexpr uint32_t PrimitiveConverter::kStaticIBQuadCount;
constexpr uint32_t PrimitiveConverter::kStaticIBTotalCount;
PrimitiveConverter::PrimitiveConverter(D3D12CommandProcessor* command_processor,
RegisterFile* register_file,
Memory* memory,
TraceWriter* trace_writer)
: command_processor_(command_processor),
register_file_(register_file),
memory_(memory),
trace_writer_(trace_writer) {
system_page_size_ = uint32_t(memory::page_size());
}
PrimitiveConverter::~PrimitiveConverter() { Shutdown(); }
bool PrimitiveConverter::Initialize() {
auto device =
command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice();
// There can be at most 65535 indices in a Xenos draw call, but they can be up
// to 4 bytes large, and conversion can add more indices (almost triple the
// count for triangle strips, for instance).
buffer_pool_ =
std::make_unique<ui::d3d12::UploadBufferPool>(device, 4 * 1024 * 1024);
// Create the static index buffer for non-indexed drawing.
D3D12_RESOURCE_DESC static_ib_desc;
ui::d3d12::util::FillBufferResourceDesc(
static_ib_desc, kStaticIBTotalCount * sizeof(uint16_t),
D3D12_RESOURCE_FLAG_NONE);
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE,
&static_ib_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS(&static_ib_upload_)))) {
XELOGE(
"Failed to create the upload buffer for the primitive conversion "
"static index buffer");
Shutdown();
return false;
}
D3D12_RANGE static_ib_read_range;
static_ib_read_range.Begin = 0;
static_ib_read_range.End = 0;
void* static_ib_mapping;
if (FAILED(static_ib_upload_->Map(0, &static_ib_read_range,
&static_ib_mapping))) {
XELOGE(
"Failed to map the upload buffer for the primitive conversion "
"static index buffer");
Shutdown();
return false;
}
uint16_t* static_ib_data = reinterpret_cast<uint16_t*>(static_ib_mapping);
// Triangle fans as triangle lists.
// https://docs.microsoft.com/en-us/windows/desktop/direct3d9/triangle-fans
// Ordered as (v1, v2, v0), (v2, v3, v0).
uint16_t* static_ib_data_pointer =
&static_ib_data[kStaticIBTriangleFanOffset];
for (uint32_t i = 2; i < kMaxNonIndexedVertices; ++i) {
*(static_ib_data_pointer++) = i - 1;
*(static_ib_data_pointer++) = i;
*(static_ib_data_pointer++) = 0;
}
static_ib_data_pointer = &static_ib_data[kStaticIBQuadOffset];
for (uint32_t i = 0; i < (kMaxNonIndexedVertices >> 2); ++i) {
uint32_t quad_index = i << 2;
*(static_ib_data_pointer++) = quad_index;
*(static_ib_data_pointer++) = quad_index + 1;
*(static_ib_data_pointer++) = quad_index + 2;
*(static_ib_data_pointer++) = quad_index;
*(static_ib_data_pointer++) = quad_index + 2;
*(static_ib_data_pointer++) = quad_index + 3;
}
static_ib_upload_->Unmap(0, nullptr);
// Not uploaded yet.
static_ib_upload_submission_ = UINT64_MAX;
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
&static_ib_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
IID_PPV_ARGS(&static_ib_)))) {
XELOGE("Failed to create the primitive conversion static index buffer");
Shutdown();
return false;
}
static_ib_gpu_address_ = static_ib_->GetGPUVirtualAddress();
memory_regions_invalidated_.store(0ull, std::memory_order_relaxed);
memory_invalidation_callback_handle_ =
memory_->RegisterPhysicalMemoryInvalidationCallback(
MemoryInvalidationCallbackThunk, this);
return true;
}
void PrimitiveConverter::Shutdown() {
if (memory_invalidation_callback_handle_ != nullptr) {
memory_->UnregisterPhysicalMemoryInvalidationCallback(
memory_invalidation_callback_handle_);
memory_invalidation_callback_handle_ = nullptr;
}
ui::d3d12::util::ReleaseAndNull(static_ib_);
ui::d3d12::util::ReleaseAndNull(static_ib_upload_);
buffer_pool_.reset();
}
void PrimitiveConverter::ClearCache() { buffer_pool_->ClearCache(); }
void PrimitiveConverter::CompletedSubmissionUpdated() {
if (static_ib_upload_ && command_processor_->GetCompletedSubmission() >=
static_ib_upload_submission_) {
// Completely uploaded - release the upload buffer.
