The two adjacent pairs with identical element sets split. 0/1 are the same 59 810
bytes stored twice -- a duplicate, not a language pair. 2/3, the DIFFICULTY build,
differ in size and in 2.77 % of bytes from offset 0x1BB while sharing every element
name, which is what a language pair looks like.
Control: entries 10/11, known to be two different dialogs, differ in 54.90 % of the
common prefix, so the comparator separates unrelated dialogs.
Supported, not proven, with the untested step named: I have not captured DIFFICULTY
in ja. That the two are ENGLISH and JAPANESE rests on the disc's convention, not on
a capture of this screen. This partially restores a claim I withdrew, at lower
strength than the original phrasing.
Also records a refutation attempt on the port's BGM_103 exclusion: it survives and
is tighter than they stated -- of 32 census rows, exactly one bank carries EITHER
wave size, not merely both.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Both agents left the language reading standing for the 37 pairs that differ without
a button-count mismatch, and both observed that nothing rewarded closing it. Two
scans closed it, against my own reading.
All 39 equal-button-count pairs share button names and rows exactly, which does not
settle it -- two dialogs sharing a button template look identical by that test. What
differs does settle it: pzstg10 against pzstg02, pzstg11 against pzstg03, pzstg12
against pzstg13. These are the DLG_STAGE_TITLE01..16 dialogs and an adjacent pair
carries two different stages, with different sprite counts, which is a different
amount of text rather than a translation of the same text.
So the whole 63 is explained by one fact -- adjacent entries are unrelated dialogs
-- with no residue. The 2 identical pairs remain unexplained but are no longer
anomalous against a hypothesis, because the hypothesis is gone.
Recorded about process rather than the disc: a bound nobody is incentivised to test
is exactly where a convenient claim survives, and the next reader cannot tell
whether a bound was respected or merely never revisited.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
sylpheed-port refuted the untested reading I recorded yesterday with a count, and I
reproduced it: 26 of 65 adjacent GP_DIALOG pairs differ in BUTTON COUNT, which two
languages of one dialog cannot. The names agree once read rather than counted --
ranking_NEXT against ranking_JUMP, py_ranking against pzeff, pzstg10 against
pzstg02.
So adjacent entries are unrelated dialogs, the 63 never needed the language
reading, the 2 matching pairs need no special account, and the 140:70 ratio is a
counting coincidence -- the same fact my halves-pairing zero was showing from the
other side.
Preserving their caution: this does not establish that 0/1 and 2/3 ARE language
pairs. Identical element sets is equally consistent with a duplicate, and for the
37 pairs differing without a button-count mismatch the language reading is
unsupported rather than refuted.
Withdraws a delivered claim: I called entries 2/3 'an EN/JP pair' in HANDOFF. The
DIFFICULTY identification does not rest on it -- unique geometry plus the capture
does -- but it was stated as fact and was not one.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
GP_DIALOG has exactly 140 entries against the table's 70 records, a 2:1 ratio that
would make the unbound join an ordering question. It does not hold: adjacent
pairing gives identical element-name sets on 2 of 65 pairs, halves pairing on 0.
GP_TITLE's language pairs share element sets exactly, so identical sets are the
signature there; in GP_DIALOG almost nothing matches.
Residual and unexplained: the only two adjacent pairs that DO match are entries 0/1
and 2/3, and 2/3 is the DIFFICULTY build.
A reading I am not asserting: dialog text may be baked into language-specific
sprites, which would explain the 63 by construction but leaves the 2 needing their
own explanation. Not tested.
The join stays unbound; positional ordering is now ruled out, which narrows where
to look next.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Chasing the reach I recorded this morning found the binding it said was missing.
Every DLG_ string in the image is pointed at by one aligned word at a 12-byte
stride: {u32 handler, u32 id, u32 name_ptr}, spanning 0x820A0A2C..0x820A0D68 with
three distinct handlers. Complete -- 70 names, 70 records, none unmatched -- and the
ids are banded and monotonic with a single gap at 24. Read from the image directly.
Refutation attempt on the shared reach, which both agents had recorded: 'another
four-button dialog with the same rows would be indistinguishable'. Scanned every
build in every pak for four buttons within 6 px of 259/329/399/469. Control found
both incumbents; zero rivals exist anywhere on the disc. So the geometric
identification is unique disc-wide, which is stronger than what either of us
claimed.
Still unbound: id 2000 to a pak entry. The tie remains uniqueness plus the oracle
capture, not a pointer.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Closes a negative of mine whose failed assumption I had named: I searched for an
8-record btn-named build in an archive of its own, assuming DIFFICULTY's four items
pair with f variants the way GP_TITLE's screens do. It has its own prefix and is
not a GamePart screen at all.
Three independent routes agree. The image lists DLG_SELECT_DIFFICULTY among the
DLG_* dialog names at 0x820A41BB, and GP_DIFFICULTY appears zero times. GP_DIALOG
entries 2/3 are the only builds there with pcbtn00..03 -- four buttons at design
rows 259/329/399/469, spacing 70, an EN/JP pair. And my capture of the running
screen puts its four rows within 4 px of those, with spacing 70.5/69.5/70.0 against
the disc's 70/70/70.
Reach stated: the entries are identified by button count and geometry, not by a
binding from the DLG_ name to a pak entry. No such binding was found.
Also notes the consequence for Q6's count-match: NEW GAME opens a DIALOG from an
external archive, which still matches the count but is not the same category as
OPTIONS or TUTORIAL opening a GamePart.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Serves Q6's open question. boot-config-and-gamepart-registry.md records a
count-match for the title part's event numbers -- four menu items load an external
archive, EXTRAS stays inside GP_TITLE -- explicitly as an observation rather than a
decode. Half of it is disc-checkable and now has support.
Every button record in all 16 GP_TITLE entries: ptbtn00 (the plate), ptbtn01..05
(main menu), ptbtn11..13 (EXTRAS). No fourth button screen, so no DIFFICULTY build,
and DIFFICULTY is what NEW GAME opens. The other four destinations have their own
paks -- GP_OPTIONS, GP_SAVE_LOAD, GP_TUTORIAL -- while EXTRAS' two children are
GP_MISSION_SELECT and GP_MOVIE_THEATER, so EXTRAS is internal and its children are
not.
Still NOT a decode of the event numbers: the shape the count-match asserts is real
on the disc, but nothing shows a given event is a given row.
Negative recorded with its reach: DIFFICULTY's build is not located. I searched for
an 8-button-record build on the assumption its four items pair with f variants, as
GP_TITLE's screens do. They may not, so the negative is narrower than 'not found'.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
No new boot was spent: six runs had already captured the first menu entry of a
fresh boot, and all six read NEW GAME. Three of them follow a session that ended
with the cursor on EXTRAS or OPTIONS, which is what makes it a test of persistence
rather than a repeated observation.
Reach stated rather than implied: every session ends with the emulator KILLED, so a
game that writes menu state on a clean shutdown would never get the chance. This
measures 'does not survive a killed session'.
Refutation attempt on the port's extras/initial_focus: ptbtn11 -- it SURVIVES.
ptbtn11 is the top button on the EXTRAS build, with the main menu as a control
where ptbtn01 is top and is known to be NEW GAME.
Incidentally corrects ring_row.py's stated calibration. It cited capture_y = 49.5 +
1.060*design_y, fitted against menu_focus.py's row centres, which are NOT the
disc's button rows -- the disc says 162/242/322/401/482, spacing 80, and
menu_focus.py drifts up to 17 px against them. Re-fitted: 64.82 + 0.9919*design_y,
residuals under 0.7 px. No item assignment changes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The doubt was my own artefact: the entry dump printed only the first two sprite
names in HashMap order, making 11 and 14 look like different studios. Full sets
are identical.
7 of 8 pairs declare identical sprite sets, control included. 4/7 does not: entry
7 carries nine sprites entry 4 lacks, including ptlogo_jp and ptlogo_jpeff, so the
Japanese title is a different element inventory rather than the same screen
localised. That matches the JP capture work from the other side.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
sylpheed-port caught that a reader counting the Q2 row gets twelve entries with no
slot for the boot splashes -- in a row already corrected once for an
ordinal-versus-entry error.
Verified off the disc: the splashes are 10/13 (palogo_sqex, publisher) and 11/14
(palogo_gamearts/seta/anima, developer). The row said 'in entry space 10/11 are
the publisher and developer splashes', which names one half of each of two
different pairs rather than a pair. All eight screens now enumerated, with the
per-entry names committed as reference data.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
sylpheed-port reports that a record's loop length is on no public ref at all
(example, test and docs/re/ only), so their screen.rs parses the four bytes with
its own RATC guard. That is my field to publish.
One function serves both levels, since a nested .rat leaf is itself a RATC bundle
with the same header shape. Returns None for a non-RATC or short slice so callers
need no guard of their own.
Verified against the disc, controls first: rejects a non-RATC slice, rejects one
too short for the field, reads big-endian at +0x08 -- then reproduces every
published value (ptbtn00f 120, ptloop01 600, ptloop02 720) over 65 GP_TITLE
records with 0 violations of +0x08 >= largest keyframe time.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
sylpheed-port named a pattern narrower than "docs go stale": a correct fix
sitting directly beneath a refuted description in the same file, within twenty
lines. Not drift -- editing at the point of failure without re-reading the frame
around it. Applied their grep (the vocabulary the OLD rule needed) to my crate
and found two.
ui_layout.rs:308, in rest_plateau's fallback: `continue; // the last frame
carries no time`. That is the pre-fix rule, on a branch that is now UNREACHABLE
-- measured at 0 untimed of 24 811 keyframes across 965 builds. Kept as a guard
because `time` is still Option<u32> and a malformed group could yield None, but
relabelled: it is no longer a description of the format.
ui_layout.rs:268, on the `lastall` rest override: "This is what the shifted time
reading predicts ... testing it against the captures is an independent check on
that reading." The shifted reading was refuted by the record-layout fix in the
same file. The override survives as a plain "take the last keyframe" diagnostic
alongside the documented `last` and `maxalpha`, and now says so.
Both corrections quote the original sentence so the change is visible rather than
silently overwritten -- the practice the port adopted from me this iteration.
Verified by artifact rather than by "it compiles": a comment-only edit must leave
output byte-identical, and the build-7 render's md5 is unchanged at
141771d8f1a2b3496cfd679c6cd45d1a.
METHOD records the pattern with the two greps that find it: the vocabulary of the
dead rule in code, and a HEDGE around something the current reader states exactly
in prose -- a "~0" marks where the old reader could not see.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The METHOD entry I wrote an hour ago says to read your tool's own --help as if a
stranger wrote it. I had done that for ONE of sixteen leaf commands, which is the
"a rule written down is not a rule applied" failure this corpus already records
twice. Finished it across the whole surface.
One survivor, and it fails in two ways at once. `screen render --settle` said a
narrow window means the bundle never settles, "(42 % of them, mostly loop*
fragments)".
MISSING NOUN: inside `screen render`, "them" reads as the builds you would render.
The 42 % is over composable bundles -- a different and much larger set including
~1 700 two-element fragments a user of that flag never renders. ui-settle-time.md
states its population precisely; the help inherited the number without it.
STALE: recomputed under the corrected reader, the composable figure is 862/2211 =
39 %, not 731/1758 = 42 %. The POPULATION GREW BY 453, which is the keyframe
record-layout fix's signature -- it times a group's final pose, so bundles that
previously showed one timed keyframe now show two and qualify. Third consequence
of that fix not being swept, after fade_quads.py and screen-transitions.md's
0.87-4.08 s fade-in.
And the share a --settle user actually faces is 38 %: 185 of 491 screen builds.
Corrected in the help text with all three numbers and their populations, and in
ui-settle-time.md, whose three-row table is marked pre-fix and superseded rather
than edited in place. Verified by artifact -- the tool's --help output is quoted,
not merely recompiled.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
sylpheed-port reported hedging a predicate in DECISIONS.md while stating the
unhedged version in their tool's header, and named it as the same delivery gap
they had fixed once elsewhere and not generalised. Checked this side for the same
shape and found it.
`sylpheed-cli screen render --at` told every user that the resting pose "is wrong
twice over" and to "Prefer `--settle`". That recommendation was never measured.
What the corpus actually records: scored against a live capture of the JP title,
settle gives RMSE 40.210 and rest 41.690 -- a margin of 1.48 against that
instrument's own noise floor of 1.2, which is not decisive -- and --settle has its
own failure mode, 25.5 % of elements mid-ramp at their screen's settle instant.
So neither is established as better, and the interface has been telling people
otherwise while the hedge lived only in docs/re/.
Corrected in the help text itself, on both flags, with the numbers rather than a
softer adjective. Verified by artifact: the tool's --help output is quoted in the
commit's own test, not merely recompiled.
METHOD: hedging in the write-up does not protect the claim you ship in the tool.
Docs are where a claim is reasoned; the tool is where it is believed. Read your
own --help as if a stranger wrote it and check every confident sentence against
what the corpus establishes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
sylpheed-port proposed that a screen declaring a full-screen .prm at t=0 with
fade == 0xff000000 is standalone, and one without it is composited: 12/4 across
their sixteen exported screens, every exception independently known to be
composited. They asked for it against archives they do not have. That is my lane.
CONTROL: the predicate reproduces their split exactly. GP_TITLE's sixteen bundles
give 12 with and 4 without, the four without being entries 0, 1, 2, 3 --
build_00, build_01, press_start, press_start_jp -- and the element names match
(pteff00.prm, palogo_eff0.prm, pgloading_eff00.prm). Independent derivation from
the disc, not a re-run of their tool.
DISC-WIDE it is rare: 76 of 965 screen builds, 7.9 %. GP_STAGE_CLEAR 4/4,
GP_SYSTEM 2/2 and GP_TUTORIAL 2/2 are all-yes; GP_HANGAR_ARSENAL is 0 of 390, and
GP_READY_ROOM, GP_OPTIONS, GP_PAUSE_MENU and GP_GAMEOVER are all zero.
So it is not a general standalone/composited test. GP_OPTIONS and GP_PAUSE_MENU
are screens a player plainly sees as screens and declare no backdrop; read as
"composited" the rule would make 92 % of the game's screens composited, which the
archives do not support. What it appears to separate is narrower: screens that
BEGIN FROM BLACK from everything else. A pause menu over gameplay, a hangar over a
3D scene and a plate over a title all lack a backdrop without being the same kind
of thing -- the negative class is heterogeneous, which is what a two-way rule
cannot express.
For the port: exact within GP_TITLE, so --black for those twelve is justified from
the file rather than assumed; do not carry it into the four archives they have yet
to export, where in three of them it classifies every screen alike.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Clearing my own debt: I withdrew navigation.md's "boot title accepts a single A"
counter-example as confounded by three concurrent emulators and never re-ran it,
which left the claim unsupported rather than settled.
Clean trial: exactly one emulator verified by count, gated on the plate pulse
(glyph in [500,2500] held 12 samples) so the press lands on the BOOT title rather
than the attract loop's, delivery confirmed at [file-pad] keystroke vk=5800
down/up. Glyph after the press is 0 at +2 s and +4 s -- the transition -- then 327
steady from +6 s through +39 s.
327 is a proxy and reading a proxy is the habit this corpus keeps cataloguing, so
the screen was checked with which_title_screen.py instead: main_menu at RMSE
19.91 and 20.08 with margin ~10, inside the 9.9-11.7 band its control establishes
on four known captures. The before frame gives the "neither" signature at margin
0.10, correctly, since the title is neither main_menu nor extras.
So the count is 3 of 3, the latency is 4-6 s -- which is why a script that
presses and looks 0.5 s later concludes the press was dropped -- and the two
earlier failures were the confound, not the game.
Refutation attempted: sylpheed-port's leaf segment rates. Derived independently
from the disc and they SURVIVE exactly -- pteff03 +4.0000 then +4.0000 then a
hold, pteff03a -4.0667 then -4.0625 then a hold. So their inversion stands: my
linearity gate fails on the leaf whose declared track is perfectly straight.
And records the third structural consequence of main being stale, which they
raised: HANDOFF.md is the delivery contract and it lives on an unmerged branch,
so their checkout contains none of this week's entries. Findings written into the
contract reach them only through messages -- the channel the protocol says does
not count as delivery. Writing it in the contract is necessary and not sufficient
when the contract lives where the other party cannot see it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
sylpheed-port corrected the disc figure I compared against: the leaf's final
segment HOLDS, so a cycle length is not a motion duration. Verified from the
disc rather than accepted -- pteff03 moves over t=0..540 of a 600-unit cycle
(4.000 px/unit, not 3.600) and pteff03a over 0..630 of 720 (4.063, not 3.556).
