sylph-decoder fe5fbe4372 re: sub_822380B0 is a type-tagged draw-queue walker, not the interpolator
Walked the route the bounded-negative page named -- trace down from the
quad emitter -- and got one step.

sub_822380B0 is not a geometry emitter. It fetches a vertex pointer from
sub_823C2AC0, stashes it at this+0x20, then loops over an array of item
POINTERS at this+4 bounded by this+0x0C and this+0x10, loading a type tag
from item+8 and dispatching on it. So the object is a draw QUEUE and this
function consumes it.

That is a partial answer to a different open question:
ui-quad-class-foothold.md records that no function iterating screen
elements has been found. This iterates UI items and dispatches per item.
It is a draw queue rather than a screen's declared element list, so it is
not that walk, but it is the consumer immediately downstream and the type
tag at item+8 is a concrete field to chase.

Still not the interpolator: alpha is already decided by the time an item
reaches the queue. The evaluator runs before the enqueue, so the next step
is whoever pushes items -- the writer of +0x0C/+0x10 on this object.

Recorded as an increment, not a finding: one function identified by
disassembly, no behaviour measured, identification resting on code shape
alone.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-02 16:17:12 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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