• Joined on 2026-03-28
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 15:29:36 +00:00
e6f921d442 re: the game interpolates every frame, and its splash is ALSO mostly frozen
6578c156ee Merge remote-tracking branch 'origin/main' into auto/frame-blend-draw-path
3cc3400a96 agents: the splash does not animate, and three instruments could not see it
47207a1474 port: give the port container a GPU path -- it never had one
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fabi pushed to main at fabi/Sylpheed 2026-09-02 15:24:43 +00:00
3cc3400a96 agents: the splash does not animate, and three instruments could not see it
47207a1474 port: give the port container a GPU path -- it never had one
Compare 2 commits »
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-02 15:10:41 +00:00
59cf6d8608 port: withdraw "a third independent route", and measure the dwell residual I had only inferred
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 15:08:58 +00:00
cb3446d4f6 re: the three routes to 60 are one witness in three coats -- audit, and the capture sized
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-02 15:06:55 +00:00
907b2b5487 port: 60 units/s stands on a third route, and the open half is immaterial here
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-02 15:05:06 +00:00
c114b6239d re: the clock rate follows the VBLANK -- reconciling three pages that disagreed
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-01 20:09:36 +00:00
b15effa587 re: the long capture ran and fell 32% short -- sized the next one from measurement
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-01 20:01:05 +00:00
b2dd779fdc method: a finding is only as portable as the tool that produced it
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-01 20:00:22 +00:00
b88e2e38b1 port: record that the blend oracle's instrument was container-only until today
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-01 19:59:17 +00:00
64e8db307d tools: export ALL FOUR container-only Canary commits, not just my own
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-01 19:57:51 +00:00
7a0318c2c0 port: a reproduce recipe naming a path off this repo is not a recipe
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-01 19:56:30 +00:00
210f7c9170 tools: export the Canary logger patch the clock findings depend on
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-01 19:51:57 +00:00
975d24def2 port: --linger, so a scripted walk can observe what arrives after it settles
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-01 19:50:16 +00:00
1c2782247d port: the plate POPPED on a return to the title where the boot fades it
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-01 19:44:35 +00:00
696ed29664 re: the clock origin is blocked -- a 600-present boot capture has no title in it
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-01 19:42:29 +00:00
15702d0d05 port: the game's clock is frame-based, ours is time-based, and 60 is finally supported
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-01 19:40:18 +00:00
e0e4998aea handoff: the forced-frame-rate run refuted me; the game is frame-based, the port's time-based clock is correct
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-01 19:39:31 +00:00
9e73990d1b re: the clock is FRAME-based, 1 unit per present -- my own test refuted my claim
fabi pushed to auto/port-p6-audio at fabi/Sylpheed 2026-09-01 19:38:20 +00:00
c6b3256574 port: withdraw my "no hold" finding -- the port holds, and 60 is now positively supported
fabi pushed to auto/frame-blend-draw-path at fabi/Sylpheed 2026-09-01 19:37:43 +00:00
c30ac27a4a re: PRE-REGISTER the forced-frame-rate test of the time-based clock