-
8dd68a6256
re: Stage 02 phase 1 watches 27 Turrets in ADN110/111/112
Sylpheed RE agent
2026-08-25 13:17:47 +00:00
-
5b2a719675
re: 936s live run -- no phase advance, and a script lose-branch GAME OVER
Sylpheed RE agent
2026-08-25 13:11:52 +00:00
-
81e9267e31
re: a Stage 02 clear condition read end to end, with squadron names
Sylpheed RE agent
2026-08-25 12:42:50 +00:00
-
56507e8c2d
re: the 147 ISL built-ins characterised; Stage 02 gates on units, not counts
Sylpheed RE agent
2026-08-25 12:36:02 +00:00
-
d434aafc6b
re: ISL operand kinds decoded; arguments are staged through local[]
Sylpheed RE agent
2026-08-25 12:28:04 +00:00
-
0ba25a281f
re: ISL bytecode encoding decoded; phase-end call sites located in Stage02
Sylpheed RE agent
2026-08-25 12:21:44 +00:00
-
d2f3bcdbac
backlog: script bytecode found; ISL decode is the next payoff; nav fix only partly reliable
Sylpheed RE agent
2026-08-25 12:13:18 +00:00
-
66a8a5de2d
re: the mission scripts found -- Stage\StageNN.ssb in GP_MAIN_GAME_<L>.pak
Sylpheed RE agent
2026-08-25 12:12:59 +00:00
-
351ba37c19
backlog: phase-advance solved, hashes located, nav bug fixed, tooling corrections
Sylpheed RE agent
2026-08-25 12:01:53 +00:00
-
380caf6f88
re: run 3 did not freeze -- a counter-example to my own inducer hypothesis
Sylpheed RE agent
2026-08-25 11:56:00 +00:00
-
d93917bed4
re: phases are advanced by a compiled script VM, not by data
Sylpheed RE agent
2026-08-25 11:41:11 +00:00
-
72a80d0d2f
docs: IXUD solved, extsb correction, name_hash exactness retraction
Sylpheed RE agent
2026-08-25 11:29:09 +00:00
-
3cdf2b24b2
re: locate both guest hash routines; IXUD solved; two corrections
Sylpheed RE agent
2026-08-25 11:28:35 +00:00
-
63849c2fde
backlog: no freeze signature survives the control; boot-nav blind-tap bug found
Sylpheed RE agent
2026-08-25 11:08:25 +00:00
-
5f03bc2f4a
re: tag_hash verified disc-wide; record keys follow a stronger own-name rule
Sylpheed RE agent
2026-08-25 11:08:10 +00:00
-
84940a8aa2
re: control run withdraws the T68/T69 signature too -- nothing survives
Sylpheed RE agent
2026-08-25 11:07:37 +00:00
-
0703d5291a
backlog+roster: 387-vs-300 solved, phase map found, three candidates refuted
Sylpheed RE agent
2026-08-25 10:45:53 +00:00
-
afc33ea109
re: phase membership is in the Route record names; the ~300 craft are ~150
Sylpheed RE agent
2026-08-25 10:45:24 +00:00
-
508db8e99f
re: recover the IDXD record-key / field-tag hash (8643/8643)
Sylpheed RE agent
2026-08-25 10:38:18 +00:00
-
359f05e764
backlog: inducer n=2, T74/T75 signature withdrawn, T68/T69 survives
Sylpheed RE agent
2026-08-25 10:10:27 +00:00
-
7323eb9d39
re: second freeze at ~96s with the inducer on; T74/T75 signature withdrawn
Sylpheed RE agent
2026-08-25 10:10:14 +00:00
-
a1820b1335
backlog: n settled as a unit count; in-table roster is the key-resolution rule
Sylpheed RE agent
2026-08-25 10:04:34 +00:00
-
7db341f76a
re: UnitGroup member field n is a unit count, bounded by the formation
Sylpheed RE agent
2026-08-25 10:04:20 +00:00
-
310ad9e40b
backlog: S18-S23 settled, S17 confirmed absent, GP_TUTORIAL.pak refuted
Sylpheed RE agent
2026-08-25 09:35:16 +00:00
-
eb2e36978b
re: S18-S23 stage records were never missing; only S17 is absent
Sylpheed RE agent
2026-08-25 09:34:58 +00:00