Checking that sent me back to my own measurement, which was worse. "6-7
px/frame" came from eyeballing deltas between consecutive APPEARANCES in a
capture that skips frames, so a delta of 7 often spans two frames. A
least-squares fit of x against frame over all 132/112 points gives +4.287 and
-4.348 px/frame, with rms residuals of 3.6 and 3.3 px.
So the confirmation I reported was a prediction 20 % too low meeting a
measurement 50 % too high. Neither number was right and the agreement was an
artefact of both being wrong -- which is the most dangerous form of agreement in
this corpus, because nothing about it looked suspicious.
The corrected numbers say something larger than the claim they replace. Measured
against declared: 4.287/4.000 = 1.072 units per frame, and 4.348/4.063 = 1.070.
Two independent strips with different cycle lengths and different declared rates
agree to three significant figures. Q1 establishes 2 units per RENDERED frame for
top-level elements. So either a nested leaf record advances at about half the
top-level rate, or Q1's factor does not apply to nested records. Measured, not
explained, and flagged as deserving its own iteration because Q1 is load-bearing.
One untested candidate recorded: 1 unit per 1/30 s of game time against the
~28.5 fps this corpus measures for the idle title gives 1.053, close to 1.07.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Attempted to refute sylpheed-port's leaf table by measuring it against the disc.
It SURVIVES to the digit: ptloop01 -> pteff03, cycle span 600, x track
-639..1521, scale (100, 600); ptloop02 -> pteff03a, span 720, x -839..1721,
scale (100, 800).
The existing ptloop_leaf_sweep_at.rs samples only t=340..540 -- a window chosen
to compare two competing fits -- so it could never have shown the extent. That
gap is what let my "ptloop01/02 do not free-run" claim stand: measured over the
parent's 200x90 pivot rect, which a leaf travelling -639..1521 is almost never
inside. ptloop_leaf_extent.rs sweeps the whole cycle instead.
New fact neither of us had: the leaves are IDENTICAL on entries 4, 5 AND 7 --
the title, the main menu and the JP title. Same leaf names, spans, x tracks,
scales and parent rest position. So the menu declares exactly the same sweep as
the title, and the still-open menu question is about the game's behaviour rather
than a different declaration.
The quad is 400 px wide at scale_x 100 % -- not widened -- and scale_y 600/800 %
makes it 1080/1440 px tall, taller than the screen. A full-height strip crossing
the frame and going off both sides, which is why a phase-to-phase diff covers the
union of two positions and looks frame-wide.
And my own "centre running x~921->1041" was a 30-unit window of a 600-unit cycle
whose centre spans -439..1721. A sub-range is not an extent -- the same caution
as a pivot not being a bounding box, one level up, and I made both errors within
a day.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
sylpheed-port pointed out that classifying defaults "by inspection" is exactly
the method that cannot see an in-range fallback, and that correction applies to
my own sweep from an hour ago: I waved 64 sites through by reading them.
Counted instead, disc-wide over 965 builds and 24 811 keyframes:
ui_layout.rs:1681 untimed poses (would fabricate t=0): 0
ui_layout.rs:1010 pose_at queries 168 264, None (reads a=0): 0
Two zeroes, which is the result this corpus now distrusts most, so the detector
was made to prove it can see a hit: ask pose_at for a time no build declares.
The control FAILED -- 10 906 out-of-range queries, 0 None -- so the detector was
blind and the :1010 zero measured nothing.
The failure is the finding. pose_at is TOTAL: reading the source, its only None
path is an `if ks.is_empty() { return None }` guard, and disc-wide there are 0
elements with zero keyframes out of 5 453. So :1010's unwrap_or(0) is unreachable
BY CONSTRUCTION, which is stronger than "0 in this corpus" -- and it was
established by the control failing rather than by the count passing. Without the
control this corpus would have recorded a true conclusion resting on a
meaningless number.
:1681 stands differently: 0 of 24 811, and time really is Option<u32> with the
stale reader demonstrably producing None (its screen info prints a trailing -),
so the state is representable and a detector would see it. :973 is not a hazard
-- guarded two lines later by `if tmax == 0 { return false; }`, where reading is
sufficient because the guard is the proof.
METHOD gains both: a zero is worth nothing until the detector is shown able to
report non-zero; and the habit under several of this week's errors, which is
reading a PROXY for the thing when the thing itself is one command away -- a line
count for an era, a type name's spelling for its default, an ordinal for an
entry, a fallback's text for its firing rate.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The mirror of sylpheed-port's sweep after their exit_ramp_units catch, where a
refuted 24.0 survived in a `get(..., 24.0)` fallback because the authored entry
had been deleted as progress and the deletion was a no-op.
112 fallback sites across sylpheed-formats and sylpheed-cli. 64 supply 0, false,
empty or Default -- sentinels asserting nothing. Of the 48 remaining most are
pass-through or an extent. Positive control: the filter found media.rs:314
unwrap_or(anchor), the voice-region start fallback landed earlier this session,
so the detector finds a known case rather than only reporting absence. The
mesh.rs cluster (1.0, 0.85, 0.5, 0.70, 0.45) is env-var tunables with defaults
documented in xbg7-mesh.md.
ui_layout.rs, the crate the port pins, has 8 sites; 6 sentinel or pass-through
and 2 that could fabricate a quantity. Both fabricate a value that is
LEGITIMATE, which is worse than the port's conspicuous 24.0:
:695 unwrap_or((DESIGN_W, DESIGN_H)) -- 1280x720, which is what every real
screen states, so no parser output can distinguish read from invented.
MEASURED: it fires 0 times in 965 builds disc-wide, so design_w/design_h
is read and the port can rely on it.
:1681 kf.time.unwrap_or(0) in the serialiser -- 0 is a real keyframe time
(pose 0's time IS 0). Unreachable today under the corrected record
layout, the same status as their exit_ramp_units branch, but a
fabricated 0 would be indistinguishable from a real one.
The measuring instrument failed its own control first: a version reading EVERY
RATC child reported all 965 builds stating a non-standard design size
(GP_TUTORIAL 12x3), where `screen list` prints 1280x720 for every one -- a T8aD
sprite header read at +0x18 is garbage that passes the range test. Filtered to
the .rat records, it reproduces screen list exactly.
METHOD: a fallback default is an authored value no reader can see, and the
dangerous ones are IN-RANGE -- the only way to know is to count how often they
fire, which no parser output reveals.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Last iteration I retracted three claims because `--build 10/11` on GP_TITLE are
entries 12/15, and named the untested remainder in my own report: how much else
in the corpus used a build ordinal as an entry index. This is that sweep.
`screen --build N` indexes a predicate-filtered list, so every rejected entry
shifts every later ordinal. Disc-wide: 21 of 24 build-bearing archives diverge,
18 of them at ordinal 0 -- `--build 0` is entry 108 in each GP_MAIN_GAME_*2D,
24/26 in GP_HANGAR_ARSENAL/GP_READY_ROOM. GP_TITLE is the ONLY archive whose
first ten ordinals are the identity, which is the sole reason 207 of the
corpus's 226 build citations are safe. Second foot-gun: `--all` swaps the
predicate and renumbers 18 archives, so `--build N` and `--build N --all` are
not the same object.
The instrument failed its control first. A version using parse_build as the
predicate reported GP_TITLE as 16 builds, ordinal == entry throughout -- it
would have certified the exact bug it was built to find. The shipped version
uses the same predicates screen_builds() uses and reproduces `screen list` on
GP_TITLE exactly.
Audited all 226 citations. One real defect: a five-row table in
ui-keyframe-time-unit.md headed "declared element (build 11)" spans builds 10
and 11 -- palogo_sqex is in 10. All five placements re-verified and correct, so
the linear-ramp measurement is untouched; only the label was wrong. Fixed with a
per-row bundle column. GP_DIALOG --build 0 and GP_DEBRIEFING_PILOTLOG --build 10
re-run and reproduce.
Refutation attempted: sylpheed-port's corrected mid-ramp test rests on
ptlogo_all_eff holding a=127 from t=112 to t=246. Their quote is exact and it is
a plateau. The refutation fails; their correction stands.
METHOD already carried the rule I broke, and ui-splash-addressing already said
the splashes need --all. The failure was not missing knowledge -- it was
addressing a bundle by index without grepping for the index first.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The port recomputed the publisher splash's widest keyframe-free gap as 190 units
against my 8 and said one reading must be wrong. Mine was, and the library was
never wrong -- only my invocation.
From the file: entry 10's union of times is [0,15,30,45,235,239,251,255], widest
gap 190, and settle_window() returns Some((45,235)). Entry 11 gives 145. Both
match the port exactly.
