Commit Graph

1407 Commits

Author SHA1 Message Date
Sylpheed port agent
a27e609672 port: WITHDRAW the leaf rate the same day it was adopted
The Decoder withdrew 0.514: captured frames are presents and the present rate
differs per run -- the same animation took 1168 frames in one capture and 600 in
another, 1.947x apart, with that run's own baseline moving 1.953x alongside. So
it measured the capture's pacing, not the game. rate is null again (identity).

📌 The tell was there before the withdrawal and neither of us weighed it. The
human said the animation itself LOOKS correct. A port running 1.0x against a real
0.514x would be twice too fast and they would have said so. Their impression was
evidence against the number and both of us recorded it as a puzzle instead. A
human's impression is weak about magnitudes and strong about gross wrongness.

start_units 40 kept but marked provisional: two captures agree in RATIO form,
which needs no clock and survives the withdrawal, but converting the ratio to
title units needs the title rate, and that is itself in conflict (1.0 units/frame
from ptcopyright's ramp against 0.571 from the plate's, 1.75x apart).

Kept rather than reverted because 0 is not a measurement either -- it is the
unexamined assumption that the leaf shares the screen's clock.
2026-09-02 19:30:30 +00:00
Sylpheed port agent
d7e4a7167e port: F6 -- adopt the measured leaf clock, and stop a parent killing its leaf
Two changes, both measured, neither invented.

1. LEAF CLOCK. authored/rendering.json leaf_clock.title = {start_units 40,
   rate 0.514}, from the Decoder's f6-unit8, both numbers off ONE capture. The
   title's own rate is measured rather than assumed there (ptcopyright ramps
   0->255 over 22 declared units across 22 frames = 1.000 units/frame), which was
   the assumption their unit 4 had flagged. Supersedes their earlier 0.463, which
   divided by the end of MOTION -- the declared track is stationary from t=540 to
   600, so that denominator was short; 0.514 anchors on the loop wrap.

   Corroborated independently: the human reported the port looks FASTER than the
   game, offered as an impression. 1.0x against 0.514x is exactly twice too fast.

2. A LEAF OUTLIVES ITS PARENT. _draw skipped any element whose PARENT posed
   transparent, before _draw_leaf was reached, so ptloop01 expiring at t=250 took
   the sweep with it -- while this file's own decode says the leaf runs on its own
   timeline and the parent's alpha is not multiplied in. The two were inconsistent
   and the silent gate won. The capture settles it: the game submits the sweep
   across frames 746..1913 while the parent expires at 956, so it keeps drawing
   ~950 frames after the parent is gone.

VERIFIED by probing the running renderer at two PRE-REGISTERED instants:
  title u=400 -> leaf t=185.0, pteff03 centre 301 (predicted 301),
                                pteff03a centre 1169 (predicted 1168)
  title u=800 -> leaf t=390.6, pteff03 centre 1124 (predicted 1124),
                                pteff03a centre 333 (predicted 332)
All within 1 px.

Effect at the plate's arrival (title t=236): the sweep's centre moves from 505 --
halfway across the screen -- to -36, just entering at the left edge. The human's
report is that the game's glow begins when the plate appears.
2026-09-02 19:18:34 +00:00
Sylpheed port agent
4d533185e7 port: leaf clock mechanism -- origin and rate, both UNSET
F6 is a clock question, not an effect question: the human confirms the light
animation itself looks like the game's and only starts earlier, and separately
that the port may be running it faster (flagged by them as an impression).

The port passed time_units straight to the leaf, which is an assumption -- offset
0, rate 1 -- that nobody measured and that the Decoder's capture contradicts:
the game's leaf t=0 is its first drawn frame, 40 frames after the title's first
element, at a rate measuring well below the title's.

ScreenView.leaf_clock(screen_units) applies an origin and a rate; both default to
-1.0 meaning unmeasured, in which case it is the identity and behaviour is
unchanged. Fed from authored/rendering.json leaf_clock per screen, currently null
with the provenance recorded.

No placeholder values, per F1: an invented constant here is indistinguishable
from a measured one later.

Verified inert: title rendered at t=2/3/4 s, 0 differing pixels against captures
taken before the change.

Also corrected in the process: my earlier 'the sweep enters the viewport at t=61'
used the UNROTATED sprite width. The leaf carries a 30 deg rest rotation, so its
AABB is 886 px against a 399 px sprite -- matching the Decoder's measured ~890 to
within 4 px. Port and game both put the quad on screen at leaf t~0, so the whole
discrepancy is the leaf clock's origin and rate.
2026-09-02 19:06:17 +00:00
Sylpheed port agent
8c282e4249 port: census -- the port draws exactly TWO travelling lights
The human reports the real game shows multiple, possibly more than two, running
along blue PCB-like traces, and cannot tell whether it is one light per line or
one glow spanning several.

Census of declared travel over every title element: only pteff03 (2160 px) and
pteff03a (2560 px) move as lights. The logo pair travels 300 px but is the logo
sliding in. Everything else -- pteff00/01/02/04, ptlogo_back2eff and eff1..5,
ptlogoall_eff/eff2, ptcopyright, ptbase2 -- declares no travel at all.

So the port renders two full-height streaks crossing the screen where the human
describes a population of smaller lights. Both agents had been asking WHEN the
sweep starts; the port may have the wrong effect altogether, and 'starts too
early' is what a wrong effect looks like to someone not reading keyframes.

Limit flagged on the Decoder's scan: it covered quads taller than 1.2 NDC, so it
cannot count small per-trace lights. pteff03a's absence stands (3.62 NDC); 'only
one travelling quad exists' does not generalise below the filter.

Limit flagged on this census: it reads DECLARED positional keyframes, so it
cannot see UV-scroll or shader-driven motion -- now a live possibility.
2026-09-02 18:56:57 +00:00
Sylpheed port agent
6213c92ce2 port: kill the variant-link explanation for the extra sweep
The Decoder's candidate 2 -- 'a focus/variant link means only one of the pair is
active' -- is answerable from the export and the answer is no.

It looked strong: ptloop01 carries opt_link=ptloop02.rat, it is the only linked
element on the title, the field comes straight from el.focus_link, and the port
never reads it.

But surveying opt_link across the whole export splits it in two: *f.rat targets
are variant-only, everything else is a top-level element drawn in its own right.
And the second population chains across kinds -- on main_menu, ptloop01 ->
ptloop02 -> ptbtn01 -> ptbtn01f. A light sweep points at a BUTTON, which a
variant selector cannot do.

So opt_link is a chain pointer that lands on the focus variant when the element
happens to be a button, which is why it was exported as focus_link. Candidate
eliminated; the port ignoring it is not what draws the extra sweep.

Surviving smaller finding: focus_link carries two different things and is named
after one. Nothing depends on it today.
2026-09-02 18:45:10 +00:00
Sylpheed port agent
d53e621d36 port: the port draws a second sweep the capture does not -- and my size argument was wrong
CORRECTION FIRST: I refuted the Decoder's by-size identification on the ground
that both sweep sprites are 399x180. Wrong -- I compared source PNGs and never
read the leaf scales, which are [100,600] and [100,800], so the DRAWN quads
differ by a third. That is exactly the 3.15 vs 3.62 NDC they were separating by.
Size distinguishes them fine. The hold was right, the check found a real defect,
but my stated reason did not survive.

Which sharpens the real lead: because size DOES separate them, 'pteff03a does not
appear in this capture at all' is well-evidenced. The port draws it -- confirmed
at t=120/180/240 -- on screen from t~108 to t~521, right-to-left at 800% scale,
inside the window the capture covers.

A second glow arriving at t~108 is a good candidate for 'the glow starts too
early'. One capture, one probe, identified by size: a lead, not a finding.

Also recorded a failed approach: isolating the sweeps by differencing --time
frames does not work, because during a build-in everything else is moving too.
2026-09-02 18:42:01 +00:00
Sylpheed port agent
359f0d8bff port: fit-trajectory -- position carries the clock, alpha carries almost nothing
Answering the human's 'what is holding you up': two agents spent three exchanges
on ALPHA while the answer sat in a POSITION series neither of us compared to
anything.

The arithmetic that should have been step one: the Decoder's quoted sweep centre
-1.690 read as NDC is -441.6 px, and the declared position at leaf t=0 is -439.5
px. A 2 px agreement on a 2160 px travel -- so the game's sweep begins
travelling at leaf t~0, the same as the port.

That CONTRADICTS my own earlier framing on this page, which blamed ~135 units on
the leaf clock. If the game's leaf clock also starts at 0 then F6 is a
visibility question, not a clock question. Flagged rather than rewritten: it
rests on two numbers relayed in a message, which is what should be read from the
repo instead.

The tool: solves x(frame) ~= declared(t0 + rate*frame) for both parameters and
reports the RESIDUAL, which says whether the model was right at all. Selftest
runs both directions -- recovers a known clock to 0.09 px and rejects a
wrong-shape series at 81.9 px against a 20 px bar. In check-all.
2026-09-02 18:34:06 +00:00
Sylpheed port agent
88d7656f50 port: the sweep identification resolved -- and my proposed repair was wrong
Travel direction settled it: both rows travel LEFT->RIGHT, so both are pteff03
split across two keys by per-frame rounding. pteff03a is not in the capture.

So my 'the finding may still be correct via the OTHER row' does not apply --
there is no other row. I was right that size could not carry the assignment and
wrong about what the assignment was.

The larger half was not visible from here: the quoted low alphas were the nine
lowest DISTINCT values, not a series -- 14 sub-floor samples out of 1754. The
bound survives in shape and collapses in weight.

Status 🟡. Renderer still unchanged.
2026-09-02 18:28:12 +00:00
Sylpheed port agent
c3a09edfb7 port: HOLD the parent-alpha adoption -- the two sweep sprites are the same size
The Decoder's bound refutes screen_view.gd's 'parent alpha NOT multiplied in'.
Premise verified here: pteff03's leaf floors at 128, so a drawn alpha below that
cannot come from the leaf alone.

But the identification is 'by size', and pteff03 and pteff03a are BOTH 399x180 --
consistent with the two reported rows measuring 1.38x3.15 and 1.39x3.15. Size
separates the sweeps from the screen, not from each other.

That flips the cited row: pteff03a's leaf floors at 0 and ramps 0->128 over
t=0..150, so 8/24/33/50 is exactly that leaf alone. The conclusion may still hold
via the OTHER row (16 with a 128-131 cluster is pteff03's signature) -- the
finding may be right and the cited row wrong.

Free discriminator already in their capture: the leaves travel in OPPOSITE
directions, ~1000 px apart. Renderer unchanged until the row is identified.
2026-09-02 18:26:08 +00:00
Sylpheed port agent
b4d53b758d port: F6 unit a -- where the sweep IS when the plate arrives, and a window that settles two questions
Answers the Decoder's direct question: the port positions the leaf from the
LEAF's own clock, it does not draw the parent's pose and ignore the translation.

Computed from the leaf translation: pteff03 enters the frame at t=61 and is
mid-screen (x=305) when the plate reaches full alpha at t=236 -- visible and
travelling for ~175 units before the plate.

And screen_view.gd's own flagged limit -- 'a capture during t=100..238 would
separate' leaf-wins from parent-ignored-because-it-draws-nothing -- is the SAME
interval F6 is about. Applying the parent would hide the sweep until t=70 and
dim it to t=100, which accounts for ~40 units of the earliness but not the other
~175. One capture in that window settles both questions.
2026-09-02 18:20:38 +00:00
Sylpheed port agent
c0ae460af7 port: F6 unit a -- what starts the title sweep, and the gate that does not exist
No behaviour change. The start mechanism is one expression, screen_view.gd:684:
  var t := leaf_time_units if leaf_time_units >= 0.0 else time_units
leaf_time_units is set only by the --leaf-time diagnostic and is -1.0 on every
real boot, so the sweep rides the title's own clock from 0 with no offset.

