Sylpheed port agent a27e609672 port: WITHDRAW the leaf rate the same day it was adopted
The Decoder withdrew 0.514: captured frames are presents and the present rate
differs per run -- the same animation took 1168 frames in one capture and 600 in
another, 1.947x apart, with that run's own baseline moving 1.953x alongside. So
it measured the capture's pacing, not the game. rate is null again (identity).

📌 The tell was there before the withdrawal and neither of us weighed it. The
human said the animation itself LOOKS correct. A port running 1.0x against a real
0.514x would be twice too fast and they would have said so. Their impression was
evidence against the number and both of us recorded it as a puzzle instead. A
human's impression is weak about magnitudes and strong about gross wrongness.

start_units 40 kept but marked provisional: two captures agree in RATIO form,
which needs no clock and survives the withdrawal, but converting the ratio to
title units needs the title rate, and that is itself in conflict (1.0 units/frame
from ptcopyright's ramp against 0.571 from the plate's, 1.75x apart).

Kept rather than reverted because 0 is not a measurement either -- it is the
unexamined assumption that the leaf shares the screen's clock.
2026-09-02 19:30:30 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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