The cause is that screen render --build N takes a BUILD ORDINAL. screen list says
[10] entry 12 and [11] entry 15; the splashes are entries 10 and 11 and are not
screen builds at all, so my --build 10/11 rendered the LOADING screens. This is
the foot-gun HANDOFF already documents, which the port caught months ago in the
mirror direction.
Three retractions:
1. 'Width does not predict quality' -- withdrawn. It rested entirely on the
splashes being width 8 while winning 75x. They are the widest of the five, so
width and mid-ramp are perfectly confounded across every screen either of us
has measured and the width hypothesis is NOT refuted.
2. 'My filter excluded the splashes' -- withdrawn; at 190 and 145 they were never
near the 10-unit cutoff. The other half stands: it admitted the 10-19 bucket,
the worst at 45.1 %.
3. The splash rows of settle-vs-rest-against-captures -- void. They scored
loading-screen renders against splash captures. I discarded them for a railed
gamma fit; the real reason is that they were the wrong screens, and the railing
was that mismatch surfacing where my instrument could report it.
Surviving: the title row (ordinal 4 = entry 4) and the disc-wide censuses, which
iterate pak entries directly and never touch the ordinal path.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The port found ptmsg, the main menu's footer, at alpha 127.5 at that screen's
settle instant. Verified: build 5's window is [44,56] = 12 units and
screen render --settle already prints 'narrow -- this bundle may never settle'.
Disc-wide, elements caught mid-ramp at their screen's settle instant: 25.5 %
overall, 40.9 % on windows under 10 units, 45.1 % on 10-19, falling to 11.7 % and
15.0 % on wide ones.
The obvious reading of that table -- narrow window means the settle pose is bad --
is REFUTED by the screens that motivated the proposal, and I nearly published it.
The two splashes have an 8-unit window, narrower than the main menu's 12, and the
settle pose beats rest() there by 75x and 33x. Width does not predict quality.
The predictor is the port's own statement: the settle pose wins decisively where
rest() lands on a transient's peak, and loses slightly where rest() is already
sound and an element arrives after the window closes.
And my own rest_vs_settle filter was wrong in both directions: dropping bundles
under 10 units admitted the 10-19 bucket, the worst at 45.1 %, and excluded both
splashes at width 8 -- the strongest evidence FOR the proposal. A threshold taken
from a documented rule of thumb and applied without checking which screens it
admitted and which it threw away.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
rest_plateau() selects the LONGEST run of identical adjacent poses, which need
not be the run covering the screen's settle instant. rest_vs_settle left a 21.9 %
disagreement that I recorded as ambiguous by construction. It is not.
CONTROL exactly one plateau, covering the settle instant:
3 072 / 3 072 agree (100.0 %)
TEST more than one plateau, at least one covering:
1 622 elements, agree on 586 (36.1 %)
of the 1 036 disagreements, rest() landed on a run NOT covering the
settle instant: 1 036 -- all of them, no exceptions
Both poses are genuinely held in these cases -- they are plateau cases, not
transients -- so this is rest() returning a pose the screen has ALREADY LEFT by
the time it settles.
This corrects my own METHOD entry of two iterations ago, which said a candidate
cannot be adjudicated against the incumbent it replaces. Too strong. The bare
comparison cannot; the comparison plus a structural property that independently
says which side is wrong in each disagreement can. What I lacked was not an
oracle but a discriminator.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The proposal: pose every element at the SCREEN's settle instant rather than
asking each element for its own resting pose. On the 2 249 fallback elements in
settling bundles the visible-pose rate falls 73.6 % -> 34.7 %.
But the control fails twice. Naive, over every plateau element: 46.6 %. That one
was misspecified and I caught it by asking what the number means physically --
rest() finds *a* held pose and many elements hold one during the build-in then
move on, so it answers a different question and disagreement proves nothing.
Restricted to elements HOLDING ACROSS the settle instant: 78.1 %, still not a
pass.
And the residual is ambiguous by construction: rest_plateau() picks one plateau,
so an element with two whose settle instant falls in the other will disagree --
and there pose_at(settle) is RIGHT. The control cannot separate 'the candidate is
wrong' from 'the incumbent is wrong'.
Recorded as the general point: comparing a candidate to the incumbent cannot
adjudicate when the incumbent is the thing under suspicion. It is the wrong shape
of experiment, not a tuning problem.
What does adjudicate is the oracle and it is the port's measurement, not mine --
publisher splash against a committed capture, settle-instant pose RMSE 2.17 /
0.01 % differing against --pose=rest 9.05 / 0.75 %. My numbers describe the
proposal's effect; they do not establish it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Applying the port's physical-story rule to my own number. '1 697 fallback fires
return a visible pose' was published as if it were a defect count; it is not, since
an element that genuinely ends visible should rest visible.
The first correction split the 1 697 by whether the element's LAST keyframe is
visible: 347 correct, 1 350 transient peaks. Plausible, arithmetic fine, and
WRONG -- 12 278 of 13 991 elements (87.8 %) end at alpha 0 because a screen's exit
ramp drives everything to zero, so the split carries almost no information. The
1 350 is not published.
What survives needs no such split: the fallback runs only when no two adjacent
poses are equal, i.e. only when no pose is held, so every pose it can return is
un-held by construction -- and 1 457 of the 2 305 times it returns the element's
MAXIMUM alpha, the brightest un-held pose.
I ran that control only because the port had just been bitten by the same exit
ramp, its census calling ptmsg -- the main menu's permanent footer -- 'a 2-unit
flash'. Without its message the 1 350 would have shipped.
METHOD gains the sharpened form: the physical-story test catches confident FALSE
claims, not just nulls. A wrong number usually still has a story, just an absurd
one. Plus the tell that its fix was right -- re-keyed on the screen's span, the
false positives fell out on their own, and a definition that stops needing
hand-maintained exceptions is usually the correct one.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The port listed palogo_gamearts_eff and palogo_seta_eff among GP_TITLE's four
visible dwell-fallback fires; this census listed only palogo_sqex_eff and
palogo_anima_eff. Checked, and the census is right: gamearts_eff and seta_eff
hold a=255 at identical x, y and scale from t=15 to t=30, which is a plateau at
pair index 1, so rest_plateau() handles them and t=15 is the CORRECT answer. They
are not fallback cases.
The distinction is not cosmetic -- a plateau is a pose the element genuinely
holds, and only the dwell fallback is the unsound path.
But the refutation makes the port's underlying point STRONGER. Its rest pose for
those two really is the flash's peak, reached by the SOUND path. So 'a rest
render is not a frame to score against a capture' does not follow from the
fallback being unsound: a plateau can itself be the held peak of a transient. The
rule covers both paths, and the fallback census understates the exposure rather
than bounding it.
Also records the port's oracle number for the rule -- publisher splash against
the committed capture, timeline RMSE 2.17 / 0.01 % differing against --pose=rest
9.05 / 0.75 %, 75x the differing area.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
ui-resting-pose.md built its dwell-fallback section on GP_TITLE build 7's
ptlogo_eff3.t32, listing keyframes [46, 61, 103, -] -- the STALE PARSER's output.
Corrected they are [0, 46, 61, 103], the longest gap moves from 61->103 to 0->46,
and BOTH ends of the new longest gap are a=0. The element no longer selects a
visible pose under either indexing, and build 7 renders byte-identical under the
corrected and legacy readings (0 px differ). MISSION lists this element as the one
case a Japanese capture was needed to discriminate; it is not.
But losing an example is not closing a question, so: disc-wide census. The
fallback fires on 2 305 of 13 991 elements and returns a VISIBLE pose in 1 697 of
them -- 74 %.
GP_TITLE is 5 fires, 4 visible, and all four are on the SPLASH screens:
palogo_sqex_eff and palogo_anima_eff, each [0:a0 15:a255 30:a212 45:a0], a flash
peaking at 15 and dead by 45 where the fallback returns t=30 a=212.
Independently converged on from the other side: the port, working from the JP
capture and knowing nothing of this census, found ptlogo_back2eff1's rest.t at the
peak of its own 4-unit sparkle with six staggered across the logo, so --pose=rest
fires every sparkle at once -- a frame the game never shows.
Consequence recorded as a rule: a render posed at rest is a legitimate common
reference for comparing two DECODERS and is not a frame to score against a
capture of the game.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Pays the debt from the truncated audit. The census prints population, coverage
and skips in the same output, and ends with an explicit END line, so a cut-short
run cannot be read as a complete one.
