5 Commits

Author SHA1 Message Date
Sylpheed RE agent
cbfc7ab846 re: Turret-biased run verified live -- 38 kills, still no phase advance
Checked liveness before investing this time (animating, max_delta=254) and the
run was real: 823 distinct speeds, hull 1500->1485, escort 100%->30.7%, ADAN
population 127->89 (38 destroyed) over ~1064s, no GUEST FROZEN banner. The phase
mirror stayed 0 throughout.

But this still does not test the prediction. The claim is that phase 1 clears
when ADN110/111/112 -- 27 specific Turrets -- die; what was measured is that 38
enemies of some kind died. SYLPH_PREFER biases target choice but the pilot went
to DEFEND and spent the run on e010_ADAN_Attacker_S protecting the escort.

The missing instrument is per-squadron liveness: nothing maps a live craft back
to its roster squadron, the same gap roster-to-craft-link.md records as unsolved.
So 'no advance after 38 kills' is compatible with both 'the condition is wrong'
and 'the right 27 were never killed'. The decisive experiment is blocked on
attribution, not on flying time.
2026-08-25 14:11:50 +00:00
Sylpheed RE agent
6a192682e3 re: the Turret-biased run was void -- the guest was frozen from t=0
SYLPH_PREFER=Turret, escort at 100%, 1070s, phase field 0 throughout, 4029
Turret-targeting pilot samples. It looked like a clean negative -- 'hunting the
objective squadrons does not advance the phase' -- and it is worthless:
frozen.py reports max_pixel_delta=0, and the pilot's first sample at t=0.0
already has spd=0 with the same yaw/pitch/target/d=7186 it still had at 1070s.
The mission froze on entry to flight and nothing was ever shot, while screen_id
said 'flight' the whole time.

I was one step from writing this up as a fact about the game; running the freeze
test rather than trusting a plausible log is what caught it.

phase_probe.py now calls frozen.py every 60s and prints a GUEST FROZEN banner
inline, so a dead-world reading is labelled in the data instead of discovered
later. Note frozen.frozen() returns a TUPLE (is_frozen, max_delta) -- testing it
directly is always truthy and would have made the witness fire on every check.
Verified against the frozen guest.

Also recorded: the pilot log is itself a freeze witness -- identical
yaw/pitch/target across thousands of samples is a dead world, not patience.
2026-08-25 13:42:54 +00:00
Sylpheed RE agent
917083275d re: Stage 02 phase 1 watches 27 Turrets in ADN110/111/112
Resolving the three squadrons the phase-1 script condition polls against the
roster: all three are phase-1 (route-name map), all fly UN_e007_ADAN_Turret, all
n=9, all on Formation_ADAN_Turret09_30 -- so the condition watches 27 Turrets.

Three layers agree independently: route names say phase 1, the roster says what
they fly and how many, and the script polls exactly those three before latching
set_flag(8).

Also confirms on the data that 'Turret' is a craft type, not ship-mounted AA:
UN_e007_ADAN_Turret is flown by AI_ADAN_CraftSquadron_Rookie/_Veteran in a
30-slot craft formation, never AI_Structure.
2026-08-25 13:17:47 +00:00
Sylpheed RE agent
9352e079bf re: 936s live run -- no phase advance, and a script lose-branch GAME OVER
Polled the runtime phase mirror every 3s for 936s of hunting flight. It never
left 0, which the static work predicts rather than contradicts: ChangePhase is
only posted once the ordinal exceeds 1, so a phase-1 run never writes it. That
does make the mirror useless as a phase-1 readout -- it reads 0, not 1, and
[ScriptMission+40] needs a debugger.

The run ended in GAME OVER with the player's hull at full 1500, so a script
lose-branch fired rather than the player dying. The pilot log narrows it: the
tracked asset fell from 100.8% to 23.4% with ASSET-HIT events, while the pilot
avoided f101_TCAF_Acropolis 2588 times. 'Escort lost' is a measured candidate,
not a guess -- but the asset ended at 23.4%, not 0, so the threshold (or whether
another unit's loss ended it) is not established.

Two runs now (530s, 936s) and no phase advance observed. Since phase 1 polls
unit_state on ADN110/111/112 and the pilot hunts whatever is nearest rather than
the objective, biasing it at those squadrons is the next step.

Refuted: sub_8226D740 does NOT read the flag file. Its three addi rN,r31,120 are
fields of a local trigger-record buffer passed to sub_8226E220 as out-params;
the phase lives in r26/r29. Offsets 88 and 120 are too common image-wide (2091
and 5228 instructions) to isolate the register files by offset search, so what
reads the flags is still unknown and the set_flag -> END_PHASE chain has a gap.
2026-08-25 13:12:16 +00:00
Sylpheed RE agent
c6c3d436f5 re: phase membership is in the Route record names; the ~300 craft are ~150
Route_S<NN>.tbl names every route Route_<squadron>_p<N><kind> -- 120/120 for
S02 -- so the squadron-to-phase map was on the disc all along, in a table read
until now only for fly-in geometry. 108/111 S02 squadrons map; the 3 misses are
typos in the route table and all are phase 2.

That resolves the 387-vs-300 gap after four failed attempts, by refuting its
premise: there were never 300 craft. Phase 1's member-level n multiset
{1x25, 2x1, 4x4, 9x12} matches the measured craft-per-record fan-in
{2x24, 4x1, 8x4, 18x12} bucket for bucket at exactly 2x, so 300 = 2*(151-1),
the -1 being the documented 41-vs-42 off-by-one.

The 2x is the probe double-counting, not real units: a 2x reading needs 16
Delta Sabers for 8 named pilots, and breaks the formation capacity bound in 20
of 37 phase-1 squadrons (16 of them on Formation_1_only, one slot) where the 1x
reading has 0 violations. All three measured craft totals being even is a
further tell.

Refuted: UnitGroup has no phase/spawn/delay field (1019 = sum(Count)*4 + 5*111,
every slot accounted for); DisableInterval is No for all 111 S02 squadrons;
stage\EnumSquadron_Test.tbl does not exist.

Confirms tag_hash independently: UnitGroup record key == tag_hash(squadron id),
1160/1160.

Still open: what advances a phase -- no static table encodes a trigger.
2026-08-25 10:45:24 +00:00