104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_MEMORY_H_
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#define XENIA_MEMORY_H_
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#include <memory>
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#include "alloy/memory.h"
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#include "xenia/common.h"
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#include "xenia/cpu/mmio_handler.h"
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typedef struct xe_ppc_state xe_ppc_state_t;
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namespace xe {
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class MemoryHeap;
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// TODO(benvanik): move to heap.
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enum {
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MEMORY_FLAG_64KB_PAGES = (1 << 1),
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MEMORY_FLAG_ZERO = (1 << 2),
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MEMORY_FLAG_PHYSICAL = (1 << 3),
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};
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// TODO(benvanik): move to heap.
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// Equivalent to the Win32 MEMORY_BASIC_INFORMATION struct.
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struct AllocationInfo {
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uint64_t base_address;
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uint64_t allocation_base;
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uint32_t allocation_protect; // TBD
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size_t region_size;
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uint32_t state; // TBD
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uint32_t protect; // TBD
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uint32_t type; // TBD
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};
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class Memory : public alloy::Memory {
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public:
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Memory();
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~Memory() override;
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int Initialize() override;
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bool AddMappedRange(uint64_t address, uint64_t mask, uint64_t size,
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void* context, cpu::MMIOReadCallback read_callback,
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cpu::MMIOWriteCallback write_callback);
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uintptr_t AddWriteWatch(uint32_t guest_address, size_t length,
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cpu::WriteWatchCallback callback,
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void* callback_context, void* callback_data);
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void CancelWriteWatch(uintptr_t watch_handle);
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uint64_t HeapAlloc(uint64_t base_address, size_t size, uint32_t flags,
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uint32_t alignment = 0x20);
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int HeapFree(uint64_t address, size_t size);
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bool QueryInformation(uint64_t base_address, AllocationInfo* mem_info);
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size_t QuerySize(uint64_t base_address);
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int Protect(uint64_t address, size_t size, uint32_t access);
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uint32_t QueryProtect(uint64_t address);
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private:
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int MapViews(uint8_t* mapping_base);
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void UnmapViews();
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private:
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HANDLE mapping_;
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uint8_t* mapping_base_;
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union {
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struct {
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uint8_t* v00000000;
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uint8_t* v40000000;
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uint8_t* v7F000000;
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uint8_t* v7F100000;
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uint8_t* v80000000;
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uint8_t* v90000000;
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uint8_t* vA0000000;
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uint8_t* vC0000000;
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uint8_t* vE0000000;
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};
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uint8_t* all_views[9];
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} views_;
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std::unique_ptr<cpu::MMIOHandler> mmio_handler_;
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MemoryHeap* virtual_heap_;
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MemoryHeap* physical_heap_;
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friend class MemoryHeap;
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};
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} // namespace xe
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#endif // XENIA_MEMORY_H_
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