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feature/ip
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40
Cargo.lock
generated
40
Cargo.lock
generated
@@ -1892,6 +1892,25 @@ dependencies = [
|
||||
"crossbeam-utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crossbeam-deque"
|
||||
version = "0.8.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5181e0de7b61eb03a81e347d6dd8797bae9da5146707b51077e2d71a54ec0ceb"
|
||||
dependencies = [
|
||||
"crossbeam-epoch",
|
||||
"crossbeam-utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crossbeam-epoch"
|
||||
version = "0.9.20"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2d6914041f254d6e9176c01941b21115dcfb7089e55135a35411081bd106ef3f"
|
||||
dependencies = [
|
||||
"crossbeam-utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crossbeam-utils"
|
||||
version = "0.8.21"
|
||||
@@ -4107,6 +4126,26 @@ version = "0.6.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "20675572f6f24e9e76ef639bc5552774ed45f1c30e2951e1e99c59888861c539"
|
||||
|
||||
[[package]]
|
||||
name = "rayon"
|
||||
version = "1.12.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fb39b166781f92d482534ef4b4b1b2568f42613b53e5b6c160e24cfbfa30926d"
|
||||
dependencies = [
|
||||
"either",
|
||||
"rayon-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rayon-core"
|
||||
version = "1.13.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "22e18b0f0062d30d4230b2e85ff77fdfe4326feb054b9783a3460d8435c8ab91"
|
||||
dependencies = [
|
||||
"crossbeam-deque",
|
||||
"crossbeam-utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "redox_syscall"
|
||||
version = "0.4.1"
|
||||
@@ -4587,6 +4626,7 @@ dependencies = [
|
||||
"binrw",
|
||||
"flate2",
|
||||
"futures",
|
||||
"rayon",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"thiserror 2.0.18",
|
||||
|
||||
@@ -97,6 +97,12 @@ enum Commands {
|
||||
#[command(subcommand)]
|
||||
cmd: PakCommands,
|
||||
},
|
||||
|
||||
/// XBG7 mesh tools (inspect / headless render to PNG)
|
||||
Mesh {
|
||||
#[command(subcommand)]
|
||||
cmd: MeshCommands,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Subcommand)]
|
||||
@@ -116,6 +122,51 @@ enum PakCommands {
|
||||
/// Entry name-hash, e.g. `0x7c96296c`
|
||||
hash: String,
|
||||
},
|
||||
/// Decode every T8aD texture in the pak (direct, RATC-nested, and LSTA
|
||||
/// frames) to PNG — our decoder's output, for A/B against the running game.
|
||||
Textures {
|
||||
/// Path to the `.pak` index
|
||||
pak: PathBuf,
|
||||
/// Output directory for the PNGs (created if missing)
|
||||
output: PathBuf,
|
||||
/// Print per-texture dimensions + tile count.
|
||||
#[arg(long)]
|
||||
verbose: bool,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Subcommand)]
|
||||
enum MeshCommands {
|
||||
/// Print the decoded sub-models of an XBG7 container (`.xpr`)
|
||||
Info {
|
||||
/// Path to the `.xpr` model / stage container
|
||||
file: PathBuf,
|
||||
},
|
||||
/// Headless-render the decoded mesh(es) to a shaded PNG (software rasterizer)
|
||||
Render {
|
||||
/// Path to the `.xpr` model / stage container
|
||||
file: PathBuf,
|
||||
/// Output PNG path
|
||||
output: PathBuf,
|
||||
/// Image size in pixels (square)
|
||||
#[arg(long, default_value_t = 900)]
|
||||
size: u32,
|
||||
/// Camera yaw in degrees
|
||||
#[arg(long, default_value_t = 35.0)]
|
||||
yaw: f32,
|
||||
/// Camera pitch in degrees
|
||||
#[arg(long, default_value_t = 22.0)]
|
||||
pitch: f32,
|
||||
/// Camera distance multiplier (1.0 = framed; <1 zooms in, >1 out)
|
||||
#[arg(long, default_value_t = 1.0)]
|
||||
dist: f32,
|
||||
/// Force the stage grid layout even for single models
|
||||
#[arg(long)]
|
||||
row: bool,
|
||||
/// Only render sub-models whose name contains this substring
|
||||
#[arg(long)]
|
||||
only: Option<String>,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Subcommand)]
|
||||
@@ -155,9 +206,18 @@ async fn main() -> Result<()> {
|
||||
TextureCommands::Info { file } => cmd_texture_info(&file),
|
||||
TextureCommands::Export { file, output } => cmd_texture_export(&file, &output),
|
||||
},
|
||||
Commands::Mesh { cmd } => match cmd {
|
||||
MeshCommands::Info { file } => cmd_mesh_info(&file),
|
||||
MeshCommands::Render { file, output, size, yaw, pitch, dist, row, only } => {
|
||||
cmd_mesh_render(&file, &output, size, yaw, pitch, dist, row, only)
|
||||
}
|
||||
},
|
||||
Commands::Pak { cmd } => match cmd {
|
||||
PakCommands::List { pak, idxd_only } => cmd_pak_list(&pak, idxd_only),
|
||||
PakCommands::Dump { pak, hash } => cmd_pak_dump(&pak, &hash),
|
||||
PakCommands::Textures { pak, output, verbose } => {
|
||||
cmd_pak_textures(&pak, &output, verbose)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
@@ -357,6 +417,462 @@ fn cmd_texture_export(file: &Path, output: &Path) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// ── mesh info / render ──────────────────────────────────────────────────────
|
||||
|
||||
/// Decode a container and return its sub-models the same way the viewer routes:
|
||||
/// a single model (weapon / prop) OR a stage's many sub-models — whichever
|
||||
/// yields more geometry.
|
||||
fn decode_models(bytes: &[u8]) -> Vec<sylpheed_formats::mesh::Xbg7Model> {
|
||||
use sylpheed_formats::mesh::{count_xbg7, Xbg7Model};
|
||||
// Route by container kind, NOT by whichever decoder yields more verts (that
|
||||
// old heuristic let `stage_models`' content-anchoring win on single-model
|
||||
// files, fabricating phantom / duplicate / mis-anchored blocks). A file with
|
||||
// one XBG7 resource is a single model (weapon / prop) → use only the
|
||||
// validated records-based list decode; content-anchoring a single-model file
|
||||
// invents geometry. Many XBG7 resources → a Stage_* collection → anchor them.
|
||||
if count_xbg7(bytes) > 1 {
|
||||
// Multi-resource Stage_* collection → content-anchor every resource
|
||||
// (each anchor now gated by stored-normal agreement).
|
||||
Xbg7Model::stage_models(bytes)
|
||||
} else if let Some(m) = Xbg7Model::from_xpr2(bytes)
|
||||
.ok()
|
||||
.filter(|m| !m.meshes.is_empty())
|
||||
{
|
||||
// Single model the records-based list decode carved (authoritative).
|
||||
vec![m]
|
||||
} else {
|
||||
// Single model from_xpr2 couldn't locate (its sequential carve missed
|
||||
// the block) — fall back to content-anchoring, which finds it by shape.
|
||||
// Use a STRICT winding-consistency gate (0.85): on a single-model file a
|
||||
// mis-anchor is an obvious phantom / spike-mess and must be declined,
|
||||
// unlike the large stage corpus which keeps the ungated path.
|
||||
Xbg7Model::anchor_models(bytes, 0.85)
|
||||
}
|
||||
}
|
||||
|
||||
fn cmd_mesh_info(file: &Path) -> Result<()> {
|
||||
let bytes = std::fs::read(file).with_context(|| format!("Cannot read {}", file.display()))?;
|
||||
let models = decode_models(&bytes);
|
||||
if models.is_empty() {
|
||||
println!("{} no decodable XBG7 geometry", "Mesh:".yellow().bold());
|
||||
return Ok(());
|
||||
}
|
||||
let (mut tv, mut tt) = (0usize, 0usize);
|
||||
println!("{} {}", "Mesh:".green().bold(), file.display());
|
||||
for m in &models {
|
||||
let (v, t) = m.totals();
|
||||
tv += v;
|
||||
tt += t;
|
||||
let mut lo = [f32::MAX; 3];
|
||||
let mut hi = [f32::MIN; 3];
|
||||
for sub in &m.meshes {
|
||||
for p in &sub.positions {
|
||||
for a in 0..3 {
|
||||
lo[a] = lo[a].min(p[a]);
|
||||
hi[a] = hi[a].max(p[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
println!(
|
||||
" {:16} {:>6} v {:>6} t bbox [{:.1} {:.1} {:.1}]",
|
||||
m.name,
|
||||
v,
|
||||
t,
|
||||
hi[0] - lo[0],
|
||||
hi[1] - lo[1],
|
||||
hi[2] - lo[2]
|
||||
);
|
||||
// Per-sub-mesh integrity diagnostics: degenerate triangles (a zero-area
|
||||
// "hole"), vertices referenced by no triangle (dropped geometry), and the
|
||||
// referenced index range vs the vertex count (short/over reads).
|
||||
for (si, sub) in m.meshes.iter().enumerate() {
|
||||
let nv = sub.positions.len();
|
||||
let mut referenced = vec![false; nv];
|
||||
let (mut degen, mut oob, mut imax) = (0usize, 0usize, 0u32);
|
||||
for tri in sub.indices.chunks_exact(3) {
|
||||
let (a, b, c) = (tri[0], tri[1], tri[2]);
|
||||
imax = imax.max(a).max(b).max(c);
|
||||
if a == b || b == c || a == c {
|
||||
degen += 1;
|
||||
}
|
||||
for &i in tri {
|
||||
if (i as usize) < nv {
|
||||
referenced[i as usize] = true;
|
||||
} else {
|
||||
oob += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
let unref = referenced.iter().filter(|&&r| !r).count();
|
||||
// Spanning triangles: longest edge ≫ the median (strip-junction spikes).
|
||||
let edge = |a: u32, b: u32| {
|
||||
let (p, q) = (sub.positions[a as usize], sub.positions[b as usize]);
|
||||
((p[0] - q[0]).powi(2) + (p[1] - q[1]).powi(2) + (p[2] - q[2]).powi(2)).sqrt()
|
||||
};
|
||||
let mut maxedges: Vec<f32> = sub
|
||||
.indices
|
||||
.chunks_exact(3)
|
||||
.map(|t| edge(t[0], t[1]).max(edge(t[1], t[2])).max(edge(t[0], t[2])))
|
||||
.collect();
|
||||
maxedges.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||||
let median = maxedges.get(maxedges.len() / 2).copied().unwrap_or(1.0).max(1e-6);
|
||||
let spanning = maxedges.iter().filter(|&&e| e > 6.0 * median).count();
|
||||
println!(
|
||||
" sub{si}: {nv} v, {} tris | degenerate {degen}, unref-verts {unref}, spanning>6×med {spanning}, idx_max {imax}/{}{}",
|
||||
sub.indices.len() / 3,
|
||||
nv.saturating_sub(1),
|
||||
if oob > 0 { format!(", OOB {oob}") } else { String::new() },
|
||||
);
|
||||
// XDUMPVERT=1 → print the first few vertex positions per sub-mesh, for
|
||||
// content-matching a decoded sub-mesh against the GPU draw log.
|
||||
if std::env::var("XDUMPVERT").is_ok() {
|
||||
let mut lo = [f32::MAX; 3];
|
||||
let mut hi = [f32::MIN; 3];
|
||||
for p in &sub.positions {
|
||||
for a in 0..3 {
|
||||
lo[a] = lo[a].min(p[a]);
|
||||
hi[a] = hi[a].max(p[a]);
|
||||
}
|
||||
}
|
||||
println!(
|
||||
" bbox X[{:.2}..{:.2}] Y[{:.2}..{:.2}] Z[{:.2}..{:.2}] ctr({:.2},{:.2},{:.2})",
|
||||
lo[0], hi[0], lo[1], hi[1], lo[2], hi[2],
|
||||
(lo[0]+hi[0])/2.0, (lo[1]+hi[1])/2.0, (lo[2]+hi[2])/2.0
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
println!(
|
||||
" {} {} sub-models · {} verts · {} tris",
|
||||
"TOTAL".bold(),
|
||||
models.len(),
|
||||
tv,
|
||||
tt
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn cmd_mesh_render(
|
||||
file: &Path,
|
||||
output: &Path,
|
||||
size: u32,
|
||||
yaw: f32,
|
||||
pitch: f32,
|
||||
dist: f32,
|
||||
force_row: bool,
|
||||
only: Option<String>,
|
||||
) -> Result<()> {
|
||||
let bytes = std::fs::read(file).with_context(|| format!("Cannot read {}", file.display()))?;
|
||||
let mut models = decode_models(&bytes);
|
||||
if let Some(sub) = &only {
|
||||
// Prefer an exact name match (e.g. `f001` for the neutral ship pose,
|
||||
// excluding the `_rou_f001_mnv*` animation poses that also *contain*
|
||||
// "f001"); fall back to substring when nothing matches exactly.
