55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_APU_XMA_REGISTER_FILE_H_
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#define XENIA_APU_XMA_REGISTER_FILE_H_
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#include <cstdint>
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#include <cstdlib>
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namespace xe {
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namespace apu {
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enum XmaRegister {
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#define XE_XMA_REGISTER(index, type, name) XE_XMA_REG_##name = index,
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#include "xenia/apu/xma_register_table.inc"
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#undef XE_XMA_REGISTER
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};
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struct XmaRegisterInfo {
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enum class Type {
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kDword,
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kFloat,
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};
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Type type;
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const char* name;
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};
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class XmaRegisterFile {
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public:
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XmaRegisterFile();
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static const XmaRegisterInfo* GetRegisterInfo(uint32_t index);
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static const size_t kRegisterCount = (0xFFFF + 1) / 4;
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union RegisterValue {
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uint32_t u32;
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float f32;
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};
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RegisterValue values[kRegisterCount];
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RegisterValue& operator[](int reg) { return values[reg]; }
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RegisterValue& operator[](XmaRegister reg) { return values[reg]; }
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};
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} // namespace apu
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} // namespace xe
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#endif // XENIA_APU_XMA_REGISTER_FILE_H_
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