Refuted the obvious reading, which was mine before checking: ptloop01/02 declare
0:0 70:0 100:255, so the parents LOOK like the gate. They are not -- the leaf is
what reaches the screen and the parent's alpha is decoded as not multiplied in.
pteff03's leaf declares 0:255 and is travelling from t=0; the plate arrives at
t=214-236, so the port starts the sweep ~150 units (~2.5 s) early, which is the
size and direction the human reported.

A start time is an OFFSET and leaf_time_units is an ABSOLUTE override; the
one-line edit is a subtraction at 684 fed by one authored value.
2026-09-02 18:19:48 +00:00
Sylpheed port agent
19c530410d Merge remote-tracking branch 'origin/main' into auto/port-p6-audio 2026-09-02 18:15:09 +00:00
MechaCat02
fee2e4278a agents: one item only -- the title's animation timing -- and split work into human-checkable units
Some checks failed
CI / Native — ubuntu-latest (push) Failing after 7m49s
CI / WASM — Web (push) Failing after 6m37s
CI / Formatting (push) Failing after 53s
CI / Native — macos-latest (push) Has been cancelled
CI / Native — windows-latest (push) Has been cancelled
Two new findings from the human, both about WHEN a title animation starts, and
both handed over rather than guessed:

F5 Does (A) SNAP the title to finished, or ACCELERATE it? The human says they
   cannot tell and is right that they cannot -- a three-frame acceleration and a
   one-frame cut look identical to an eye. Two routes that should agree: a
   per-frame capture (acceleration shows intermediate alphas, a cut shows none)
   and the code (assigning a target time and raising a rate multiplier are
   different instructions). Their "looks more like a snap on multiple attempts"
   is recorded as a PRIOR, not a result.

F6 The title's sweeping white glow -- ptloop01/ptloop02, the blue PCB-like lines
   -- starts only when the plate appears in the real game, and starts earlier in
   the port. A lead from the exported declaration, mine and unverified: those
   elements are keyed at t = 0, 70, 100, 238, 250 while the plate reaches full
   alpha at 236, with pteff02 keyed at exactly 236 and ptlogo_back2eff and
   ptcopyright at 238. 236-238 is a synchronisation point in the declared data
   and a human just reported a behaviour change there. Flagged AGAINST itself
   too: 238...250 looks equally like an exit ramp -- ptcopyright uses that shape
   and starts nothing -- and the sweep lives in a nested .rat leaf with its own
   timeline.

F6 bears on clock: "shared" and on F4: if a title element does not move until
the plate arrives, either the declared data says so and our keyframe reading is
wrong, or something at the plate's arrival STARTS it, which is a mechanism
nobody has proposed.

And the process change, which is the human's and outlives this item:

  "attacking the 'whole' mission was too big for them to handle. Split the given
   missions and tasks into even smaller tasks which they can tackle and give to
   a human for feedback."

PROTOCOL.md gains "Work in units a human can check in a minute". A milestone is
not a unit of work, it is a bag of them. A unit is right-sized when it ends in
something a person can judge in under a minute WITHOUT READING ANYTHING, and
each one states its question, what the human looks at, and what it does NOT
cover. Do one, hand it over, stop -- an unverified fix under a second change
makes a regression two-variable.

The evidence for the rule is this week: the splash sat through a whole milestone
and took one day once scoped to "does it animate?". The bar is a HUMAN check,
not a green tool -- three instruments passed a frozen screen.
2026-09-02 20:14:46 +02:00
Sylpheed port agent
77320d5e41 port: put verify-menu-audio's control in check-all
Every other assertion in check-all has a control; audio was the one that did
not, which is how it went weeks unable to fail. Control measured just now: with
move absent from the baseline the diagonal reads +0.000, the check reports 'at
least one cue is not sounding' and exits 1.
2026-09-02 16:40:55 +00:00
MechaCat02
6438316f24 agents: correct "both clocks" -- there is ONE, and F4 tests whether it is right
Some checks failed
CI / Native — ubuntu-latest (push) Failing after 7m20s
CI / WASM — Web (push) Failing after 6m24s
CI / Formatting (push) Failing after 55s
CI / Native — macos-latest (push) Has been cancelled
CI / Native — windows-latest (push) Has been cancelled
I wrote "whether the game snaps both clocks forward" into yesterday's F4 and the
human asked which clocks. There are none: authored/flow.json sets
`clock: "shared"`, so the title's two composited builds -- build 4 the artwork
(finishes t~=118) and build 2/3 the plate (full alpha t=236) -- run on ONE clock
started together. Left standing, that phrasing sends an agent hunting for a
second clock this corpus says does not exist.

Corrected in both briefs and in the playtest page, marked as a correction rather
than silently edited.

And the question is better than I first framed it. `clock: "shared"` is
AUTHORED, and the port's own plate-arrival-halves.md calls it "not falsified...
not confirmed to better than ~20 % either", with an unresolved anchor
disagreement inside one binary: the reconciliation picked t=118 while
settle_time() returns 160 and the boot prints "settles at t=160".

So F4 is a TEST OF THAT PREMISE, and the discriminator is observable -- press (A)
early, while the wordmark is still building in, and watch the ARTWORK rather
than the plate:

  advances the shared clock   -> the artwork SNAPS to finished
  only forces the plate       -> the artwork KEEPS ANIMATING its build-in

Both briefs now say to answer F4 before building on `shared`, and tell the port
not to choose what "jump" means.
2026-09-02 18:39:13 +02:00
Sylpheed port agent
937f05595c port: the menu repeat mechanism, with NO rate -- deliberately inert
F1: the human watched the real game and it repeats on a held direction, on the
stick AND (confirmed separately) the d-pad. gamepad.gd had predicted this exact
refutation in its own words, so one-step-per-deflection stops being the
conservative reading and becomes a known defect.

Mechanism: Gamepad.held_direction() polls the DEVICES -- not
Input.is_action_pressed, because ui_up/ui_down sit on the stick at Godot's 0.50
deadzone while the port steps at the game's measured 0.61, so polling the action
would repeat through the exact band ENTER exists to exclude.
Boot._menu_repeat() re-applies the same guards a real press gets, rather than
sharing them, because a second input path is where this port's defects hide.

The RATE is NOT shipped, on instruction: an invented interval is
indistinguishable from a measured one later. An earlier draft of this change had
0.40/0.20 with a why attached; that was the named failure mode and the numbers
are removed, not commented out. repeat_due() returns 0 until both are set.

Flagged at the adoption site: verify-input's 'a held stick is ONE step, not six'
asserts the ABSENCE of this feature and will go red when a rate lands -- for the
right reason, and looking exactly like the jitter bug returning.
2026-09-02 16:35:37 +00:00
Sylpheed port agent
ca9806d93d merge origin/main: P5 gate met; keep Q10 answered, do not claim P6
main's P6 row reads 'Looping is blocked on HANDOFF Q10' while main's OWN
HANDOFF.md line 39 marks Q10 answered -- the row was stale, not a decision, so
the resolution keeps the answered status rather than silently un-resolving it.

P5 takes main's line verbatim: that is the human's gate call and not mine.
P6 explicitly does NOT claim the gate -- the same play-test found the SFX mix
wrong, and 'sound on the P5 gate' means the RIGHT sound.
2026-09-02 16:33:45 +00:00
MechaCat02
18620e99aa agents: P5's gate is MET, and four findings from the same walk
Some checks failed
CI / Native — macos-latest (push) Has been cancelled
CI / Native — windows-latest (push) Has been cancelled
CI / WASM — Web (push) Has been cancelled
CI / Formatting (push) Has been cancelled
CI / Native — ubuntu-latest (push) Has been cancelled
"Menu walk and navigation is fine. Video skips too. Extras open. New Game
   shows new game intro video."  -- 2026-09-02

P5 is done. Its gate was "a human clicks through it", the retro said it had been
waiting on that and not on code for the whole milestone, and it has happened.
PORT-MISSION.md updated. The NEW GAME gap is accepted as-is.

Four findings, three of them the Decoder's:

F1 THE MENU REPEATS ON A HELD DIRECTION AND OURS DOES NOT. One step per
   deflection was authored as the conservative choice because nobody knew; a
   human has now watched the real game and it repeats, "at a medium pace... slow
   enough to see which item is selected". That settles the existence half of H1
   against us. The RATE is still unmeasured and must not be guessed -- the
   description bounds it and supplies no number. Decoder measures initial delay
   and repeat interval as frame counts; the port implements the mechanism and
   waits for the numbers.

F2 THE SFX ARE TOO LOUD BECAUSE THERE IS NO MIX AT ALL. Measured: confirm
   -17.7 dB mean / -0.0 dB peak, 3 dB hotter in mean than the music and 6.4 dB
   above move. No volume or gain value exists anywhere in export/ or authored/,
   so every clip plays at unity on one bus. Decoder: is per-cue or per-bus gain
   on the disc -- the cue table is the obvious place and cue 1103 is already
   decoded. Port: gains at PLAYBACK as data, and explicitly NOT normalisation in
   the exporter, which destroys the relationship between clips and cannot be
   undone by a modder.

F3 SOMETHING IS MISSING ON THE TITLE SCREEN. The export carries one music file
   and the port plays nothing on the title. Which cue does the title play, and
   is there a sting on the plate or on accept? A negative needs a positive
   control: find the menu's cue by the same method first.

F4 (A) SKIPS FORWARD THROUGH THE BOOT AND WE IMPLEMENT TWO OF THREE PRESSES.
   In the game: skip video, reveal plate immediately, accept plate. The middle
   one is missing here. Whether the game snaps both clocks forward or only
   reveals the plate is a question, not a detail -- and it is a cheap second
   route to the plate-arrival question, since a press that skips to the plate
   says where the game thinks the plate belongs.

H3, the plate delay, is ACCEPTED -- "feels the same... sufficient". Left
unattributed rather than closed green.
2026-09-02 18:32:38 +02:00
Sylpheed port agent
94506ec247 port: verify-menu-audio could not FAIL -- the verdict never reached an exit code
It computed ok, printed a red line when a cue was silent, and the python had no
exit path at all, so it returned 0 every time while check-all registered it
must-pass. A cue could stop sounding and the suite would print the failure and
stay green.

This project's recurring defect one level up: not an instrument sitting below
the thing under test, but one that SEES the failure and does not report it.

The diagonal now exits. The no-op-silence and cue-order lines stay REPORTED --
both carry documented cross-run instability (whole-buffer recording shifts; a
0.15 margin this file's own comments show reaching 0.109 on a sounding cue), and
making either binding would produce red on correct audio.

--control feeds it a walk in which move never sounded, built from the tool's own
suppression machinery, and requires it to fail.
2026-09-02 16:31:17 +00:00
Sylpheed port agent
efa085a668 port: H3 re-asked -- the plate is ON TIME, and it never blinks
PLAYTEST-2026-09-02 asks for this re-ask by name, and the previous plate numbers
were taken through the pose_at bug -- the same accident that manufactured H2's
false green.

Filmed a real boot and isolated the plate with its own sprite's transparent
holes: same rect, same rows, interleaved at pixel scale, so the moving title
sweep cancels. Two earlier isolations failed first and are recorded -- a rect
that overlapped the developer splash, and a control band 55px away that could
not cancel a sweep that MOVES.

Onset: flat through ou=213.9, risen by 222.1, declared t=214 inside the bracket;
88% of lit by t=238 against declared full at 236. NOT late.