static_ib_upload_->Release();
static_ib_upload_ = nullptr;
}
}
void PrimitiveConverter::BeginSubmission() {
// Got a command list now - upload and transition the static index buffer if
// needed.
if (static_ib_upload_ && static_ib_upload_submission_ == UINT64_MAX) {
command_processor_->GetDeferredCommandList()->D3DCopyResource(
static_ib_, static_ib_upload_);
command_processor_->PushTransitionBarrier(
static_ib_, D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_INDEX_BUFFER);
static_ib_upload_submission_ = command_processor_->GetCurrentSubmission();
}
}
void PrimitiveConverter::BeginFrame() {
buffer_pool_->Reclaim(command_processor_->GetCompletedFrame());
converted_indices_cache_.clear();
memory_regions_used_ = 0;
}
PrimitiveType PrimitiveConverter::GetReplacementPrimitiveType(
PrimitiveType type) {
switch (type) {
case PrimitiveType::kTriangleFan:
return PrimitiveType::kTriangleList;
case PrimitiveType::kLineLoop:
return PrimitiveType::kLineStrip;
case PrimitiveType::kQuadList:
if (cvars::d3d12_convert_quads_to_triangles) {
return PrimitiveType::kTriangleList;
}
break;
default:
break;
}
return type;
}
PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
PrimitiveType source_type, uint32_t address, uint32_t index_count,
IndexFormat index_format, Endian index_endianness,
D3D12_GPU_VIRTUAL_ADDRESS& gpu_address_out, uint32_t& index_count_out) {
bool index_32bit = index_format == IndexFormat::kInt32;
auto& regs = *register_file_;
bool reset = regs.Get<reg::PA_SU_SC_MODE_CNTL>().multi_prim_ib_ena;
// Swap the reset index because we will be comparing unswapped values to it.
uint32_t reset_index = xenos::GpuSwap(
regs[XE_GPU_REG_VGT_MULTI_PRIM_IB_RESET_INDX].u32, index_endianness);
// If the specified reset index is the same as the one used by Direct3D 12
// (0xFFFF or 0xFFFFFFFF - in the pipeline cache, we use the former for
// 16-bit and the latter for 32-bit indices), we can use the buffer directly.
uint32_t reset_index_host = index_32bit ? 0xFFFFFFFFu : 0xFFFFu;
// Degenerate line loops are just lines.
if (source_type == PrimitiveType::kLineLoop && index_count <= 2) {
source_type = PrimitiveType::kLineStrip;
}
// Check if need to convert at all.
if (source_type == PrimitiveType::kTriangleStrip ||
source_type == PrimitiveType::kLineStrip) {
if (!reset || reset_index == reset_index_host) {
return ConversionResult::kConversionNotNeeded;
}
} else if (source_type == PrimitiveType::kQuadList) {
if (!cvars::d3d12_convert_quads_to_triangles) {
return ConversionResult::kConversionNotNeeded;
}
} else if (source_type != PrimitiveType::kTriangleFan &&
source_type != PrimitiveType::kLineLoop) {
return ConversionResult::kConversionNotNeeded;
}
#if FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES
// Exit early for clearly empty draws, without even reading the memory.
