MechaCat02 a519c76800
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[Rust] Implement FPU/VMX128 opcodes, XEX LZX decompression, XISO browsing, and memory safety
Major additions to the xenia-rs Rust port:

- CPU: ~170 new PPC opcode implementations (FPU, VMX128, 64-bit ALU, load/store variants)
- XEX: Full LZX (normal) decompression pipeline with AES-128-CBC decryption via mspack FFI
- XEX: Parse file format info, import libraries, and security info AES key from headers
- VFS: Rewrite XISO disc image to use seek-based I/O (handles 7GB+ images without loading into memory)
- App: Auto-detect ISO files and extract default.xex for all CLI commands
- App: Add `info` and `browse` CLI subcommands
- Kernel: Expand HLE exports from 14 to 40 stubs (memory, threading, TLS, I/O, video)
- Memory: Add bounds checking on all guest memory accesses to prevent segfaults
- Types: Add Vec128 array-based accessors (from_u32x4_array, from_f32x4_array, etc.)

Tested against Project Sylpheed (USA) disc image - all four CLI commands
(browse, info, disasm, exec) work correctly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-12 21:32:46 +02:00
2026-03-26 21:14:04 +09:00
2025-07-19 14:42:21 -07:00
2026-04-12 18:25:46 +02:00
2026-03-27 11:17:55 +09:00
2026-04-12 18:25:46 +02:00
2026-04-12 18:25:46 +02:00
2025-11-20 03:53:43 -08:00
2025-11-20 03:53:41 -08:00
2025-11-20 03:53:41 -08:00

Xenia Canary - Xbox 360 Emulator

Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.

Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged! Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

Discussing illegal activities will get you banned.

Status

Buildbot Status Releases
Canary (🪟, 🐧) CI Codacy Badge LatestAllOld

Experimental Netplay

Buildbot Status Releases
Windows Codacy Badge Latest

Quickstart

See the Quickstart page.

FAQ

See the frequently asked questions page.

Game Compatibility

See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

Description
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Readme 68 MiB
Languages
C++ 95.9%
Rust 2%
Python 0.9%
CMake 0.3%
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