|
||||
if models.iter().any(|m| m.name == *sub) {
|
||||
models.retain(|m| m.name == *sub);
|
||||
} else {
|
||||
models.retain(|m| m.name.contains(sub.as_str()));
|
||||
}
|
||||
}
|
||||
if models.is_empty() {
|
||||
anyhow::bail!("no decodable XBG7 geometry in {}", file.display());
|
||||
}
|
||||
|
||||
// ── Build a triangle soup. ──
|
||||
// Single models render centred; multi-model containers (stages) get the
|
||||
// viewer's normalised **thumbnail grid**: each sub-model recentred and
|
||||
// uniformly scaled to a fixed cell, so all are equally visible regardless of
|
||||
// native scale (mirrors `spawn_stage_models`).
|
||||
let multi = models.len() > 1 || force_row;
|
||||
// XMIRROR=x|y|z → negate that axis, to test an Xbox(LH)→Bevy(RH) handedness
|
||||
// flip against reference screenshots.
|
||||
let mirror: [f32; 3] = match std::env::var("XMIRROR").ok().as_deref() {
|
||||
Some("x") => [-1.0, 1.0, 1.0],
|
||||
Some("y") => [1.0, -1.0, 1.0],
|
||||
Some("z") => [1.0, 1.0, -1.0],
|
||||
_ => [1.0, 1.0, 1.0],
|
||||
};
|
||||
let mut tris: Vec<[[f32; 3]; 3]> = Vec::new();
|
||||
// XCOLORSUB=1 tints each sub-mesh a distinct colour (to see which sub is
|
||||
// which part / where the "extra fin" comes from). Parallel to `tris`.
|
||||
let color_sub = std::env::var("XCOLORSUB").is_ok();
|
||||
// XONLYSUB=N renders only the N-th global sub-mesh (to isolate one part).
|
||||
let only_sub: Option<usize> = std::env::var("XONLYSUB").ok().and_then(|s| s.parse().ok());
|
||||
let mut tints: Vec<[f32; 3]> = Vec::new();
|
||||
const PALETTE: [[f32; 3]; 8] = [
|
||||
[1.0, 1.0, 1.0], // sub0 body = white
|
||||
[1.0, 0.35, 0.35], // sub1 red
|
||||
[0.35, 1.0, 0.35], // sub2 green
|
||||
[0.4, 0.55, 1.0], // sub3 blue
|
||||
[1.0, 0.9, 0.3], // sub4 yellow
|
||||
[1.0, 0.5, 1.0], // sub5 magenta
|
||||
[0.3, 1.0, 1.0], // sub6 cyan
|
||||
[1.0, 0.6, 0.2], // sub7 orange
|
||||
];
|
||||
let mut sub_gi = 0usize;
|
||||
const CELL: f32 = 10.0;
|
||||
const GAP: f32 = 4.0;
|
||||
let grid_pitch = CELL + GAP;
|
||||
let cols = (models.len() as f32).sqrt().ceil().max(1.0) as usize;
|
||||
for (i, m) in models.iter().enumerate() {
|
||||
let mut lo = [f32::MAX; 3];
|
||||
let mut hi = [f32::MIN; 3];
|
||||
for sub in &m.meshes {
|
||||
for p in &sub.positions {
|
||||
for a in 0..3 {
|
||||
lo[a] = lo[a].min(p[a]);
|
||||
hi[a] = hi[a].max(p[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if lo[0] > hi[0] {
|
||||
continue;
|
||||
}
|
||||
let center = [
|
||||
(lo[0] + hi[0]) * 0.5,
|
||||
(lo[1] + hi[1]) * 0.5,
|
||||
(lo[2] + hi[2]) * 0.5,
|
||||
];
|
||||
let (scale, cell) = if multi {
|
||||
let extent = (hi[0] - lo[0]).max(hi[1] - lo[1]).max(hi[2] - lo[2]).max(1e-3);
|
||||
let col = i % cols;
|
||||
let row = i / cols;
|
||||
(CELL / extent, [col as f32 * grid_pitch, -(row as f32) * grid_pitch, 0.0])
|
||||
} else {
|
||||
(1.0, [0.0, 0.0, 0.0])
|
||||
};
|
||||
// XNODEXFORM=1 applies the XBG7 scene-graph node placement (fins move to
|
||||
// the tail) — to verify the transforms recovered from the graph.
|
||||
let placements = if std::env::var("XNODEXFORM").is_ok() {
|
||||
sylpheed_formats::mesh::node_transforms(&bytes, &m.name)
|
||||
} else {
|
||||
Vec::new()
|
||||
};
|
||||
for (sub_local, sub) in m.meshes.iter().enumerate() {
|
||||
// Every scene-graph instance that draws this sub-mesh (mirrored fin
|
||||
// pair, L/R winglets…); `None` = no graph placement → identity.
|
||||
let mine: Vec<Option<&sylpheed_formats::mesh::NodePlacement>> = {
|
||||
let v: Vec<_> = placements
|
||||
.iter()
|
||||
.filter(|p| p.sub_index == sub_local)
|
||||
.map(Some)
|
||||
.collect();
|
||||
if v.is_empty() {
|
||||
vec![None]
|
||||
} else {
|
||||
v
|
||||
}
|
||||
};
|
||||
// Sub-mesh indices are a triangle list (the decoder has already
|
||||
// expanded the file's triangle strips).
|
||||
let n = sub.positions.len();
|
||||
// XSPANONLY=1 renders ONLY long-edge ("spanning") triangles; XSPANHIDE=1
|
||||
// renders everything EXCEPT them — to see whether the flagged spanning
|
||||
// triangles are real geometry or decode artifacts (phantom sheets).
|
||||
let span_only = std::env::var("XSPANONLY").is_ok();
|
||||
let span_hide = std::env::var("XSPANHIDE").is_ok();
|
||||
let med = {
|
||||
let mut e: Vec<f32> = sub
|
||||
.indices
|
||||
.chunks_exact(3)
|
||||
.filter(|t| (t[0] as usize) < n && (t[1] as usize) < n && (t[2] as usize) < n)
|
||||
.map(|t| {
|
||||
let d = |a: u32, b: u32| {
|
||||
let (p, q) = (sub.positions[a as usize], sub.positions[b as usize]);
|
||||
((p[0] - q[0]).powi(2) + (p[1] - q[1]).powi(2) + (p[2] - q[2]).powi(2))
|
||||
.sqrt()
|
||||
};
|
||||
d(t[0], t[1]).max(d(t[1], t[2])).max(d(t[0], t[2]))
|
||||
})
|
||||
.collect();
|
||||
e.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||||
e.get(e.len() / 2).copied().unwrap_or(1.0).max(1e-6)
|
||||
};
|
||||
if let Some(want) = only_sub {
|
||||
if sub_gi != want {
|
||||
sub_gi += 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
let tint = if color_sub {
|
||||
PALETTE[sub_gi % PALETTE.len()]
|
||||
} else {
|
||||
[1.0, 1.0, 1.0]
|
||||
};
|
||||
for place in &mine {
|
||||
let f = |i: usize| {
|
||||
let p = place.map(|pl| pl.apply(sub.positions[i])).unwrap_or(sub.positions[i]);
|
||||
[
|
||||
(p[0] - center[0]) * scale * mirror[0] + cell[0],
|
||||
(p[1] - center[1]) * scale * mirror[1] + cell[1],
|
||||
(p[2] - center[2]) * scale * mirror[2] + cell[2],
|
||||
]
|
||||
};
|
||||
for tri in sub.indices.chunks_exact(3) {
|
||||
let (a, b, c) = (tri[0] as usize, tri[1] as usize, tri[2] as usize);
|
||||
if a < n && b < n && c < n {
|
||||
if span_only || span_hide {
|
||||
let d = |i: usize, j: usize| {
|
||||
let (p, q) = (sub.positions[i], sub.positions[j]);
|
||||
((p[0] - q[0]).powi(2)
|
||||
+ (p[1] - q[1]).powi(2)
|
||||
+ (p[2] - q[2]).powi(2))
|
||||
.sqrt()
|
||||
};
|
||||
let spanning = d(a, b).max(d(b, c)).max(d(a, c)) > 6.0 * med;
|
||||
if span_only && !spanning {
|
||||
continue;
|
||||
}
|
||||
if span_hide && spanning {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
tris.push([f(a), f(b), f(c)]);
|
||||
tints.push(tint);
|
||||
}
|
||||
}
|
||||
}
|
||||
sub_gi += 1;
|
||||
}
|
||||
}
|
||||
if tris.is_empty() {
|
||||
anyhow::bail!("no triangles to render");
|
||||
}
|
||||
|
||||
let rgba = rasterize(&tris, &tints, size, yaw, pitch, dist);
|
||||
image::save_buffer(output, &rgba, size, size, image::ExtendedColorType::Rgba8)
|
||||
.with_context(|| format!("writing PNG {}", output.display()))?;
|
||||
println!(
|
||||
"{} {} tris → {} ({}×{}, yaw {:.0}° pitch {:.0}°)",
|
||||
"Rendered".green().bold(),
|
||||
tris.len(),
|
||||
output.display().to_string().cyan(),
|
||||
size,
|
||||
size,
|
||||
yaw,
|
||||
pitch,
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Minimal software rasterizer: orthographic, z-buffered, two-sided Lambert +
|
||||
/// headlight shading over a flat grey material on a dark background. Enough to
|
||||
/// judge whether recovered geometry is coherent.
|
||||
fn rasterize(
|
||||
tris: &[[[f32; 3]; 3]],
|
||||
tints: &[[f32; 3]],
|
||||
size: u32,
|
||||
yaw_deg: f32,
|
||||
pitch_deg: f32,
|
||||
dist: f32,
|
||||
) -> Vec<u8> {
|
||||
let n = size as usize;
|
||||
let (yaw, pitch) = (yaw_deg.to_radians(), pitch_deg.to_radians());
|
||||
let (cy, sy) = (yaw.cos(), yaw.sin());
|
||||
let (cp, sp) = (pitch.cos(), pitch.sin());
|
||||
// Rotate a world point into view space (yaw about Y, then pitch about X).
|
||||
let view = |p: [f32; 3]| -> [f32; 3] {
|
||||
let x = p[0] * cy + p[2] * sy;
|
||||
let z0 = -p[0] * sy + p[2] * cy;
|
||||
let y = p[1] * cp - z0 * sp;
|
||||
let z = p[1] * sp + z0 * cp;
|
||||
[x, y, z]
|
||||
};
|
||||
|
||||
// View-space bbox → orthographic fit.
|
||||
let mut lo = [f32::MAX; 3];
|
||||
let mut hi = [f32::MIN; 3];
|
||||
for t in tris {
|
||||
for v in t {
|
||||
let q = view(*v);
|
||||
for a in 0..3 {
|
||||
lo[a] = lo[a].min(q[a]);
|
||||
hi[a] = hi[a].max(q[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
let span = (hi[0] - lo[0]).max(hi[1] - lo[1]).max(1e-3);
|
||||
let scale = (n as f32) * 0.9 / (span * dist.max(1e-3));
|
||||
let cx = (lo[0] + hi[0]) * 0.5;
|
||||
let cyv = (lo[1] + hi[1]) * 0.5;
|
||||
let to_screen = |q: [f32; 3]| -> (f32, f32, f32) {
|
||||
let sx = (q[0] - cx) * scale + n as f32 * 0.5;
|
||||
let sy = n as f32 * 0.5 - (q[1] - cyv) * scale;
|
||||
(sx, sy, q[2])
|
||||
};
|
||||
|
||||
let mut color = vec![18u8; n * n * 4];
|
||||
for i in 0..n * n {
|
||||
color[i * 4 + 3] = 255;
|
||||
}
|
||||
let mut depth = vec![f32::MAX; n * n];
|
||||
// Light in view space (upper-left-front).
