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Xenia-Canary/src/xenia/ui/d3d12/d3d12_context.h
2021-06-09 22:56:36 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_D3D12_D3D12_CONTEXT_H_
#define XENIA_UI_D3D12_D3D12_CONTEXT_H_
#include <memory>
#include "xenia/ui/d3d12/d3d12_immediate_drawer.h"
#include "xenia/ui/d3d12/d3d12_provider.h"
#include "xenia/ui/graphics_context.h"
namespace xe {
namespace ui {
namespace d3d12 {
class D3D12Context : public GraphicsContext {
public:
~D3D12Context() override;
ImmediateDrawer* immediate_drawer() override;
bool WasLost() override;
bool BeginSwap() override;
void EndSwap() override;
std::unique_ptr<RawImage> Capture() override;
D3D12Provider& GetD3D12Provider() const {
return static_cast<D3D12Provider&>(*provider_);
}
// The format used by DWM.
static constexpr DXGI_FORMAT kSwapChainFormat = DXGI_FORMAT_B8G8R8A8_UNORM;
ID3D12Resource* GetSwapChainBuffer(uint32_t buffer_index) const {
return swap_chain_buffers_[buffer_index].Get();
}
uint32_t GetSwapChainBackBufferIndex() const {
return swap_chain_back_buffer_index_;
}
D3D12_CPU_DESCRIPTOR_HANDLE GetSwapChainBufferRTV(
uint32_t buffer_index) const;
D3D12_CPU_DESCRIPTOR_HANDLE GetSwapChainBackBufferRTV() const {
return GetSwapChainBufferRTV(GetSwapChainBackBufferIndex());
}
void GetSwapChainSize(uint32_t& width, uint32_t& height) const {
width = swap_chain_width_;
height = swap_chain_height_;
}
// Inside the current BeginSwap/EndSwap pair.
uint64_t GetSwapCurrentFenceValue() const {
return swap_fence_current_value_;
}
uint64_t GetSwapCompletedFenceValue() const {
return swap_fence_completed_value_;
}
ID3D12GraphicsCommandList* GetSwapCommandList() const {
return swap_command_list_.Get();
}
private:
friend class D3D12Provider;
explicit D3D12Context(D3D12Provider* provider, Window* target_window);
bool Initialize();
private:
bool InitializeSwapChainBuffers();
void Shutdown();
bool context_lost_ = false;
static constexpr uint32_t kSwapChainBufferCount = 3;
Microsoft::WRL::ComPtr<IDXGISwapChain3> swap_chain_;
uint32_t swap_chain_width_ = 0, swap_chain_height_ = 0;
Microsoft::WRL::ComPtr<ID3D12Resource>
swap_chain_buffers_[kSwapChainBufferCount];
uint32_t swap_chain_back_buffer_index_ = 0;
Microsoft::WRL::ComPtr<ID3D12DescriptorHeap> swap_chain_rtv_heap_;
D3D12_CPU_DESCRIPTOR_HANDLE swap_chain_rtv_heap_start_;
uint64_t swap_fence_current_value_ = 1;
uint64_t swap_fence_completed_value_ = 0;
HANDLE swap_fence_completion_event_ = nullptr;
Microsoft::WRL::ComPtr<ID3D12Fence> swap_fence_;
static constexpr uint32_t kSwapCommandAllocatorCount = 3;
Microsoft::WRL::ComPtr<ID3D12CommandAllocator>
swap_command_allocators_[kSwapCommandAllocatorCount];
// Current command allocator is:
// ((swap_fence_current_value_ + (kSwapCommandAllocatorCount - 1))) %
// kSwapCommandAllocatorCount.
Microsoft::WRL::ComPtr<ID3D12GraphicsCommandList> swap_command_list_;
Microsoft::WRL::ComPtr<IDCompositionDevice> dcomp_device_;
Microsoft::WRL::ComPtr<IDCompositionTarget> dcomp_target_;
Microsoft::WRL::ComPtr<IDCompositionVisual> dcomp_visual_;
std::unique_ptr<D3D12ImmediateDrawer> immediate_drawer_;
};
} // namespace d3d12
} // namespace ui
} // namespace xe
#endif // XENIA_UI_D3D12_D3D12_CONTEXT_H_