[iterate-4A] intro-video: fix decode-timeout clock, feeder starvation, k_8 texture decode

Three layered root causes kept ADV.wmv from playing. This lands the first
three fixes: the intro video now decodes end-to-end and uploads its YUV
planes. The on-screen composite still needs a multi-texture render path
(root #3, tracked separately — the shader interpreter binds one texture slot
but the YUV->RGB pass samples three).

1. Clock scale (xenia-kernel/state.rs): INSTRUCTIONS_PER_MS 10_000 -> 1_000_000.
   KeTimeStampBundle tick_count = global_clock / INSTRUCTIONS_PER_MS. At 10_000
   (~10 MIPS; global_clock further inflated ~58x by the serialized scheduler
   summing busy-spin) the movie handler's 2000 ms software-decode deadline
   (sub_821B4968 @0x821b68c0) tripped on a legitimate ~20M-instruction
   720p-YUV420 decode and aborted playback (canary never enters that wait
   loop). 1_000_000 sits in the validated [~600k, ~2.77M] window that fits
   both the movie (decode <=2000 ms) and boot (the worker-hub +66 ms gate
   still elapses before the movie, ~66M instr). XENIA_INSTR_PER_MS overrides.

2. Scheduler fairness (xenia-cpu/scheduler.rs): pick_runnable's equal-priority
   tiebreak now prefers the incumbent (running_idx) so decrement_quantum's
   quantum rotation sticks. Previously each round re-picked the lowest index,
   so co-located equal-priority threads never alternated and the movie's demux
   feeder (tid24, co-located on hw=1) starved until the STARVE_LIMIT=4096
   backstop -- the decode ring never refilled. Priority preemption unaffected.
   XENIA_INCUMBENT_PICK=0 rolls back.

3. k_8 texture decode (xenia-gpu/texture_cache.rs + xenia-ui/texture_cache_host.rs):
   the video uploads its YUV420 planes as linear k_8 textures (Y 1280x720,
   U/V 640x360); with no k_8 decoder ensure_cached rejected them and the frames
   never reached the GPU. Adds decode_k8 (1 byte/texel expanded to Rgba8Unorm)
   + the host Rgba8Unorm mapping.

Read-only diagnostic probe knobs used to find these remain uncommitted in the
working tree. Boot goldens re-baselined in a follow-up commit (the clock change
intentionally moves the digest; see tests/golden/README.md).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
MechaCat02
2026-07-01 20:34:01 +02:00
parent 3e17d37b4e
commit 645feb8f5b
4 changed files with 117 additions and 5 deletions

View File

@@ -49,6 +49,16 @@ pub const QUANTUM_DEFAULT: u32 = 50_000;
/// guarantees *bounded* forward progress, it does not invert priority.
pub const STARVE_LIMIT: u32 = 4096;
/// Toggle for the `pick_runnable` incumbent-preference tiebreak (the fix).
/// Default on. `XENIA_INCUMBENT_PICK=0` reverts to the old lowest-index
/// tiebreak — a rollback knob to A/B the fix's effect on boot rendering vs
/// the movie feeder-starvation cure. Inert unless explicitly set to 0.
fn incumbent_pick() -> bool {
use std::sync::OnceLock;
static IP: OnceLock<bool> = OnceLock::new();
*IP.get_or_init(|| std::env::var("XENIA_INCUMBENT_PICK").map(|s| s.trim() != "0").unwrap_or(true))
}
/// Above this depth, `spawn` prunes `Exited` entries from a slot's runqueue
/// before pushing the new thread. Keeps peer `ThreadRef`s stable on the
/// common (low-depth) path — a game that spawns a handful of long-lived
@@ -264,11 +274,32 @@ impl HwSlot {
/// `STARVE_LIMIT` visits). The boost is a pure function of the per-thread
/// counters/priority/index, so picks stay deterministic.
pub fn pick_runnable(&self) -> Option<usize> {
// Tiebreak among equal-effective-priority Ready threads PREFERS THE
// INCUMBENT (`running_idx`) over the lowest index. `decrement_quantum`
// rotates `running_idx` to the next same-priority peer when the 50k
// quantum expires; without this preference the next round's re-pick
// would discard that rotation and re-select the lowest-index peer,
// so co-located equal-priority threads never alternate — the lowest
// index monopolizes the slot until the `STARVE_LIMIT` backstop fires
// (~1 turn in 4096 rounds). That starved the intro-movie's demux
// feeder (tid24, co-located on hw=1 with tid17): the decode ring never
// refilled. Honoring the incumbent makes the quantum rotation stick,
// so co-located peers share the slot every quantum (fair round-robin).
// Priority-based preemption is unaffected — `effective_priority` is the
// primary key, so a higher-priority (or STARVE_LIMIT-boosted) Ready
// thread still wins immediately regardless of the incumbent.
let incumbent = if incumbent_pick() { self.running_idx } else { None };
self.runqueue
.iter()
.enumerate()
.filter(|(_, t)| matches!(t.state, HwState::Ready | HwState::ServicingIrq(_)))
.max_by_key(|(i, t)| (Self::effective_priority(t), -(*i as i64)))
.max_by_key(|(i, t)| {
(
Self::effective_priority(t),
Some(*i) == incumbent,
-(*i as i64),
)
})
.map(|(i, _)| i)
}

