Read-before-claiming caught one of the three. savegame-format.md already
documents the shape AND this exact list -- the LOAD/SAVE screen's config key list
is compiled into the executable as a pointer array of key strings, run starting
0x820A0074. sub_82286BC8's 18 names are that list (17/18 are a tables.pak field
or record). Nothing new; residual PLAYER_AMMO_LESS_10, not a tables.pak name.
The other two are new screens of the same shape and they close exactly. All
names resolve into tables.pak: sub_822814D8 24/24, sub_8227A3A0 21/21.
sub_822814D8 = the debriefing screen. 24 = 2 screen ids (STAGE_RESULT,
EX_STAGE_RESULT) + 21 stage_* fields + one sound cue (SE_BOSS_CORE_CHARGE); the
tables.pak STAGE_RESULT record has exactly 21 fields.
sub_8227A3A0 = the pilot record / career screen. 21 = 5 screen ids (LAST_RESULT,
EX_BASE, EX_MAIN, EX_OVERVIEW, OVERVIEW) + 7 ex_overview_* + 9 overview_*; the
records EX_OVERVIEW and OVERVIEW have exactly 7 and 9 fields.
2+21+1 = 24 and 5+7+9 = 21, with 21/7/9 measured independently off the pak.
The debriefing readout is nine num/points pairs plus three points-only lines:
kills by class, objectives, clear time, shoot-down ratio and both damage
categories carry a raw count and its score contribution, while friendly_fire,
shoot_down_others and weight have no counter column -- the same partition
mission-scoring.md measures on the settings side. OVERVIEW is the seven
EX_OVERVIEW fields plus overview_rank and overview_medals.
Not settled: what EX_ means (its ids have no record of that name), and
PLAYER_AMMO_LESS_10.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE