chss95cs@gmail.com f31869092c Fixed a bug with readback_resolve and readback_memexport that was responsible for a large portion of their overhead. readback_memexport and resolve are now usable for games, depending on your hardware. in my case games that were slideshows now run at like 20-30 fps, and my hardware isnt the best for xenia.
add split_map class for mapping keys to values in a way that optimizes for frequent searches and infrequent insertions/removals
remove jump table implementation of GetColorRenderTargetFormatComponentCount, it was appearing relatively high in profiles. instead pack the component counts into a single 32 bit word, which is indexed by shifting
Add cvar to align all basic blocks to a boundary
Add mmio aware load paths
liberally apply XE_RESTRICT in ringbuffer related code
Removed the IS_TRUE and IS_FALSE opcodes, they were pointless duplicates of COMPARE_EQ/COMPARE_NE and i want to simplify our set of opcodes for future backends
More work on LVSR/LVSL/STVR/STVL opcodes
Optimized X64 translated code emission, now only compute instrkey once
Add code for pre-computing integer division magic numbers
Optimized GetHostViewportInfo a little
Move args for GetHostViewportInfo into a class, cache the result and compare for future queries. moved GetHostViewportInfo far lower on the profile
Add (currently not functional, and very racy) asynchronous memcpy code. will improve it and actually use it in future commits.
Add non-temporal memcpy function for huge page-aligned allocations. Used for copying to shared memory/readback
hoist are_accumulated_render_targets_valid_ check out of loop in render_target_cache already bound check.
Add stosb/movsb code for small constant memcpys/memsets that arent worth the overhead of memcpy/memset
2022-08-28 14:24:25 -07:00
2022-08-19 03:39:29 -07:00
2022-05-19 09:39:55 +02:00
2022-07-30 11:13:17 -05:00
2022-05-19 09:39:57 +02:00
2022-07-17 19:57:37 -05:00
2018-05-22 22:24:39 -05:00
2022-01-28 23:01:50 +03:00
2022-07-21 08:31:35 -05:00
2022-07-21 08:31:35 -05:00
2022-07-21 08:31:35 -05:00
2015-08-01 00:41:46 -07:00

Xenia - Xbox 360 Emulator

Xenia is an experimental emulator for the Xbox 360. For more information, see the main Xenia wiki.

Interested in supporting the core contributors? Visit Xenia Project on Patreon.

Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged! Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

Discussing illegal activities will get you banned.

Status

Buildbot Status Releases
Windows Build status LatestAll
Linux Build status

Quite a few real games run. Quite a few don't. See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

Quickstart

See the Quickstart page.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

FAQ

See the frequently asked questions page.

Description
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Readme 68 MiB
Languages
C++ 95.9%
Rust 2%
Python 0.9%
CMake 0.3%
GLSL 0.2%
Other 0.5%