docs: add message\ scheme + labeling coverage to RE symbol map
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -59,12 +59,21 @@ internal identity string. Confirmed schemes:
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| `unit\<ID>.tbl` | `unit\UN_f001_TCAF_DeltaSaber_T_EX5.tbl` → `0x7C96296C` | craft/ship entries in `GP_MAIN_GAME_*.pak` |
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| `weapon\<ID>.tbl` | `weapon\Weapon_DSaber_P_wep_26_Missile.tbl` | weapon entries |
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| `message\<ID>.tbl` | `message\CharacterCARL.tbl` | character/dialog entries |
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| `effect\<ID>.tbl` | — | effect definitions |
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| `<lang>\<name>.tbl` | `eng\weapon.tbl`, `jpn\strings.tbl` | localized loadout/text tables |
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| `<name>.tbl` | `files.tbl` | root manifest |
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| `<name>.tbl` | `files.tbl` | root manifest / DefTables resource entries |
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`<ID>` = the entry's internal `ID` field (IDXD string pool). Craft/weapon
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entries also self-describe by content, so stats are readable without the key.
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Coverage with these schemes (IDXD entries, whole-pool ID extraction):
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GP_MAIN_GAME_E 308/1004 (≈31%), DefTables 804/1425 (≈56%). Shipped in
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`sylpheed-formats` (`hash::recover_toc_name`, `pak list` prints resolved
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paths). The unresolved remainder use deeper cross-referenced directory
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paths (e.g. per-mission dialog `MSG_*` entries) — a later hunt, not an
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extraction limit.
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## Open threads
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- **Defaulted IDXD fields** (`*Ratio`, the `*Count` family) carry no value on
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