|
||||
let light = {
|
||||
let l = [-0.4f32, 0.6, 0.7];
|
||||
let m = (l[0] * l[0] + l[1] * l[1] + l[2] * l[2]).sqrt();
|
||||
[l[0] / m, l[1] / m, l[2] / m]
|
||||
};
|
||||
|
||||
for (ti, t) in tris.iter().enumerate() {
|
||||
let tint = tints.get(ti).copied().unwrap_or([1.0, 1.0, 1.0]);
|
||||
let v0 = view(t[0]);
|
||||
let v1 = view(t[1]);
|
||||
let v2 = view(t[2]);
|
||||
// Face normal in view space.
|
||||
let e1 = [v1[0] - v0[0], v1[1] - v0[1], v1[2] - v0[2]];
|
||||
let e2 = [v2[0] - v0[0], v2[1] - v0[1], v2[2] - v0[2]];
|
||||
let mut nrm = [
|
||||
e1[1] * e2[2] - e1[2] * e2[1],
|
||||
e1[2] * e2[0] - e1[0] * e2[2],
|
||||
e1[0] * e2[1] - e1[1] * e2[0],
|
||||
];
|
||||
let nl = (nrm[0] * nrm[0] + nrm[1] * nrm[1] + nrm[2] * nrm[2]).sqrt();
|
||||
if nl < 1e-12 {
|
||||
continue;
|
||||
}
|
||||
nrm = [nrm[0] / nl, nrm[1] / nl, nrm[2] / nl];
|
||||
// Two-sided: diffuse from |n·L|, plus a headlight term from |n.z|.
|
||||
let diff = (nrm[0] * light[0] + nrm[1] * light[1] + nrm[2] * light[2]).abs();
|
||||
let head = nrm[2].abs();
|
||||
let inten = (0.18 + 0.55 * diff + 0.3 * head).min(1.0);
|
||||
let shade = (inten * 210.0) as u8;
|
||||
|
||||
let (ax, ay, az) = to_screen(v0);
|
||||
let (bx, by, bz) = to_screen(v1);
|
||||
let (ccx, ccy, ccz) = to_screen(v2);
|
||||
let minx = ax.min(bx).min(ccx).floor().max(0.0) as usize;
|
||||
let maxx = ax.max(bx).max(ccx).ceil().min(n as f32 - 1.0) as usize;
|
||||
let miny = ay.min(by).min(ccy).floor().max(0.0) as usize;
|
||||
let maxy = ay.max(by).max(ccy).ceil().min(n as f32 - 1.0) as usize;
|
||||
let area = (bx - ax) * (ccy - ay) - (by - ay) * (ccx - ax);
|
||||
if area.abs() < 1e-6 {
|
||||
continue;
|
||||
}
|
||||
for py in miny..=maxy {
|
||||
for px in minx..=maxx {
|
||||
let fx = px as f32 + 0.5;
|
||||
let fy = py as f32 + 0.5;
|
||||
let w0 = ((bx - fx) * (ccy - fy) - (by - fy) * (ccx - fx)) / area;
|
||||
let w1 = ((ccx - fx) * (ay - fy) - (ccy - fy) * (ax - fx)) / area;
|
||||
let w2 = 1.0 - w0 - w1;
|
||||
if w0 < 0.0 || w1 < 0.0 || w2 < 0.0 {
|
||||
continue;
|
||||
}
|
||||
let z = w0 * az + w1 * bz + w2 * ccz;
|
||||
let idx = py * n + px;
|
||||
if z < depth[idx] {
|
||||
depth[idx] = z;
|
||||
color[idx * 4] = (shade as f32 * tint[0]).min(255.0) as u8;
|
||||
color[idx * 4 + 1] = (shade as f32 * tint[1]).min(255.0) as u8;
|
||||
color[idx * 4 + 2] = (shade as f32 * tint[2] * 1.02).min(255.0) as u8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
color
|
||||
}
|
||||
|
||||
/// Software-decode a de-tiled `X360Texture` (mip 0) to tightly-packed RGBA8.
|
||||
///
|
||||
/// BCn blocks are decompressed with `texpresso`; uncompressed A8R8G8B8/X8R8G8B8
|
||||
@@ -523,3 +1039,179 @@ fn cmd_pak_dump(pak: &Path, hash_str: &str) -> Result<()> {
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// ── pak textures ─────────────────────────────────────────────────────────────
|
||||
|
||||
/// Turn a child name into a filesystem-safe fragment.
|
||||
fn safe_name(s: &str) -> String {
|
||||
s.chars()
|
||||
.map(|c| {
|
||||
if c.is_ascii_alphanumeric() || matches!(c, '.' | '_' | '-') {
|
||||
c
|
||||
} else {
|
||||
'_'
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct TexStats {
|
||||
written: usize,
|
||||
skipped: usize,
|
||||
}
|
||||
|
||||
fn be32_at(b: &[u8], off: usize) -> u32 {
|
||||
u32::from_be_bytes([b[off], b[off + 1], b[off + 2], b[off + 3]])
|
||||
}
|
||||
|
||||
/// Decode one T8aD slice (whose first bytes are the magic) to PNG. With
|
||||
/// `verbose`, prints its dimensions + tile count; the `XDUMPHDR` env var dumps
|
||||
/// the raw header (base + offset table) for format RE.
|
||||
fn emit_t8ad(
|
||||
slice: &[u8],
|
||||
hash: u32,
|
||||
stem: &str,
|
||||
output: &Path,
|
||||
verbose: bool,
|
||||
stats: &mut TexStats,
|
||||
) -> Result<()> {
|
||||
use sylpheed_formats::t8ad;
|
||||
|
||||
if !t8ad::is_t8ad(slice) || slice.len() < 0x40 {
|
||||
return Ok(());
|
||||
}
|
||||
let (w, h, tiles) = (
|
||||
be32_at(slice, 0x14),
|
||||
be32_at(slice, 0x18),
|
||||
be32_at(slice, 0x1c),
|
||||
);
|
||||
|
||||
// Debug: dump the header — 44-byte base + the `tiles`-entry u32 offset table.
|
||||
if std::env::var("XDUMPHDR").is_ok() {
|
||||
println!("\n{stem} {w}x{h} tiles={tiles}");
|
||||
print!(" base[0x00..0x2c]:");
|
||||
for i in (0..44).step_by(4) {
|
||||
print!(" {:08x}", be32_at(slice, i));
|
||||
}
|
||||
print!("\n offsets:");
|
||||
for t in 0..(tiles as usize).min(64) {
|
||||
if 0x2c + t * 4 + 4 <= slice.len() {
|
||||
print!(" {}", be32_at(slice, 0x2c + t * 4));
|
||||
}
|
||||
}
|
||||
println!();
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
if verbose {
|
||||
println!(" {hash:08x} {stem:<34} {w:>4}x{h:<4} tiles {tiles}");
|
||||
}
|
||||
match t8ad::parse(slice) {
|
||||
Some(img) => {
|
||||
let out =
|
||||
output.join(format!("{hash:08x}_{stem}_{}x{}.png", img.width, img.height));
|
||||
image::save_buffer(
|
||||
&out,
|
||||
&img.rgba,
|
||||
img.width,
|
||||
img.height,
|
||||
image::ExtendedColorType::Rgba8,
|
||||
)
|
||||
.with_context(|| format!("writing PNG {}", out.display()))?;
|
||||
stats.written += 1;
|
||||
}
|
||||
None => stats.skipped += 1,
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Decode every T8aD in a pak (direct entries, RATC-nested children, LSTA
|
||||
/// frames) to PNG — our decoder's exact output — for A/B against the game.
|
||||
fn cmd_pak_textures(pak: &Path, output: &Path, verbose: bool) -> Result<()> {
|
||||
use sylpheed_formats::{lsta, ratc, t8ad};
|
||||
|
||||
let arc = PakArchive::open(pak).with_context(|| format!("opening {}", pak.display()))?;
|
||||
std::fs::create_dir_all(output)
|
||||
.with_context(|| format!("creating {}", output.display()))?;
|
||||
|
||||
println!(
|
||||
"{} {} → {}",
|
||||
"Textures".green().bold(),
|
||||
pak.display().to_string().cyan(),
|
||||
output.display().to_string().cyan(),
|
||||
);
|
||||
|
||||
let mut stats = TexStats::default();
|
||||
|
||||
for e in arc.entries() {
|
||||
let payload = match arc.read(e) {
|
||||
Ok(p) => p,
|
||||
Err(_) => continue,
|
||||
};
|
||||
let hash = e.name_hash;
|
||||
|
||||
// Direct T8aD entry.
|
||||
if t8ad::is_t8ad(&payload) {
|
||||
emit_t8ad(&payload, hash, "direct", output, verbose, &mut stats)?;
|
||||
continue;
|
||||
}
|
||||
|
||||
// LSTA sprite list = N inline T8aD frames (walk by magic, emit each).
|
||||
if lsta::is_lsta(&payload) {
|
||||
let mut off = 0usize;
|
||||
let mut idx = 0usize;
|
||||
while let Some(pos) = payload[off..]
|
||||
.windows(4)
|
||||
.position(|w| w == &t8ad::T8AD_MAGIC)
|
||||
{
|
||||
let start = off + pos;
|
||||
let next = payload[start + 4..]
|
||||
.windows(4)
|
||||
.position(|w| w == &t8ad::T8AD_MAGIC)
|
||||
.map(|p| start + 4 + p)
|
||||
.unwrap_or(payload.len());
|
||||
emit_t8ad(
|
||||
&payload[start..next],
|
||||
hash,
|
||||
&format!("lsta{idx:03}"),
|
||||
output,
|
||||
verbose,
|
||||
&mut stats,
|
||||
)?;
|
||||
idx += 1;
|
||||
off = next;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// RATC bundle: decode its T8aD children (named, e.g. `foo.t32`).
|
||||
if ratc::is_ratc(&payload) {
|
||||
if let Some(children) = ratc::parse(&payload) {
|
||||
for (i, child) in children.iter().enumerate() {
|
||||
if child.kind != "T8aD" {
|
||||
continue;
|
||||
}
|
||||
let end = (child.offset + child.size).min(payload.len());
|
||||
if child.offset >= end {
|
||||
continue;
|
||||
}
|
||||
let stem = if child.name.is_empty() {
|
||||
format!("child{i:03}")
|
||||
} else {
|
||||
safe_name(&child.name)
|
||||
};
|
||||
emit_t8ad(&payload[child.offset..end], hash, &stem, output, verbose, &mut stats)?;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
println!(
|
||||
"\n {} PNG(s) written, {} undecodable (non-tilecount variants — likely DXT)",
|
||||
stats.written.to_string().green(),
|
||||
stats.skipped.to_string().yellow(),
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -19,5 +19,11 @@ tracing = { workspace = true }