uint32_t index_count_min;
if (source_type == PrimitiveType::kLineStrip ||
source_type == PrimitiveType::kLineLoop) {
index_count_min = 2;
} else if (source_type == PrimitiveType::kQuadList) {
index_count_min = 4;
} else {
index_count_min = 3;
}
if (index_count < index_count_min) {
return ConversionResult::kPrimitiveEmpty;
}
// Invalidate the cache if data behind any entry was modified.
if (memory_regions_invalidated_.exchange(0ull, std::memory_order_acquire) &
memory_regions_used_) {
converted_indices_cache_.clear();
memory_regions_used_ = 0;
}
address &= index_32bit ? 0x1FFFFFFC : 0x1FFFFFFE;
uint32_t index_size = index_32bit ? sizeof(uint32_t) : sizeof(uint16_t);
uint32_t index_buffer_size = index_size * index_count;
uint32_t address_last = address + index_size * (index_count - 1);
// Create the cache entry, currently only for the key.
ConvertedIndices converted_indices;
converted_indices.key.address = address;
converted_indices.key.source_type = source_type;
converted_indices.key.format = index_format;
converted_indices.key.count = index_count;
converted_indices.key.reset = reset ? 1 : 0;
converted_indices.reset_index = reset_index;
// Try to find the previously converted index buffer.
auto found_range =
converted_indices_cache_.equal_range(converted_indices.key.value);
for (auto iter = found_range.first; iter != found_range.second; ++iter) {
const ConvertedIndices& found_converted = iter->second;
if (reset && found_converted.reset_index != reset_index) {
continue;
}
if (found_converted.converted_index_count == 0) {
return ConversionResult::kPrimitiveEmpty;
}
if (!found_converted.gpu_address) {
return ConversionResult::kConversionNotNeeded;
}
gpu_address_out = found_converted.gpu_address;
index_count_out = found_converted.converted_index_count;
return ConversionResult::kConverted;
}
// Get the memory usage mask for cache invalidation.
// 1 bit = (512 / 64) MB = 8 MB.
uint64_t memory_regions_used_bits = ~((1ull << (address >> 23)) - 1);
if (address_last < (63 << 23)) {
memory_regions_used_bits = (1ull << ((address_last >> 23) + 1)) - 1;
}
union {
const void* source;
const uint8_t* source_8;
const uint16_t* source_16;
const uint32_t* source_32;
uintptr_t source_uintptr;
};
source = memory_->TranslatePhysical(address);
// Calculate the new index count, and also check if there's nothing to convert
// in the buffer (for instance, if not using actually primitive reset).
uint32_t converted_index_count = 0;
bool conversion_needed = false;
bool simd = false;
// Optimization specific to primitive types - if reset index not found in the
// source index buffer, can set this to false and use a faster way of copying.
bool reset_actually_used = reset;
if (source_type == PrimitiveType::kTriangleFan) {
// Triangle fans are not supported by Direct3D 12 at all.
conversion_needed = true;
trace_writer_->WriteMemoryRead(address, index_buffer_size);
if (reset) {
uint32_t current_fan_index_count = 0;
for (uint32_t i = 0; i < index_count; ++i) {
uint32_t index =
index_format == IndexFormat::kInt32 ? source_32[i] : source_16[i];
if (index == reset_index) {
current_fan_index_count = 0;
continue;
}
if (++current_fan_index_count >= 3) {
converted_index_count += 3;
}
}
} else {
converted_index_count = 3 * (index_count - 2);
}
} else if (source_type == PrimitiveType::kTriangleStrip ||
source_type == PrimitiveType::kLineStrip) {
converted_index_count = index_count;
// Check if the restart index is used at all in this buffer because reading
// vertices from a default heap is faster than from an upload heap.
conversion_needed = false;
trace_writer_->WriteMemoryRead(address, index_buffer_size);
#if XE_ARCH_AMD64
// Will use SIMD to copy 16-byte blocks using _mm_or_si128.
simd = true;
union {
const void* check_source;
const uint32_t* check_source_16;
const uint32_t* check_source_32;
const __m128i* check_source_128;
uintptr_t check_source_uintptr;
};
check_source = source;
uint32_t check_indices_remaining = index_count;
alignas(16) uint64_t check_result[2];
if (index_format == IndexFormat::kInt32) {
while (check_indices_remaining != 0 && (check_source_uintptr & 15)) {
--check_indices_remaining;
if (*(check_source_32++) == reset_index) {
conversion_needed = true;
check_indices_remaining = 0;
}
}
__m128i check_reset_index_vector = _mm_set1_epi32(reset_index);
while (check_indices_remaining >= 4) {
check_indices_remaining -= 4;
_mm_store_si128(reinterpret_cast<__m128i*>(&check_result),
_mm_cmpeq_epi32(_mm_load_si128(check_source_128++),
check_reset_index_vector));
if (check_result[0] || check_result[1]) {
conversion_needed = true;
check_indices_remaining = 0;
}
}
while (check_indices_remaining != 0) {
--check_indices_remaining;
if (*(check_source_32++) == reset_index) {
conversion_needed = true;
check_indices_remaining = 0;
}
}
} else {
while (check_indices_remaining != 0 && (check_source_uintptr & 15)) {
--check_indices_remaining;
if (*(check_source_16++) == reset_index) {
conversion_needed = true;
check_indices_remaining = 0;
}
}
__m128i check_reset_index_vector = _mm_set1_epi16(reset_index);
while (check_indices_remaining >= 8) {
check_indices_remaining -= 8;
_mm_store_si128(reinterpret_cast<__m128i*>(&check_result),
_mm_cmpeq_epi16(_mm_load_si128(check_source_128++),
check_reset_index_vector));
if (check_result[0] || check_result[1]) {
conversion_needed = true;
check_indices_remaining = 0;
}
}
while (check_indices_remaining != 0) {
--check_indices_remaining;
if (*(check_source_16++) == reset_index) {
conversion_needed = true;
check_indices_remaining = 0;
}
}
}
#else
if (index_format == IndexFormat::kInt32) {
for (uint32_t i = 0; i < index_count; ++i) {
if (source_32[i] == reset_index) {
conversion_needed = true;
break;
}
}
} else {
for (uint32_t i = 0; i < index_count; ++i) {
if (source_16[i] == reset_index) {
conversion_needed = true;
break;
}
}
}
#endif // XE_ARCH_AMD64
} else if (source_type == PrimitiveType::kLineLoop) {
conversion_needed = true;
trace_writer_->WriteMemoryRead(address, index_buffer_size);
if (reset) {
reset_actually_used = false;
uint32_t current_strip_index_count = 0;
for (uint32_t i = 0; i < index_count; ++i) {
uint32_t index =
index_format == IndexFormat::kInt32 ? source_32[i] : source_16[i];
if (index == reset_index) {
reset_actually_used = true;
// Loop strips with more than 2 vertices.
if (current_strip_index_count > 2) {
++converted_index_count;
}
current_strip_index_count = 0;
continue;
}
// Start a new strip if 2 vertices, add one vertex if more.
if (++current_strip_index_count >= 2) {
converted_index_count += current_strip_index_count == 2 ? 2 : 1;
}
}
} else {
converted_index_count = index_count + 1;
}
} else if (source_type == PrimitiveType::kQuadList) {
conversion_needed = true;
trace_writer_->WriteMemoryRead(address, index_buffer_size);
converted_index_count = (index_count >> 2) * 6;
}
converted_indices.converted_index_count = converted_index_count;
// If nothing to convert, store this result so the check won't be happening
// again and again and exit.
if (!conversion_needed || converted_index_count == 0) {
converted_indices.gpu_address = 0;
converted_indices_cache_.insert(
std::make_pair(converted_indices.key.value, converted_indices));
memory_regions_used_ |= memory_regions_used_bits;
return converted_index_count == 0 ? ConversionResult::kPrimitiveEmpty
: ConversionResult::kConversionNotNeeded;
}
// Convert.