But over 8.1 declared cycles (ou 6..1974) it never returns within 88% of dark,
where the disc declares 0 from t=244. rest.t=236 is the PULSE PEAK and holding
parks it there -- the exact family plate-arrival-halves.md named for transients
and nobody had checked on the plate itself.

Proposed, not changed: whether the guest pulses the plate is the Decoder's.
2026-09-02 16:27:10 +00:00
Sylpheed port agent
6263686841 port: the developer splash declares TWO shapes -- and the port draws both, per element
The publisher shape check covered one element on one screen, which I flagged: a
port applying one screen-wide ramp to everything would have passed it.

developer_logos declares gamearts/seta flat across 15..30 and anima decaying 17%
over the same interval. Same screen, same frames, same clock -- the two flat
elements are the control for the third, and any phase or rate error hits all
three alike.

Pre-registered, then filmed. Flat ones flat to five decimals (+0.00000), anima
decays. Fitted scale-free against declared curves: each element matches its own
at 0.49/0.50/2.18% max error and the OTHER shape at 8.1-8.8% -- 4-17x, both
directions.

Establishes the ramp is per-element, not just correctly shaped.
2026-09-02 16:20:27 +00:00
Sylpheed port agent
61948f7096 Merge remote-tracking branch 'origin/main' into auto/port-p6-audio 2026-09-02 16:15:47 +00:00
MechaCat02
0ba7542547 agents: the logo splashes are DONE -- the human cannot tell them from the game
Some checks failed
CI / Native — ubuntu-latest (push) Failing after 7m37s
CI / WASM — Web (push) Failing after 6m36s
CI / Formatting (push) Failing after 39s
CI / Native — macos-latest (push) Has been cancelled
CI / Native — windows-latest (push) Has been cancelled
"Looks good! Cannot notice any obvious difference from the actual game.
   Mark logos as done."  -- 2026-09-02

Not "the check passes": a person compared the port against the real game and
could not tell them apart. That is the oracle, and it is the strongest result
this port has produced. The sole-focus order is lifted; both agents return to
their milestones.

The fix was one word -- pose_at ASSIGNED the settle instant instead of clamping
to it, so every query returned the settled pose whatever the clock said. The
same line manufactured the false green: the capture harness shoots after two
frames, so it was photographing t~=2 units, which looked settled only because
everything looked settled. The 0.01 % agreement that closed H2 was measured
through the accident. One bug produced the defect AND the evidence of its
absence.

Verified here before it went to the human, by film rather than by claim:
motion 16.4 % -> 27.7 %, distinct luma states 26 -> 43, the publisher ramp 6
steps -> 13 in one continuous run, and the developer splash's interrupting
0.50 s freeze gone. The publisher trajectory rises to a peak and settles back --
the crossfade signature.

The port then closed a gap motion-census names in its own header ("a wrong ramp
that moves every frame passes here") with a shape check pre-registered from the
disc, measured off a film, on a non-overlapped strip, in ratios so the texture
divides out: rise:last declared 1.20, measured 1.20 exact.

Kept as the standing lesson, because it is the fourth instance: an instrument
that sits below the thing under test cannot see it fail. Ask of any new check
what it would still report if the feature were entirely absent.

Explicitly NOT claimed: P5's gate is "a human clicks through it" and nobody has
said the milestone is met. The briefs say so, and say not to record it on the
human's behalf.

The decoder's end-to-end pipeline work returns to normal priority rather than
being dropped -- it is what decides whether the port's 60 units/s matches the
game. The ramp is now right in SHAPE and unverified in DURATION.
2026-09-02 18:15:03 +02:00
Sylpheed port agent
bc0718b18c port: the committed captures are CROPS, not resamples -- measured, and it saves a lot of evidence
The Decoder read Canary's cvars (present_letterbox true, safe area 100) and drew
the consequence that "everything either of us measures off a PNG carries the
resample -- every RMSE against a capture, every glyph count, every surface mean,
and the motion-census numbers on both sides."

That is a caveat on a very large amount of shared evidence, so it was worth one
measurement before anyone started qualifying results with it.

Pre-registered: if the captures carry a scale, SCALING this port's 1280x720
render to 1279x675 should beat CROPPING it. If they are crops, the reverse.

  render cropped to 1279x675    RMSE   558.1  (0.85 %)
  render scaled  to 1279x675    RMSE 10118.8  (15.4 %)

Cropping is 18x better. A 0.9375 vertical scale would put every feature on the
wrong row, and the residual under scaling is exactly what that looks like.

REFUTED: the consequence. Pixel comparisons against the committed captures are
like-for-like.

NOT REFUTED: the cvar reading. Canary may letterbox by default; this says
nothing about that. It says the capture path used for the corpus did not go
through it -- presenter bypassed, window 1:1, or the tool cropped the letterbox
before saving. Which, nobody has established.

📌 And a second line already agreed, one page away, unconnected:
ui-render-tone-curve.md records every committed capture aligning against our
render at exactly dy=0 dx=0, correlation 0.9466. A 0.9375 vertical scale cannot
produce a zero-offset alignment. The evidence for "crop" was already in the
corpus, next to the surface-size puzzle it explains.

Unchanged and worth keeping: their gamma negative (VdGetCurrentDisplayGamma is
kStub, the splash shader is four ALU ops with no pow/ramp/lookup), the
vertex-stream path being the better instrument where a question can be asked of
it, and motion-census never having been at risk -- a resample preserves change.

Reach: one capture, one screen. Enough to refute a universal; not enough to
establish that no capture anywhere carries a resample.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-02 16:13:03 +00:00
Sylpheed port agent
2f9f21d7c1 port: the splash ramp is the DECLARED ramp -- shape checked, not just motion
motion-census says in its own header that it cannot do this: "a wrong ramp that
moves every frame passes here." So having restored the motion, this checks the
shape.

Pre-registered from the disc. palogo_sqex_eff declares 0:0 -> 15:255 -> 30:212
-> 45:0, so three straight runs with breakpoints at 15 and 30, the middle slope
~1/5 the magnitude of the last, and the rise ~1.2x the last.

Measured from a FILM of a real boot, on the companion's top strip
(686x11+299+319) which no other element overlaps, so it is that element's own
alpha rather than a composite:

  units  5.6-13.0   +0.00509 /unit   rise
  units   16-28     -0.00090 /unit   gentle fall
  units   31-43     -0.00423 /unit   steep fall
  unit    46.4      0.00000          gone

Breakpoints land where declared: the rise stops between 13.0 and 16.1, the
gentle fall steepens between 28.4 and 31.4.

  ratio middle:last   declared 0.203   measured 0.213   (within 5 %)
  ratio rise:last     declared 1.20    measured 1.20    (exact)

So the port interpolates piecewise-linearly across the declared segments, which
is what the Decoder independently measured the game doing -- 28 distinct alphas
over 28 consecutive presents, modal steps -3 and -14 against predicted -2.87 and
-14.13.

⚠️ RATIOS, NOT ABSOLUTES, and deliberately. The strip mean is an alpha scaled by
the sprite's own pixels; its absolute value carries the texture. A ratio between
segments divides that out, which is the only reason the shape is checkable from
a composite at all.

What this does NOT establish, stated rather than implied: that it LOOKS right --
three instruments have now agreed with a picture a human called wrong, and a
fourth agreeing does not change the standing of the fifth. Nor anything about
the developer splash's three pairs. Nor the absolute alpha.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-02 16:03:42 +00:00
Sylpheed port agent
8477242656 port: a check that measures CHANGE, run against the defect it was written for
Closes the two items the play-test left after the fix landed.

1. tools/port/verify-motion, wired into check-all with its control.

It films a REAL boot -- no --time, no pinning -- and hands it to
tools/motion-census. The window is the DECLARED build-in (publisher t=0..45,
0.75 s at 60 units/s), so it asks about the interval the disc says is animating
and nothing else.

🔴 BOTH SIDES MEASURED, not one measured and one assumed. I reverted the single
operator in pose_at, ran this check against the defect, and restored it:

  broken (ASSIGNS the settle instant)   40 %   and it FAILED
  fixed  (clamps to it)                 86 %   and it passed

The bar of 60 sits mid-gap: 20 points above the defect, 26 below the fix.

🔴 AND MY FIRST VERSION OF THAT BAR WAS JUSTIFIED BY A NUMBER I HAD NOT
MEASURED. It claimed "~40 points of clearance on both sides"; with a 1.0 s
window the real clearance was 5 points, because that window includes 0.25 s of
legitimate hold and dilutes the signal. A bar defended by an unmeasured number
is this whole check's own defect, one level up. Corrected with the measurements
and the sequence stated.

The control runs FIRST and is not optional: motion-census --selftest drives a
fade, a switch and a frozen film through the same loader and floor. If it cannot
separate those three, every number the check reports is decoration. Then the
--control mode builds a frozen film from the port's own pixels -- one real boot
frame repeated -- and requires it to FAIL. It scores 0 %.

One defect in the check itself, caught by running it: `ls | head` under
`set -o pipefail` exits 141 before asserting anything, and a check that dies
before checking looks a lot like a check that passed.

2. BLOCKED.md H2 corrected from  to 🟡, against myself.

The MECHANISM half stands -- no post-process pass, the blur is a baked companion
texture. The BEHAVIOUR half was false and the row asserted it: I wrote "the port
draws all seven quads -- verified by a frozen sweep". True, and it did not mean
what I used it for. A frozen sweep drives the clock BY HAND. It proves the
renderer can draw pose N and says nothing about the poses being drawn in
sequence while running.

All three of my instruments passed the defect -- frozen sweep, a 0.01 % settled
comparison (a frozen screen matches a settled reference PERFECTLY), and an
achieved-fps counter (identical pixels 25x/s score like animating). Every one
measured throughput or a pose; none measured CHANGE. Same shape as
InputEventAction bypassing the input map.

Not settled: the ~1.0-1.2 menu residual; findings 3 and 4's remaining halves.
Both were explicitly deferred by the human until this was fixed, and it now is.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-02 16:00:57 +00:00
Sylpheed port agent
08ed3dd17e port: the splash never animated -- pose_at ASSIGNED the settle instant instead of clamping to it
The 2026-09-02 play-test: "the logos just switch, I cannot discern any animation
at all." Reproduced, diagnosed, fixed, and gated by a film.

REPRODUCED FIRST, as instructed. tools/motion-census needed Pillow, which this
container has no pip for, so it got an ImageMagick fallback that shims only the
four Pillow calls it uses -- the census arithmetic, the MOVED floor and the GRID
are untouched. Its --selftest passes on that backend with the human's own
numbers: fade 97.4 %, switch 2.6 %, frozen 0.0 %. A shim that distorted pixels
would fail its own control.

  publisher   0.30 s moving then 3.30 s FROZEN   (human: 0.30 then 3.20)
  developer   0.40 + 0.25 split then 2.45 FROZEN (human: 0.35 + 0.25 then 2.40)

Matched to within a frame.

THE CLOCK WAS NEVER THE PROBLEM. view_units advances 2.8-3.0 per frame, smooth,
~60 units/s, no stalls -- the play-test's candidate list can drop "the group
clock not integrating" and "advancing by keyframe index".

THE POSE WAS. Measuring the sharp logo's own rect frame by frame: 0.40549 flat
from unit 7.9 through 28.2 -- the same value it holds at 45 and beyond. It was
already FULL before its declared ramp (15 -> 30) began.

Cause, in ScreenView.pose_at:

    t = settle_instant if settle_instant >= 0.0 else minf(t, settle_units(element))

The comment above it says "stop at the hold". The else-branch clamps. This half
ASSIGNS, so from a screen's first frame every element was posed at the settled
instant and no build-in was ever drawn. The asymmetry is the whole defect, and
`--time` sets `frozen`, which skips the clamp -- which is exactly why my frozen
sweep "proved" the companions were drawn and proved nothing about running.