|
||||
serde = { workspace = true }
|
||||
serde_json = { workspace = true }
|
||||
|
||||
# Native-only: parallelise the per-resource XBG7 stage anchoring (hundreds of
|
||||
# independent sub-models per container). rayon needs OS threads, so it is not
|
||||
# pulled in for the wasm32 build, which falls back to a sequential decode.
|
||||
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
|
||||
rayon = "1"
|
||||
|
||||
[dev-dependencies]
|
||||
tokio = { workspace = true }
|
||||
|
||||
9
crates/sylpheed-formats/examples/arsenal.rs
Normal file
9
crates/sylpheed-formats/examples/arsenal.rs
Normal file
@@ -0,0 +1,9 @@
|
||||
use sylpheed_formats::{game_data as gd, PakArchive};
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let pak=PakArchive::open(format!("{disc}/dat/GP_HANGAR_ARSENAL.pak")).unwrap();
|
||||
let a=gd::load_arsenal(&pak);
|
||||
for (hp,list) in [("NOSE",&a.nose),("ARM1",&a.arm1),("ARM2",&a.arm2),("ARM3",&a.arm3)]{
|
||||
println!("{hp} ({}): {:?}", list.len(), list.iter().take(8).collect::<Vec<_>>());
|
||||
}
|
||||
}
|
||||
19
crates/sylpheed-formats/examples/battle.rs
Normal file
19
crates/sylpheed-formats/examples/battle.rs
Normal file
@@ -0,0 +1,19 @@
|
||||
use sylpheed_formats::{game_data as gd, PakArchive};
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let pak=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
|
||||
let units=gd::load_units(&pak); let vessels=gd::load_vessels(&pak);
|
||||
let hp=|id:&str|->String{
|
||||
units.iter().find(|u|u.id.as_deref()==Some(id)).and_then(|u|u.hp).map(|h|format!("{h:.0}hp"))
|
||||
.or_else(||vessels.iter().find(|v|v.id.as_deref()==Some(id)).and_then(|v|v.hp).map(|h|format!("{h:.0}HP")))
|
||||
.unwrap_or("·".into())
|
||||
};
|
||||
let rosters=gd::load_unit_rosters(&pak);
|
||||
for r in rosters.iter().filter(|r|r.stage.is_some()).take(4){
|
||||
println!("\n{} — {} combatants:", r.stage.as_deref().unwrap(), r.units.len());
|
||||
for u in r.units.iter().filter(|u|u.contains("ADAN")).take(6){
|
||||
let short=u.trim_start_matches("UN_").split('_').skip(1).collect::<Vec<_>>().join("_");
|
||||
println!(" {short:32} {}", hp(u));
|
||||
}
|
||||
}
|
||||
}
|
||||
24
crates/sylpheed-formats/examples/campaign.rs
Normal file
24
crates/sylpheed-formats/examples/campaign.rs
Normal file
@@ -0,0 +1,24 @@
|
||||
use sylpheed_formats::{game_data, localization::TextIndex, PakArchive};
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let pak=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
|
||||
let text=TextIndex::build(&pak);
|
||||
let mut stages=game_data::load_stages(&pak);
|
||||
stages.retain(|s|s.id.starts_with('S') && s.id.len()==3 && s.id[1..].parse::<u32>().map(|n|n<=16).unwrap_or(false));
|
||||
stages.sort_by(|a,b|a.id.cmp(&b.id));
|
||||
println!("═══ CAMPAIGN (S01–S16) ═══");
|
||||
for s in &stages{
|
||||
let obj=text.objectives(&s.id,1);
|
||||
println!("\n{} · {}", s.id, s.location.as_deref().unwrap_or("?"));
|
||||
for o in obj.iter().take(2){ println!(" ▸ {o}"); }
|
||||
}
|
||||
// roster with real names
|
||||
let mut chars=game_data::load_characters(&pak);
|
||||
chars.retain(|c|c.faction.as_deref()==Some("TCAF") && c.unique==Some(true) && c.faces.len()>=4);
|
||||
println!("\n═══ PRINCIPAL CAST (TCAF, named) ═══");
|
||||
for c in &chars{
|
||||
let id=c.id.as_deref().unwrap_or("");
|
||||
let name=text.character_name(id.trim_start_matches("Character")).or_else(||c.name_key.as_deref().and_then(|k|text.get(k))).unwrap_or("?");
|
||||
println!(" {name:12} ({} portraits) [{}]", c.faces.len(), id.trim_start_matches("Character"));
|
||||
}
|
||||
}
|
||||
207
crates/sylpheed-formats/examples/correlate_capture.rs
Normal file
207
crates/sylpheed-formats/examples/correlate_capture.rs
Normal file
@@ -0,0 +1,207 @@
|
||||
//! Recover exact capital-ship part placement from a Canary `xenia_ship_capture.log`
|
||||
//! (F10 snapshot: per-draw guest vertex-buffer + up to 48 vertex-shader float
|
||||
//! constants).
|
||||
//!
|
||||
//! FINDING (2026-07-24): the captured vertex BUFFER holds LOCAL coordinates —
|
||||
//! byte-identical to the `.xpr` — so capital-ship parts are placed entirely in the
|
||||
//! **vertex shader**. The per-part transform is in the VS constants: `c0..c2` are
|
||||
//! the **WorldViewProjection** matrix rows. Their norms are `(sx, sy, 1)` = the
|
||||
//! projection x/y scales (sy/sx = 16:9 aspect); dividing each row by its norm
|
||||
//! yields the rigid **WorldView** (verified: rows orthonormal, det +1). The camera
|
||||
//! View cancels when we express every part relative to a reference part:
|
||||
//! rel_p = WV_ref⁻¹ · WV_p (a pure ship-space rigid transform)
|
||||
//! Applying `rel_p` to part `p`'s local geometry assembles the ship exactly, in the
|
||||
//! reference part's frame — ground truth, no static guessing.
|
||||
//!
|
||||
//! Usage:
|
||||
//! SYLPHEED_ISO=... cargo run --release --example correlate_capture -- \
|
||||
//! <capture.log> <Stage_SNN> <ship_id> [ref_part_substr]
|
||||
//! e.g. `... /tmp/xenia_ship_capture.log Stage_S01 e106 bdy_04`
|
||||
|
||||
use sylpheed_formats::mesh::{xbg7_resource_names, Xbg7Model};
|
||||
use sylpheed_formats::ship::{is_base_part, ship_id_of};
|
||||
use sylpheed_formats::xiso::open_iso;
|
||||
use std::collections::HashSet;
|
||||
use std::path::Path;
|
||||
|
||||
type M3 = [[f64; 3]; 3];
|
||||
|
||||
struct Draw {
|
||||
vbase: u32,
|
||||
vcount: u32,
|
||||
/// Rigid WorldView: R (rows) + T (view-space translation).
|
||||
r: M3,
|
||||
t: [f64; 3],
|
||||
ok: bool,
|
||||
}
|
||||
|
||||
fn parse(text: &str) -> Vec<Draw> {
|
||||
let mut out = Vec::new();
|
||||
let mut vbase = 0u32;
|
||||
let mut vcount = 0u32;
|
||||
let mut consts: Vec<(usize, [f64; 4])> = Vec::new();
|
||||
let mut flush = |vbase: u32, vcount: u32, consts: &[(usize, [f64; 4])], out: &mut Vec<Draw>| {
|
||||
if vbase == 0 {
|
||||
return;
|
||||
}
|
||||
// c0..c2 = WVP rows; normalise each to unit → rigid WorldView.
|
||||
let get = |i: usize| consts.iter().find(|(k, _)| *k == i).map(|(_, v)| *v);
|
||||
let (Some(c0), Some(c1), Some(c2)) = (get(0), get(1), get(2)) else {
|
||||
out.push(Draw { vbase, vcount, r: [[0.0; 3]; 3], t: [0.0; 3], ok: false });
|
||||
return;
|
||||
};
|
||||
let rows = [c0, c1, c2];
|
||||
let mut r = [[0.0; 3]; 3];
|
||||
let mut t = [0.0; 3];
|
||||
let mut ok = true;
|
||||
for (i, row) in rows.iter().enumerate() {
|
||||
let n = (row[0] * row[0] + row[1] * row[1] + row[2] * row[2]).sqrt();
|
||||
if n < 1e-6 {
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
r[i] = [row[0] / n, row[1] / n, row[2] / n];
|
||||
t[i] = row[3] / n;
|
||||
}
|
||||
out.push(Draw { vbase, vcount, r, t, ok });
|
||||
};
|
||||
for line in text.lines() {
|
||||
let l = line.trim();
|
||||
if let Some(rest) = l.strip_prefix("DRAW ") {
|
||||
flush(vbase, vcount, &consts, &mut out);
|
||||
consts.clear();
|
||||
let f = |k: &str| rest.split_whitespace().find_map(|t| t.strip_prefix(k));
|
||||
vbase = f("vbase=0x").and_then(|s| u32::from_str_radix(s, 16).ok()).unwrap_or(0);
|
||||
vcount = f("vcount=").and_then(|s| s.parse().ok()).unwrap_or(0);
|
||||
} else if l.starts_with("vsconst") {
|
||||
for cap in l.split("c").skip(1) {
|
||||
// "<i>=(x,y,z,w) ..."
|
||||
if let Some((idx, rest)) = cap.split_once('=') {
|
||||
if let Ok(i) = idx.trim().parse::<usize>() {
|
||||
let nums: Vec<f64> = rest
|
||||
.trim_start_matches('(')
|
||||
.split(')')
|
||||
.next()
|
||||
.unwrap_or("")
|
||||
.split(',')
|
||||
.filter_map(|x| x.trim().parse().ok())
|
||||
.collect();
|
||||
if nums.len() == 4 {
|
||||
consts.push((i, [nums[0], nums[1], nums[2], nums[3]]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
flush(vbase, vcount, &consts, &mut out);
|
||||
out
|
||||
}
|
||||
|
||||
fn mt_apply(r: &M3, t: &[f64; 3], v: [f64; 3]) -> [f64; 3] {
|
||||
[
|
||||
r[0][0] * v[0] + r[0][1] * v[1] + r[0][2] * v[2] + t[0],
|
||||
r[1][0] * v[0] + r[1][1] * v[1] + r[1][2] * v[2] + t[1],
|
||||
r[2][0] * v[0] + r[2][1] * v[1] + r[2][2] * v[2] + t[2],
|
||||
]
|
||||
}
|
||||
fn transpose(m: &M3) -> M3 {
|
||||
[
|
||||
[m[0][0], m[1][0], m[2][0]],
|
||||
[m[0][1], m[1][1], m[2][1]],
|
||||
[m[0][2], m[1][2], m[2][2]],
|
||||
]
|
||||
}
|
||||
fn mmul(a: &M3, b: &M3) -> M3 {
|
||||
let mut o = [[0.0; 3]; 3];
|
||||
for i in 0..3 {
|
||||
for j in 0..3 {
|
||||
o[i][j] = (0..3).map(|k| a[i][k] * b[k][j]).sum();
|
||||
}
|
||||
}
|
||||
o
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let args: Vec<String> = std::env::args().collect();
|
||||
if args.len() < 4 {
|
||||
eprintln!("usage: correlate_capture <capture.log> <Stage_SNN> <ship_id> [ref_part_substr]");
|
||||
std::process::exit(2);
|
||||
}
|
||||
let (log, stage, id) = (&args[1], &args[2], &args[3]);
|
||||
let ref_sub = args.get(4).map(|s| s.as_str()).unwrap_or("bdy_04");
|
||||
let iso = std::env::var("SYLPHEED_ISO").expect("SYLPHEED_ISO");
|
||||
let draws = parse(&std::fs::read_to_string(log).expect("read log"));
|
||||
eprintln!("parsed {} draws ({} with WorldView)", draws.len(), draws.iter().filter(|d| d.ok).count());
|
||||
|
||||
let bytes = {
|
||||
let rt = tokio::runtime::Builder::new_current_thread().enable_all().build().unwrap();
|
||||
rt.block_on(async {
|
||||
let mut r = open_iso(Path::new(&iso)).await.unwrap();
|
||||
r.read_file(&format!("hidden/resource3d/{stage}.xpr")).await.unwrap()
|
||||
})
|
||||
};
|
||||
let names = xbg7_resource_names(&bytes);
|
||||
let parts: Vec<String> =
|
||||
names.iter().filter(|n| is_base_part(n) && ship_id_of(n) == Some(id.as_str())).cloned().collect();
|
||||
let want: HashSet<String> = parts.iter().cloned().collect();
|
||||
let models = Xbg7Model::models_named(&bytes, &want, &|| false);
|
||||
|
||||
// Match each part to a captured draw by vertex count; keep its WorldView.
|
||||
struct Placed {
|
||||
part: String,
|
||||
r: M3,
|
||||
t: [f64; 3],
|
||||
local: Vec<[f64; 3]>,
|
||||
}
|
||||
let mut placed: Vec<Placed> = Vec::new();
|
||||
let mut used: HashSet<u32> = HashSet::new();
|
||||
for part in &parts {
|
||||
let Some(m) = models.iter().find(|m| &m.name == part) else { continue };
|
||||
let local: Vec<[f64; 3]> =
|
||||
m.meshes.iter().flat_map(|s| s.positions.iter()).map(|p| [p[0] as f64, p[1] as f64, p[2] as f64]).collect();
|
||||
let vc = local.len() as u32;
|
||||
if let Some(d) = draws.iter().find(|d| d.ok && d.vcount == vc && !used.contains(&d.vbase)) {
|
||||
used.insert(d.vbase);
|
||||
placed.push(Placed { part: part.clone(), r: d.r, t: d.t, local });
|
||||
} else {
|
||||
println!("{part:20} (no matching captured draw — occluded/culled?)");
|
||||
}
|
||||
}
|
||||
|
||||
// Reference part → ship frame. rel_p = WV_ref⁻¹ · WV_p (camera cancels).