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
void* target = AllocateIndices(index_format, converted_index_count,
simd ? address & 15 : 0, gpu_address);
if (target == nullptr) {
return ConversionResult::kFailed;
}
if (source_type == PrimitiveType::kTriangleFan) {
// https://docs.microsoft.com/en-us/windows/desktop/direct3d9/triangle-fans
// Ordered as (v1, v2, v0), (v2, v3, v0).
if (reset) {
uint32_t current_fan_index_count = 0;
uint32_t current_fan_first_index = 0;
if (index_format == IndexFormat::kInt32) {
uint32_t* target_32 = reinterpret_cast<uint32_t*>(target);
for (uint32_t i = 0; i < index_count; ++i) {
uint32_t index = source_32[i];
if (index == reset_index) {
current_fan_index_count = 0;
continue;
}
if (current_fan_index_count == 0) {
current_fan_first_index = index;
}
if (++current_fan_index_count >= 3) {
*(target_32++) = source_32[i - 1];
*(target_32++) = index;
*(target_32++) = current_fan_first_index;
}
}
} else {
uint16_t* target_16 = reinterpret_cast<uint16_t*>(target);
for (uint32_t i = 0; i < index_count; ++i) {
uint16_t index = source_16[i];
if (index == reset_index) {
current_fan_index_count = 0;
continue;
}
if (current_fan_index_count == 0) {
current_fan_first_index = index;
}
if (++current_fan_index_count >= 3) {
*(target_16++) = source_16[i - 1];
*(target_16++) = index;
*(target_16++) = uint16_t(current_fan_first_index);
}
}
}
} else {
if (index_format == IndexFormat::kInt32) {
uint32_t* target_32 = reinterpret_cast<uint32_t*>(target);
for (uint32_t i = 2; i < index_count; ++i) {
*(target_32++) = source_32[i - 1];
*(target_32++) = source_32[i];
*(target_32++) = source_32[0];
}
} else {
uint16_t* target_16 = reinterpret_cast<uint16_t*>(target);
for (uint32_t i = 2; i < index_count; ++i) {
*(target_16++) = source_16[i - 1];
*(target_16++) = source_16[i];
*(target_16++) = source_16[0];
}
}
}
} else if (source_type == PrimitiveType::kTriangleStrip ||
source_type == PrimitiveType::kLineStrip) {
#if XE_ARCH_AMD64
// Replace the reset index with the maximum representable value - vector OR
// gives 0 or 0xFFFF/0xFFFFFFFF, which is exactly what is needed.
// Allocations in the target index buffer are aligned with 16-byte
// granularity, and within 16-byte vectors, both the source and the target
// start at the same offset.