-
b1a0f890f5
backlog: frozen capture taken, screen_id correction, instrument-provokes-freeze at n=1
Sylpheed RE agent
2026-08-25 09:03:05 +00:00
-
0b7fd59489
re: the frozen wait-object capture, and screen_id was never a freeze test
Sylpheed RE agent
2026-08-25 09:02:48 +00:00
-
a9284b5141
backlog: record the WaitMultiple withdrawal, the 30/30 read, and the missing freeze
Sylpheed RE agent
2026-08-25 08:35:13 +00:00
-
da562cabfd
re: WaitMultiple read confirmed on a live capture; XTimer is a third type
Sylpheed RE agent
2026-08-25 08:34:46 +00:00
-
3f23ceb8e7
re: withdraw the 'unrestorable rbx' claim — the misses are WaitMultiple
Sylpheed RE agent
2026-08-25 08:20:21 +00:00
-
2830d14f87
re: two wait object types, and the read validates itself
Sylpheed RE agent
2026-08-25 08:10:56 +00:00
-
443a650949
re: the waited object reads as an xe::kernel::XEvent
Sylpheed RE agent
2026-08-25 08:04:33 +00:00
-
b5d1f91743
re: route 1 is viable — XObject::Wait keeps
this in %rbx and .eh_frame restores it
Sylpheed RE agent
2026-08-25 07:42:12 +00:00
-
37ba2a9169
re: freeze frontier — wait confirmed by ordinal, but info args will not work here
Sylpheed RE agent
2026-08-25 07:36:56 +00:00
-
1c4b89d24d
re: a freeze with zero refused resumes; and fix the index that caused duplicate work
Sylpheed RE agent
2026-08-25 07:30:40 +00:00
-
33a1900124
re: the mission black-screens at ~4.5 min — that is what ends every run
Sylpheed RE agent
2026-08-25 07:23:27 +00:00
-
7c5a4f84d4
re: OB address is run-dependent; watcher hunts it, HUD reader gated on confidence
Sylpheed RE agent
2026-08-25 06:02:33 +00:00
-
4142438ae8
re: REMAINING OB found and verified — big-endian u32 at 0xbdb59668
Sylpheed RE agent
2026-08-25 05:40:30 +00:00
-
3355ce9198
re: build a shared probe harness so the same lessons stop being re-learned
Sylpheed RE agent
2026-08-25 05:22:24 +00:00
-
a040cad0da
re: widen the OB scan to seven encodings; run inconclusive, probe lacked a witness
Sylpheed RE agent
2026-08-24 23:14:59 +00:00
-
696119b9e6
re: kill-free HUD route for REMAINING OB; big-endian u32 assumption refuted
Sylpheed RE agent
2026-08-24 22:58:55 +00:00
-
45f31d69bd
re: OB correlation method proven; turret tracking refuted
Sylpheed RE agent
2026-08-24 22:39:59 +00:00
-
3be3628468
re: OB hunt second attempt — saving verified, filter fixed, attach was frozen
Sylpheed RE agent
2026-08-24 22:15:15 +00:00
-
cd473268c9
re: record the REMAINING OB hunt in the backlog index
Sylpheed RE agent
2026-08-24 21:50:34 +00:00
-
348b3833f2
re: REMAINING OB by correlation — method works, run unfinished, two repeat defects
Sylpheed RE agent
2026-08-24 21:50:10 +00:00
-
ef17c624ce
re: the per-phase objectives, from the game's own text
Sylpheed RE agent
2026-08-24 21:24:38 +00:00
-
054fd7586a
re: target preference works; the blocker is now combat effectiveness, not RE
Sylpheed RE agent
2026-08-24 21:18:15 +00:00
-
d1b03e5f8c
re: the mission script is readable — phase 1 never advanced because we killed the wrong things
Sylpheed RE agent
2026-08-24 21:02:10 +00:00
-
115e874986
re: message tables searched — phases are pervasive, the trigger is not in data
Sylpheed RE agent
2026-08-24 20:55:34 +00:00
-
5a6c4f5adc
re: enemies come into play per phase, deployed at phase start
