Files
xenia-rs/crates/xenia-debugger/src/lib.rs
MechaCat02 b1285ba560 xenia-hid + xenia-debugger: gamepad serializer; debugger fast-skip hook
xenia-hid grows a guest-facing X_INPUT_GAMEPAD writer (big-endian on
the wire, host-neutral GamepadState in memory) so XamInputGetState in
the kernel and the UI input thread share one POD snapshot type. Adds
the GUIDE button flag.

xenia-debugger gains Debugger::wants_hooks(), a single-branch fast
path the hot interpreter loop checks to skip the pre_step/post_step
HashMap+match work when the debugger is in cold-run mode (no bps, no
trace, StepMode::Run, not paused). Part of the Tier-3 perf landing.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-01 16:30:03 +02:00

141 lines
4.1 KiB
Rust

pub mod breakpoint;
pub mod trace;
use std::collections::HashMap;
use xenia_cpu::context::PpcContext;
use xenia_memory::MemoryAccess;
pub use breakpoint::Breakpoint;
pub use trace::TraceEntry;
/// The debugger. Hooks into every instruction step for observation.
pub struct Debugger {
pub breakpoints: HashMap<u32, Breakpoint>,
pub trace_log: Vec<TraceEntry>,
pub trace_enabled: bool,
pub max_trace_entries: usize,
pub paused: bool,
pub step_mode: StepMode,
break_pending: bool,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum StepMode {
/// Run freely until breakpoint or pause
Run,
/// Execute one instruction then pause
StepInto,
/// Run but break after current function returns (when LR changes)
StepOver { return_addr: u32 },
}
impl Debugger {
pub fn new() -> Self {
Self {
breakpoints: HashMap::new(),
trace_log: Vec::new(),
trace_enabled: true,
max_trace_entries: 100_000,
paused: true, // Start paused for debugging
step_mode: StepMode::StepInto,
break_pending: false,
}
}
/// Tier-3 perf: single branch that the hot interpreter loop checks
/// before dispatching to [`pre_step`]/[`post_step`]. When the
/// debugger is in "cold run" mode (not paused, no breakpoints,
/// `StepMode::Run`, in-memory trace off), both hooks become dead
/// code and we can skip the HashMap lookup + step-mode match + Vec
/// maintenance entirely. The compiler reliably branch-predicts the
/// stable branch direction across millions of instructions.
#[inline]
pub fn wants_hooks(&self) -> bool {
self.trace_enabled
|| self.paused
|| self.break_pending
|| !matches!(self.step_mode, StepMode::Run)
|| !self.breakpoints.is_empty()
}
/// Called before each instruction executes.
pub fn pre_step(&mut self, ctx: &PpcContext, _mem: &dyn MemoryAccess) {
// Check breakpoints
if let Some(bp) = self.breakpoints.get(&ctx.pc)
&& bp.enabled {
self.break_pending = true;
tracing::info!("Breakpoint hit at {:#010x}", ctx.pc);
}
}
/// Called after each instruction executes.
pub fn post_step(&mut self, ctx: &PpcContext, _mem: &dyn MemoryAccess) {
// Log to trace
if self.trace_enabled {
if self.trace_log.len() >= self.max_trace_entries {
self.trace_log.remove(0);
}
self.trace_log.push(TraceEntry {
pc: ctx.pc,
cycle: ctx.cycle_count,
gpr_snapshot: [ctx.gpr[0], ctx.gpr[1], ctx.gpr[3], ctx.gpr[4]],
lr: ctx.lr,
});
}
// Handle step mode
match self.step_mode {
StepMode::StepInto => {
self.break_pending = true;
}
StepMode::StepOver { return_addr } => {
if ctx.pc == return_addr {
self.break_pending = true;
}
}
StepMode::Run => {}
}
}
/// Should we break execution?
pub fn should_break(&self) -> bool {
self.break_pending || self.paused
}
/// Add a breakpoint at the given address.
pub fn add_breakpoint(&mut self, addr: u32) {
self.breakpoints.insert(addr, Breakpoint { addr, enabled: true, condition: None });
}
/// Remove a breakpoint.
pub fn remove_breakpoint(&mut self, addr: u32) {
self.breakpoints.remove(&addr);
}
/// Continue execution.
pub fn continue_execution(&mut self) {
self.paused = false;
self.break_pending = false;
self.step_mode = StepMode::Run;
}
/// Step one instruction.
pub fn step_into(&mut self) {
self.paused = false;
self.break_pending = false;
self.step_mode = StepMode::StepInto;
}
/// Clear break state after handling.
pub fn acknowledge_break(&mut self) {
self.break_pending = false;
self.paused = true;
}
}
impl Default for Debugger {
fn default() -> Self {
Self::new()
}
}