|
||||
let Some(rf) = placed.iter().find(|p| p.part.contains(ref_sub)).or(placed.first()) else {
|
||||
eprintln!("no parts placed");
|
||||
return;
|
||||
};
|
||||
let rt_ref = transpose(&rf.r);
|
||||
let ref_t = rf.t;
|
||||
println!("\nreference = {} → ship-relative placement (M rows, T):", rf.part);
|
||||
let mut lo = [f64::MAX; 3];
|
||||
let mut hi = [f64::MIN; 3];
|
||||
for p in &placed {
|
||||
// rel R = Rᵀ_ref · R_p ; rel T = Rᵀ_ref · (T_p − T_ref)
|
||||
let rel_r = mmul(&rt_ref, &p.r);
|
||||
let dt = [p.t[0] - ref_t[0], p.t[1] - ref_t[1], p.t[2] - ref_t[2]];
|
||||
let rel_t = mt_apply(&rt_ref, &[0.0; 3], dt);
|
||||
// Assembled centroid (validation) + overall extent.
|
||||
let mut c = [0.0; 3];
|
||||
for v in &p.local {
|
||||
let w = mt_apply(&rel_r, &rel_t, *v);
|
||||
for k in 0..3 {
|
||||
c[k] += w[k];
|
||||
lo[k] = lo[k].min(w[k]);
|
||||
hi[k] = hi[k].max(w[k]);
|
||||
}
|
||||
}
|
||||
let n = p.local.len().max(1) as f64;
|
||||
println!(
|
||||
" {:18} T=[{:8.1}{:8.1}{:8.1}] centroid=[{:8.1}{:8.1}{:8.1}]",
|
||||
p.part, rel_t[0], rel_t[1], rel_t[2], c[0] / n, c[1] / n, c[2] / n
|
||||
);
|
||||
}
|
||||
println!(
|
||||
"\nassembled extent = [{:.0} {:.0} {:.0}] ({} parts placed)",
|
||||
hi[0] - lo[0], hi[1] - lo[1], hi[2] - lo[2], placed.len()
|
||||
);
|
||||
}
|
||||
59
crates/sylpheed-formats/examples/deep_map.rs
Normal file
59
crates/sylpheed-formats/examples/deep_map.rs
Normal file
@@ -0,0 +1,59 @@
|
||||
use sylpheed_formats::{ratc, idxd::IdxdObject, PakArchive};
|
||||
use std::collections::BTreeMap;
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
// 1. RATC child-type census across the big RATC paks
|
||||
let mut childtypes:BTreeMap<String,u64>=BTreeMap::new();
|
||||
let mut ratc_unparsed=0u64;
|
||||
for pk in ["GP_READY_ROOM","GP_MOVIE_THEATER","GP_DIALOG","GP_DEBRIEFING_PILOTLOG","GP_TITLE","GP_BUNK"]{
|
||||
let Ok(arc)=PakArchive::open(format!("{disc}/dat/{pk}.pak")) else{continue};
|
||||
for e in arc.entries(){
|
||||
let Ok(b)=arc.read(e) else{continue};
|
||||
if !ratc::is_ratc(&b){continue;}
|
||||
match ratc::parse(&b){
|
||||
Some(kids)=> for k in kids{
|
||||
let ext=k.name.rsplit('.').next().unwrap_or("?").to_lowercase();
|
||||
*childtypes.entry(ext).or_default()+=1;
|
||||
},
|
||||
None=>ratc_unparsed+=1,
|
||||
}
|
||||
}
|
||||
}
|
||||
println!("=== RATC child-type census (big RATC paks) ===");
|
||||
let mut cv:Vec<_>=childtypes.into_iter().collect(); cv.sort_by_key(|x|std::cmp::Reverse(x.1));
|
||||
for (e,c) in &cv{ println!(" .{e:8} ×{c}"); }
|
||||
println!(" (RATC bundles that failed to parse: {ratc_unparsed})");
|
||||
|
||||
// 2. The 00000002 mystery format (GP_MAIN_GAME_E)
|
||||
let arc=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
|
||||
for e in arc.entries(){
|
||||
let Ok(b)=arc.read(e) else{continue};
|
||||
if b.len()>=4 && b[0..4]==[0,0,0,2]{
|
||||
let hx:String=b[..48.min(b.len())].iter().map(|x|format!("{x:02x}")).collect::<Vec<_>>().join(" ");
|
||||
let asc:String=b[..64.min(b.len())].iter().map(|&x|if(0x20..0x7f).contains(&x){x as char}else{'.'}).collect();
|
||||
println!("\n=== 00000002 format sample ({}B) ===\n{hx}\n{asc}",b.len());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Sample the top undecoded IDXD schemas: first tokens (guess semantics)
|
||||
println!("\n=== top undecoded IDXD schemas — sample tokens (semantic hints) ===");
|
||||
let targets:[u32;6]=[0xb412e6d8,0x026379ab,0x43faa517,0x3c5b0549,0x6ab4825a,0x0426e81d];
|
||||
for want in targets{
|
||||
let mut shown=false;
|
||||
for e in arc.entries(){
|
||||
if shown{break;}
|
||||
let Ok(b)=arc.read(e) else{continue};
|
||||
if b.len()<12 || &b[0..4]!=b"IDXD"{continue;}
|
||||
let s=u32::from_be_bytes([b[8],b[9],b[10],b[11]]);
|
||||
if s!=want{continue;}
|
||||
if let Ok(o)=IdxdObject::parse(&b){
|
||||
let t=o.tokens();
|
||||
let sample:Vec<String>=t.iter().take(14).map(|s|{let s=s.chars().take(18).collect::<String>();s}).collect();
|
||||
println!(" {want:08x}: {sample:?}");
|
||||
shown=true;
|
||||
}
|
||||
}
|
||||
if !shown{ println!(" {want:08x}: (parse failed / not found)"); }
|
||||
}
|
||||
}
|
||||
13
crates/sylpheed-formats/examples/dialogue.rs
Normal file
13
crates/sylpheed-formats/examples/dialogue.rs
Normal file
@@ -0,0 +1,13 @@
|
||||
use sylpheed_formats::{game_data, localization::TextIndex, PakArchive};
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let pak=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
|
||||
let text=TextIndex::build(&pak);
|
||||
let msgs=game_data::load_demo_messages(&pak);
|
||||
println!("{} dialogue lines total\n", msgs.len());
|
||||
for m in msgs.iter().filter(|m|m.character.is_some()&&!m.page_keys.is_empty()).take(8){
|
||||
let who=m.character.as_deref().unwrap_or("?").trim_start_matches("Character");
|
||||
let line:String=m.page_keys.iter().filter_map(|k|text.get(k)).collect::<Vec<_>>().join(" ");
|
||||
println!(" {who:10} [{}] “{}”", m.voice_clip.as_deref().unwrap_or("-"), line.chars().take(64).collect::<String>());
|
||||
}
|
||||
}
|
||||
29
crates/sylpheed-formats/examples/dm_extract.rs
Normal file
29
crates/sylpheed-formats/examples/dm_extract.rs
Normal file
@@ -0,0 +1,29 @@
|
||||
use sylpheed_formats::{idxd::IdxdObject, PakArchive};
|
||||
use std::collections::BTreeMap;
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let arc=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
|
||||
let tables:[(u32,&str);4]=[(0x0426e81d,"Player / physics+scoring"),(0x6ab4825a,"Weapon"),(0x43faa517,"Unit / craft"),(0x3c5b0549,"Vessel / capital ship")];
|
||||
for (want,label) in tables{
|
||||
// collect all records of this schema
|
||||
let mut recs:Vec<IdxdObject>=vec![];
|
||||
for e in arc.entries(){ let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue}; if o.schema_hash==want{recs.push(o);} }
|
||||
// field-union (explicit-valued keys), with occurrence count
|
||||
let mut cols:BTreeMap<String,u32>=BTreeMap::new();
|
||||
for o in &recs{ for (k,_) in o.resolved_fields(){ *cols.entry(k.into()).or_default()+=1; } }
|
||||
println!("\n╔══ {label} [{want:08x}] {} records ══", recs.len());
|
||||
let mut cv:Vec<_>=cols.into_iter().collect(); cv.sort_by_key(|x|std::cmp::Reverse(x.1));
|
||||
let colstr:String=cv.iter().take(28).map(|(k,c)|format!("{k}({c})")).collect::<Vec<_>>().join(" ");
|
||||
println!("║ numeric/enum fields: {colstr}");
|
||||
// dump 2 sample records: identity + explicit fields
|
||||
for o in recs.iter().take(2){
|
||||
let id=o.get_raw("ID").unwrap_or("?");
|
||||
let name=o.get_raw("Name").unwrap_or("");
|
||||
print!("║ • {id}");
|
||||
if !name.is_empty(){print!(" «{name}»");}
|
||||
println!();
|
||||
let fields:Vec<String>=o.resolved_fields().iter().map(|(k,v)|format!("{k}={v}")).collect();
|
||||
for chunk in fields.chunks(5){ println!("║ {}", chunk.join(" ")); }
|
||||
}
|
||||
}
|
||||
}
|
||||
11
crates/sylpheed-formats/examples/dm_roster.rs
Normal file
11
crates/sylpheed-formats/examples/dm_roster.rs
Normal file
@@ -0,0 +1,11 @@
|
||||
use sylpheed_formats::{game_data, PakArchive};
|
||||
use std::collections::BTreeMap;
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let pak=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
|
||||
let chars=game_data::load_characters(&pak);
|
||||
let mut byfac:BTreeMap<String,Vec<String>>=Default::default();
|
||||
for c in &chars{ byfac.entry(c.faction.clone().unwrap_or("·".into())).or_default().push(format!("{}({})",c.id.clone().unwrap_or_default().trim_start_matches("Character"),c.faces.len())); }
|
||||
println!("{} characters across {} factions:",chars.len(),byfac.len());
|
||||
for (f,mut v) in byfac{ v.sort(); println!(" [{f}] {}", v.join(" ")); }
|
||||
}
|
||||
14
crates/sylpheed-formats/examples/dm_rows.rs
Normal file
14
crates/sylpheed-formats/examples/dm_rows.rs
Normal file
@@ -0,0 +1,14 @@
|
||||
use sylpheed_formats::{idxd::IdxdObject, PakArchive};
|
||||
fn short(s:&str)->String{ s.trim_start_matches("Weapon_").trim_start_matches("UN_").trim_start_matches("UnitName_UN_").into() }
|
||||
fn g<'a>(o:&'a IdxdObject,k:&str)->String{ o.get_f32(k).map(|v|{if v==v.trunc(){format!("{}",v as i64)}else{format!("{v}")}}).or_else(||o.get_raw(k).filter(|x|x.chars().next().map(|c|c.is_ascii_digit()).unwrap_or(false)).map(|s|s.to_string())).unwrap_or("·".into()) }
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let arc=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
|
||||
let recs=|want:u32|->Vec<IdxdObject>{ arc.entries().iter().filter_map(|e|arc.read(e).ok()).filter_map(|b|IdxdObject::parse(&b).ok()).filter(|o|o.schema_hash==want).collect() };
|
||||
println!("### WEAPONS (name | target | load | int | power | vel | range | trig)");
|
||||
for o in recs(0x6ab4825a).iter().take(16){ println!("{:<34}\t{}\t{}\t{}\t{}\t{}\t{}\t{}", short(o.get_raw("ID").unwrap_or("?")), o.get_raw("TargetType").unwrap_or("·"), g(o,"LoadingCount"),g(o,"Interval"),g(o,"Power"),g(o,"Velocity"),g(o,"MaximumRange"),g(o,"TriggerShotCount")); }
|
||||
println!("\n### UNITS/CRAFT (name | HP | cruise | accel | radar | turrets | score)");
|
||||
for o in recs(0x43faa517).iter().take(16){ println!("{:<38}\t{}\t{}\t{}\t{}\t{}\t{}", short(o.get_raw("ID").unwrap_or("?")), g(o,"HP"),g(o,"CruisingVelocity"),g(o,"Acceleration"),g(o,"RadarRange"),g(o,"TurretCount"),g(o,"ScorePoint")); }