POPULATION 104 movies; COVERAGE 95 resolved, 9 unresolved, 0 unreadable
70 one-chunk regions, 25 three-chunk regions
The port's 25 was right; my '8 of 10' was not a count.
Cross-referenced against the fix's own sweep, which also ran to completion
(78 + 17 + 9 = 104): all 17 changed regions are three-chunk, none is one-chunk,
and 8 three-chunk regions were never affected -- which the 1.5 MB cap predicts,
since a region only trips the filter if its span exceeds it.
So 'the defect is specific to the multichannel regions' survives with complete
populations on both sides, while 'all three-chunk regions were broken' does not.
The original 8-of-10 was wrong in its denominator and coincidentally shares a
digit with the 8 that are unaffected, which is the kind of resemblance that
carries a dead number into a later document.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
240 s parked on the main menu, reached by using the XMA probe log as the screen
oracle instead of video -- the route the previous iteration wrote down. Menu in
26.8 s against never-in-378 s for the video rig, guest at 0.92x, capture at
0.08 % silence against the recipe page's own best of 0.31 %. BGM_103's contexts
verify the screen and no ADV context appears afterwards, so the attract loop
never took over.
Three results, two instruments.
NO SEAM: zero runs >= 0.3 s below median-18 dB in 232 s. The port's 3.4 s
near-silence is a property of its authored loop, not of the game.
NOT THE WAVE LENGTH: autocorrelation r at 87.750 s is -0.009 on four independent
windows; the top lag is 61.909 s with a 2x harmonic. Estimator controls recover
87.750 and 60.000 exactly.
61.93 s, INDEPENDENTLY: locating 30 s slices of the capture inside the decoded
summed waves shows playback advancing exactly +5.00 s per 5 s and wrapping at
61.93, from three wraps. Control: slices cut from the wave itself at 10/45/70 s
are found at 10.00/45.00/70.00. Two points mis-lock where the slice straddles a
wrap and they carry the two lowest scores in the table.
Offsets span 0.25..57.18 s of an 87.744 s wave, so the loop is [~0, 61.93) and
the final ~25.8 s is never played -- exactly where bgm-two-stems.md found the
fade-out and trailing silence. The game loops before the fade, which is why
there is no seam.
Also corrects my own '8 of 10 three-chunk regions start mid-stream'. The port
counts 25 three-chunk regions; it is right that both numbers cannot describe the
same set. My audit run was CUT SHORT -- the committed file ends mid-list with no
summary line -- so that was a ratio over an unknown fraction of the population,
and the claim that the defect is specific to multichannel regions is now
unsupported. The ADV verification and the fix's own sweep are unaffected; that
sweep ran to completion and printed its totals.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The cause, and the fix, with a disc-wide check.
resolve_movie_voice_region picks start = the predecessor cue's trailer, then
filtered it with 'end - s < 1_500_000' -- 'only within one bank'. ADV's
predecessor sits 3 618 816 B before end, so the filter rejected it and start fell
back to anchor, which is a TOC offset and not a stream boundary. That explains
the shape of the defect exactly: it strikes regions larger than 1.5 MB, which is
why the three-stream multichannel regions are hit and single-stream ones never
are. 17 of 95 resolving movies took the fallback.
ADV's predecessor trailer at 433 425 776 plus 17 040 B of descriptor and padding
is 433 442 816 -- the -238-packet start measured against the decoder, to the byte.
Dropping the cap: unchanged 78, fixed cleanly 17, changed in any other way ZERO.
In all 17 the only difference is a larger first chunk with every later chunk
byte-identical, which is what a corrected start looks like and what pulling in a
neighbouring asset does not.
Regression test pinned to the RUNNING DECODER's byte_sizes rather than to this
crate's own output. That is the point of it: every internal check passed happily
while a third of a stream was missing, so only an external number could have
caught this class of bug.
sylpheed-formats: 136 tests pass, 0 fail (the one still running at commit time is
an unrelated long mesh test).
Exact clips for the other 16 are not independently verified -- the sweep is
strong but ADV is the only one with a decoder measurement behind it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Found because the port refused to apply my stream assignment and did the
arithmetic instead: the running decoder's three ADV contexts sum to 3 584 000 B
against a resolved region of 3 114 352 -- 15 % too small to hold them. Two spans,
one wrong, and it was the disc side.
The gap is 238 packets exactly (487 424 B), which is what a start offset looks
like; ctx0 declares 632 packets and the resolver's leading chunk has 394.
Verified against the decoder's own byte_sizes, which cannot be fitted to: at
-238 packets to_xma_riffs yields [1294336, 1118208, 1171456], all three exactly.
It is a real boundary and not the end of a sweep -- at -300 the previous asset's
chunks appear while the three ADV sizes stay stable.
Disc-wide: 24 of 24 single-chunk regions start at a boundary; 8 of 10 three-chunk
regions start mid-stream. The defect is specific to the multichannel case.
The audit's per-movie number is an UPPER BOUND, not the clip -- its stopping rule
is the chunk count changing, and to_xma_riffs absorbs a few packets of the
previous asset first (243 reported for ADV against a true 238). Only ADV has
external ground truth.
Consequence: in those 8 movies the leading chunk is a truncated first stream, not
a spurious artefact, and anything measured on it was measured on a fragment --
including this corpus's own chunk-0 level, though the assignment survives because
its ratio test was chosen to be immune to the clipping.
The resolver is NOT patched. Why the predecessor cue's trailer lands 238 packets
into the next asset is unanswered, and a fix guessed from one movie would be
worse than a documented defect.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Completes ask #4. The three chunks were dumped from the resolved voice region
and decoded; the assignment is ctx0 -> FL/FR, ctx1 -> FC with LFE silent,
ctx2 -> BL/BR.
Two instruments failed first and both look like results, so both are recorded.
Envelope correlation with a per-pair lag search returns 0.86-0.95 for EVERY
chunk against EVERY channel, because all six residual channels share the
dialogue's activity timing -- that is an instrument with no resolving power, not
a finding. Sample-level correlation returns about zero, because the chunks do
not start with the movie and the XMA decode's framing offset is unknown.
Level settles it under the same 0.600 gain the bed uses: each stream lands
within 0.5 dB of exactly one residual pair and misses the others by 4-6 dB. The
ratio test is immune to chunk 0 being a clipped tail of ctx0 -- chunk0 - chunk2
is +5.88 dB against FL - BL at +6.18 dB, agreeing to 0.30 dB, where a swap would
be wrong by 11.76 dB.
Structural confirmation: chunk 1 is the only chunk with a digitally silent
channel and LFE is the only output channel with an empty residual (-115.73
dBFS), one to one; and the internal L/R correlations track the residual pairs'
(0.932 vs 0.918, 0.962 vs 0.929).
Worth having on its own: the same 0.600 scales both the movie bed and the voice,
so it is one mixer gain rather than two.
Reach: levels, not waveforms; one boot, one movie; and whether 0.600 is a fixed
constant or a volume setting is still unknown.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The port asked whether the refined sweep fit t=357.7 was measured against
live-title-build4-no-plate.png, because if so one of us is 42 units out.
It was not. 357.7 was solved against title-draw-capture-vertex-colours.log, a
GPU per-draw capture of the submitted vertex buffer -- four observables at once,
two quad centres and two vertex alphas. No framebuffer, no PNG.
The gap is not a fitting error either. Posing the leaves directly, t=400 misses
the captured quads by +169.0 and -172.2 px. Probe control: it reproduces the
page's published t=355 centres, 981 and 478, exactly.
Refutation attempted and FAILED: I expected the port's fit to be minimised by
the quad leaving the screen -- 'best fit' meaning 'draws least', the same shape
as the .tbm control that could not fail. At t=400 quad B is fully on screen and
quad A is 319 of 400 px. Their number is fitting something present and it
survives.
The real reason the two must differ is better than 'different frames'. The
sweeps are nested records on a free-running loop and their cycles differ -- 600
and 720, read from the record header +0x08 -- while the top-level clock stops at
settle. So two captures of the same settled title share a screen time and not a
sweep phase, by construction.
Consequence for the port: a sweep position does not date a frame; it gives a
phase on a 600- or 720-unit loop. And 357.7 is a joint fit over both leaves
while the port's ~400 poses one, so the two are not comparable in kind -- the
phases coincide only every LCM 3 600 units.
