sylph-decoder 10f469cbed re: settle_time() itself beats rest() against the game -- on the one screen that adjudicates
Closes the gap the port named: it ran my proposal against captures 3/3 in favour,
but tested ITS OWN settled pose rather than UiBuild::settle_time().

Geometry established first, because my first attempt got it wrong: a 1280x720
render meets a 1279x675 capture by CROP, not scale -- crop rows 0..675 gives RMSE
14.07 against 68.89 resized and 79.61 for the 45-row crop. The 45-row offset
holds for a full display frame; these captures are already the game surface.

Gamma fitted per pose so neither candidate can win on the fit:

  title      settle  g=0.84  RMSE  8.17  15.28 % >8
  title      rest    g=1.04  RMSE 20.92  70.84 % >8

The two splashes DO NOT ADJUDICATE and are not counted: their gamma fit rails at
the edge of the search range, still railing when widened to 0.30..3.00, so the
photometric model is wrong for them -- and with gamma railed their margins
collapse to 1.16x and 1.06x.

title adjudicates at an interior gamma and does so decisively, 4.6x on differing
area and 2.6x on RMSE. So the IMPLEMENTATION and not merely the direction is
supported.

Absolute agreement is poor -- the port's settled title row is 0.21 % where mine
is 15.28 % -- so the ordering is what this table carries, not the values. The
port's three-screen result remains the stronger evidence.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 12:30:07 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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