|
||||
println!("\n### VESSELS/CAPITAL SHIPS (name | HP | Sz_X | Sz_Z | radar | turrets | bridges | hatches | shieldgen | thrusters)");
|
||||
for o in recs(0x3c5b0549).iter(){ println!("{:<30}\t{}\t{}\t{}\t{}\t{}\t{}\t{}\t{}\t{}", short(o.get_raw("ID").unwrap_or("?")), g(o,"HP"),g(o,"Size_X"),g(o,"Size_Z"),g(o,"RadarRange"),g(o,"TurretCount"),g(o,"BridgeCount"),g(o,"HatchCount"),g(o,"ShieldGeneratorCount"),g(o,"ThrusterCount")); }
|
||||
}
|
||||
15
crates/sylpheed-formats/examples/dossier.rs
Normal file
15
crates/sylpheed-formats/examples/dossier.rs
Normal file
@@ -0,0 +1,15 @@
|
||||
use sylpheed_formats::{game_data, localization::TextIndex, PakArchive};
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let pak=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
|
||||
let text=TextIndex::build(&pak);
|
||||
for n in 1..=16u32{
|
||||
let sid=format!("S{n:02}");
|
||||
// primary objective across phases (first that resolves)
|
||||
let obj:Vec<String>=(1..=3).flat_map(|p|text.objectives(&sid,p)).map(|s|s.to_string()).collect();
|
||||
let lose:Vec<String>=(1..=3).flat_map(|p|text.lose_conditions(&sid,p)).map(|s|s.to_string()).collect();
|
||||
let full_obj=obj.join(" ");
|
||||
let full_lose=lose.into_iter().take(2).collect::<Vec<_>>().join(" ");
|
||||
println!("{sid}\t{full_obj}\t{full_lose}");
|
||||
}
|
||||
}
|
||||
17
crates/sylpheed-formats/examples/flights.rs
Normal file
17
crates/sylpheed-formats/examples/flights.rs
Normal file
@@ -0,0 +1,17 @@
|
||||
use sylpheed_formats::{game_data as gd, PakArchive};
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let pak=PakArchive::open(format!("{disc}/dat/GP_HANGAR_ARSENAL.pak")).unwrap();
|
||||
let rosters=gd::load_pilot_rosters(&pak);
|
||||
// distinct rosters by their pilot set
|
||||
let mut seen=std::collections::BTreeSet::new(); let mut shown=0;
|
||||
println!("{} pilot-roster configs; distinct line-ups:", rosters.len());
|
||||
for r in &rosters{
|
||||
let key:String=r.pilots.iter().map(|(c,p)|format!("{c}:{p}")).collect::<Vec<_>>().join(",");
|
||||
if seen.insert(key) && shown<8 {
|
||||
shown+=1;
|
||||
let flt:Vec<String>=r.pilots.iter().map(|(c,p)|format!("{c}={p}")).collect();
|
||||
println!(" {}", flt.join(" "));
|
||||
}
|
||||
}
|
||||
}
|
||||
43
crates/sylpheed-formats/examples/hokyu_demo_resolve.rs
Normal file
43
crates/sylpheed-formats/examples/hokyu_demo_resolve.rs
Normal file
@@ -0,0 +1,43 @@
|
||||
use sylpheed_formats::{hash::name_hash, movie_manifest, movie_subtitle as ms, movie_voice, slb, PakArchive};
|
||||
use std::fs;use std::io::{Read,Seek,SeekFrom};use std::process::Command;
|
||||
fn rg(disc:&str,g:u64,n:usize)->Vec<u8>{let mut segs=vec![];let mut cum=0u64;for i in 0..5{let p=format!("{disc}/dat/sound.p{i:02}");if let Ok(m)=fs::metadata(&p){segs.push((cum,m.len(),p));cum+=m.len();}}let mut out=vec![];let(mut need,mut pos)=(n,g);for(base,len,path)in &segs{if need==0||pos>=base+len||pos<*base{continue;}let local=pos-base;let take=need.min((len-local)as usize);let mut f=fs::File::open(path).unwrap();f.seek(SeekFrom::Start(local)).unwrap();let mut b=vec![0u8;take];f.read_exact(&mut b).unwrap();out.extend_from_slice(&b);need-=take;pos+=take as u64;}out}
|
||||
fn ct(h:&[u8],n:&[u8])->bool{h.windows(n.len()).any(|w|w==n)}
|
||||
fn dur(w:&str)->String{let o=Command::new("ffprobe").args(["-v","error","-show_entries","format=duration","-of","default=nw=1:nk=1",w]).output().unwrap();String::from_utf8_lossy(&o.stdout).trim().to_string()}
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let tpak=PakArchive::open(format!("{disc}/dat/tables.pak")).unwrap();
|
||||
let man=tpak.entries().iter().find_map(|e|tpak.read(e).ok().filter(|b|movie_manifest::is_manifest(b))).unwrap();
|
||||
let lpak=PakArchive::open(format!("{disc}/dat/movie/eng.pak")).unwrap();
|
||||
let reg=tpak.entries().iter().find_map(|e|tpak.read(e).ok().filter(|b|ct(b,b"eng\\Movie\\VOICE_ADV.slb"))).unwrap();
|
||||
let ids=movie_voice::registry_voice_ids(®);
|
||||
let stoc=fs::read(format!("{disc}/dat/sound.pak")).unwrap();
|
||||
let ents=PakArchive::parse_toc(&stoc).unwrap();
|
||||
// demo->token from bound hokyu
|
||||
let hok:Vec<_>=movie_manifest::parse(&man).into_iter().filter(|m|m.movie.starts_with("hokyu_")).collect();
|
||||
let resolve=|movie:&str|->Option<String>{
|
||||
movie_manifest::voice_token(&man,movie).or_else(||{
|
||||
let want=ms::track_voice_cues(&lpak,movie).first().map(|&(d,_)|d)?;
|
||||
hok.iter().find_map(|e|{let t=e.voice_token.clone().filter(|_|e.movie.starts_with("hokyu_"))?; ms::track_voice_cues(&lpak,&e.movie).iter().any(|&(d,_)|d==want).then_some(t)})
|
||||
})
|
||||
};
|
||||
for e in &hok{
|
||||
let mv=&e.movie;
|
||||
let bound=e.voice_token.is_some();
|
||||
let tok=resolve(mv);
|
||||
let demo=ms::track_voice_cues(&lpak,mv).first().map(|&(d,_)|d);
|
||||
let mut d="—".to_string();
|
||||
if let Some(tok)=&tok{
|
||||
if let Some(&id)=ids.get(tok){
|
||||
if let Some(anchor)=["Movie","etc","Voice"].iter().find_map(|dir|{let h=name_hash(&format!("eng\\{dir}\\{tok}.slb"));ents.binary_search_by_key(&h,|x|x.name_hash).ok().map(|i|ents[i].offset as u64)}){
|
||||
let ws=(anchor.saturating_sub(2*1024*1024))&!3; let win=rg(&disc,ws,8*1024*1024);
|
||||
if let Some(el)=movie_voice::find_descriptor(&win,id){let end=ws+el as u64;
|
||||
let start=movie_voice::find_descriptor(&win,id.wrapping_sub(1)).or_else(||movie_voice::find_descriptor_before(&win,el)).map(|o|ws+o as u64).filter(|&s|s<end&&end-s<1_500_000).unwrap_or(anchor);
|
||||
let region=rg(&disc,start,(end-start)as usize); let mut rf=slb::to_xma_riffs(®ion); if rf.is_empty(){rf=slb::to_xma_riff_best(®ion).into_iter().collect();}
|
||||
if let Some(r)=rf.first(){let xp=format!("/tmp/hd_{mv}.xma.wav");let wp=format!("/tmp/hd_{mv}.wav");fs::write(&xp,r).unwrap();let _=Command::new("ffmpeg").args(["-hide_banner","-v","error","-y","-i",&xp,&wp]).status();d=dur(&wp);}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
println!("{mv:16} {:8} demo={:?} -> {:11} voice={d}s", if bound{"BOUND"}else{"unbound"}, demo, tok.unwrap_or("(silent)".into()));
|
||||
}
|
||||
}
|
||||
36
crates/sylpheed-formats/examples/hokyu_final.rs
Normal file
36
crates/sylpheed-formats/examples/hokyu_final.rs
Normal file
@@ -0,0 +1,36 @@
|
||||
use sylpheed_formats::{hash::name_hash, movie_manifest, movie_voice, slb, PakArchive};
|
||||
use std::fs;use std::io::{Read,Seek,SeekFrom};use std::process::Command;
|
||||
fn rg(disc:&str,g:u64,n:usize)->Vec<u8>{let mut segs=vec![];let mut cum=0u64;for i in 0..5{let p=format!("{disc}/dat/sound.p{i:02}");if let Ok(m)=fs::metadata(&p){segs.push((cum,m.len(),p));cum+=m.len();}}let mut out=vec![];let(mut need,mut pos)=(n,g);for(base,len,path)in &segs{if need==0||pos>=base+len||pos<*base{continue;}let local=pos-base;let take=need.min((len-local)as usize);let mut f=fs::File::open(path).unwrap();f.seek(SeekFrom::Start(local)).unwrap();let mut b=vec![0u8;take];f.read_exact(&mut b).unwrap();out.extend_from_slice(&b);need-=take;pos+=take as u64;}out}
|
||||
fn contains(h:&[u8],n:&[u8])->bool{h.windows(n.len()).any(|w|w==n)}
|
||||
fn dur(w:&str)->String{let o=Command::new("ffprobe").args(["-v","error","-show_entries","format=duration","-of","default=nw=1:nk=1",w]).output().unwrap();String::from_utf8_lossy(&o.stdout).trim().to_string()}
|
||||
fn hokyu_fallback(m:&str)->Option<String>{if !m.starts_with("hokyu_"){return None}let ls=m.contains("_LS_");let ds=m.contains("_DS_");let a=m.ends_with('A');let h=m.ends_with('H');Some(match(ls,ds,a,h){(true,_,true,_)=>"VOICE_D_450",(true,_,_,true)=>"VOICE_D_453",(_,true,true,_)=>"VOICE_D_452",(_,true,_,true)=>"VOICE_D_454",_=>return None}.into())}
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let tpak=PakArchive::open(format!("{disc}/dat/tables.pak")).unwrap();
|
||||
let manifest=tpak.entries().iter().find_map(|e|tpak.read(e).ok().filter(|b|movie_manifest::is_manifest(b))).unwrap();
|
||||
let code="eng";
|
||||
let registry=tpak.entries().iter().find_map(|e|tpak.read(e).ok().filter(|b|contains(b,format!("{code}\\Movie\\VOICE_ADV.slb").as_bytes()))).unwrap();
|
||||
let ids=movie_voice::registry_voice_ids(®istry);
|
||||
let stoc=fs::read(format!("{disc}/dat/sound.pak")).unwrap();
|
||||
let entries=PakArchive::parse_toc(&stoc).unwrap();
|
||||
let hokyu:Vec<String>=movie_manifest::parse(&manifest).into_iter().filter(|m|m.movie.starts_with("hokyu_")).map(|m|m.movie).collect();
|
||||
for movie in &hokyu{
|
||||
let bound=movie_manifest::voice_token(&manifest,movie);
|
||||
let token=bound.clone().or_else(||hokyu_fallback(movie));
|
||||
let Some(token)=token else{println!("{movie:16} NO TOKEN"); continue};
|
||||
let src = if bound.is_some(){"bound"}else{"fallback"};
|
||||
let Some(&id)=ids.get(&token) else{println!("{movie:16} {token} not in registry");continue};
|
||||
let Some(anchor)=["Movie","etc","Voice"].iter().find_map(|d|{let h=name_hash(&format!("{code}\\{d}\\{token}.slb"));entries.binary_search_by_key(&h,|e|e.name_hash).ok().map(|i|entries[i].offset as u64)}) else{println!("{movie:16} no anchor");continue};
|
||||
let win_start=(anchor.saturating_sub(2*1024*1024))&!3;
|
||||
let window=rg(&disc,win_start,8*1024*1024);
|
||||
let Some(el)=movie_voice::find_descriptor(&window,id) else{println!("{movie:16} desc not found");continue};