Sylpheed RE agent
2026-08-24 20:49:10 +00:00
-
496745ef26
re: deployment is resolved at mission load; withdraw the take-off hypothesis
Sylpheed RE agent
2026-08-24 20:43:48 +00:00
-
cb6e0fe7f9
re: sample from the first moment — still flat, and the wait variant caught the ready room
Sylpheed RE agent
2026-08-24 20:28:15 +00:00
-
920938ffce
re: the 42 anomaly is Stage 01, and the route times are probably frames
Sylpheed RE agent
2026-08-24 20:07:10 +00:00
-
26c062a0d1
re: blocker removed — chained attaches extend the observation window
Sylpheed RE agent
2026-08-24 19:54:32 +00:00
-
324cb7f85a
re: blocker — the schedule's later entries cannot be reached in one turn
Sylpheed RE agent
2026-08-24 19:28:53 +00:00
-
2e5bcf628e
re: freezes are stochastic, not eliminated; calibration vectorised
Sylpheed RE agent
2026-08-24 19:13:06 +00:00
-
d194aef52d
re: clean run reproduces; startup was eating a third of the window
Sylpheed RE agent
2026-08-24 18:31:51 +00:00
-
cc21e58432
re: the periodic rescan was the freeze driver; first trustworthy negative
Sylpheed RE agent
2026-08-24 18:16:49 +00:00
-
2866f96bd6
re: the stall witness is validated; the freeze is now the blocker
Sylpheed RE agent
2026-08-24 17:50:58 +00:00
-
03f58d2f54
re: fix the bind failure; witness search window was too narrow
Sylpheed RE agent
2026-08-24 17:30:03 +00:00
-
af4f364d6c
re: multi-witness vote works, its threshold did not, and freezes persist
Sylpheed RE agent
2026-08-24 17:09:43 +00:00
-
88b47a5448
re: persistence rule works; the stall witness gives false positives
Sylpheed RE agent
2026-08-24 16:54:52 +00:00
-
3b91a4c6d1
re: cheap probe verified; its one "arrival" is flicker
Sylpheed RE agent
2026-08-24 16:28:59 +00:00
-
52809ab92f
re: confirmed — the probe was causing the guest stalls
Sylpheed RE agent
2026-08-24 16:13:04 +00:00
-
e1e035fb57
re: the stall witness works, and stalls may be caused by the probe
Sylpheed RE agent
2026-08-24 15:57:09 +00:00
-
44e9f8dc94
re: eliminate an enemy squadron — no wave follows; add a stall witness
Sylpheed RE agent
2026-08-24 15:41:21 +00:00
-
a884c62098
re: player death bounds every run; fix a harness bug that shortened the windows
Sylpheed RE agent
2026-08-24 15:25:17 +00:00
-
c56c93e1e9
re: long run — a squadron ground 18 to 2, still no arrival
Sylpheed RE agent
2026-08-24 15:09:33 +00:00
-
97daa3e493
re: the mission clock is running — refute the stopped-clock explanation
Sylpheed RE agent
2026-08-24 14:54:57 +00:00
-
a3463ef4d9
re: six runs with no arrival, and an accidental no-pilot control
Sylpheed RE agent
2026-08-24 14:42:36 +00:00
-
86c918f399
re: the 42-vs-116 outlier does not reproduce; losses are observable
Sylpheed RE agent
2026-08-24 14:27:31 +00:00
-
26efe58382
re: per-record strength measured, but the run does not reproduce
Sylpheed RE agent
2026-08-24 14:04:24 +00:00
-
801dfe3e34
re: find the roster-to-craft link — a pointer at roster_base + 0x08
Sylpheed RE agent
2026-08-24 13:48:39 +00:00
-
0feb624651
re: record the pointer-link refutation in the backlog index
Sylpheed RE agent
2026-08-24 13:31:28 +00:00
-
14650e360b
re: refute a direct pointer link between roster records and live craft
Sylpheed RE agent
2026-08-24 13:31:13 +00:00
-
b9cb0135e3
