Commit Graph

7 Commits

Author SHA1 Message Date
MechaCat02
840db9c549 fix(texture): correct Xenos de-tile + endian + cubemaps + PNG export
Reworks the XPR2 texture path after RE against the retail disc (viewer
previews were scrambled/failed).

- de-tile: replace the naive Morton-over-32×32 approximation with the
  faithful Xenos Tiled2D bank/pipe/macro-tile address formula (ported
  from xenia texture_address.h). Verified correct: the Acheron backdrop
  decodes to a sharp planet with its spiral storm.
- endian: undo the X360 word byte-swap per the fetch-constant endianness
  field (k8in16/k8in32/k16in32) — without it BCn/ARGB data is noise.
- cubemaps: parse TXCM resources (skybox/backdrops), decoding face 0,
  instead of erroring "No TX2D found".
- A8R8G8B8: correct channel order after the k8in32 swap ([A,R,G,B]→RGBA)
  — the Acheron backdrop is now correctly green, not red.
- XPR files are texture PACKS; add XPR_RES_INDEX to select a resource.
- CLI `texture export` now writes real PNGs (texpresso BCn decode +
  image), replacing the stub. Adds texpresso + image deps.
- tests/texture_disc.rs: integration test running the pipeline over real
  disc .xpr files (28/28 parse). RE debug knobs: XPR_NO_DETILE /
  XPR_NO_ENDIAN / XPR_FORCE_ENDIAN.

KNOWN ISSUE: mipmapped DXT1 textures still decode to noise — mip 0 is
not at base_address in the multi-resource packs (localized to a mip
storage-offset quirk; uncompressed + de-tile + endian are all verified).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 21:37:20 +02:00
MechaCat02
d92c7ddaea feat(viewer): ISO / extracted-dir loading pipeline + native file dialog
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WIP: add iso_loader.rs — bridges the async XisoReader / synchronous
GameAssets to Bevy's ECS via background threads + mpsc channels polled
per frame (no main-thread blocking); UI open-iso/open-dir/file-select
events → texture preview. Register IsoLoaderPlugin; wire asset_loader
and the egui UI. Deps: rfd (native file dialog, workspace + viewer),
futures, and bevy tonemapping_luts feature.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 07:18:45 +02:00
MechaCat02
ce9fe08bec refactor(formats): rework X360 texture descriptor + xiso reader
WIP: restructure texture.rs (X360TextureDesc accessors / decode path) and
adjust the xiso reader. Builds clean (sylpheed-formats).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 07:18:37 +02:00
MechaCat02
5dd526c1de feat(formats,cli): recover entry TOC paths from IDXD identity
Add hash::recover_toc_name + TOC_NAME_SCHEMES (confirmed path schemes:
unit\<ID>.tbl, weapon\<ID>.tbl, message\<ID>.tbl, effect\<ID>.tbl,
<name>.tbl) that reproduce an entry's original backslash path from its
internal identity string via the recovered name-hash.

`pak list` now extracts identifier candidates from each IDXD entry
(ID/Name/Model + pool tokens) and prints the resolved path when a scheme
matches — e.g. unit\UN_f001_TCAF_DeltaSaber_T.tbl,
weapon\Weapon_…_Missile.tbl, message\CharacterCARL.tbl — plus a
name-resolved count. 308/1004 resolved on GP_MAIN_GAME_E; the remainder
use deeper cross-referenced paths (deferred).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 21:56:42 +02:00
MechaCat02
ac340b9219 feat(formats): recover IPFB TOC name-hash; look up entries by path
The pak TOC key was previously an unknown hash (crc32/fnv/djb2/… ruled
out), forcing content-only lookup. Recovered it by static RE of the
retail title:

  sub_824609C8 (pak lookup-by-name) dups the requested path, lowercases
  it (sub_825F4F90), hashes with sub_82455C78, then binary-searches the
  sorted TOC. sub_82455C78 is a per-byte Barrett-reduced polynomial hash
  (modulus 0x00FFF9D7, reciprocal 0x80031493): the low 24 bits are the
  modular hash, the top byte an 8-bit additive checksum of the bytes.

New `hash` module reproduces it exactly (faithful op sequence, no
textbook %). Verified against the real disc: name_hash("files.tbl") ==
0x83421153 and name_hash("eng\\weapon.tbl") == 0x900C8DCD, both present
in retail TOCs. Add PakArchive::find_by_name / read_by_name and a disc
integration test resolving eng\weapon.tbl by path (→ valid IDXD).

Note: retail paths use backslash separators (eng\weapon.tbl).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 21:27:07 +02:00
MechaCat02
84dd806f5b feat(formats): IPFB archive + IDXD definition readers
Add readers for Project Sylpheed's on-disc data format so the
reimplementation can load exact ship/weapon constants straight from
the game files.

- pak.rs: PakArchive — parse the IPFB `.pak` index + concatenated
  `.pNN` segments, binary-search the TOC by name-hash, and transparently
  inflate the per-entry "Z1" (zlib) container. Adds flate2.
- idxd.rs: IdxdObject — parse the IDXD reflective object serialization.
  The string pool stores properties value-before-key with defaulted
  fields omitted; typed getters (get_f32/get_i64/get_str/get_bool) read
  explicit values reliably, get_raw exposes identifier fields, and
  resolved_fields() enumerates every explicit (key,value). Defaulted
  fields correctly return None rather than a neighbouring key.
- sylpheed-cli: `pak list` (inventory entries + identity) and
  `pak dump <hash>` (full stat sheet for one object).

Verified against the real disc (auto-skipped without it): DeltaSaber
craft (HP=1000, Acceleration=600, velocity curve 100/700/1200, Turn=100,
RadarRange=500000) and the DSaber missile (LoadingCount=144, Interval=3.00,
Mass=0.77). 10 unit + 3 integration tests pass.

Not yet decoded: defaulted fields (many ratios, the *Count family) whose
values come from schema defaults or the hash-keyed binary node region.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:35:55 +02:00
MechaCat02
f8127e73b0 feat: initialise workspace — Milestone 1 asset explorer
Three-crate Cargo workspace structured per PROJECT.md spec:
- crates/sylpheed-formats  — Xbox 360 format parsers (no Bevy)
- crates/sylpheed-viewer   — Bevy 0.15 asset viewer + egui UI
- crates/sylpheed-cli      — CLI tools (extract/list/sniff/texture)

Milestone 1 features:
- XISO disc image reading via xdvdfs 0.8
- XPR2 texture container parsing + Morton de-tiling
- D3DFORMAT → wgpu TextureFormat mapping (DXT1/3/5, DXN, ARGB)
- Custom Bevy AssetLoader for .xpr files
- Orbit camera (LMB orbit, RMB pan, scroll zoom)
- egui file browser + RE notes panel
- CLI: extract / list / sniff / texture info / texture export
- GitHub Actions CI (Linux, macOS, Windows, WASM)
- Trunk WASM build config

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 21:04:07 +01:00