50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XEVENT_H_
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#define XENIA_KERNEL_XEVENT_H_
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#include "xenia/base/threading.h"
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#include "xenia/kernel/xobject.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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// http://www.nirsoft.net/kernel_struct/vista/KEVENT.html
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struct X_KEVENT {
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X_DISPATCH_HEADER header;
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};
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class XEvent : public XObject {
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public:
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static const Type kType = kTypeEvent;
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explicit XEvent(KernelState* kernel_state);
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~XEvent() override;
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void Initialize(bool manual_reset, bool initial_state);
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void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
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int32_t Set(uint32_t priority_increment, bool wait);
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int32_t Pulse(uint32_t priority_increment, bool wait);
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int32_t Reset();
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void Clear();
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xe::threading::WaitHandle* GetWaitHandle() override { return event_.get(); }
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private:
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std::unique_ptr<xe::threading::Event> event_;
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XEVENT_H_
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