• Joined on 2026-03-28
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 16:35:56 +00:00
6da9dac745 re: a THIRD timed channel in the decoder -- my "only two" was wrong, and +0xC4/+0xC8 are timings not masks
dc5aa93f06 Merge remote-tracking branch 'origin/main' into auto/frame-blend-draw-path
18620e99aa agents: P5's gate is MET, and four findings from the same walk
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fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-02 16:35:49 +00:00
937f05595c port: the menu repeat mechanism, with NO rate -- deliberately inert
ca9806d93d merge origin/main: P5 gate met; keep Q10 answered, do not claim P6
18620e99aa agents: P5's gate is MET, and four findings from the same walk
94506ec247 port: verify-menu-audio could not FAIL -- the verdict never reached an exit code
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fabi pushed to main at fabi/Sylpheed 2026-09-02 16:32:40 +00:00
18620e99aa agents: P5's gate is MET, and four findings from the same walk
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 16:28:37 +00:00
59a613c71f re: the plate pulses via ptbtn00f on a declared 120-unit loop, not ptbtn00 at 244
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-02 16:27:12 +00:00
efa085a668 port: H3 re-asked -- the plate is ON TIME, and it never blinks
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 16:21:08 +00:00
521d32b055 handoff: H1 -- no key-repeat in the decoder; the timers are a double-tap latch on LB/LT
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 16:20:51 +00:00
7e20b4b3b8 re: the decoder's timers are a double-tap latch on LB/LT, not key repeat
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-02 16:20:40 +00:00
6263686841 port: the developer splash declares TWO shapes -- and the port draws both, per element
61948f7096 Merge remote-tracking branch 'origin/main' into auto/port-p6-audio
0ba7542547 agents: the logo splashes are DONE -- the human cannot tell them from the game
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fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 16:17:15 +00:00
fe5fbe4372 re: sub_822380B0 is a type-tagged draw-queue walker, not the interpolator
4d660e96bf Merge remote-tracking branch 'origin/main' into auto/frame-blend-draw-path
0ba7542547 agents: the logo splashes are DONE -- the human cannot tell them from the game
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fabi pushed to main at fabi/Sylpheed 2026-09-02 16:15:04 +00:00
0ba7542547 agents: the logo splashes are DONE -- the human cannot tell them from the game
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 16:14:43 +00:00
4dbd2caf5a handoff: withdraw the resample caveat -- the captures are crops, pixels to pixels
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 16:14:29 +00:00
2d77570dab re: CORRECT the resample consequence -- the captures are crops, not resamples
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-02 16:13:04 +00:00
bc0718b18c port: the committed captures are CROPS, not resamples -- measured, and it saves a lot of evidence
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 16:11:27 +00:00
e0da22a55e handoff: Canary applies no gamma but does resample; the vertex stream is the cleaner oracle
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 16:11:12 +00:00
f1b9f69463 re: what Canary does between the guest's draw and a captured pixel
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-02 16:03:43 +00:00
2f9f21d7c1 port: the splash ramp is the DECLARED ramp -- shape checked, not just motion
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-02 16:00:59 +00:00
8477242656 port: a check that measures CHANGE, run against the defect it was written for
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 15:42:28 +00:00
3895f3d686 re: the interpolator is not found, and four routes are excluded
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-02 15:38:43 +00:00
08ed3dd17e port: the splash never animated -- pose_at ASSIGNED the settle instant instead of clamping to it
8aa7050309 Merge remote-tracking branch 'origin/main' into auto/port-p6-audio
3cc3400a96 agents: the splash does not animate, and three instruments could not see it
47207a1474 port: give the port container a GPU path -- it never had one
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fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 15:29:55 +00:00
eff9039083 handoff: the game lerps every frame, and your 3.2 s hold is correct