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@@ -119,7 +119,8 @@ impl TextureFormat {
pub fn is_host_supported(self) -> bool {
matches!(
self,
TextureFormat::K8888
TextureFormat::K8
| TextureFormat::K8888
| TextureFormat::K565
| TextureFormat::Dxt1
| TextureFormat::Dxt2_3
@@ -394,6 +395,55 @@ pub fn decode_k8888_tiled(
Ok(linear)
}
/// Decode a `k_8` (single 8-bit channel) texture into `Rgba8Unorm` bytes,
/// replicating the lone component into R, G, B and A so the guest sampler
/// reads the value back on whatever channel its swizzle selects (we do not
/// apply the fetch-constant swizzle downstream). Used by the intro-video
/// YUV420 planes — Y at full resolution and U/V at half — which the guest
/// uploads as **linear** `k_8` textures and its pixel shader converts
/// YUV→RGB. `k_8` is one byte per texel, so the 32-bit endian swap that the
/// packed formats need does not apply here.
pub fn decode_k8(
key: &TextureKey,
mem: &dyn xenia_memory::MemoryAccess,
) -> Result<Vec<u8>, DecodeError> {
if key.width == 0 || key.height == 0 {
return Err(DecodeError::ZeroSize);
}
let w = key.width as u32;
let h = key.height as u32;
let pitch_aligned = tiled_address::align_pitch_to_macro_tile(key.pitch_texels as u32);
let total_bytes = (pitch_aligned * h) as usize; // 1 byte per texel
let raw = read_guest_bytes(mem, key.base_address, total_bytes);
if raw.len() < total_bytes {
return Err(DecodeError::OutOfBounds);
}
// Gather one byte per texel into a tightly-packed w*h plane, honoring the
// row pitch (linear) or the Xenos tiling (tiled — bytes_per_element = 1).
let mut plane = vec![0u8; (w * h) as usize];
if key.tiled {
if tiled_address::detile_2d(&raw, &mut plane, w, h, pitch_aligned, 1).is_err() {
return Err(DecodeError::OutOfBounds);
}
} else {
for y in 0..h as usize {
let src = y * (pitch_aligned as usize);
let dst = y * (w as usize);
plane[dst..dst + w as usize].copy_from_slice(&raw[src..src + w as usize]);
}
}
// Expand to Rgba8Unorm, replicating the component to every channel.
let mut rgba = vec![0u8; (w * h * 4) as usize];
for (i, &v) in plane.iter().enumerate() {
let o = i * 4;
rgba[o] = v;
rgba[o + 1] = v;
rgba[o + 2] = v;
rgba[o + 3] = v;
}
Ok(rgba)
}
/// Decode a DXT-compressed texture to raw block bytes (no format
/// conversion — wgpu understands `Bc{1,2,3}RgbaUnorm` natively so the
/// GPU does the actual decompression on upload).
@@ -603,6 +653,7 @@ impl TextureCache {
self.restale_total += 1;
}
let bytes = match key.format {
TextureFormat::K8 => decode_k8(&key, mem)?,
TextureFormat::K8888 => decode_k8888_tiled(&key, mem)?,
TextureFormat::K565 => decode_k565_tiled(&key, mem)?,
TextureFormat::Dxt1 => decode_dxt1_tiled(&key, mem)?,