union {
const __m128i* source_aligned_128;
uintptr_t source_aligned_uintptr;
};
source_aligned_uintptr = source_uintptr & ~(uintptr_t(15));
union {
__m128i* target_aligned_128;
uintptr_t target_aligned_uintptr;
};
target_aligned_uintptr =
reinterpret_cast<uintptr_t>(target) & ~(uintptr_t(15));
uint32_t vector_count = (address_last >> 4) - (address >> 4) + 1;
if (index_format == IndexFormat::kInt32) {
__m128i reset_index_vector = _mm_set1_epi32(reset_index);
for (uint32_t i = 0; i < vector_count; ++i) {
__m128i indices_vector = _mm_load_si128(source_aligned_128++);
__m128i indices_are_reset_vector =
_mm_cmpeq_epi32(indices_vector, reset_index_vector);
_mm_store_si128(target_aligned_128++,
_mm_or_si128(indices_vector, indices_are_reset_vector));
}
} else {
__m128i reset_index_vector = _mm_set1_epi16(reset_index);
for (uint32_t i = 0; i < vector_count; ++i) {
__m128i indices_vector = _mm_load_si128(source_aligned_128++);
__m128i indices_are_reset_vector =
_mm_cmpeq_epi16(indices_vector, reset_index_vector);
_mm_store_si128(target_aligned_128++,
_mm_or_si128(indices_vector, indices_are_reset_vector));
}
}
#else
if (index_format == IndexFormat::kInt32) {
for (uint32_t i = 0; i < index_count; ++i) {
uint32_t index = source_32[i];
reinterpret_cast<uint32_t*>(target)[i] =
index == reset_index ? 0xFFFFFFFFu : index;
}
} else {
for (uint32_t i = 0; i < index_count; ++i) {
uint16_t index = source_16[i];
reinterpret_cast<uint16_t*>(target)[i] =
index == reset_index ? 0xFFFFu : index;
}
}
#endif // XE_ARCH_AMD64
} else if (source_type == PrimitiveType::kLineLoop) {
if (reset_actually_used) {
uint32_t current_strip_index_count = 0;
uint32_t current_strip_first_index = 0;
if (index_format == IndexFormat::kInt32) {
uint32_t* target_32 = reinterpret_cast<uint32_t*>(target);
for (uint32_t i = 0; i < index_count; ++i) {
uint32_t index = source_32[i];
if (index == reset_index) {
if (current_strip_index_count > 2) {
*(target_32++) = current_strip_first_index;
}
current_strip_index_count = 0;
continue;
}
if (current_strip_index_count == 0) {
current_strip_first_index = index;
}
++current_strip_index_count;
if (current_strip_index_count >= 2) {
if (current_strip_index_count == 2) {
*(target_32++) = current_strip_first_index;
}
*(target_32++) = index;
}
}
} else {
uint16_t* target_16 = reinterpret_cast<uint16_t*>(target);
for (uint32_t i = 0; i < index_count; ++i) {
uint16_t index = source_16[i];
if (index == reset_index) {
if (current_strip_index_count > 2) {
*(target_16++) = uint16_t(current_strip_first_index);
}
current_strip_index_count = 0;
continue;
}
if (current_strip_index_count == 0) {
current_strip_first_index = index;
}
++current_strip_index_count;
if (current_strip_index_count >= 2) {
if (current_strip_index_count == 2) {
*(target_16++) = uint16_t(current_strip_first_index);
}
*(target_16++) = index;
}
}
}
} else {
std::memcpy(target, source, index_count * index_size);
if (converted_index_count > index_count) {
if (index_format == IndexFormat::kInt32) {
reinterpret_cast<uint32_t*>(target)[index_count] = source_32[0];
} else {
reinterpret_cast<uint16_t*>(target)[index_count] = source_16[0];
}
}
}
} else if (source_type == PrimitiveType::kQuadList) {
uint32_t quad_count = index_count >> 4;
if (index_format == IndexFormat::kInt32) {
uint32_t* target_32 = reinterpret_cast<uint32_t*>(target);
for (uint32_t i = 0; i < quad_count; ++i) {
uint32_t quad_index = i << 2;
*(target_32++) = source_32[quad_index];
*(target_32++) = source_32[quad_index + 1];
*(target_32++) = source_32[quad_index + 2];
*(target_32++) = source_32[quad_index];
*(target_32++) = source_32[quad_index + 2];
*(target_32++) = source_32[quad_index + 3];
}
} else {
uint16_t* target_16 = reinterpret_cast<uint16_t*>(target);
for (uint32_t i = 0; i < quad_count; ++i) {
uint32_t quad_index = i << 2;
*(target_16++) = source_16[quad_index];
*(target_16++) = source_16[quad_index + 1];
*(target_16++) = source_16[quad_index + 2];
*(target_16++) = source_16[quad_index];
*(target_16++) = source_16[quad_index + 2];
*(target_16++) = source_16[quad_index + 3];
}
}
}
// Cache and return the indices.