re: sites are entities 1:1 — withdraw "n is craft-per-member"
Sylpheed RE agent
2026-08-24 13:13:43 +00:00
-
9beb60bc1a
re: motion-independent liveness probe; n looks like craft-per-member
Sylpheed RE agent
2026-08-24 13:01:19 +00:00
-
f28207851b
re: add a hunting pilot; withdraw the "10 of 116 records are dynamic" result
Sylpheed RE agent
2026-08-24 12:45:43 +00:00
-
1a7f8f190c
re: fix record labelling and measure the stride; confirm 116 records == roster
Sylpheed RE agent
2026-08-24 12:35:02 +00:00
-
1d3ebdaa05
re: record the event-gated wave model as a competing hypothesis
Sylpheed RE agent
2026-08-24 12:25:54 +00:00
-
ca0e88eb58
re: withdraw the "turrets don't move" hedge — Turret is a craft, not a ship mount
Sylpheed RE agent
2026-08-24 12:24:20 +00:00
-
ff921c097d
re: diff inside the 116 entity records — no arrival flag found, two probe defects
Sylpheed RE agent
2026-08-24 12:21:48 +00:00
-
c193b44133
re: find the arrival timetable; refute the entity-count proxy for waves
Sylpheed RE agent
2026-08-24 11:57:16 +00:00
-
a0a0214b24
re: probe the runtime phase state — tables are resident, phase counter is not there
Sylpheed RE agent
2026-08-24 11:31:20 +00:00
-
4441ca79ec
re: decode the stage table set — phases, routes, sub-objectives, AI parameters
Sylpheed RE agent
2026-08-24 11:15:34 +00:00
-
ecf6887b76
re: decode the UnitGroup squadron roster, and correct yesterday's container reading
Sylpheed RE agent
2026-08-24 11:07:33 +00:00
-
4dcb2f2719
re: find the mission wave data — stage records and the UnitGroup squadron roster
Sylpheed RE agent
2026-08-24 10:52:35 +00:00
-
6d9827b0c8
docs: update the REGN line - POF0 fixups in, two payload guesses out
Sylpheed RE agent
2026-08-24 10:40:01 +00:00
-
9f76ffa848
formats: REGN carries a POF0 fixup table, and two payload readings are refuted
Sylpheed RE agent
2026-08-24 10:39:47 +00:00
-
ef61821d73
docs: rule DefTables and the XPR2 manifests out of the wave-scheduler search
Sylpheed RE agent
2026-08-24 10:32:02 +00:00
-
dafd8afbf1
formats: REGN section 3 is the cell index, self-checked on all 11 objects
Sylpheed RE agent
2026-08-24 10:31:42 +00:00
-
bca9d37c73
docs: open the wave-scheduler item - the counter is a schedule, not a roster
Sylpheed RE agent
2026-08-24 10:23:18 +00:00
-
f8116faca8
formats: decode the REGN header - a per-map spatial grid, new to the corpus
Sylpheed RE agent
2026-08-24 10:22:54 +00:00
-
c77d51afc0
formats: correct the glyph class - a SECONDARY vtable of adjustor thunks
Sylpheed RE agent
2026-08-24 10:16:12 +00:00
-
80331f66b4
docs: record the HUD glyph quad decode in the backlog
Sylpheed RE agent
2026-08-24 10:07:57 +00:00
-
9367f91ec0
formats: decode the HUD glyph quad behind the objective counter
Sylpheed RE agent
2026-08-24 10:07:43 +00:00
-
b847bac3bb
tools: warn that the Stop hook kills the emulator at every turn boundary
Sylpheed RE agent
2026-08-24 09:49:39 +00:00
-
e64551f2e9
docs: close the EMULATOR GONE item - it was the Stop hook, and note the one-turn rule
Sylpheed RE agent
2026-08-24 09:49:20 +00:00
-
07368492e1
formats+tools: the counter's neighbours are its own rendered digits
Sylpheed RE agent
2026-08-24 09:48:57 +00:00
-
ce0461a858
docs: the mystery SIGKILL was this project's own Stop hook
Sylpheed RE agent
2026-08-24 09:48:23 +00:00