Bundles state that lives OUTSIDE the xenia-rs repo so a fresh clone on
another machine can be brought up to identical configuration via
migration/setup.sh:
- claude-memory/ ~/.claude/projects/-home-fabi-RE-Project-Sylpheed/memory/
(103 files, 1.1 MB - MEMORY.md + every
project_xenia_rs_*.md from audits
addis_signext through audit-058)
- project-root/dot-claude/ <project-root>/.claude/settings.json
(Stop hook + permissions)
- project-root/ppc-manual/ <project-root>/ppc-manual/
(PowerPC reference docs, 397 files, 3.7 MB)
- project-root/run-canary.sh <project-root>/run-canary.sh
- README.md Human-readable setup checklist
- setup.sh Idempotent installer (also reclones
xenia-canary at pinned HEAD 6de80dffe)
- MANIFEST.md Per-file mapping + per-file-not-bundled
restoration recipe
Excluded from bundle (not shippable via git):
- Sylpheed ISO (7.8 GB; copyright; manual copy required)
- sylpheed.db (395 MB; regenerable from XEX via analysis tooling)
- target/ build artifacts (rebuild on target)
- audit-runs probe firehoses (.log/.stdout/.stderr ~11 GB; rerun if needed)
- audit-runs memory dumps (.bin ~4.5 GB; rerun audit-026/027/029 if needed)
- xenia-canary checkout (setup.sh reclones from
git.mc02.dev/fabi/Xenia-Canary.git at HEAD 6de80dffe)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
6.3 KiB
6.3 KiB
vupkd3d128 — Vector128 Unpack D3Dtype
Assembler Mnemonics
| Mnemonic | XML entry | Flags | Description |
|---|---|---|---|
vupkd3d128 |
vupkd3d128 |
— | Vector128 Unpack D3Dtype |
Syntax
(no disassembly template)
Encoding
vupkd3d128 — form VX128_3
- Opcode word:
0x180007f0 - Primary opcode (bits 0–5):
6 - Extended opcode:
2032 - Synchronising: no
| Bits | Field | Meaning |
|---|---|---|
| 0–5 | OPCD |
primary opcode (6) |
| 6–10 | VD128l |
destination low 5 bits |
| 11–15 | IMM |
5-bit immediate |
| 16–20 | VB128l |
source B low 5 bits |
| 21–27 | XO |
extended opcode |
| 28–29 | VD128h |
destination high 2 bits |
| 30–31 | VB128h |
source B high 2 bits |
Operands
| Field | Role | Description |
|---|---|---|
VB |
vupkd3d128: read | Source B vector register. |
VD |
vupkd3d128: write | Destination vector register. |
Register Effects
vupkd3d128
- Reads (always):
VB - Reads (conditional): none
- Writes (always):
VD - Writes (conditional): none
Status-Register Effects
No condition-register or status-register effects.
Operation (pseudocode)
; Pseudocode derives directly from the xenia-rs interpreter
; arm (see Implementation References). Operation semantics:
; - Read source operands from the fields listed under Operands.
; - Apply the arithmetic / logical / memory action described
; in the Description field above.
; - Write results to the destination register(s); update any
; status bits enumerated under Status-Register Effects.
; Consult the IBM AIX reference link under IBM Reference for
; canonical PPC-style pseudocode where xenia's expression is
; terse.
C Translation Example
/* C translation: the xenia-rs interpreter arm below in */
/* Implementation References is the authoritative semantic */
/* snapshot. Translate it line-by-line: */
/* - ctx.gpr[N] -> r[N] (or f[]/v[] for FPRs/VRs) */
/* - mem.read_u*/write_u* -> mem_read_u*_be / mem_write_u*_be */
/* - ctx.update_cr_signed(fld, v) -> update_cr_signed(fld, v) */
/* - ctx.xer_ca / xer_ov / xer_so -> xer.CA / xer.OV / xer.SO */
/* The Register Effects and Status-Register Effects tables above */
/* enumerate every side effect a faithful translation must emit. */
Implementation References
vupkd3d128
- xenia-canary XML:
tools/ppc-instructions.xml— search formnem="vupkd3d128" - xenia-canary emit:
src/xenia/cpu/ppc/ppc_emit_altivec.cc:2194 - xenia-rs opcode:
crates/xenia-cpu/src/opcode.rs:128 - xenia-rs decoder:
crates/xenia-cpu/src/decoder.rs:670 - xenia-rs interpreter:
crates/xenia-cpu/src/interpreter.rs:4249-4275
xenia-rs interpreter body (frozen snapshot)
PpcOpcode::vupkd3d128 => {
use crate::vmx::D3dPackType;
let uimm = crate::decoder::extract_vx128_uimm5(instr.raw);
let ty = D3dPackType::from_immediate(uimm >> 2);
let src = ctx.vr[instr.vb128()];
let out = match ty {
D3dPackType::D3dColor => crate::vmx::unpack_d3dcolor(src),
D3dPackType::NormShort2 => crate::vmx::unpack_normshort2(src),
D3dPackType::NormPacked32 => crate::vmx::unpack_normpacked32(src),
D3dPackType::Float16_2 => crate::vmx::unpack_float16_2(src),
D3dPackType::NormShort4 => crate::vmx::unpack_normshort4(src),
D3dPackType::Float16_4 => crate::vmx::unpack_float16_4(src),
D3dPackType::NormPacked64 => crate::vmx::unpack_normpacked64(src),
D3dPackType::Other(t) => {
tracing::warn!(
raw = format_args!("{:#010x}", instr.raw),
uimm,
ty = t,
"vupkd3d128: unhandled pack type at {:#010x}",
ctx.pc,
);
src
}
};
ctx.vr[instr.vd128()] = out;
ctx.pc += 4;
}
Special Cases & Edge Conditions
- Unpack a D3D-format word into 4 float lanes. The
IMMfield in the encoding selects the target format:D3dColor— decode a 32-bit RGBA8 (D3DCOLOR) into 4 float lanes in[0.0, 1.0]. Xenia's helper isvmx::unpack_d3dcolor.- Other formats (UBYTE4N, SHORT2N, etc.) are not yet implemented in xenia-rs; the interpreter logs a warning and passes
VBthrough unchanged.
- Inverse of
vpkd3d128. The same format code used to pack must be used to unpack. - Source-width is a single 32-bit word of
VB(typically lane 0; the helpers read the appropriate component). The other three input word lanes are ignored forD3DCOLOR. - IEEE-754 binary32 outputs, already normalised to
[0.0, 1.0](integer value divided by 255, then cast to float). - No
VSCR[SAT]effect, no FPSCR, no exceptions. - VMX128 register-fusion on
VDandVB. - No IBM AIX entry — Xenon-only.
- No
Rc, no XER.
Related Instructions
vpkd3d128— the inverse pack.vupkhpx,vupklpx— standard Altivec 1-5-5-5 pixel unpacks.vupkhsb,vupklsb— sign-extending byte→half-word unpacks (the integer analogue).vcsxwfp128,vcuxwfp128— int → float with scale; sometimes used as an alternate decode path.
IBM Reference
- No IBM AIX entry — Xbox 360 VMX128 extension only. "D3D" denotes the Direct3D 9 vertex/pixel format catalogue (
D3DDECLTYPE_*). - Xbox 360 XDK, Altivec-128 (VMX128) extensions.
- Microsoft D3D9 documentation:
D3DDECLTYPE_D3DCOLOR,D3DDECLTYPE_UBYTE4N, etc.