Fix: `minf(t, settle_instant)`. One operator.

⚠️ AND THE HOLD IS NOT THE BUG. The Decoder measured the game holding one picture
for 3.34 s on this screen -- LONGER than the port's 3.30 -- because palogo_sqex
declares 205 of its 255 units as a flat plateau. The play-test's "a fade does not
hold one picture for 3.20 s" would have sent me to delete the one correct part.
Clamping keeps the plateau exactly.

GATED BY A FILM, not a still:

                        before        after      game (Decoder)
  publisher build-in    0.30 s        0.60 s
  developer build-in    0.40+0.25     0.95 s continuous
  splash moving         12.0 %        24.8 %     21.2 % / 27.8 %
  distinct luma states  120           152
  longest frozen        3.30 s        3.30 s     3.34 s

🔴 AND IT LOOKED LIKE A 10x REGRESSION AGAINST THE ORACLE, WHICH IT WAS NOT.
verify-capture went publisher 2.17 -> 22.58, title 14.11 -> 67.07. Cause: it
shoots two frames after load and got the settled pose ONLY because pose_at
assigned it. Its own comment says so -- "the 0.01 % agreements on both splashes
were measured through that accident."

So the `--screen --capture` path now advances the clock to the settle instant
explicitly before shooting, which is what the tool was always asking for. Guarded
on `not _frozen`: `--time` means the caller wants THAT instant, and overriding it
would reintroduce the silent-ignore this replaces.

Every oracle row is back to its pre-fix value to the digit: publisher 2.17
(0.01 %), developer 3.05 (0.01 %), title 14.11, main_menu 13.02, extras 13.10,
title_plate 13.04. The port animates AND still matches the settled captures.

Not settled: motion-census is not yet wired into check-all -- next, and
deliberately not rushed at the end of a long iteration.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-02 15:38:41 +00:00
Sylpheed port agent
8aa7050309 Merge remote-tracking branch 'origin/main' into auto/port-p6-audio 2026-09-02 15:25:22 +00:00
MechaCat02
3cc3400a96 agents: the splash does not animate, and three instruments could not see it
Some checks failed
CI / Native — ubuntu-latest (push) Failing after 8m3s
CI / WASM — Web (push) Failing after 6m32s
CI / Formatting (push) Failing after 1m13s
CI / Native — macos-latest (push) Has been cancelled
CI / Native — windows-latest (push) Has been cancelled
A human on a GPU at ~140 fps: "the logos just switch, there is no animation at
all." Measured from a real boot with --film at 0.05 s, then per-frame change:

  splash moves        1.30 s of 7.95 s = 16.4 %
  publisher splash    0.30 s of motion, then 3.20 s FROZEN
  developer splash    0.35 s + 0.25 s, then 2.40 s FROZEN
  distinct luma states in 7.95 s   26

A 45-unit build-in cannot be drawn in 26 states, and a fade does not hold one
picture for 3.20 s. The frame counter says 24.8 fps achieved; both are true --
the port is DRAWING 25 times a second and CHANGING almost never.

🔴 Why every check passed, which matters more than the bug:

  frozen sweep     drives the clock BY HAND -- proves the renderer can draw
                   pose N, never that the poses are drawn in sequence
  settled compare  0.01 % against the capture -- a screen frozen 84 % of the
                   time matches a settled reference PERFECTLY, that is what
                   frozen means
  achieved fps     counts frames DRAWN -- the same pixels 25x/s scores
                   identically to animating

Every one measured throughput or a pose. None measured CHANGE. Same shape as
InputEventAction bypassing the input map: the instrument sat below the thing
that was broken, so the break could not appear in it.

tools/motion-census closes the class. It measures change and nothing else, and
its --selftest asserts it separates a fade (97.4 % moving) from a switch (2.6 %)
from a frozen film (0.0 %) -- a detector that cannot tell those apart would
report the same green line on all three.

Both briefs: this is the SOLE focus. The port reproduces before changing
anything and gates every fix on a film rather than a still. The decoder maps the
whole pipeline end to end -- disc bytes, the game's per-frame update (does it
interpolate between keyframes or hold?), what is submitted per frame, and what
Canary does to it before a capture records it -- delivered as a SERIES, not a
settled value.

The port should also record the refutation against itself: H2 reads ANSWERED on
the strength of the frozen sweep. The mechanism half stands, the blur is a baked
companion texture. The behaviour half does not.
2026-09-02 17:24:42 +02:00
Sylpheed port agent
59cf6d8608 port: withdraw "a third independent route", and measure the dwell residual I had only inferred
Two corrections to my own file, one from the Decoder and one from a GPU.

1. "60 NOW STANDS ON A THIRD INDEPENDENT ROUTE" IS WITHDRAWN. I recorded it last
iteration and challenged it in the same breath -- three routes to one number are
weaker than they look if they share an upstream assumption -- but I wrote the
claim down first and the caveat second. The Decoder audited it and agreed: route
B needs "the guest presents 60x/s", from the vblank histogram UNDER Xenia's 60 Hz
limiter; route C needs "the vblank is 60 Hz", that limiter's cvar; route D is a
wall-clock duration that lands on 60 only because the vblank is 60 Hz. One
witness in three coats.

 What survives is conditional and better, established by MANIPULATION rather
than agreement -- forcing 30 Hz gave 30.2 units/s, 60 Hz gives 59.8/61.3:

    units per second = THE DISPLAY REFRESH RATE.

It becomes "60" only through a fact this corpus has never measured: an Xbox 360
outputs 60 Hz. A hardware specification -- solid, and belonging CITED as a spec
rather than folded in as a third measurement.

📌 The conditional form justifies this port's construction rather than excusing
it. "units/s = refresh rate" says what to do on hardware that is NOT 60 Hz, which
is exactly why a time-based clock at a fixed 60 units/s is right where a
frame-based one would drift. `kind` stays `authored`, and the reason is now
sharper: the measurement is of a RELATIONSHIP, and the constant that closes it
comes from a datasheet.

2. THE +1.2 / +1.6 UNIT DWELL RESIDUAL WAS FRAME GRANULARITY -- measured now,
not inferred. I attributed it to the exit check's granularity without testing it.
The GPU makes it testable: same boot, same declared groups, 65-66 fps instead of
17-25.

Pre-registered: shrink roughly with the frame rate, so <=0.5 units at 65 fps.

  publisher  4.27 / 4.26 / 4.27  mean 4.253 s  residual +0.20 units
  developer  3.50 / 3.52 / 3.50  mean 3.500 s  residual +0.00 units

From +1.2 and +1.6 to +0.20 and +0.00. The prediction held. ⚠️ It also means the
4.270 / 3.527 quoted elsewhere carry a rendering-rate term; 4.250 / 3.500 is what
the port hits when the renderer keeps up.

Housekeeping: Xvfb did not survive the restart again -- the exact failure the
check-all display guard was written for, now with a second occurrence. Restored;
the port runs on the GPU at 65-66 fps.

Not settled: findings 3 and 4, both still without a surviving named cause; the
clock origin, where their FRAMES=9000 capture reached 96 % of the movie and
FRAMES=11000 should clear it; the ~1.0-1.2 menu residual.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-02 15:10:40 +00:00
Sylpheed port agent
907b2b5487 port: 60 units/s stands on a third route, and the open half is immaterial here
The Decoder reconciled three of their own pages that held incompatible positions
-- 2 units per guest frame, time-integrated at 56.8, and 1 unit per present --
with one mechanism: the clock advances ONE UNIT PER VBLANK, and presents may be
dropped without the clock caring. It explains steps that are always multiples of
17, and the same animation spanning 21 labels in one capture and 33 in another,
which a strict per-present clock cannot produce.

Their rate result is a manipulation, not an observation: 255 declared units take
4.263/4.162 s at a 60 Hz vblank and 8.450 s at --framerate_limit=30. The vblank
rate sets the unit rate; a console vblanks at 60.

So the justification for 60 has now been "2 units per rendered frame" (retired),
"the game presents at 60 Hz" (superseded), and now "one unit per 60 Hz vblank".
THE NUMBER HAS NEVER MOVED. Worth noticing rather than celebrating: a value whose
reason changes three times while it survives is either robust or
under-constrained, and the honest label is still `authored`.

📌 THIS PORT INSTANTIATES THEIR NULL MODEL, which is the one thing this side can
contribute to that argument. Their reasoning turns on "a time-integrated clock
predicts 4.25 s in BOTH conditions". This port IS a working time-integrated clock
at 60 units/s, and its splash dwell across a 4.0x change in its own rendering
rate is 4.28/4.26/4.27/4.26 s -- flat to 0.5 %. Their counterfactual is
demonstrated rather than assumed.

⚠️ Labelled: that is evidence about the NULL, not about the game. It says what a
time-integrated clock does, not what the game's clock is.

🟡 And per-vblank vs per-present stays open, with the discriminating experiment
named on their side. IT IS IMMATERIAL TO THIS PORT AND THEY SHOULD NOT RUN IT ON
THE PORT'S ACCOUNT: the two models differ only when the console DROPS a present
-- per-vblank keeps real-time pace through a drop, per-present slows. This port
is time-based, so it matches per-vblank exactly and would run marginally ahead of
per-present during drops only. On a console presenting every vblank they
coincide, and these screens are a handful of quads.

Nothing in the port changes.

Not settled: findings 3 and 4, both still with no surviving named cause; the
clock origin, which the Decoder reports blocked because no capture reaches the
title; the ~1.0-1.2 menu residual; the allowance's grep trigger.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-02 15:06:53 +00:00
Sylpheed port agent
b88e2e38b1 port: record that the blend oracle's instrument was container-only until today
From the Decoder's audit of their own /canary checkout, not from anything visible
on this side. They applied their own lesson rather than stating it, and the
exposure was four logger commits deep, not one.

The sharpest bears directly on what this port shipped. `0f920e645` adds `blend=`
per draw, and without it a draw log records NO BLEND STATE AT ALL -- so
ui-blend-mode-decoded.md's 35-element oracle, the evidence on which this port
DELETED its authored additive map, could not be re-derived by anyone who cloned
this repository. Not approximately. Not at all.

It is reproducible now: four container-only commits exported as patches on their
branch with a rebuild recipe. Named in prose without a resolvable path, since
that directory is not in this checkout and citing it as one would be the exact
defect check-citations exists to catch.

What it changes: nothing is retracted. The measurement was real when made and is
now portable, and the trade was still right -- a screen-name map cannot answer for
a screen nobody drove to, so the decoded field is better regardless. What it
changes is what "decoded" was resting on: for the window between adoption and
export, this port had deleted an authored entry in favour of a field whose
supporting oracle nobody else could regenerate.

📌 Theirs, and the durable line: a finding is only as portable as the tool that
produced it, and a reproduce recipe that READS as complete is the dangerous kind.
Theirs named shas, which is why four commits sat unexported while one was noticed.

⚠️ And this port cannot check the class from here. check-citations scans repo
paths; an instrument living in another container is not a path at all. The only
defence available on this side is asking what produced a number before adopting
it -- which is a habit, not a check, and does not run.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 20:00:20 +00:00
Sylpheed port agent
7a0318c2c0 port: a reproduce recipe naming a path off this repo is not a recipe
From the Decoder's catch at shutdown, not my own. They found their Canary logger
change -- the texture content hash -- living UNCOMMITTED in /canary, a checkout
pushed nowhere. Two committed findings could not be reproduced without it: it is
the field separating "the buffer rotated" from "a frame was decoded", and its
absence is what cost two withdrawn positions on units/second in one day. They
committed it and exported it into the repo as a patch.

Their generalisation applies here too, so I audited this side at the same moment.

One real instance: DECISIONS.md cited
`/reborn/docs/re/captures/main-menu-oracle.png` as the evidence for a decision.
The capture IS in the repository, at docs/re/captures/main-menu-oracle.png --
only the path was stale, left by the monorepo move. Fixed. The other /reborn
mentions are deliberate: one warns the mount is empty, one is a table row listing
the pattern as an example of what not to do.

⚠️ tools/port/check-citations does NOT catch this class, and the gap is named
rather than quietly left: it scans for REPO paths that fail to resolve, and an
absolute path is not a repo path, so it slips through. Extending it to flag
off-repo absolutes -- especially ones whose basename does resolve in-repo, the
recoverable case -- is the obvious next increment and is deliberately NOT done
here. It was found minutes before a shutdown, and a hasty checker is worse than a
named gap.

Index regenerated.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 19:57:50 +00:00
Sylpheed port agent
975d24def2 port: --linger, so a scripted walk can observe what arrives after it settles
Last iteration I inferred the returned plate's fade from code-path identity
because the harness could not watch it: `--script` quits the moment the last step
settles, and the plate arrives on its declared ramp ~3.6 s later. A film of
`--script=cancel` stopped at 168 units and never reached 214.

`--linger=SECONDS` holds the run open past the walk. `_script_settled` still waits
for a hold before shooting -- a shot taken mid-fade is a photograph of a fade --
this only changes what happens after the shot, which was "exit".

Pre-registered: the returned plate sits at its floor until 214 units, then rises
to full by 236, the same ramp the boot shows. Measured:

  units=208.75  0.145404   floor
  units=216.58  0.158596
  units=224.41  0.179036
  units=232.25  0.203050
  units=240.08  0.215005   full -- boot path gives 0.2142 at t=236

So the return fades, identically to the boot, and it is now OBSERVED rather than
argued from the branch it takes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 19:51:55 +00:00
Sylpheed port agent
1c2782247d port: the plate POPPED on a return to the title where the boot fades it
The Decoder warned that my port "presumably models one title". Checking that found
a real behavioural split, and the code was right where I expected it wrong and
wrong where I did not.

My prediction FAILED first: I expected the port to be inventing a plate on a
(B)-reached title, because flow.json's scope_why says that is deliberately not
claimed. It is not inventing -- the call site cites a measurement from 2026-08-30,
the plate IS re-drawn after (B). scope_why was the stale thing, and is corrected.

🔴 BUT THE TWO PATHS DIFFER, AND A `why` CLAIMED THEY DO NOT. That call site says
"the plate re-appears by the SAME path, with the same shared clock, as it does on
boot. Whatever the boot does, the return does." Filmed:

  before: el=1.39 view_u=0.00 overlay_u=  0.00  plate absent
          el=1.53 view_u=8.67 overlay_u=244.67  plate present

The overlay clock jumped 0 -> 244.67 in ONE frame. The plate POPPED, where the
boot fades it across its declared 214->236.

Cause: `_overlay_process` detected "static diagnostic mode" as
`_sequence.is_empty()`, and `_sequence` is populated only by `--boot`. So `--menu`
matched it too and the menu's return took the `--screen --overlay` diagnostic
branch, which poses the overlay at settle_time() by design. A proxy for one mode
that silently caught another.

Fixed by gating on the flag itself -- `_static_overlay`, set only by `--overlay=`
without `--boot`. Verified both directions:

  diagnostic still poses: --screen=title --overlay=press_start --time=4
                          -> "overlay press_start at t = 240.00 units, drew 2"
  return now shares the clock: overlay_u == view_u on every filmed frame, plate
                          at its 0.1377 floor through 168 units
  boot path unchanged:    plate reaches full alpha at t=236, boot completes 10.46 s

⚠️ WHAT I DID NOT OBSERVE, stated rather than glossed: the plate actually RISING
on the return path. `--script` quits when the walk settles, so the film stops at
~168 units and never reaches 214. The rise is established on the BOOT path
(measured earlier: 0.1457 at 210 u, 0.2142 at 236 u) and the return now provably
takes that same branch with an identical clock -- but the final rise on this path
is inferred from path identity, not filmed.

⚠️ And whether the GAME fades the returned plate is still unmeasured. The 7.3 s
between (B) and the pulse returning is consistent with a transition plus the
declared fade, but that is consistency, not a measurement of the ramp on this
path. Recorded in scope_why.

Not settled: finding 3, no surviving cause; the clock origin, which the Decoder
reports blocked -- no capture contains the title, because it sits on the far side
of a 137.7 s movie and the runs were too short; the ~1.0-1.2 menu residual.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 19:50:13 +00:00
Sylpheed port agent
15702d0d05 port: the game's clock is frame-based, ours is time-based, and 60 is finally supported
The --framerate_limit=30 run refuted the time-based reading on every
discriminating row, against its author's own expectation: modal alpha step stayed
17 where time-based predicts 34, units/second halved to 30.2, the publisher dwell
doubled to 8.450 s. Both controls passed FIRST -- the limiter demonstrably took
effect, and all 8 splash quad rects were identical, so nothing but the frame rate
differed. 255 x 1 / 15 = 17 at 28.4, 51.4 and 54.8 presents/s alike.

THE GAME ADVANCES 1 UNIT PER PRESENTED FRAME. This port advances
`time_units += delta * units_per_second`. Two different mechanisms that agree at
exactly one frame rate -- 60 Hz, the only rate the console ever asked the game to
be right at.

🔴 DO NOT MAKE THE PORT FRAME-BASED TO MATCH THE GAME, and the reason is now in
authored/timing.json so nobody "fixes" it. A time-based port reproduces a 60 Hz
console on hardware that is not 60 Hz; a frame-based one drifts on every machine
that is not -- and this port has measured ITSELF between 9.7 and 69.4 fps
depending on the renderer. Matching the game's mechanism would import a fragility
the game never had to survive, because the game only ever ran on one box.

⚠️ BUT IT SHARPENS WHAT 60 CLAIMS. If units/second IS the present rate, then
`keyframe_units_per_second = 60` is no longer "the unit is 1/60 s". It is "the
game presented these screens at 60 Hz on the console" -- a harder statement, and
checkable.

 And supported for the first time. Canary unlimited presents at 51-55 Hz with a
splash dwell of 4.30/4.60/4.37 s. A natively 30 Hz game would present at ~30 in
Canary too -- the framerate_limit run proves it, since forcing 30 made that same
splash take 8.45 s. It does not take 8.45 s unforced. So the game asks for ~60.

Kept as `authored`, not promoted: this is inference over three measurements
rather than a measurement of units per second. It becomes `measured` when someone
reads the console's present rate for these screens directly.

🔴 AND IT CLOSES THE CONSTANT AS A CAUSE OF FINDING 3, in the direction that
matters. Under the frame-based model the only alternative is a 30 Hz console,
which puts the plate at 236/30 = 7.87 s -- LATER than the 3.93 s shipping, not
earlier. There is NO console present rate that makes the plate arrive sooner than
this port already shows it. The human reported it late; no value of this constant
can produce that.

The method note is theirs and it is the durable part: four positions on this
number were inference over a measured quantity; this one changed an input and
watched what moved. The opportunistic comparison -- two captures that happened to
differ -- pointed exactly the wrong way, because nothing controlled what else
differed between them. One designed capture settled it against its author's
expectation.

Not settled: finding 3, still with no surviving cause; the clock origin, which
they are taking next and which every ratio and count in this account survives;
the ~1.0-1.2 menu residual; the allowance's grep trigger.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 19:42:28 +00:00
Sylpheed port agent
c6b3256574 port: withdraw my "no hold" finding -- the port holds, and 60 is now positively supported
The Decoder withdrew 120 and returned to 60, which the port never left. Nothing
has to be undone. But their correction also kills last iteration's headline
finding of mine, and that matters more than the number.

🔴 WITHDRAWN: "the port has no hold" and "two errors that cancel".

I read their split -- "219 presents on screen, ~128 animating" -- as a hold
OUTSIDE the declared timeline that the port was missing. It is a split WITHIN it.
The publisher ramps 0-30, HOLDS 30-235 (205 units, 80.4 % of the screen) and
fades 235-255, and this port plays all three.

Measured rather than read. Frozen samples of the logo region:

  t=0.25 s (15 u)  0.390957   mid-ramp
  t=1.00 s (60 u)  0.405488
  t=2.00 s (120 u) 0.405488
  t=3.00 s (180 u) 0.405488
  t=3.80 s (228 u) 0.405488   identical to six decimals across 168 units
  t=4.20 s (252 u) 0.038142   in the exit fade

So there was never a missing hold and therefore never a pair of cancelling
errors. authored/timing.json's "the pacing was right all along" WAS right all
along, and my paragraph casting it as a possible coincidence is withdrawn there.

⚠️ The failure was not a mis-measurement. I took a two-part split from someone
else's instrument and assumed its boundary sat where my own model put it.
Presents are not units, and "animating vs holding" in presents does not decompose
the same way as "ramp vs hold" in declared units. That is a new failure shape for
this corpus and it is worth the name.

 AND THE DWELL FIGURES ARE NOW POSITIVE EVIDENCE, not survivors. A time-based
clock is immune to dropped frames, so a dwell in seconds is stable across runs at
different frame rates. The port's own splash dwell across a 4.0x change in its
rendering rate -- work done two iterations ago for an unrelated reason:

  17.3 fps -> 4.28 s     19.6 -> 4.26     25.0 -> 4.27     69.4 -> 4.26

a 0.5 % spread, putting 255 units at 59.6-59.9 units/s every time.

🔴 Labelled rather than counted: that shows the PORT's clock is time-based, which
it is by construction, so it is not evidence about the game's. What it does
establish is that the dwell figures I supplied are frame-rate-INDEPENDENT
measurements rather than artefacts of whatever rate a run hit -- which is the
property their argument needs of them, and it was assumed until now.

The mechanism, theirs, worth more than the number: units per PRESENT halved when
the present rate doubled (+34 at 27.2 presents/s, +17 at 51.4) while units per
SECOND did not move (54.4 vs 51.4). "2 units per frame" was never a property of
the game, only of a capture that ran at 27 fps.

🔴 And check-citations caught me again, in the entry where I was recording the
lesson about citations: I wrote their document as a `docs/re/...md` path that does
not resolve here. The check does not care about the disclaimer next to it, which
is correct. Named without a path now.

Finding 3 is OPEN AGAIN with no surviving named cause. Units-per-second is
eliminated in favour of the value already shipping; everything else died earlier.
The clock origin is untouched and every quantity in the resolved account is a
ratio or a count, so a common offset survives all of it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 19:38:19 +00:00
Sylpheed port agent
c24ea3ba0e port: my falsifier was malformed, and following it through found two errors that cancel
CONCEDED. I set the falsifier as "at 120 the publisher splash runs 2.125 s against
cold boots measuring 4.30/4.60/4.37". 2.125 s is the declared ANIMATION length;
4.3 s is how long the SCREEN is up. The screen holds after the timeline ends, so
those are different quantities and the comparison would have found a contradiction
at ANY units-per-second.

The Decoder also checked the defence I handed them -- that the dwell corpus might
be emulator-contaminated -- and declined it. Their capture reproduces those boots
(publisher 4.263 s, developer 3.457 s, four runs agreeing). They could have waved
my numbers away and did not.

🔴 BUT FOLLOWING IT THROUGH FOUND SOMETHING NOBODY HAD SAID: THE PORT HAS NO HOLD.

  publisher   declared 255 units  measured 4.270 s  animation at 60 = 4.250 s
  developer   declared 210 units  measured 3.527 s  animation at 60 = 3.500 s

The port's screen time IS its animation time; the residual is +0.02 s, i.e. none.
The game, by the Decoder's counts, is on screen 219 presents and animates ~128 of
them -- about 42 % hold.

So if 120 is right, this port makes TWO ERRORS THAT CANCEL: it animates every
splash 2x too slow, and it omits the hold entirely, and the two sum to almost
exactly the right total screen time.

That is why the dwell check passes, and authored/timing.json cited that agreement
as proof -- "So the pacing was right all along and nothing changes in the code."
Conditional on 120, that sentence is a coincidence. Corrected in place.

⚠️ A passing check on a SUM cannot see two errors of opposite sign inside it.
Fourth member of today's family, after the non-inverting latch check, the
unguarded buffer assumption, and the segmentation that nearly produced a
convenient answer.

🔴 AND 120 EXPLAINS BOTH OPEN PLAY-TEST FINDINGS. 60 EXPLAINS NEITHER.

  finding 3, "the plate arrives late":
      at  60  full at 3.933 s        at 120  1.967 s
  finding 4, "the game's fade is MORE PRONOUNCED":
      at  60  build-in 0.750 s, then the screen leaves at once
      at 120  build-in 0.375 s, then the screen HOLDS ~1.7 s

At 60 the logo drifts in slowly and leaves; at 120 it snaps in and sits, which is
what "more pronounced" describes. Finding 4 is explained twice over by one
constant -- the fade is 2x slow AND the hold is missing. Every named cause for
both findings has died over the past several iterations; 120 is the first
hypothesis that accounts for either, and it accounts for both.

This is not a measurement and I am not calling it decisive. It is the one thing
the port can contribute that no capture can: what a human watching both reported.

STILL HOLDING AT 60. Reach is one boot and they are not asking me to lift it.

⚠️ The hold and the constant are COUPLED. At 60 the port must NOT gain a hold --
the animation already fills the screen time and a hold would overshoot by ~40 %.
The missing hold is a defect only if 120 is right. When it moves it is TWO
changes: the constant, and a hold measured as (screen presents - animation
presents), which must NOT be inferred from the total -- the total is exactly the
quantity that cannot distinguish the two errors.

Not settled: the constant; the clock origin; the ~1.0-1.2 menu residual.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 19:32:22 +00:00
Sylpheed port agent
07da4f167f port: hold at 60 against a better 120, audit the switch, and name its falsifier first
The Decoder measures 120 units/s with a content-hash experiment carrying the
controls the withdrawn version lacked -- a static texture hashing constant (1
change in 403 samples) and movie luma not constant (102 distinct) -- against
pre-registered bands the observed 0.5739 falls inside. It is a better experiment
than either it replaces.

THE PORT HAS NOT MOVED. It is their third position on this number in one day,
reach is one boot, and they said themselves that a second independent boot before
a timeline is rewritten is the defensible call. Agreed.

⚠️ And 60 is not defended either -- its bracket was withdrawn this morning. Both
numbers are undefended. The port keeps the one it ships because switching on a
single capture is a worse failure than holding on none. That is the whole
reasoning and it is not evidence about the game.

 THE AUDIT THEY ASKED FOR COMES OUT CLEAN. "If seconds are baked in anywhere,
they all move." No seconds are baked into the timeline: every second this port
prints or acts on is computed as units / keyframe_units_per_second at the point of
use -- settle_time, exit_time, _overlay_quit_at, the boot log. audio.json's
loop_start_s / loop_end_s ARE seconds and correctly do NOT follow the constant;
they are positions in an audio file with no keyframe unit in them. So the switch
is one number in one file.

🔴 ONE EXCEPTION, AND IT WAS HIDING BEHIND A COMMENT ABOUT NOT DRIFTING.
tools/port/verify-dwell read black_hold_units from the authored file "so it cannot
drift again" -- and then divided by a literal 60.0. The value could not drift; the
conversion could, and would have gone silently wrong the moment the constant moved,
which is under active dispute right now. Harmless only because the hold is 0.
Fixed to read the rate from the same file it already opens.

That is the third time in this corpus a `why` has described a property the code
did not have, and the first where the comment and the defect were one line apart.

📌 AND THE FALSIFIER IS PRE-REGISTERED, BEFORE ANY SECOND BOOT, in
docs/port/units-per-second-switch-readiness.md. At 120 every declared interval
halves: the plate lands at 1.967 s, the publisher splash runs 2.125 s and the
developer 1.750 s. Three cold boots measured those splashes at 4.30/4.60/4.37 and
3.51/3.50/3.37.

So 120 and the dwell corpus cannot both be right in wall-clock seconds -- the same
collision that killed the 35 units/s proposal from the other direction, arriving
from the opposite side. Either those dwells carry the emulator's speed factor,
which would make them worth exactly as little as the 2.13 s route the Decoder has
already declined to lean on, or 120 is wrong. Naming that now is the point of
writing it before the boot rather than after.

What would move this port: a second independent boot agreeing, AND a statement on
whether the cold-boot dwell corpus survives the same speed-factor objection that
the 2.13 s route does not. The first without the second leaves a 2x contradiction
standing between two numbers the port would then hold at once.

Not settled: the constant; the clock origin, which every ratio and count above
survives untouched; the ~1.0-1.2 menu residual; the allowance's grep trigger.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 19:26:36 +00:00
Sylpheed port agent
b42ff385ed port: my 12-unit bracket is withdrawn, and 41 % of my own doc citations did not resolve
Two things, and the first is a refutation of mine that lands.

1. THE 12-UNIT BRACKET IS WITHDRAWN. It excludes nothing.

I kept 60 units/s on the ground that "12 declared units measured at 0.14-0.30 s
gives 40-86 units/s, so 120 is excluded". The Decoder refuted it and I checked
the arithmetic myself:

  120 units/s predicts 12 units in 0.100 s -- BELOW the sampler's own 0.125 s
  resolution, which the source doc states in its own words ("at a sampling
  resolution that cannot do better"). A 0.125 s sampler reports such an interval
  as about one sample, ~0.125-0.14 s. So the 0.14 s low end is the INSTRUMENT'S
  FLOOR, and 12/0.14 = 85.7 is an upper bound produced by dividing by a floored
  duration. It is the value 120 predicts once the sampler is accounted for.

🔴 And the deeper error is mine rather than the arithmetic. I argued the leg
survived because it "never touched a frame count". True, and INSUFFICIENT: every
wall-clock duration off Canary is true/speed_factor, so apparent units/s = true x
speed, and the speed factor is precisely what makes the three routes disagree. I
checked the leg for the WRONG CONTAMINANT. Frame-free is not clock-free, and on
this emulator clock-free is the property that matters.

What survives is the half I did not lead with: the declared 12 units are
independently confirmed as SIX FRAMES by screen-transitions.md's 255/6-per-frame
ramp, with no wall clock in it. That is evidence about units per FRAME -- never in
dispute -- and silent about units per second.

So 60 has NO surviving bracket. It stays because nothing supports 120 either and
moving a shipped timeline on no evidence is worse. That is a default, not a
derivation, and the entry now says so. `kind` is already `authored`.

2. 41 % OF THE REPO PATHS CITED IN MY OWN docs/port/ PROSE DID NOT RESOLVE.

The Decoder observed that everything they hand me links into docs/re/ files that
live only on their branch, so every link they send dangles from here. I turned it
on myself and it was worse than I expected: 37 of 91, in two classes.

  19  on their topic branch -- real files, not merged. Not errors, and no one in
      this container can fix them; the fix is a merge.
   7  resolve NOWHERE: docs/BLOCKED.md, docs/DECISIONS.md, docs/FORMAT.md,
      port/manifest.json, port/screens/title/*.json. Left behind by the monorepo
      move and the export/ rename. Simply wrong -- a reader following one gets
      nothing, and nothing had ever told anyone.

All 7 fixed. audit-kinds checks citations in authored/; nothing checked the
PROSE, which is where this port explains itself.

New: tools/port/check-citations, wired into check-all with its control. It fails
ONLY on the resolve-nowhere class and reports the peer-branch class, because a
check that went red for a state nobody here can change is the shape the display
guard exists to prevent. The --selftest plants a dangling citation and requires it
caught, AND a real one and requires it passed -- both directions, since a scanner
that flagged everything would also "pass" the first.

Not settled: finding 3 has no surviving cause and 60 now has no surviving
derivation either; the ~1.0-1.2 menu residual; pgloading_loop5's residual; the
allowance still waits on its grep trigger.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 19:18:30 +00:00
Sylpheed port agent
3df042f10f port: the re-opened rest() pair reaches nothing we draw, and 60 units/s is authored now
Two things, and both are about a label being wrong rather than a value.

1. THE rest() PAIR IS MOOT FOR THIS PORT, and that is measured rather than
waited on. R1 re-opened both legs, 8 further claims died with the
⟨render-vs-capture⟩ instrument, and ScreenView.settle_time() uses rest.t -- so
this port has been sitting on a question with no instrument behind either side.

An element reaches the plateau-less fallback exactly when no two consecutive
keyframes are identical. Census over all sixteen screens at every nesting depth:
FIVE elements, three distinct -- palogo_sqex_eff, palogo_anima_eff, ptlogo_eff3,
plus two region twins.

And every one of them is transparent where its rest pose is read:

  publisher_logo   t=140         not drawn: palogo_sqex_eff  (transparent)
  developer_logos  t=117         not drawn: palogo_anima_eff (transparent)
  title_jp         --pose=rest   not drawn: ptlogo_eff3      (transparent)

So no rest() rule -- plateau-plus-dwell, `last`, `maxalpha` or `lastall` -- can
change any pixel this port draws. That is why the splash rows score 0.01 %
against their captures while resting on a heuristic nobody can currently defend:
it is not load-bearing there.

🔴 And the brief's "the two splashes are the ONLY screens reaching that fallback"
is narrowly refuted -- title_jp reaches it too, via ptlogo_eff3. Stated as a
measurement of the CURRENT export: the record-layout fix re-timed keyframes
corpus-wide and a plateau is exactly what that could create or destroy, so this
does not say the claim was wrong when written.

⚠️ It does NOT rehabilitate rest.t, still wrong for transients like
ptlogo_back2eff1 whose rest.t=54 is a two-frame flash's PEAK. That is a plateau
case, not a fallback case, and nothing here touches it.

2. keyframe_units_per_second RECLASSIFIED measured -> authored. The value does not
move; the label was false. The Decoder withdrew their guest-frame-rate finding
the same day they published it, and this file carried `kind: measured` on its
strength. Three routes now disagree -- withdrawn movie cadence 60, vblank ~120,
title-plate-delay ~56 -- and at most one is right.

60 is kept, and not as a coin toss: the one leg of this file's own reasoning that
never touched a frame count still brackets it. The transition quad is declared
black for 12 units and the capture measured 0.14-0.30 s, i.e. 40-86 units/s. 60
sits inside; 120 does not; ~56 is 7 % away and inside the same bracket.

🔴 audit-kinds caught my first attempt at this, DANGLING: I cited
guest-frame-rate-WITHDRAWN.md, which is on their branch and not in my checkout --
citing a document I cannot read. The check doing exactly its job. The withdrawal
is now named in prose and labelled as coming from their message.

📌 Their method note is worth more than the number and is recorded in the file:
their pre-registration named three ways the ruler could lie and guarded two; the
third occurred, and a PERFECT 1.0000 is precisely what it produces. A clean result
on an instrument whose key assumption is unguarded is not confirmation -- the
cleanness may be the failure mode's own signature. Same family as this port's
non-inverting latch check, which passed for the wrong reason until its control
failed.

Not settled: finding 3 still has no surviving cause; the ~1.0-1.2 menu residual
against the additive-capable reference; pgloading_loop5's own residual; and the
allowance still waits on its grep trigger.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 19:13:57 +00:00
Sylpheed port agent
94e44b5ba4 port: the additive-capable reference collapses the divergence 6x, measured at the tag
The Decoder taught `ui_layout::blit` the additive blend at
formats-pin-2026-09-01b, on the argument this port made: the comparison was
structurally incapable, and the refutation keeping additive out was
⟨render-vs-capture⟩ -- that renderer disagreeing with itself while it had a stale
keyframe association, no leaf geometry and no rotation.

MEASURED WITHOUT PULLING THEIR BRANCH INTO MINE: a detached worktree at the tag,
sylpheed-cli built there, verify-screen pointed at it through SYLPHEED_CLI. My
branch is untouched and the reference on `main` is unchanged.

Pre-registered: the diffs caused by the gap should collapse, and whatever remains
is a different cause.

  main_menu     7.2580 max 105  ->  1.2068 max 28   6.0x
  main_menu_jp  7.3440 max 108  ->  1.2111 max 31   6.1x
  extras        6.9757 max 113  ->  1.0229 max 28   6.8x
  extras_jp     7.0734 max 115  ->  1.0255 max 30   6.9x
  title         1.0335 max  88  ->  0.5685 max 41   1.8x
  title_jp      4.4944 max 233  ->  2.8225 max 233  1.6x
  build_12/15   0.0772 max  60  ->  0.0463 max 17   1.7x
  build_00/01   0.0676 max  60  ->  0.0366 max  4   DIFFERS -> OK

build_00 and build_01 stop differing entirely, over3 3422 -> 0.

And the twins agree to a third of a percent: main_menu 1.2068 vs main_menu_jp
1.2111 (0.36 %), extras 1.0229 vs extras_jp 1.0255 (0.25 %). Under the name-keyed
map those pairs were 4.1x and 7.8x apart. Nothing was fitted -- they converged
once when the PORT took the decoded field and again now that the REFERENCE draws
the same blend.

The residual is smaller and its causes are the documented ones: title_jp 2.82 is
the --pose=rest sparkle handling, title 0.57 the ptloop sweep phase, both
untouched by any of this. main_menu/extras and twins sit at ~1.0-1.2 max ~28-31,
new and undiagnosed -- additive was the dominant cause, not the only one. And
build_12/15 do NOT return to their pre-change 0.0368, so pgloading_loop5 carries a
small residual of its own beyond the blend. Recorded, not chased.

🔴 THE ALLOWANCE SHOULD NARROW AND HAS NOT, ON PURPOSE. Its justification is gone,
but check-all builds the reference from the WORKSPACE crate and the additive path
is at a tag, not on `main`. Narrowing now would turn check-all red against a
reference that still cannot draw additive -- a wall of failures meaning one thing,
which is the defect the display guard exists to prevent. The trigger is written
into the script so it does not rot: when `grep -q additive
crates/sylpheed-formats/src/ui_layout.rs` succeeds, drop the export-derived clause
and keep the two named legacy rows. The set that should then differ is measured
above.

H5 confirmed from the other side. And a trap worth carrying: the Decoder nearly
reported my H5 claim as a contradiction because `loop5` is not a sprite -- it is
an ELEMENT, pgloading_loop5.rat, resolving to sprite pgloading_ring.t32. Any
census keyed by sprite name will miss it.

Not settled: the ~1.0-1.2 residual on the menus; pgloading_loop5's own residual;
finding 3, where the Decoder is taking the clock origin; and the 8 claims R1 has
re-opened against ⟨render-vs-capture⟩, including BOTH legs of the rest() pair
that this port's settle behaviour rests on.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 19:09:03 +00:00
Sylpheed port agent
c01580740e port: my pteff10 counter-example failed, H5 closes as additive, and I broke my own allowance
Three things, and the first is the one worth reading.

 MY COUNTER-EXAMPLE FAILED. I reported pteff10 as a possible counter-example to
the  DECODED blend bit. It is not: the oracle measures it ADDITIVE on main_menu
in all three menu sessions, every frame, entry 5 of blend-bit-vs-oracle.txt.

My premise was a stale COVERAGE TABLE of theirs, sitting upstream of its own
correction. I inferred "their log does not cover this element" from a summary and
called it a contradiction with a capture. The lesson is not that their table was
stale -- it is that I treated a summary as the log, having spent three iterations
insisting that other people quote instruments rather than conclusions.

Their explanation made a prediction, so I checked it rather than accepting it:
if additive and alpha-over nearly coincide on a dim glow, why did my score move
20 %? Diffing the two renders, where pteff10's blend is the only change:

  identical        373 588 px (40.5 %)
  differing > 3    330 794 px (35.9 %)
  MAX difference   32 levels        pixels >= 60:  0

Their explanation holds and my scepticism does not. Nothing moves more than
32/255. What moved the RMSE is AREA.

📌 And that generalises past this row: raw-rmse is AREA-WEIGHTED, so a shallow
change over a third of the frame moves it far more than a deep change over a few
hundred pixels, and the number alone cannot say which you have. 10.88 -> 13.02
reads like a serious regression and is invisible to an eye. Any verify-capture
row that moves should be asked "broad or deep?" first; it costs one histogram.

I did NOT take their suggestion to exclude the element from the metric. The
reason to exclude -- "the metric cannot distinguish these" -- is now measured to
be false; it distinguishes them fine and weights them by area. Excluding would
remove the only signal that would fire if the bit were wrong elsewhere.

 H5 CLOSES, as a side effect. pgloading_loop5 -- the element I had localised all
951 differing pixels to -- carries blend_additive, and ui_layout.rs has no
additive path, so the reference cannot reproduce that draw by construction.
build_00/build_01 agreed only because they never draw it; with the decoded field
they gained loop1/loop4 additive and now differ too, as predicted.

🟢 The strongest corroboration of the decoded field came unfitted, from the rows I
was not looking at. EN/JP twins were 4.1x and 7.8x apart under the name-keyed map
and are now 1.1 % and 1.3 % apart (main_menu 7.26 vs 7.34, extras 6.98 vs 7.07).
A disc-wide field predicts locale twins render identically; a screen-name map
cannot. That prediction was not available to me before the swap.

🔴 AND I BROKE MY OWN ALLOWANCE, silently, one iteration after building it.
check-all's verify-screen allowance derived from authored/rendering.json's
additive_elements -- the key I deleted last commit -- so it evaluated to EMPTY and
would have failed six rows for no reason anyone could read off the output. Caught
by going to look, not by the check. A derived allowance is only as durable as the
thing it derives from, and I pointed this one at a file I then emptied.

It now derives from the EXPORT. ⚠️ That is LOOSER and the cost is stated: 12 of
16 screens qualify and verify-screen goes fully green. Measured after the swap
the two sets line up exactly -- all 10 differing screens have a drawn additive
element, all 6 agreeing screens have none -- but a screen differing for some
OTHER reason would now be excused. 📌 The real fix is not here: verify-screen
compares two renderers and one cannot express a blend the disc declares. Giving
ui_layout.rs an additive path would make it meaningful again. PROPOSED, not done
-- their crate, and their refutation of additive predates the measurement that
overturned it.

Not settled: finding 3, which now has no surviving named cause at all -- the
Decoder is taking the clock origin, on the grounds that every measurement either
of us has made is a DIFFERENCE and a difference cannot detect a common offset.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 18:59:11 +00:00
Sylpheed port agent
70799488fe port: delete the authored blend map for the decoded field, and find a counter-example doing it
PORT-MISSION §3: "When the RE agent later decodes something you had authored,
delete the authored entry and let the exporter emit it. That deletion is the
measure of progress." This is that deletion.

authored/rendering.json's `additive_elements` -- a per-screen list transcribed
from the Decoder's per-draw RB_BLENDCONTROL0 log -- is gone. The exporter emits
`blend_additive` per element and per nested focus/leaf element from `T8aD +0x04`
bit 0x02, and ScreenView reads it there. Both accessor spellings are needed:
`ptbtn00f.t32` is in build.sprites while no element carries it as `sprite`, and
it is the sharp case -- the plate alpha-over, its own glow additive, adjacent
draws on one screen.

CHECKED BEFORE THE SWAP, and the map turned out to be a SUBSET, not the answer:
15 elements it called additive the disc agrees with, ZERO contradictions, and 17
MORE the disc marks that it did not. Those include the sweep LEAVES (draw_leaf_for
means pteff03/pteff03a are what reach the screen while the map listed their
parents) and TWELVE on `title`, where the map was deliberately empty -- so the
port has been drawing every title effect with the wrong blend.

H6 closes with no capture at all: the JP asymmetry was an artefact of a
NAME-KEYED map, and the bit is on the disc for every screen at once.

🔴 AND IT INTRODUCED A REGRESSION, WHICH IS REPORTED, NOT HIDDEN. Against the
oracle captures on the GPU: main_menu 10.88 -> 13.02, main_menu_options 11.56 ->
13.57. Deterministic to the digit over three runs, so not sampling noise.

Isolated to ONE element, with a control:
  - main_menu's only newly-additive top-level element is pteff10;
  - extras gained none and did not move -- the same change on a screen with
    nothing new moves nothing;
  - the leaf rule was disabled separately and main_menu stayed at 13.02, so
    pteff03/pteff03a are NOT the cause. That prediction of mine failed; the rule
    is restored, being provably neutral here;
  - title did not move despite twelve newly-additive elements, consistent with
    verify-capture posing at settle t=198 where those quads are transparent.

That is a potential COUNTER-EXAMPLE to a  DECODED claim, and it is a sharp
question rather than a guess: their own map lists pteff10 additive on `extras`
and not on `main_menu`, and they logged BOTH screens. Asked in BLOCKED.md H6.

Shipped anyway, for reasons stated rather than assumed: +2.14 is inside the
harness's own ±3.78 capture-phase term for that screen and cannot adjudicate a
disc fact; the decoded source is far better evidenced (35 elements, zero errors,
out-of-sample prediction 3 of 16); and fitting an exception for one element would
put an authored entry back to make one number smaller, which is the move this
project keeps having to undo. It is a KNOWN regression, not an unnoticed one.

Also settled this iteration, for the Decoder's open question: the port FADES the
plate, it does not pop it. Frozen sweep of the plate region -- 210u 0.1457,
216u 0.1573, 222u 0.1727, 228u 0.1900, 236u 0.2142 -- a clean monotone ramp
across the declared 214->236. So t=236 is the port's COMPLETION, not its onset,
and the 0.367 s "late plus a pop" reading does not apply.

Not settled: whether pteff10 has a counter-example; H1's repeat half; the four
red verify-screen rows; and finding 3, which still has no cause now that units/s
is settled at 60.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 18:53:59 +00:00
Sylpheed port agent
7dd754f8e4 port: bump the formats pin to formats-pin-2026-09-01 for the blend accessors
What I wanted from the new state: `ui_layout::sprite_blend_additive` and its
three siblings, which expose `T8aD +0x04` bit 0x02 -- the decoded blend mode.

Until this tag, `Element` surfaced `kind` (+40), `parent`, pivot, keyframes and
`focus_link`, all from the RATC record, and nothing reached the sprite's own
header. That is why the port has been carrying an authored additive map keyed by
SCREEN NAME, transcribed from the Decoder's per-draw RB_BLENDCONTROL0 log, which
cannot answer for a screen nobody drove the game to -- the Japanese menus being
the case that raised it.

Both spellings are needed, not one: `sprite_blend_additive` takes an &Element,
and `blend_additive_by_name` takes a sprite name, because a button's focused
variant is reached through focus_link and `ptbtn00f.t32` is in build.sprites
while no element carries it as `sprite`. That is exactly the sharp case in my
own map -- press_start's only additive entry IS ptbtn00f.

Pin bumped as its own commit, per PORT-MISSION §2. Nothing else in this commit;
the exporter does not read the new accessors yet.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 18:46:17 +00:00
Sylpheed port agent
7c8e4a863a port: adopt the game's 61% stick threshold, and find my verify-screen numbers were llvmpipe-specific
Two things, and both are about a hidden parameter nobody was recording.

1. THE STICK THRESHOLD IS DECODED NOW, and it replaces an authored value.

The Decoder measured that the game digitises the left stick to four direction
bits at 61 % deflection, so it never sees a velocity. Gamepad.ENTER moves
0.5 -> 0.61. The 0.5 was never a chosen value: it was a FLOOR, because Godot's
`ui_*` action deadzone is 0.50 and the latch must not arm below it. Between 0.50
and 0.61 Godot reports a direction the real game does not, and at 0.5 this port
stepped there.

The mechanism also corroborates the human's latch fix rather than merely
agreeing with it: a control that digitises to bits cannot express a rate, so
"one step per deflection" is what the hardware layer CAN produce.

⚠️ The 0.11 hysteresis gap stays AUTHORED -- nothing says the game has
hysteresis at all. And a human chose 0.5, so this changes feel: revert the one
constant if 0.61 reads as needing too much push.

🔴 AND THE CONTROL CAUGHT MY FIRST ATTEMPT AT ASSERTING IT. I added the new
device-level row as subject "latch", and `verify-input --control` failed
immediately with "a check did not invert -- it is not testing what it claims to
test". It was right: removing the latch does not remove the THRESHOLD, the
unlatched path tests `>= Gamepad.ENTER` too, so 0.55 counts 0 either way and the
row could never invert. It is a NEGATIVE, and its positive control is the 0.70
row on the same shape. Reclassified.

That also exposed a smaller thing: ok()'s negative branch HARDCODED "positive
control is the stick row", so a second negative would have borrowed someone
else's green line. It now takes the control's name, defaulting to the original
text so the d-pad row is unchanged.

 I never consumed the pad bit table they have just corrected -- checked by grep
over port/, authored/ and tools/port/, not remembered.

2. MY verify-screen NUMBERS WERE llvmpipe-SPECIFIC, and the prediction failed.

Pre-registered: both renderers blend in encoded 8-bit space, so the diffs should
be identical or within 1 level on the GPU. They are not -- every mean rose 3-35 %:
title 0.4431 -> 0.5936, main_menu 3.9363 -> 4.1449, extras 6.7422 -> 6.9757,
title_jp 2.7715 -> 2.9448, main_menu_jp 0.7885 -> 1.0157, extras_jp 0.6592 ->
0.8906, build_12/15 0.0368 -> 0.0454.

But the MAXIMA are unchanged -- 41, 97, 113, 233, 17 identical, 26 -> 27 on one
row. That is a rounding population growing, not content moving: two rasterisers
round the last bit of a blend differently while the elements that genuinely
differ do not move.

Survives: the additive diagnosis, because it rests on an ORDERING and the
ordering holds (9 elements > 5 > 0); the pgloading_loop5 localisation; the
build_00/01 agreement; the derived allowance, same four failing rows.

Does not, and is now labelled: the histogram (53 % within 1 level, 16 844 over
40); every absolute mean; and the RMSE-vs-capture pair 3151.96 / 3769.61 -- that
ORDERING claim is not re-derived on the GPU and is not claimed until it is.

The rule this earns: a renderer comparison carries its RASTERISER as a hidden
parameter. Nothing here recorded which one produced a diff, and for months there
was only one so it never mattered. Same discipline TEMPORAL-VERIFICATION already
demands for capture rate, applied to what rasterises rather than what clocks.

Not settled: H1's repeat half; H6's +0x04 exposure; the four red verify-screen
rows; whether the port is still nearer the capture than the reference on the GPU.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 18:37:38 +00:00
Sylpheed port agent
ba3f490c67 port: P7's gate has an artifact, and the GPU kills my finding-4 candidate outright
Three things this iteration, and the middle one is the human's doing.

P7 -- GATE MET, with an artifact. The path had been wired for some time
(then_video S00A, skipped_chain, after_video -> title, and S00A.ogv in the
export) and NOBODY HAD RUN IT. A milestone is done when its artifact exists, not
when the wiring reads correctly.

Pre-registered: unskipped, S00A is 93.78 s of media, so it should end on its own
at ~94 s and hand off to title. Measured: video ended at 94.13 s -- +0.35 s,
0.4 % -- then -> title, plate raised, script complete at 96.83 s. Both
predictions held. docs/port/p7-gate.md.

And it genuinely decodes, checked because "ends at the right time" does not prove
it: 45 frames in a 2.03 s window, 244 in an 18.91 s one. Scales with the window,
sub-linearly, at the software fill ceiling -- those two runs predate the GPU. The
counts are upper bounds and the port says so itself.

Free corroboration of the fill-rate finding, from a direction it was not designed
for: the unskipped run reports main_menu at 60.3 fps for 94 s, because the screen
never changes during a movie. Same process, same container, same screen: 60.3 fps
with one full-screen video texture on top, 9.7 fps drawing the menu's five
additive full-screen quads.

 THE FINDING-4 FRAME-RATE CANDIDATE IS DEAD, tested rather than argued away.
The human activated a hardware GPU in both containers; Godot takes it with no
change on our side (NVIDIA GTX 1070 Ti, Vulkan 1.4.312, Forward+):

  publisher_logo   17.3-25.0 -> 69.4 fps
  developer_logos  16.7-22.8 -> 69.1
  title            12.7-17.2 -> 61.1
  main_menu              9.7 -> 59.6

Pre-registered that 5-7 full-screen textured quads at 720p is trivial for that
card and the fade would get its full 45 steps. At 69 fps the 45-unit build-in
gets 52 drawn steps and the companion glow's 15-unit rise gets 17 -- MORE frames
than declared units, so every declared alpha is drawn and the quantisation is
absent rather than reduced.

So every candidate for finding 4 is now dead: keyframes vindicated against the
vertex stream, companion quads drawn, blend space matching, settled pose at
0.01 %, no post-process pass, and the frame rate drawing every declared step. The
port has nothing left that is KNOWN to be wrong about the splashes -- which is a
statement about our knowledge, not about the port. The human saw something and
nothing we can measure reproduces it. The next play-test is now the
highest-value thing on this focus, and the rate line will say 60-something.

One figure did not improve: main_menu's worst gap is 117 ms on the GPU against
150 ms on llvmpipe, essentially unchanged while the mean improved 6x. A hitch
that survives a 6x fill speed-up is not fill. Likely first-frame cost, STATED AS
UNTESTED, recorded rather than chased.

check-all now asserts the display before any Godot step. Xvfb does not survive a
container restart and LEAVES ITS SOCKET BEHIND, so Godot reports "X11 Display is
not available", falls back to Wayland, fails that too, and exits non-zero -- and
every Godot-backed step would have gone red for that one reason. Cost me one run
before I noticed. Checked with xdpyinfo rather than by looking for the socket,
because the stale socket is what makes it confusing.

Also recorded from the P7 run, neither chased: Godot reports 4 leaked ObjectDB
instances at exit on that path, and the menu bed keeps playing under the movie
(already an open ask -- does the menu music duck?).

Not settled: the 117 ms menu hitch; H6's +0x04 exposure; H1 (with the Decoder);
the four red verify-screen rows; and what the human actually saw.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 18:32:48 +00:00
Sylpheed port agent
a764421b13 Merge remote-tracking branch 'origin/main' into auto/port-p6-audio 2026-09-01 18:24:13 +00:00
Sylpheed port agent
4be90c2805 port: the frame rate is llvmpipe, not our draw path -- and my finding-4 candidate is downgraded
Last iteration left "is 9.7 fps llvmpipe or something in our draw path" open
after publishing a candidate cause off it. That is not a question to leave open,
so this iteration is the control.

Pre-registered: if the rasteriser is the limit, a near-empty scene in the same
container also runs at 10-25 fps; if our draw path is, it runs far faster, take
>100 fps as the discriminator.

  empty  161.6 fps

The engine loop, viewport and present path are not the limit, by 16x over the
menu.

🔴 AND MY FIRST CONTROL WAS NOT A CONTROL. Its fill modes drew UNTEXTURED rects
while every element the port draws is a texture, so it bounded nothing -- and it
showed: the splashes were achieving ~21 Mpx/s against that control's ~50, which
read as the port being mysteriously slow and was the control being mysteriously
fast. With a matched textured mode:

  empty 161.6 | fill3 31.5 | tex3 23.9 | fill7 12.7 | tex7 11.2

and every port screen lands inside the bracket, ordered by large-quad count:
publisher (1 quad) 17.3-25.0 ~ tex3; developer (1) 16.7-22.8 ~ tex3; title (6)
12.7-17.2 between; main_menu (5) 9.7 ~ tex7's 11.2. The port draws large
textured alpha quads on a software rasteriser at exactly the rate a software
rasteriser draws them.

⚠️ The control's own spread is 1.75x between runs (fill3 measured 18.0 once and
31.5 once), so the absolute figures are noise-dominated and only the ORDERING and
the BRACKET are load-invariant. That is what the conclusion rests on --
TEMPORAL-VERIFICATION §3, prefer the quantities with no phase.

🔴 SO MY OWN CANDIDATE FOR FINDING 4 IS DOWNGRADED, AND THIS SAYS SO PLAINLY.
Last iteration called the frame rate "the first candidate for finding 4 that is
not already dead". The quantisation argument still holds -- a fade drawn in four
steps is not a fade drawn in fifteen -- but it only bites at these rates, and
these rates are a property of software rasterisation in this container. Five to
seven full-screen quads at 720p is nothing to a GPU. Unless the human ran the
port software-rendered, this is not what they saw, and EVERY candidate for
finding 4 is now dead or near-dead.

Written as a dead end rather than left standing as a lead. Leaving a
plausible-sounding cause up after its own control has undercut it is exactly how
"close but not right" got explained four different wrong ways. The one thing that
would revive it costs the human nothing: the rate line prints on every boot now,
so their next run answers it.

What the port does NOT need, established rather than assumed: no draw-path
optimisation (161.6 fps empty, screens on the fill curve where their quad counts
put them), no texture caching (already at load_screen), no max_fps or vsync
change (would not raise the rate here, and is a presentation decision not a
defect).

Not settled: what rate the human's machine manages -- now the only open half of a
candidate I have otherwise talked myself out of; H6's +0x04 exposure; H1 (with
the Decoder); the four red verify-screen rows.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 18:23:25 +00:00
MechaCat02
47207a1474 port: give the port container a GPU path -- it never had one
Reported as "the port has low FPS". Godot 4 renders through Vulkan and this
launcher passed nothing through, so it fell back to lavapipe: software Vulkan,
correct and slow. The decoder's launcher has had this block for a long time;
the container that actually runs a renderer was the one without it.

Same three cases as the decoder, including the part worth repeating: passing
/dev/dri alone does NOT work for NVIDIA -- Mesa cannot drive the card and the
proprietary userspace lives outside the image. It needs the container toolkit.

The NOTE now prints the full repo-add sequence, because the package is not in
Ubuntu's default repos and `apt install nvidia-container-toolkit` on its own
fails with 'no installation candidate' -- which reads like the package is
wrong rather than the source being missing.
2026-09-01 20:22:25 +02:00