Discriminator handed to the port rather than taken: if its ~400 is pteff03 and
the frame is in the first cycle, pteff03a must be at centre 295 in that same
frame. The fit is against its renderer, so it owns the check.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The port agent pointed out that forced_backdrop_necessity.rs collapsed
sprite_layer_key (a u16 read from the T8aD header, decoded) with
implied_layer_key (this crate's table of positions MEASURED in the running
game), and that 'has its own key' therefore reads as file-backed when it is
not. Splitting them is stronger than either of us stated:
read from the T8aD header: 0
implied (measured): 14 10x pfbase.tbm, 4x palogo_eff0.prm
nothing at all: 66 62 decided, 4 inert
Zero. There is no instance on the disc where a forced element also carries a
file-read layer key, so this rule has never been checked against a decoded
field -- there is no case where both can speak. That is what a keyless-element
fallback necessarily looks like, but it removes a check a reader would assume
exists.
Also corrects something I said to the port and had wrong. 'None of the 18 is
evidence for the rule in any direction' conflated two questions. Whether the
rule changes the composite: no, the sort already had the key. Whether the rule
gets the RIGHT answer: yes, and the 14 implied keys are measured positions, so
this is the rule agreeing with the oracle -- its only external corroboration,
and there are 14 instances of it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The port agent produced a genuine second witness for the pixel-cost claim: it
re-checked GP_TITLE entry 12 in Godot, which shares no code with compose,
swapping only paint_order. 59 530 px ink with the rule, exactly 0 without it.
The strong form -- the screen ceasing to exist, not merely changing a lot --
now has two real renderers behind it on that entry.
Its figures did not match ours, so I counted the same composite every way:
RGB > 0 ours 49 771 Godot 59 530 16 % apart
RGB > 1 ours 48 043 Godot 48 368 0.68 % apart
The entire disagreement lives in pixels whose value is exactly 1. That is a
1-LSB sampling artefact between two samplers, not a different set of inked
pixels. So '>0' is not a portable ink convention between renderers on a
mostly-dark frame and '>1' is; any future cross-renderer ink figure should say
which it used.
Also worth recording: our 49 771 was never a threshold figure. It is exact RGBA
inequality between the two paint orders, which over a black backdrop coincides
with ink>0 -- so it belongs against the port's 59 530, not its 48 368. Matching
it to the 48 368 would have made the two renderers look like they agreed for
the wrong reason.
The without-the-rule column is 0 at every threshold here too, matching Godot:
the strong form is not threshold-sensitive in either renderer.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Follows the necessity census. 'The order moves' is a property of the sort; the
tie-break work already found reorders costing zero pixels, so the picture
moving is a separate claim. Rendered each of the 62 deciding builds twice and
diffed.
38 .prm deciders: changed_px == ink_px in ALL 38. Without the rule the
primitive sorts last, paints over everything, and the
screen composites to pure black. The port's original
contradiction argument, measured on 38 builds across seven
archives instead of argued on two.
24 .tbm deciders: zero -- and that is MY INSTRUMENT, not a finding.
The control asked whether the composite had ink; it always does. The question
was whether the reordered ELEMENT has ink, and compose draws no pixels at all
for a .tbm. So those 24 zeros measure our renderer's blindness by construction.
tie_break_pixel_cost.rs already had the per-element ink_mask this needed.
Reported rather than quietly patched: a control that cannot fail is the shape
this corpus keeps paying for.
Also corrects two things the port agent caught:
- 'Two renderers, same answer' was true of the six GP_TITLE instances and not
of the other 74. The port's re-run of my probe is my code executed twice;
its independent leg was removing its own exporter post-pass, which covers
GP_TITLE only. The disc-wide 62 has one witness and the page now says so.
- forced_backdrop_necessity.rs defaulted to GP_TITLE with no argument, so a
bare run printed 6 instances in the same format as 80. It now walks every
dat/*.pak and reports the archive count.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
The port agent raised that every check this corpus ran on the rule measured
its STABILITY -- that no verdict moved -- and never its NECESSITY. It is
right, and the distinction is load-bearing.
New probe: recompute derived_paint_order with the forced_backdrop fallback
removed and diff the orders, over every dat/*.pak.
80 forced instances = 62 the rule DECIDES + 18 it merely AGREES with.
The 80 reproduces the page's own census exactly, which is the check that the
probe sees the same set. Every one of the 62 deciders is keyless; no keyed
element is ever moved.
Of the 18 that agree, 14 have their own key -- and that includes the
palogo_eff0.prm 'control', whose implied key is 0x00000000 and would sort it
first regardless. So that agreement is the rule reproducing our crate, not the
game confirming the rule. The port saw this before I did. The remaining 4 are
keyless but inert: every element on those two builds is forced, so the
tie-break gives the same order either way.
Confirms the port's GP_TITLE finding from the other side: entries 10/11/13/14
unchanged without the rule, entries 12/15 decided by it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Two things, neither of which moves a verdict.
The port pointed out that rejecting on DECLARED size replaces one error with its
mirror: an element scaled ABOVE 100% could cover the screen from a smaller
declared size, and my guard would silently exclude it. Checked against the disc
first: across 921 keyless elements, ZERO cover the screen only via scale, so the
mirror case does not occur here. Adopted anyway, because the construction does
not need that to stay true -- coverage is now tested per instant against the
scaled size, alongside the opacity test, since both animate on the same ramp.
80 forced instances before and after, split 42 .prm / 38 .tbm, unchanged.
Second: an attempt to upgrade the 38 .tbm verdicts from inferred to decoded by
finding the texture and measuring its alpha coverage. It cannot be located. Not
in its bundle (no RATC record, no sprite-table entry, for any of the 13 names);
not a file (no .tbm anywhere on the disc); not a pak entry (its archive's hashed
TOC contains none of the name, its uppercase form, its stem, .t32/.tga/.xpr
variants, or ui\\ and tex\\ prefixes, across four archives); and not visible in
our composite, since compose skips an element with no resolvable sprite, so we
draw no pixels for a .tbm at all -- and no committed capture covers a screen
that has one.
So a second reading survives and is recorded rather than excluded: a .tbm may
contribute no pixels, in which case its paint position is INERT rather than
correct. That leaves the 38 harmless instead of right -- a different claim with
the same consequence. Distinguishing them needs a capture of GP_SAVE_LOAD,
GP_BUNK or GP_DEBRIEFING_PILOTLOG, all behind the A fault.
One upgrade: pfbase.tbm's first position is MEASURED, not inferred -- it is
element 0 of the save/load frame and the order read off the running game starts
[0, 1, 2, ...]. Twelve of the thirteen .tbm names still rest on the rule.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
Looked in four places. The bundle has no field: a primitive has no RATC child at
all and the declaration words are constant across every element of three measured
screens -- the two grounds ui-prm-primitives.md already used to refute a
bundle-side LAYER key, and they apply identically to blend.
The colour census: every full-screen *eff00* primitive on the disc carries pure
black at its various alphas, and the only non-black primitive anywhere is
pbafc.prm, RGB 00e8e0 cyan.
The occlusion constraint cannot reach that one. pbafc.prm looked alarming at a
declared 844x600 and alpha ff; it is a small moving glint. It strobes between
alpha 255 and 124 every 2 units, travels from x=178 to x=291, and is scaled
2%x3%, so it draws about 17x18 pixels. At that size it occludes essentially
nothing.
The oracle is unavailable: GP_READY_ROOM is a recorded no-go and gameplay needs
the A press that faults the guest in this container.
But the consequence closes even though the question does not. For a BLACK quad
-- which is every primitive forced_backdrop touches -- the hypotheses differ only
in whether it hides what is beneath. Drawn first it is correct under both; drawn
last it is correct only under additive. So the rule's verdict is robust to the
open question, and the port's original "layerless sorts last" was wrong under
alpha-over and merely pointless under additive. This is explicitly NOT evidence
for alpha-over.
The investigation also found forced_backdrop judging coverage from the pivot
alone, ignoring scale -- pbafc.prm is the disc's own proof that a nominally
844x600 element can draw at 2%. Checked before changing anything: all 80 forced
instances are at scale 100% on every opaque instant, so no verdict moved. The
guard now requires scale >= 100 at the instants it counts as opaque. Defensive,
not a fix. 4 + 13 disc tests green either side.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
A disc-wide census of the ARGB that keyless elements carry.
Every full-screen *eff00* PRIMITIVE is pure black at its various alphas
(ff000000, 7f000000, 40000000, b2000000, cc000000, d4000000, 00000000). Black at
alpha a over content is exactly an alpha-over dim or fade, and an additive black
quad would be a no-op nobody would author -- so this narrows the open blend
question a long way. The only non-black primitive on the disc is pbafc.prm, RGB
00e8e0 cyan at alphas up to ff, and it is 844x600, NOT full-screen, so it sits
outside forced_backdrop's geometry guard. It is now the sole additive candidate.
The census also refutes my own argument for nearly half its verdicts. Of the 80
forced-first instances only 42 are .prm; 38 are .tbm carrying fade ffffffff. A
SOLID white quad at alpha 255 painted first would make the screen white, and no
screen is white -- so a .tbm is a white modulation on a texture, and element
alpha does not establish its coverage.
That is the .t32 error one file extension further out. I guarded that with
el.sprite.is_some(), which fixed the symptom and not the cause: an element's
alpha is not its texture's opacity, and only an untextured primitive makes the
two the same fact.
So 42 verdicts stay decoded and 38 drop to inferred -- still almost certainly
right, since all are named *base*, all are full-screen, and pfbase.tbm's first
position is measured in the running game, but that is a name-and-role argument
which this page elsewhere calls the weaker kind.
The code is deliberately unchanged. Restricting forced_backdrop to .prm would
send eleven screens' backgrounds back to u32::MAX -- last -- which is the
blank-screen bug the rule was written to fix. Downgrading the status is honest;
reverting the position would be wrong. The 42/38 split is pinned by a test so
anyone tightening the rule sees what it costs.
Separately, on the port's black_hold_units ask: four more no-input boots yielded
one usable log, which armed late and missed the publisher splash, so the sample
is still two runs spanning 3 and 4 frames. Their 6.5-9.2 range stands. And a
reason it may not be resolvable this way: the draw log DROPS frame numbers -- in
the 3-frame run, frames 121 and 124 are absent entirely, so "frames with no
sprite" and "span of frame numbers" are different quantities.
Their statistical correction is taken: at n=3 the sample SD (3.893) is the
estimator, not the population SD (3.179), making my run 1.88 sigma from the
corpus mean rather than 2.31.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
decides 55% of verdicts
The port implemented the forced-backdrop rule and reported a discrepancy:
palogo_eff0.prm at 256 opaque instants against this corpus's 211.
There is no discrepancy. palogo_eff0.prm appears on BOTH splashes -- the
publisher (entries 10, 13) runs to t=255, giving 256 instants; the developer
(11, 14) runs to t=210, giving 211. Same definition, different bundle. The page
now names the entries so it cannot recur.
The definition, stated: the span is 0..=max keyframe time over every element in
the build, and an element HOLDS its final pose past its own last keyframe --
which is what pose_at does, and which is decoded rather than assumed (a group
holds at its last keyframe rather than looping; the declared +0x08 never falls
short of the last keyframe, the slack being that hold).
The port's instinct that the hold was load-bearing was right. Over the 130
keyless full-screen primitives with an opaque interval:
* span = the header's declared +0x08 -> 0 verdicts change
* span = the primitive's own last keyframe -> 72 change
* elements GONE after their last keyframe -> 72 change
So the hold decides 55% of verdicts -- and dropping it is REFUTED by a measured
order. palogo_eff0.prm is a single keyframe at t=0: without the hold it is
opaque for one instant, no other element is up yet, and the rule calls it free,
against a game measured painting it first. Pinned by a new test that spells out
the counterfactual rather than importing it.
The verdicts that matter are convention-independent: pgloading_eff00.prm is
FIRST under all four conventions and pteff00.prm FREE under all four. And the
header length is interchangeable with the elements' maximum -- zero
disagreements disc-wide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
Partly closes ui-prm-primitives.md's standing blocker, "where an UNMEASURED
primitive paints". Raised by the port: build_12/build_15 composite to solid
black at every instant of their declared life, because pgloading_eff00.prm -- a
full-screen opaque quad -- sorts last.
The rule is a constraint read off the file, not a preference: an element that
covers the screen and is fully opaque at some instant cannot paint above
anything visible at that instant. Where the elements visible during its opaque
span are ALL of them, its position is forced to first.
pgloading_eff00.prm is opaque for 39 instants and all 9 other elements are
visible inside that span -> forced first, 4/4 instances.
Two controls, both measured orders from the running game, and the rule has to
survive both:
* palogo_eff0.prm is measured painting FIRST -- opaque 211 instants, forced
below 6 of 6. It is NAMED like an overlay, so a name-based rule sorts it
wrong against a measured order. Occlusion gets it right.
* pteff00.prm is measured painting LAST -- opaque for 2 instants at its
screen's entry and exit, forced below only 3 of 23, so the constraint
permits it on top where it belongs.
Disc-wide: 80 instances forced first, 50 constrained but not forced, 0
unconstrained. The split runs almost exactly along the names -- every *base* is
forced, every *eff00* is not -- with three families crossing it, which is
exactly why the name is not the rule.
It also explains 36 builds the corpus had recorded as "coming out one colour"
with no cause: pzeff00.prm is forced first in 32 of 32 instances, so they were
wiped by our own sort rather than by the game.
The rule's real limit was found by its own disc-wide test failing. Applied to
any element it claimed 22 .t32 SPRITES must sort first against their own layer
keys -- pneff01.t32 (key 0xd850, #8 of 13) and pbfriendly.t32 (0x9230, #17 of
49). A sprite's ELEMENT alpha says nothing about whether its TEXTURE covers the
screen, so forced_backdrop is now restricted to untextured primitives, which is
also the only case derived_paint_order consults it for.
Reach stated: assumes straight alpha-over (blend mode is still open, and an
additive quad at alpha 255 would not occlude); it is a lower bound, not an
ordering; and there is no new oracle measurement -- both controls are prior
ones, and a loading screen is not reachable from the title path.
3 new disc tests; the 13 paint-order tests are green, including
the_derived_order_matches_the_measured_ones_up_to_ties.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
The settle-time decode was confirmed only against a SETTLED frame, which shows
the end state is right and says nothing about whether the five flashes ever
happen. This runs the oracle: a draw capture armed before the title exists,
so the window contains the frames in which the screen is built.
The flashes fire in a six-frame window and are absent from all 155 other
sampled frames. `ptlogo_back2eff1` is drawn in exactly two frames at t = 54.0
against a decoded peak of t54-56; `ptlogo1` first appears at t = 42.2 against
a decoded t42. Units-per-frame was taken from the GLOW's period alone, a
different element, so the timings are not circular. The two holders are
continuous from frame 134.
The plate glow's quad carries a per-vertex colour whose alpha IS the element's
fade alpha, so the ramp is read straight out of the guest: observed range
0..80 against a decoded peak of 80, exact and unfitted; period 51.158
presented frames over 20 cycle starts. Fitting the decoded ramp gives RMS
13.16 alpha levels against 38.18 for the same ramp REVERSED -- if the shape
carried no information those would be equal, so the asymmetry is real and
correctly directed. Further controls: symmetric triangle 15.73, flat 31.13.
`ptlogo_back2eff3` was never drawn, and that is expected rather than a miss: a
2-unit flash peak is 0.85 of a presented frame, so catching one is a matter of
phase. A port drawing all five every time shows more sweep than the console.
METHOD.md gains the trap this cost: a 2D draw's identity is its vertex
geometry, not its bound texture. These sprites sample shared pages, and
matching texture dimensions produced a false negative (no flash is ever drawn)
and a false positive (the intro movie's 640x360 YUV planes read as `ptbase2`)
in the same pass.
Also records the top-level restriction on the settle window, which the port
raised and which is verified here: top-level [160,236] width 76, including the
`ptloop` leaves [269,540] width 271 -- an instant past the end of every
top-level element's timeline.
Evidence committed as a derived per-frame series, not the 7 MB raw log.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
The port censused focus-record alpha over its own export -- 34 elements, 2
varying, both `ptbtn00f` -- and concluded there is nothing to fix. That is
correct and correctly scoped. This asks the same question of the whole disc.
1 130 focus records, 2 664 timed elements, 210 with a varying alpha. 202 have
`rest()` returning the PEAK, the `ui-settle-time` pathology. By pak:
PILOTLOG 116, MOVIE_THEATER 54, HANGAR_ARSENAL 30, LEADERBOARD 8, GP_TITLE 2.
So the port's 2 is right because GP_TITLE has 2. The scope was load-bearing
and was not stated as a limit -- "only 2 have a varying alpha" reads as a fact
about the format and is a fact about one pak. The pathology is concentrated in
exactly the screens a wider port reaches next.