|
||||
let end=win_start+el as u64;
|
||||
let start=movie_voice::find_descriptor(&window,id.wrapping_sub(1)).or_else(||movie_voice::find_descriptor_before(&window,el)).map(|o|win_start+o as u64).filter(|&s|s<end&&end-s<1_500_000).unwrap_or(anchor);
|
||||
let region=rg(&disc,start,(end-start)as usize);
|
||||
let mut riffs=slb::to_xma_riffs(®ion); if riffs.is_empty(){riffs=slb::to_xma_riff_best(®ion).into_iter().collect();}
|
||||
let mut d="?".into();
|
||||
if let Some(r)=riffs.first(){let xp=format!("/tmp/hf_{movie}.xma.wav");let wp=format!("/tmp/hf_{movie}.wav");fs::write(&xp,r).unwrap();let _=Command::new("ffmpeg").args(["-hide_banner","-v","error","-y","-i",&xp,&wp]).status();d=dur(&wp);}
|
||||
let mv=dur(&format!("{disc}/dat/movie/{movie}.wmv"));
|
||||
println!("{movie:16} {src:8} {token:12} id={id} voice={d}s movie={mv}s");
|
||||
}
|
||||
}
|
||||
50
crates/sylpheed-formats/examples/iso_map.rs
Normal file
50
crates/sylpheed-formats/examples/iso_map.rs
Normal file
@@ -0,0 +1,50 @@
|
||||
use sylpheed_formats::PakArchive;
|
||||
use std::collections::BTreeMap;
|
||||
fn be32(b:&[u8],o:usize)->u32{ if o+4<=b.len(){u32::from_be_bytes([b[o],b[o+1],b[o+2],b[o+3]])}else{0} }
|
||||
fn magic(b:&[u8])->String{
|
||||
if b.len()<4 {return "(<4B)".into();}
|
||||
let m=&b[0..4];
|
||||
if m.iter().all(|&c|(0x20..0x7f).contains(&c)){ String::from_utf8_lossy(m).into() }
|
||||
else if m==b"\x89PNG"{"PNG".into()} else if m==[0,1,0,0]{"ttf".into()}
|
||||
else { format!("{:02x}{:02x}{:02x}{:02x}",m[0],m[1],m[2],m[3]) }
|
||||
}
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
// Known/understood IDXD schemas (semantic parsers we have)
|
||||
let known_schema:BTreeMap<u32,&str>=[(0x067025b9,"ADVERTISE_MOVIE (movie_manifest)"),(0x13cb84ba,"sound registry / sounds.tbl")].into();
|
||||
let mut fmt_count:BTreeMap<String,(u64,u64)>=BTreeMap::new(); // fmt -> (count, bytes)
|
||||
let mut schema_census:BTreeMap<u32,(u64,u64,String)>=BTreeMap::new(); // schema -> (count,bytes,sample pak)
|
||||
let mut unknown_magics:BTreeMap<String,(u64,Vec<String>)>=BTreeMap::new();
|
||||
let paks:Vec<String>={let mut v=vec![]; for e in std::fs::read_dir(format!("{disc}/dat")).unwrap(){let p=e.unwrap().path(); if p.extension().map(|x|x=="pak").unwrap_or(false){v.push(p.file_stem().unwrap().to_string_lossy().into());}} v.sort(); v};
|
||||
println!("pak entries decompressed formats");
|
||||
for pk in &paks{
|
||||
let Ok(arc)=PakArchive::open(format!("{disc}/dat/{pk}.pak")) else{continue};
|
||||
let mut per:BTreeMap<String,u64>=BTreeMap::new();
|
||||
let mut tot=0u64; let n=arc.entries().len();
|
||||
for e in arc.entries(){
|
||||
let Ok(b)=arc.read(e) else{continue};
|
||||
tot+=b.len() as u64;
|
||||
let mut f=magic(&b);
|
||||
if f=="IDXD"{ let s=be32(&b,8); schema_census.entry(s).or_insert((0,0,pk.clone())).0+=1; schema_census.get_mut(&s).unwrap().1+=b.len() as u64; f=format!("IDXD:{s:08x}"); }
|
||||
else if !["XPR2","IXUD","LSTA","RATC","RIFF","XBG7","OTTO","PNG","ttf","DDS ","T8AD"].contains(&f.as_str()){
|
||||
let ent=unknown_magics.entry(f.clone()).or_insert((0,vec![])); ent.0+=1; if ent.1.len()<3 && !ent.1.contains(pk){ent.1.push(pk.clone());}
|
||||
}
|
||||
*per.entry(if f.starts_with("IDXD:"){"IDXD".into()}else{f.clone()}).or_default()+=1;
|
||||
let g=fmt_count.entry(if f.starts_with("IDXD:"){"IDXD".into()}else{f}).or_insert((0,0)); g.0+=1; g.1+=b.len() as u64;
|
||||
}
|
||||
let mut fs:Vec<_>=per.into_iter().collect(); fs.sort_by_key(|x|std::cmp::Reverse(x.1));
|
||||
let top:String=fs.iter().take(4).map(|(k,v)|format!("{k}×{v}")).collect::<Vec<_>>().join(" ");
|
||||
println!("{pk:26} {n:>7} {:>10}KB {top}", tot/1024);
|
||||
}
|
||||
println!("\n=== FORMAT TOTALS (across all paks) ===");
|
||||
let mut fv:Vec<_>=fmt_count.into_iter().collect(); fv.sort_by_key(|x|std::cmp::Reverse(x.1.1));
|
||||
for (f,(c,b)) in &fv{ println!(" {f:12} {c:>6} entries {:>8}KB", b/1024); }
|
||||
println!("\n=== IDXD SCHEMA CENSUS ({} distinct schemas) ===", schema_census.len());
|
||||
let mut sv:Vec<_>=schema_census.into_iter().collect(); sv.sort_by_key(|x|std::cmp::Reverse(x.1.1));
|
||||
for (s,(c,b,pk)) in &sv{
|
||||
let tag=known_schema.get(s).copied().unwrap_or("??? UNDECODED");
|
||||
println!(" {s:08x} {c:>5} ent {:>7}KB e.g. {pk:22} {tag}", b/1024);
|
||||
}
|
||||
println!("\n=== UNKNOWN / UNCLASSIFIED MAGICS ===");
|
||||
for (m,(c,pks)) in &unknown_magics{ println!(" {m:12} ×{c:<5} in {pks:?}"); }
|
||||
}
|
||||
46
crates/sylpheed-formats/examples/manifest_map.rs
Normal file
46
crates/sylpheed-formats/examples/manifest_map.rs
Normal file
@@ -0,0 +1,46 @@
|
||||
//! Validation: dump the parsed mission/phase cutscene map from the real manifest.
|
||||
use sylpheed_formats::movie_manifest::{self, MovieKind};
|
||||
use sylpheed_formats::pak::PakArchive;
|
||||
|
||||
fn main() {
|
||||
let disc = std::env::var("SYLPHEED_DISC").expect("set SYLPHEED_DISC");
|
||||
let arc = PakArchive::open(format!("{disc}/dat/tables.pak")).unwrap();
|
||||
let man = arc
|
||||
.entries()
|
||||
.iter()
|
||||
.find_map(|e| arc.read(e).ok().filter(|b| movie_manifest::is_manifest(b)))
|
||||
.expect("manifest");
|
||||
let entries = movie_manifest::parse(&man);
|
||||
let mut counts = [0usize; 5];
|
||||
for e in &entries {
|
||||
counts[match e.kind {
|
||||
MovieKind::System => 0,
|
||||
MovieKind::Intro => 1,
|
||||
MovieKind::Phase => 2,
|
||||
MovieKind::PhaseEnd => 3,
|
||||
MovieKind::Supply => 4,
|
||||
}] += 1;
|
||||
let m = e.mission.map(|x| x.to_string()).unwrap_or_default();
|
||||
let p = e.phase.map(|x| x.to_string()).unwrap_or_default();
|
||||
println!(
|
||||
"{:<22} {:<9} m={:<2} p={:<1} {:<16} {:<14} tel={:<14} sub={}",
|
||||
e.slot,
|
||||
format!("{:?}", e.kind),
|
||||
m,
|
||||
p,
|
||||
e.movie,
|
||||
e.voice_token.as_deref().unwrap_or("-"),
|
||||
e.telop.as_deref().unwrap_or("-"),
|
||||
e.subtitle.as_deref().unwrap_or("-"),
|
||||
);
|
||||
}
|
||||
eprintln!(
|
||||
"TOTAL {} entries — System={} Intro={} Phase={} PhaseEnd={} Supply={}",
|
||||
entries.len(),
|
||||
counts[0],
|
||||
counts[1],
|
||||
counts[2],
|
||||
counts[3],
|
||||
counts[4]
|
||||
);
|
||||
}
|
||||
47
crates/sylpheed-formats/examples/mission_map.rs
Normal file
47
crates/sylpheed-formats/examples/mission_map.rs
Normal file
@@ -0,0 +1,47 @@
|
||||
use sylpheed_formats::{idxd::IdxdObject, PakArchive};
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let arc=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
|
||||
// 1. All stages: BackGroundID + phases + stage tag (from EnumUnit_SNN)
|
||||
println!("=== STAGES (StageResource 3c9ae32e) ===");
|
||||
let mut rows=vec![];
|
||||
for e in arc.entries(){
|
||||
let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue};
|
||||
if o.schema_hash!=0x3c9ae32e {continue;}
|
||||
let t=o.tokens();
|
||||
let bg=o.get_raw("BackGroundID").unwrap_or("?").to_string();
|
||||
let stage=t.iter().find_map(|s|s.strip_prefix("EnumUnit_").map(|x|x.trim_end_matches(".tbl").to_string())).unwrap_or("?".into());
|
||||
let phases=t.iter().filter(|s|s.starts_with("Phase_")).count();
|
||||
let unitgrp=t.iter().any(|s|s.starts_with("UnitGroup_"));
|
||||
let route=t.iter().any(|s|s.starts_with("Route_"));
|
||||
let formation=t.iter().any(|s|s.starts_with("FormationSet_"));
|
||||
rows.push((stage,bg,phases,unitgrp,route,formation));
|
||||
}
|
||||
rows.sort();
|
||||
for (s,bg,p,ug,rt,fm) in &rows{ println!(" {s:8} location={bg:14} phases={p} [squadrons:{} route:{} formations:{}]", if *ug{"Y"}else{"·"},if *rt{"Y"}else{"·"},if *fm{"Y"}else{"·"}); }
|
||||
|
||||
// 2. Parse objectives table into (stage,phase) -> key counts
|
||||
println!("\n=== OBJECTIVES (033b5b7e) — per stage/phase key groups ===");
|
||||
for e in arc.entries(){
|
||||
let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue};
|
||||
if o.schema_hash!=0x033b5b7e {continue;}
|
||||
let t=o.tokens();
|
||||
let mut groups:std::collections::BTreeMap<String,u32>=Default::default();
|
||||
for tok in t{ if let Some(p)=tok.find("_Objective_").or_else(||tok.find("_Lose_")).or_else(||tok.find("_Hint_")){ let key=&tok[..p]; *groups.entry(key.trim_start_matches(|c:char|!c.is_ascii_alphabetic()).into()).or_default()+=1; } }
|
||||
let stages:std::collections::BTreeSet<String>=groups.keys().filter_map(|k|k.get(..3).map(|s|s.to_string())).collect();
|
||||
println!(" covers {} stages: {:?}", stages.len(), stages);
|
||||
println!(" sample S01_P1 group counts: {:?}", groups.iter().filter(|(k,_)|k.starts_with("S01_P1")).collect::<Vec<_>>());
|
||||
break;
|
||||
}
|
||||
|
||||
// 3. Resolve objective TEXT: search all pak entries for the key "S01_P1_Objective_00" as an ID with English text
|
||||
println!("\n=== OBJECTIVE TEXT resolution probe ===");
|
||||
for e in arc.entries(){
|
||||
let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue};
|
||||
let t=o.tokens();
|
||||
if let Some(i)=t.iter().position(|s|s=="S01_P1_Objective_00"){
|
||||
let lo=i.saturating_sub(1); let hi=(i+3).min(t.len());
|
||||
println!(" schema {:08x}: ...{:?}...", o.schema_hash, &t[lo..hi]);
|
||||
}
|
||||
}
|
||||
}
|
||||
36
crates/sylpheed-formats/examples/resolve_all.rs
Normal file
36
crates/sylpheed-formats/examples/resolve_all.rs
Normal file
