options_draw_capture.sh counted three DOWNs. A dropped press lands the cursor on TUTORIAL, whose (A) starts the tutorial. My two attempts to avoid counting were both worse: 'press until the cursor stops moving' is unreachable on a wrapping menu, and an earlier version of it read the same row twice after a lost press and pressed (A) on NEW GAME. The wrap is the landmark. Press down until the row DECREASES -- the cursor is then on item 1 whatever it started on -- and take three steps, retrying any press that does not move the cursor, aborting rather than pressing (A) if one never lands. Needs the row to be monotone in the item, not calibrated. Also: 1200 s title deadline, and the emulator is killed at the end. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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4.2 KiB
Executable File