converted_indices.gpu_address = gpu_address;
converted_indices_cache_.insert(
std::make_pair(converted_indices.key.value, converted_indices));
memory_regions_used_ |= memory_regions_used_bits;
gpu_address_out = gpu_address;
index_count_out = converted_index_count;
return ConversionResult::kConverted;
}
void* PrimitiveConverter::AllocateIndices(
IndexFormat format, uint32_t count, uint32_t simd_offset,
D3D12_GPU_VIRTUAL_ADDRESS& gpu_address_out) {
if (count == 0) {
return nullptr;
}
uint32_t size = count * (format == IndexFormat::kInt32 ? sizeof(uint32_t)
: sizeof(uint16_t));
// 16-align all index data because SIMD is used to replace the reset index
// (without that, 4-alignment would be required anyway to mix 16-bit and
// 32-bit indices in one buffer page).
size = xe::align(size, uint32_t(16));
// Add some space to align SIMD register components the same way in the source
// and the buffer.
simd_offset &= 15;
if (simd_offset != 0) {
size += 16;
}
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
uint8_t* mapping =
buffer_pool_->Request(command_processor_->GetCurrentFrame(), size,
nullptr, nullptr, &gpu_address);
if (mapping == nullptr) {
XELOGE("Failed to allocate space for {} converted {}-bit vertex indices",
count, format == IndexFormat::kInt32 ? 32 : 16);
return nullptr;
}
gpu_address_out = gpu_address + simd_offset;
return mapping + simd_offset;
}
std::pair<uint32_t, uint32_t> PrimitiveConverter::MemoryInvalidationCallback(
uint32_t physical_address_start, uint32_t length, bool exact_range) {
// 1 bit = (512 / 64) MB = 8 MB. Invalidate a region of this size.
uint32_t bit_index_first = physical_address_start >> 23;
uint32_t bit_index_last = (physical_address_start + length - 1) >> 23;
uint64_t bits = ~((1ull << bit_index_first) - 1);
if (bit_index_last < 63) {
bits &= (1ull << (bit_index_last + 1)) - 1;
}
memory_regions_invalidated_ |= bits;
return std::make_pair<uint32_t, uint32_t>(0, UINT32_MAX);
}
std::pair<uint32_t, uint32_t>
PrimitiveConverter::MemoryInvalidationCallbackThunk(
void* context_ptr, uint32_t physical_address_start, uint32_t length,
bool exact_range) {
return reinterpret_cast<PrimitiveConverter*>(context_ptr)
->MemoryInvalidationCallback(physical_address_start, length, exact_range);
}
D3D12_GPU_VIRTUAL_ADDRESS PrimitiveConverter::GetStaticIndexBuffer(
PrimitiveType source_type, uint32_t index_count,
uint32_t& index_count_out) const {
if (index_count > kMaxNonIndexedVertices) {
assert_always();
return D3D12_GPU_VIRTUAL_ADDRESS(0);
}
if (source_type == PrimitiveType::kTriangleFan) {
index_count_out = (std::max(index_count, uint32_t(2)) - 2) * 3;
return static_ib_gpu_address_ +
kStaticIBTriangleFanOffset * sizeof(uint16_t);
}
if (source_type == PrimitiveType::kQuadList &&
cvars::d3d12_convert_quads_to_triangles) {
index_count_out = (index_count >> 2) * 6;
return static_ib_gpu_address_ + kStaticIBQuadOffset * sizeof(uint16_t);
}
return D3D12_GPU_VIRTUAL_ADDRESS(0);
}
void PrimitiveConverter::InitializeTrace() {
// WriteMemoryRead must not be skipped.
converted_indices_cache_.clear();
memory_regions_used_ = 0;
}
} // namespace d3d12
} // namespace gpu
} // namespace xe