Adds audit_mem_watch_addr (comma-separated hex guest VAs) and audit_mem_watch_size (1/2/4/8 bytes) to watch arbitrary guest memory locations at runtime. Once per vblank, GraphicsSystem::MarkVblank() reads each VA big-endian via Memory::TranslateVirtual and emits an XELOGKERNEL "AUDIT-MEM-WATCH" line on every value change vs the prior frame (same greppable log stream as AUDIT-HLC / AUDIT-MEM-READ). Mechanism is poll / value-change: it captures WHEN a value changes (vblank index) but NOT the writer guest-PC; pair with audit_jit_prolog_pc on a suspected writer to recover the PC. Heap VAs vary per run/engine, so they are supplied at runtime via cvar/CLI. Default empty => disabled => zero overhead and no emulation-behavior change. Validated against the controller vsync "clock A" field (+0x58): the watch fires once per change, advancing monotonically in lockstep with vblanks. Game still boots and runs muted with the cvar unset. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Xenia Canary - Xbox 360 Emulator
Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.
Come chat with us about emulator-related topics on Discord.
For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged!
Please check the FAQ page before asking questions.
We've got jobs/lives/etc, so don't expect instant answers.
Discussing illegal activities will get you banned.
Status
| Buildbot | Status | Releases |
|---|---|---|
| Canary (🪟, 🐧) | Latest ◦ All ◦ Old |
Experimental Netplay
| Buildbot | Status | Releases |
|---|---|---|
| Windows | Latest |
Quickstart
See the Quickstart page.
FAQ
See the frequently asked questions page.
Game Compatibility
See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.
Building
See building.md for setup and information about the
xb script. When writing code, check the style guide
and be sure to run clang-format!
Contributors Wanted!
Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.
For general rules and guidelines please see CONTRIBUTING.md.
Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:
- Help work through missing functionality/bugs in games
- Reduce the size of Xenia's huge log files
- Skilled with Linux? A strong contributor is needed to help with porting
See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.
Disclaimer
The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).