The 8 LEADERBOARD ones are the worse mode. `py_ranking_btn01f` swings
255->127->255 with no two adjacent keyframes equal, so `rest()` falls through
to its longest-dwell rule and returns 244 -- neither the peak nor the trough.
A glow stuck at its peak is visibly wrong; one stuck at 244 of a 127..255
range looks entirely plausible and nothing reports it.
Verified rather than asserted: two hits dumped keyframe by keyframe, and a
control on `ptbtn01f`, which is genuinely constant across its cycle and is
correctly NOT flagged. `py_ranking_btn01f` also confirms the loop-length
decode independently -- its ramp ends at t=90 inside a declared 120-unit
cycle, holding bright for 30 units.
Reach stated: 210 is a floor. Focus records are matched by the `Xf.rat` name
rule, and elements with constant alpha but varying scale, rotation or
position have the same problem and are not counted.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
Answers the question the port agent asked: does the `PRESS A` plate's pulse
group loop from its start, or hold at alpha 0 between cycles? It holds.
A nested record is itself a RATC bundle with its own header, and that header's
`+0x08` is the loop length -- the same field ui_header_time_disc already tests
as an animation length at the top level. Its keyframes need not fill it, and
the slack is a hold at the final pose. `ptbtn00f` is 105 units of ramp inside
a 120-unit cycle, so the glow rests dark for 15 units between pulses. The five
main-menu focus records fill their 120 exactly, which is what shows the slack
belongs to this record rather than to the format.
Disc-wide over 1 781 timed nested records: 92.3% declare exactly their last
keyframe time, 7.7% declare more, and 0 declare less. That last row is the
falsifier -- a cycle cannot restart before its own last pose -- and it never
fires; the 7.7% is what keeps the reading from being an unfalsifiable
relabelling of the keyframes.
Falsification against the running game, using a pacing factor measured
INDEPENDENTLY on the main menu's focus ring (declared 120 units, measured
2.177 s, factor 1.0885): to reach the corpus's four measurements of the plate
pulse (2.12/2.19/2.34/2.31 s), a 105-unit period needs a factor of 1.211-1.337,
which EXCLUDES the ring's; a 120-unit period needs 1.060-1.170, which CONTAINS
it. Predicted 2.177 s against a measured 2.12-2.34. The two elements are in
different bundles and were measured in separate runs; the only thing tying
them together is that both declare 120.
So the port should stop shipping 105. Its 123-vs-129 ambiguity straddled the
right answer without containing it, and 129 only fitted because it was
105 + the exit_ramp_units constant it has since correctly deleted.
Reach is stated: this says where a cycle ends, not which records cycle, and
the TOP-level +0x08 is a different field left untouched -- every GP_TITLE
entry declares 300 while its elements end at 244-269.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
Closes the open half of Q3. `ui-paint-order-derived-check.md` bounded WHERE a
wrong tie-break could show -- overlapping same-key pairs -- and said outright
that nobody had measured how many change a pixel.
At the instant the player sees, the answer is: at most 1 px at max channel
difference 1, on the JAPANESE title only (`ptlogo2` x `ptlogo_tm`, 5 px of
shared ink). Exactly 0 px on all five port screens.
The earlier 24-pair bound was counted at `rest()`, and 10 of the title's 11
overlapping tied pairs are between `ptlogo_back2eff1`..`eff5` -- the five
transient flashes from the settle-time finding, transparent on the settled
screen. A tie between two invisible elements cannot cost a pixel.
Not a knife-edge. Sweeping every keyframe time and every midpoint between
keyframe times, the live-pair count is flat across the ENTIRE settle window:
1 on the EN title, 2 on the JP title, 0 on all four loading bundles -- whose
tie is live only at t17..t33, during the build-in, which matters because
their settle windows are narrow enough to deserve little trust otherwise.
Controls: every entry reporting zero also swaps an overlapping DIFFERENT-key
pair, which must and does move pixels (25 310 / 268 698 / ~765 000 px). Zeros
are explained by shared-ink counts rather than asserted -- the `ptframe` pairs
overlap by bounding box and share 0 px of ink. Entries 0/1/12/15 have NO live
control and their zeros rest on keyframe data rather than a render; recorded
as the weaker claim it is.
Refutation attempt on the corpus's "24 overlapping pairs": it SURVIVES as a
rest-pose count -- an independent recount reproduces entry 7's 16 exactly.
What is overturned is its interpretation as the risk surface.
`tie_break_pixel_cost` gains a settle-time case and an alpha/scale filter on
its rect test; `tie_cost_over_time` is new. Also strips 611 bytes of captured
cargo warnings from the head of the committed tie census.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
`Element::rest()` picks each element's last hold keyframe independently of
every other element, so a composite built from it is not the screen at any
moment in time -- it is a per-element maximum. For a transient that is
exactly wrong: a two-frame flash's last hold IS the flash peak, so it burns
forever.
GP_TITLE build 4 is the case. `ptlogo_back2eff1`..`eff5` are five staggered
two-frame flashes -- one light sweep drawn as five frames, all extinguished
by t110 -- that `rest()` draws simultaneously and permanently. Five stacked
white glows saturate the light arc behind the logo.
The disc names the right instant: the midpoint of the longest interval
containing no keyframe of any element. `UiBuild::settle_time()` and
`settle_window()`; `screen render --settle` applies it and prints the window,
whose width is how much the midpoint is worth.
Predicted t=198 from [160,236] BEFORE scoring. Against the console capture,
the arc band goes 33.22 -> 11.79 and pixels at the clipping level 8581 ->
1452, where the console has 1459 -- an unfitted statistic. Whole frame
14.07 -> 12.06. Controls at t=100 and t=358 are far worse, and a hand-picked
visibility list reaches the identical numbers.
`ComposeOptions::at` now poses every element rather than leaves only, which
is why the earlier rotation pose scan was flat: it moved the sweeps and never
touched the top-level flashes. `at = None` is byte-identical (cmp), the
pre-rotation tag renders identically at rest, and the 13 paint-order tests
plus the keyframe/focus/opt-link disc tests are green.
Also fixes the diagnostic that caused a wrong finding to be sent to the port
agent: `not drawn` listed bare names, and a kind-0x4 ghost carries its
template's name, so four ghosts printed as `ptlogo1.t32`/`ptlogo2.t32` and
read as "the logo is missing". It now prints index, name and reason.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
Found by inspection while the disc tests ran. The leaf branch set its
something-was-drawn flag unconditionally after calling blit, but blit returns
early on a zero scale -- collapsed to nothing, not unset. So a scale-0 leaf would
have been counted as drawn, its parent skipped, and the element blanked outright.
pgloading_loop5 s leaf is scale (0,0), so this was live on all four loading
screens, and scale-0 is one of the failures this corpus is already named for.
Fixed by skipping a zero-scale leaf pose before it can claim the draw; the
loading builds render afterwards at 4.0 percent non-black.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
The human chose Option A: teach sylpheed-formats own renderer to draw
rotation_deg so it and the port stay comparable and verify-screen keeps meaning
someone is wrong.
Three pieces, because rotation alone does nothing on the title. blit gains a
rotated path that draws by inverse mapping over the rotated bounding box, turning
about the pivot, whose absolute position is invariant under scale; zero rotation
keeps the original forward-mapped path byte for byte so non-rotating screens
cannot regress. compose draws a nested .rat leaf when the leaf carries geometry
the parent does not, which is the sweeps case, but not as a blanket rule since a
button s leaf duplicates its parent. And --at poses leaves at a keyframe time,
because the sweeps hold off-screen at x=1521 so a resting composite omits them.
A trap found the hard way: posing EVERYTHING at one global time is wrong, because
a top-level group s final keyframes are its exit ramp and rest() deliberately
stops before them. Posing the title at t=358 walked every parent into its exit
and drove the disagreement from 10.92 to 61.74. So at poses leaves only.
Controls: 0 and 360 degrees byte-identical to the unrotated path, 90 degrees
swaps a 10x4 to 4x10, area conserved within 15 percent, centroid stays on the
pivot. 116 lib tests pass, main_menu unchanged at 9.26.
And the verification did not show what it was meant to, which is reported rather
than buried: scanning the pose time against the title capture gives 10.73 to
11.17 against a 10.92 baseline -- flat, no minimum, best 1.7 percent. The
whole-frame mean is dominated by the tone curve, and the renderer still does not
draw ptlogo1/ptlogo2 at all, which is a far larger spatial gap than two
translucent sweeps. So rotation is correct in isolation and no screen regressed,
but whether it closes the port s 1.81 percent is not established here.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd