Files
Sylpheed/tools/re-capture
Sylpheed RE agent b9c6253db4 re: CoverArea is a 6-bit MOUNT mask; the three other turret leftovers closed
Six bits, never more.  Over all 835 turrets: 41 distinct values, max
0x3f, bits 6/7 set on none; per-bit 709/117/274/274/260/237.  0x00 (34)
= the empty Weapon_NULL hardpoints with YawLimit 0; 0x01 alone (439) =
craft hardpoints with YawLimit 2.5/1.0/0; 2-6 bits (362) = warship
mounts with YawLimit 45-180.

It tracks the MOUNT, not the weapon.  UN_e107_ADAN_AAFrigate has eight
identical AAFrigate_AAGun turrets: GN_GunXS_01..04 are 0x1d and 05..08
are 0x2d -- same gun, same YawLimit 120, different mask.  The Battleship
spreads five masks over GN_TGunL_01..05 / GN_TGunM_02..03, all firing
the same CAF_Ship_ASGun.

Which sector each bit denotes is NOT determined; six bits and the name
invite +-X/+-Y/+-Z or six hull faces, but nothing static fixes the
convention.  Not adopted.  Refuted on the way: bits 2 and 3 are not a
mutually-exclusive pair -- 188 turrets set both.

The 26 weapons no turret mounts are a coherent set: 11 _P player
variants, the nose/twin mounts, two _Child sub-munitions, the three
S16Boss_*, three Weapon_Test_*, and ADAN_Attacker_S_GunTurret.

Versatile_NNN ships nowhere -- 0 populated records across all 41
archives, only the ??? template row.

The two units one turret short: both extras are missile mounts with no
Frame.  Elan_EX4 = NoseGun + Missile, both mask 0x01, both frameless;
AAFrigate_EX4 = eight framed guns plus one Ship_AAMissile at 0x0c with
no Frame.  n=2, stated as the observed pattern, not a rule.

New artefact and regenerator; the other nine regenerate byte-identical.
2026-08-27 15:35:09 +00:00
..

Runtime-capture harness (sylph-re container)

Screenshot-driven scripts for reading the running retail game's menus under Xenia Canary + lavapipe, headless. They assume the container helpers screenshot, vgamepad, pad are on $PATH and HOME=/sylph-home/re.

Script What it does
skip_intro.sh Boot → main menu, unattended. Taps A only while the intro movie is actually playing (frame-to-frame RMSE), then once at the PRESS Ⓐ BUTTON title. Static logo screens are left alone, so a stray tap can never land on NEW GAME.
wait_title.sh Older variant: wait for the title (green Ⓐ glyph at px 625,618) and tap A. Superseded by skip_intro.sh.
step.sh One Arsenal navigation step (down/up/next/prev/none) + a compact capture: weapon list stacked over the DATA SHEET.
sweep.sh Walk a whole weapon-type list, capturing only rows that show a DATA SHEET — locked rows (a "Conditions to Develop" panel) are detected by the brightness of the Range Class label box and skipped.
type.sh Change weapon-type tab N times (RB) and report the header strip.
hp.sh / cyc.sh Hangar hard-point carousel: cyc.sh steps it (d-pad down, not left/right) and captures the Name + DATA SHEET.

Input timing under lavapipe: the game polls input at its own low frame rate, so a 60 ms d-pad tap is dropped roughly half the time. 200 ms is reliable; 300 ms starts to auto-repeat (two rows per press).

Findings produced with these: docs/re/weapon-datasheet-runtime.md.

Guest-memory tools (no screenshots)

Script What it does
gmem.py Read the live guest address space out of /dev/shm/xenia_memory_* (Xenia's backing file), addressed by guest VA. find / read / words.
weapon_runtime.py Solve the Weapon/Shell struct layouts against the disc records and read the fields the disc defaults.
unit_discover.py Find which runtime class carries a set of ID strings, assuming no vtable: tallies the word at pointer_site - k across distinct IDs.
unit_runtime.py Same solver for the unit\UN_*.tbl definition objects (vtable 0x820af844). Unions several snapshots — unit definitions are per-stage.
schema_order.py Merge a sub-record's field-declaration order across all tables (topological sort); the layout check that pins fields no table ever values.
order_check.py Test offset = base + 4*index for one table's sub-record against solver output.
grab_tutorial.sh Cold-boot Canary, walk to the Nth TUTORIAL entry, wait for the stage load, snapshot guest RAM. One emulator per capture — backing out of a loaded mission wedges it.

Snapshot first — cp --sparse=always /dev/shm/xenia_memory_* snap.bin (~2 s) — and point $GMEM_FILE at the copy; the running emulator pegs every core under lavapipe.

🔴 pgrep -f / pkill -f match YOUR OWN shell

An agent driving this toolkit runs its commands through a wrapper shell whose command line contains the pattern being searched for. So

pgrep -f 'pilot\.py'        # matches the wrapper running this very command
pkill -f 'fly_session|pilot\.py'   # kills that wrapper — the script dies mid-way

This has cost four separate mistakes in one session: two scripts killed mid-execution, and twice a "is it already running?" guard that answered yes because it had found itself. The [p]ilot bracket trick does not help when the literal invocation (python3 pilot.py …) also appears on the wrapper's command line.

What works:

pgrep -x xenia_canary                       # exact NAME match, no -f
ps -eo pid,args | grep 'python3 pilot.py' | grep -v snapshot-bash
kill -9 <explicit pid>                      # look it up first, then kill by pid

The snapshot-bash filter is the reliable tell: the wrapper's command line always contains the shell-snapshot path.

🔴 The emulator does not survive the end of an agent turn

/work/.claude/settings.json defines a Stop hook that kill -9s every xenia_canary when a turn ends, printing "Stop hook killed N stale xenia process(es)".

So:

  • never launch a run intending to read it in a later turn — it will be dead;
  • an experiment has to produce its evidence within the turn that starts it;
  • prefer measurements that land in the first minutes of flight. REMAINING OB steps 4 → 8 → 12 inside the first few minutes, which is why a two-pass differential works in one turn while a 25-minute freeze watch does not.

This cost three iterations of investigating a "mysterious external SIGKILL", complete with cgroup and host memory forensics, before the hook was found. When a process dies at a session boundary, check the harness first.