Files
Sylpheed/docs/re
Sylpheed RE agent 5693a1e373 re: built-in 15 targets a GROUP, and +192 is a MIN over its members
The spawn routine sub_8232B538 settles what the field is without needing its
consumer:

  8232B5B0  lfs  f0, 25184(r11)   -> 0x820B6260 = 3.4028235e38 (FLT_MAX)
  8232B5B4  stfs f0, 192(r30)     seed +192 with FLT_MAX
  8232B674  lfs  f13, 164(r3)     each member's own value
  8232B688  fsel f0, f11, f0, f13 f0 = min(f0, f13)
  8232B68C  stfs f0, 192(r30)
  8232BA28  stfs f0, 196(r30)     +196 starts equal to +192

The FLT_MAX seed is what makes it unambiguous: +192 is the MINIMUM of
[member+164] over the members.

So built-in 15's target is a GROUP, not an individual unit -- this file and
my own earlier notes both called it a unit. sub_82348830 hands back a
per-member object and the reduction runs over all of them.

A minimum over members is how a formation limit works: the group goes as fast
as its slowest ship. On that reading +192 is the natural cap and +196 the
effective one. And a CAP explains the turrets where a commanded speed could
not -- capping a static object at 400 is a no-op, so a designer can set it
uniformly from a template without consequence, and the asteroid's invariant 0
fits the same reading.

Recorded as unproven: mode 2's constant is [r27 + 13912] where r27 comes from
a runtime pointer at 0x8232C718, not a static base, so it cannot be resolved
from the image. If it is FLT_MAX then mode 2 is literally "uncapped" and the
three modes are set / uncap / restore. Tidy, and not shown.

The consumer is still not found. Also recorded: the image has NO RTTI at all
(0 of 1150 vtables), so class names are synthetic and the two constructors
writing vtable 0x820AF030 are 28 and 30 instructions touching neither field.
Bounding the group struct is the remaining prerequisite.

Built-in 15 stays unnamed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
2026-08-26 01:10:17 +00:00
..

Reverse-engineering knowledge base

This directory is the spec-side of the clean-room: it records what the original Project Sylpheed binary does (behaviour) and how its data is laid out, so that the Rust port can be implemented from these specs without re-deriving anything and without ever copying original code.

It exists to answer one question fast: "do we already know how X works, and how sure are we?"


The one rule that matters

Never document a claim more confidently than the evidence supports, and never paste original code here.

A wrong-but-confident note is worse than no note: someone builds on it and the bug hides for weeks. Every entry therefore carries an explicit confidence and its evidence. This mirrors the project method — measure the oracle, never infer; refute before believing.

Clean-room firewall

  • Allowed: behaviour descriptions, field offsets/types, formulas, state machines, observed input→output pairs, and references to the original by address (sub_821B68C0) or to xenia-rs/sylpheed.db.
  • Forbidden here and in crates/: pasted decompiled C/C++ or verbatim disassembled function bodies presented as the thing to reimplement. Cite the address; describe the behaviour in your own words. Disassembly is a tool for understanding, not a source to copy.

Confidence levels

Level Meaning Bar to reach it
CONFIRMED Behaviour verified against ground truth. ≥2 independent observations or one observation cross-checked against an oracle (canary framebuffer, a known-correct value, a second code path).
PROBABLE Strong single-source inference. One clean observation, or an unambiguous static read of the disassembly.
HYPOTHESIS Educated guess, not yet tested. Anything else. Must say what would confirm/refute it.

Promotion requires new evidence, not re-reading the old evidence. A HYPOTHESIS that "looks right again" is still a HYPOTHESIS. Only an independent check promotes it. If evidence later contradicts an entry, demote it and record the contradiction — do not silently edit the conclusion.


When to document

  • Right after a function/structure crosses from HYPOTHESIS to at least PROBABLE — before moving to the next code path, so the knowledge isn't lost or re-derived.
  • Whenever confidence changes (up or down) — append to the Evidence log, don't overwrite.
  • Not while it's still a pure guess with no evidence — a one-liner in the relevant backlog/plan is enough until there's something to stand on.

What to document

  • Functions/code pathsdocs/re/functions/<name>.md (one file per function or tight cluster).
  • Data structures / formatsdocs/re/structures/<name>.md.
  • Keep the index in INDEX.md (one line each: name · confidence · one-line summary).

Use the templates: _TEMPLATE.function.md, _TEMPLATE.structure.md.


How we find and confirm code paths (the toolchain)

Everything joins on the guest virtual address (PC) — code addresses are fixed by the XEX load, identical across our emulator and canary.

  • Static (cheap, try first): xenia-rs/sylpheed.db (DuckDB: 25 481 functions, xrefs, strings, vtables, imports). Query with xenia-rs/zq.pyzq.py grep <str>, zq.py xref <addr>, zq.py dis <lo> <hi>, zq.py fn <pc>. Entry points are usually a string (zq.py grep MSG_DEMO) or an import (movie/XMA API) xref'd back to the loader.
  • Dynamic (when static is ambiguous): run xenia-rs with its probe suite — --pc-probe / --audit-pc-probe-hex (fires at block entry), --mem-watch (mid-block reads/writes of a VA), --lr-trace (call/return chains), --trace-instructions, --dump-addr (read guest memory). These already exist; prefer them over hacking canary.
  • Oracle (correctness ground truth): canary — the Wine cross-build xenia-canary/build-cross/bin/Windows/Debug/xenia_canary.exe (the native Linux ELF crashes / does not run — do not use it). This is the only emulator that reaches the in-game menu; our xenia-rs never got past the intro video. Use canary to observe output (capture its framebuffer for texture colours), not usually to instrument code — though its build-cross toolchain does compile, so small C++ probes + rebuild are possible when needed. Run muted, one emulator process at a time, point it at the real ISO (not the symlink).

⚠️ VA-equality caveat: join code by PC (fixed), but never assume a data VA holds the same bytes across emulators — allocators differ. Compare data by content/layout.