View File

@@ -980,7 +980,36 @@ impl KernelState {
if block == 0 {
return;
}
const INSTRUCTIONS_PER_MS: u64 = 10_000;
// tick_count(ms) scale = retired global_clock units per guest ms.
//
// 1_000_000 models ~1000 MIPS. The prior 10_000 (~10 MIPS, 1 unit≈100ns)
// ran the guest clock so fast that the intro-movie's software video
// decoder — a legitimate ~20M-instruction / ~720p-YUV420-frame job that
// is ~6 ms on the real ~3.2 GHz console — was perceived by the guest as
// >2000 ms and tripped the movie handler's 2000 ms decode deadline
// (`sub_821B4968` @0x821b68c0), which sets an abort bit and never plays
// the video (canary never even enters that wait loop). The all-thread-
// SUM `global_clock` is further inflated ~58× by the serialized
// scheduler counting busy-spin, so a HW-faithful per-thread rate isn't
// usable directly; 1_000_000 sits in the empirically-validated window
// [~600k, ~2.77M] that fits BOTH the movie (decode ≤2000 ms) AND boot
// (the worker-hub `tick_count + 66 ms` gate still elapses before the
// movie at ~66M instr; boot render goldens stay healthy — see
// tests/golden/sylpheed_n50m.json). `XENIA_INSTR_PER_MS=<n>` overrides
// for diagnostics. See project memory STEP 73-83 for the full trace.
let instructions_per_ms: u64 = {
use std::sync::OnceLock;
static IPM: OnceLock<u64> = OnceLock::new();
*IPM.get_or_init(|| {
std::env::var("XENIA_INSTR_PER_MS")
.ok()
.and_then(|s| s.trim().parse::<u64>().ok())
.filter(|&n| n > 0)
.unwrap_or(1_000_000)
})
};
#[allow(non_snake_case)]
let INSTRUCTIONS_PER_MS: u64 = instructions_per_ms;
// Perf (Tier-B #5): the bundle is updated once per scheduler round
// (~every 7 retired instructions), but the four guest BE memory
// writes are ~8.6% of boot-to-splash. `clock` is the retired-
@@ -994,13 +1023,13 @@ impl KernelState {
// fade-in (3AH-proven vsync-counter driven, NOT this bundle) is
// untouched. Throttle threshold is well below 1 ms so no guest-
// visible ms boundary is ever skipped.
const BUNDLE_QUANTUM: u64 = INSTRUCTIONS_PER_MS / 4; // 2500 units = 0.25 ms
let bundle_quantum: u64 = INSTRUCTIONS_PER_MS / 4; // 0.25 ms in units
{
use std::sync::atomic::Ordering;
let last = self.timestamp_bundle_last_clock.load(Ordering::Relaxed);
// Always allow the first write (last == u64::MAX sentinel) and any
// write that crosses the quantum. Never go backwards.
if last != u64::MAX && clock < last.saturating_add(BUNDLE_QUANTUM) {
if last != u64::MAX && clock < last.saturating_add(bundle_quantum) {
return;
}
self.timestamp_bundle_last_clock

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@@ -162,6 +162,7 @@ impl TextureCacheHost {
/// `bytes_per_row` computation branches on the block size too.
fn descriptor_for(key: &TextureKey) -> Option<wgpu::TextureDescriptor<'static>> {
let format = match key.format {
TextureFormat::K8 => wgpu::TextureFormat::Rgba8Unorm, // CPU-expanded (replicated)
TextureFormat::K8888 => wgpu::TextureFormat::Rgba8Unorm,
TextureFormat::K565 => wgpu::TextureFormat::Rgba8Unorm, // CPU-expanded
TextureFormat::Dxt1 => wgpu::TextureFormat::Bc1RgbaUnorm,