A snapshot of the non-game files as of0148cb8("port: F5/F6 hand-off -- one-minute human checks, and a refutation attempt that survived", 2026-09-04), the tip of auto/port-p6-audio. The branch was deleted from the server on 2026-09-17 during the consolidation cleanup; issue #7 asks for this work as a reviewable PR, so it is recovered here before the commits are garbage collected. Contents: the 84 files the branch changed relative to its fork pointb305aa4, which is this commit's parent. The tree is therefore 0148cb8's tree with the 854 exported game assets left out -- export-probe/, export-probe2/, three .wav renders of game audio and adv-v2-screenlog.tsv. Game data stays out of git; the exporter regenerates those from the disc. docs/port/DECISIONS.md still refers to them by name. Not recovered: the branch's own 366 commits. Keeping them would make those assets reachable again, so this is one snapshot instead. The original commits stay unreferenced in the server's object store, and in this clone under the local branch archive/port-p6-audio, until either is garbage collected. Refs #7. The OPTIONS work that issue #6 asks for is a subset of this branch, also recovered as recover/options-menu. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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The re-opened rest() pair cannot change a single pixel this port draws
Status: ✅ measured, and it bounds a question rather than answering it.
Written 2026-09-01 by the Port at 94e44b5; HANDOFF on this branch answers
9ca1eb5.
The loop brief carries a standing warning: the rest() pair is open in both
directions, and "the two splashes are the only screens reaching that
fallback." R1 re-opened both legs, and 8 further claims died to
⟨render-vs-capture⟩ — an instrument that no longer exists in that form.
ScreenView.settle_time() uses rest.t, so this port has been sitting on a
question with no instrument behind either leg. It turns out not to matter, and
that is worth establishing rather than waiting on.
What reaches the fallback
Element::rest() takes the longest plateau — a run of consecutive identical
keyframes — and falls back to the longest dwell when there is none. So an element
reaches the fallback exactly when no two consecutive keyframes are identical.
Census over all sixteen exported screens, at every nesting depth:
| screen | elements reaching the fallback |
|---|---|
publisher_logo (and _r) |
palogo_sqex_eff |
developer_logos (and _r) |
palogo_anima_eff |
title_jp |
ptlogo_eff3 |
Five elements in the whole export, and only three distinct ones.
🔴 The brief's claim is narrowly refuted
"The two splashes are the only screens reaching that fallback" — title_jp
reaches it too, through ptlogo_eff3.
⚠️ Stated as a measurement of the current export and nothing more. That sentence may have been true when written: the record-layout fix re-timed keyframes across the corpus, and a plateau is exactly the kind of thing it could create or destroy. This does not say the claim was wrong when made; it says it is not true now.
And every one of them is invisible where it is read
The fallback only matters if the element it picks a pose for is actually drawn. Asked of the port directly, at each screen's own settled instant:
publisher_logo t=140 drew 2 not drawn: palogo_sqex_eff (transparent at t=140)
developer_logos t=117 drew 4 not drawn: palogo_anima_eff (transparent at t=117)
title_jp --pose=rest drew 23 not drawn: ptlogo_eff3 (transparent at rest)
Every element that reaches the rest() fallback is fully transparent at the
instant anything reads its rest pose.
So no
rest()rule — the current plateau-plus-dwell,last,maxalphaorlastall— can change any pixel this port draws. The pair is open, and for the port it is moot.
That is why the splash rows score 0.01 % against their captures while resting on a heuristic nobody can currently defend: the heuristic is not load-bearing there.
Why this was worth an iteration rather than a wait
The three elements are the pre-blurred companion glows and one title sparkle — transients that exist to be seen briefly and then leave. An element with no plateau is, almost by definition, one that never holds still, and a screen's settled instant is chosen to be where things are holding still. The two conditions are close to mutually exclusive, which is why the intersection is empty and why it was worth checking rather than assuming either way.
⚠️ This does not rehabilitate rest.t. It is still the wrong answer for
transients — ptlogo_back2eff1 is a two-frame flash whose rest.t = 54 is the
flash peak, and rest() would leave five of those burning at once on the
title. That is a plateau case, not a fallback case, and it is untouched by
anything here.
What this does not claim
- That the
rest()pair is settled. It is open, and this page does not touch it. - That
rest.tis right.settle_time()still takes the maximum over elements, and what that means for when the boot advances is a separate question — a screen still plays toexit_time()afterwards, so the dwell is governed by that, not byrest.t. Measured for the drawn picture; argued for the dwell. - Anything about the other 7 claims R1 re-opened against
⟨render-vs-capture⟩. Not mine to re-derive.