30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOXKRNL_RTL_H_
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#define XENIA_KERNEL_XBOXKRNL_RTL_H_
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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struct X_RTL_CRITICAL_SECTION;
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void xeRtlInitializeCriticalSection(X_RTL_CRITICAL_SECTION* cs,
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uint32_t cs_ptr);
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X_STATUS xeRtlInitializeCriticalSectionAndSpinCount(X_RTL_CRITICAL_SECTION* cs,
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uint32_t cs_ptr,
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uint32_t spin_count);
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_RTL_H_
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