@@ -0,0 +1,36 @@
|
||||
use sylpheed_formats::{hash::name_hash, movie_manifest, movie_voice, slb, PakArchive};
|
||||
use std::fs;use std::io::{Read,Seek,SeekFrom};use std::process::Command;
|
||||
fn rg(disc:&str,g:u64,n:usize)->Vec<u8>{let mut segs=vec![];let mut cum=0u64;for i in 0..5{let p=format!("{disc}/dat/sound.p{i:02}");if let Ok(m)=fs::metadata(&p){segs.push((cum,m.len(),p));cum+=m.len();}}let mut out=vec![];let(mut need,mut pos)=(n,g);for(base,len,path)in &segs{if need==0||pos>=base+len||pos<*base{continue;}let local=pos-base;let take=need.min((len-local)as usize);let mut f=fs::File::open(path).unwrap();f.seek(SeekFrom::Start(local)).unwrap();let mut b=vec![0u8;take];f.read_exact(&mut b).unwrap();out.extend_from_slice(&b);need-=take;pos+=take as u64;}out}
|
||||
fn contains(h:&[u8],n:&[u8])->bool{h.windows(n.len()).any(|w|w==n)}
|
||||
fn dur(w:&str)->String{let o=Command::new("ffprobe").args(["-v","error","-show_entries","format=duration","-of","default=nw=1:nk=1",w]).output().unwrap();String::from_utf8_lossy(&o.stdout).trim().to_string()}
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let tpak=PakArchive::open(format!("{disc}/dat/tables.pak")).unwrap();
|
||||
let manifest=tpak.entries().iter().find_map(|e|tpak.read(e).ok().filter(|b|movie_manifest::is_manifest(b))).unwrap();
|
||||
let code="eng";
|
||||
let registry=tpak.entries().iter().find_map(|e|tpak.read(e).ok().filter(|b|contains(b,format!("{code}\\Movie\\VOICE_ADV.slb").as_bytes()))).unwrap();
|
||||
let ids=movie_voice::registry_voice_ids(®istry);
|
||||
let stoc=fs::read(format!("{disc}/dat/sound.pak")).unwrap();
|
||||
let entries=PakArchive::parse_toc(&stoc).unwrap();
|
||||
for movie in ["ADV","RT01A","RT01B","RT01C_1","S00A","S01A","hokyu_LS_s02A","hokyu_LS_s09A","hokyu_LS_s02H","hokyu_DS_s07H"]{
|
||||
let Some(token)=movie_manifest::voice_token(&manifest,movie) else { println!("{movie:16} no token"); continue };
|
||||
let Some(&id)=ids.get(&token) else { println!("{movie:16} token {token} not in registry"); continue };
|
||||
let Some(anchor)=["Movie","etc","Voice"].iter().find_map(|d|{let h=name_hash(&format!("{code}\\{d}\\{token}.slb"));entries.binary_search_by_key(&h,|e|e.name_hash).ok().map(|i|entries[i].offset as u64)}) else { println!("{movie:16} no anchor for {token}"); continue };
|
||||
let win_start=(anchor.saturating_sub(2*1024*1024))&!3;
|
||||
let window=rg(&disc,win_start,8*1024*1024);
|
||||
let Some(end_local)=movie_voice::find_descriptor(&window,id) else { println!("{movie:16} id {id}: desc NOT FOUND"); continue };
|
||||
let end=win_start+end_local as u64;
|
||||
let start=movie_voice::find_descriptor(&window,id.wrapping_sub(1))
|
||||
.or_else(||movie_voice::find_descriptor_before(&window,end_local))
|
||||
.map(|o|win_start+o as u64)
|
||||
.filter(|&s|s<end && end-s<1_500_000)
|
||||
.unwrap_or(anchor);
|
||||
let region=rg(&disc,start,(end-start) as usize);
|
||||
let mut riffs=slb::to_xma_riffs(®ion);
|
||||
if riffs.is_empty(){ riffs=slb::to_xma_riff_best(®ion).into_iter().collect(); }
|
||||
let mut d="?".into();
|
||||
if let Some(r)=riffs.first(){ let xp=format!("/tmp/ra2_{movie}.xma.wav");let wp=format!("/tmp/ra2_{movie}.wav");fs::write(&xp,r).unwrap();let _=Command::new("ffmpeg").args(["-hide_banner","-v","error","-y","-i",&xp,&wp]).status();d=dur(&wp);}
|
||||
let mv=dur(&format!("{disc}/dat/movie/{movie}.wmv"));
|
||||
println!("{movie:16} id={id:5} region={}KB riffs={} voice={d}s movie={mv}s", (end-start)/1024, riffs.len());
|
||||
}
|
||||
}
|
||||
33
crates/sylpheed-formats/examples/spawn_survey.rs
Normal file
33
crates/sylpheed-formats/examples/spawn_survey.rs
Normal file
@@ -0,0 +1,33 @@
|
||||
use sylpheed_formats::{idxd::IdxdObject, PakArchive};
|
||||
use std::collections::BTreeMap;
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let arc=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
|
||||
// schemas whose type0/content is squadron/formation/route/group/position
|
||||
let mut hit:BTreeMap<u32,(u32,String,String)>=BTreeMap::new();
|
||||
for e in arc.entries(){
|
||||
let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue};
|
||||
let t=o.tokens(); let t0=t.first().cloned().unwrap_or_default();
|
||||
let joined:String=t.iter().take(20).map(|s|s.as_str()).collect::<Vec<_>>().join(" ");
|
||||
if ["Squadron","Formation","Route","UnitGroup","Position","Spawn","Wave","Frame","NullFrame"].iter().any(|k|t0.contains(k)||joined.contains(k)){
|
||||
let ent=hit.entry(o.schema_hash).or_insert((0,t0.clone(),joined.chars().take(90).collect()));
|
||||
ent.0+=1;
|
||||
}
|
||||
}
|
||||
let mut v:Vec<_>=hit.into_iter().collect(); v.sort_by_key(|x|std::cmp::Reverse(x.1.0));
|
||||
for (s,(c,t0,sample)) in &v{ println!("[{s:08x}] ×{c:<4} type0={t0:<18.18} :: {sample}"); }
|
||||
// dump a Squadron/UnitGroup blob fully to see if it has positions (binary floats) or refs
|
||||
println!("\n─── sample squadron/formation blob (first matching) ───");
|
||||
for e in arc.entries(){
|
||||
let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue};
|
||||
let t=o.tokens(); let t0=t.first().cloned().unwrap_or_default();
|
||||
if t0.contains("Squadron")||t0.contains("Formation")||t0.contains("UnitGroup"){
|
||||
println!("schema {:08x} type0={t0} count={} tokens={}, blob {}B", o.schema_hash,o.count,t.len(),b.len());
|
||||
for (i,tk) in t.iter().take(30).enumerate(){ print!("{i:>2}:{tk:<20.20}"); if i%4==3{println!();} } println!();
|
||||
// scan blob for float-like values (reasonable coords) in the binary region
|
||||
let nfloats=(0..b.len().saturating_sub(4)).step_by(4).filter(|&i|{let f=f32::from_be_bytes([b[i],b[i+1],b[i+2],b[i+3]]); f.is_finite()&&f.abs()>1.0&&f.abs()<1e6}).count();
|
||||
println!(" ~{nfloats} plausible BE-float words in blob (positions live in binary region if high)");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
crates/sylpheed-formats/examples/squadrons.rs
Normal file
11
crates/sylpheed-formats/examples/squadrons.rs
Normal file
@@ -0,0 +1,11 @@
|
||||
use sylpheed_formats::{game_data, PakArchive};
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
let pak=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
|
||||
let sq=game_data::load_squadrons(&pak);
|
||||
println!("{} squadron definitions", sq.len());
|
||||
for s in sq.iter().filter(|s|s.side.as_deref()==Some("TCAF")).take(6){
|
||||
let mem:Vec<String>=s.members.iter().map(|m|m.trim_start_matches("UN_").chars().take(18).collect()).collect();
|
||||
println!(" {:8} {:22} {:24} x{} {:?}", s.id.clone().unwrap_or("?".into()), s.formation_id.clone().unwrap_or_default(), s.ai_id.clone().unwrap_or_default(), s.count.unwrap_or(0), mem);
|
||||
}
|
||||
}
|
||||
32
crates/sylpheed-formats/examples/validate_cues.rs
Normal file
32
crates/sylpheed-formats/examples/validate_cues.rs
Normal file
@@ -0,0 +1,32 @@
|
||||
use sylpheed_formats::slb;
|
||||
use std::fs;use std::io::{Read,Seek,SeekFrom};use std::process::Command;
|
||||
fn rg(disc:&str,g:u64,n:usize)->Vec<u8>{let mut segs=vec![];let mut cum=0u64;for i in 0..5{let p=format!("{disc}/dat/sound.p{i:02}");if let Ok(m)=fs::metadata(&p){segs.push((cum,m.len(),p));cum+=m.len();}}let mut out=vec![];let(mut need,mut pos)=(n,g);for(base,len,path)in &segs{if need==0||pos>=base+len||pos<*base{continue;}let local=pos-base;let take=need.min((len-local)as usize);let mut f=fs::File::open(path).unwrap();f.seek(SeekFrom::Start(local)).unwrap();let mut b=vec![0u8;take];f.read_exact(&mut b).unwrap();out.extend_from_slice(&b);need-=take;pos+=take as u64;}out}
|
||||
fn dur(w:&str)->String{let o=Command::new("ffprobe").args(["-v","error","-show_entries","format=duration:stream=channels","-of","default=nw=1:nk=1",w]).output().unwrap();String::from_utf8_lossy(&o.stdout).replace('\n'," ")}
|
||||
fn movdur(disc:&str,m:&str)->String{ dur(&format!("{disc}/dat/movie/{m}")) }
|
||||
fn main(){
|
||||
let disc=std::env::var("SYLPHEED_DISC").unwrap();
|
||||
// descriptor trailer global offsets (from scan) => cue N data = [desc(N-1)..desc(N)]
|
||||
// (id, end_off, movie)
|
||||
let cues=[(1600u32,437044592u64,"ADV.wmv"),(1601,437345648,"RT01A.wmv"),(1602,437712240,"RT01B.wmv"),
|
||||
(1603,438080880,"RT01C_1.wmv"),(1604,438451568,"RT01C_2.wmv"),(1605,438789488,"RT02A.wmv")];
|
||||
for k in 1..cues.len(){
|
||||
let (id,end,mov)=cues[k];
|
||||
let start=cues[k-1].1;
|
||||
let region=rg(&disc,start,(end-start) as usize + 12000); // +tail to include full data before next trailer
|
||||
let riffs=slb::to_xma_riffs(®ion);
|
||||
let mut total=0.0f32; let mut parts=vec![];
|
||||
for (j,r) in riffs.iter().enumerate(){
|
||||
let xp=format!("/tmp/cue{id}_{j}.xma.wav"); let wp=format!("/tmp/cue{id}_{j}.wav");
|
||||
fs::write(&xp,r).unwrap();
|
||||
let _=Command::new("ffmpeg").args(["-hide_banner","-v","error","-y","-i",&xp,&wp]).status();
|
||||
let d=dur(&wp); parts.push(d.clone());
|
||||
total+=d.split_whitespace().next().unwrap_or("0").parse::<f32>().unwrap_or(0.0);
|
||||
}
|
||||
// spanning?
|
||||
let span_adv_end=437547264u64;
|
||||
let spans = start < span_adv_end && end > span_adv_end || (start/1_000 != end/1_000);
|
||||
println!("cue {id} ({mov}): region[{start}..{end}] {} bytes, {} riff(s), Σ={:.1}s | movie={} parts={:?}",
|
||||
end-start, riffs.len(), total, movdur(&disc,mov), parts);
|
||||
}
|
||||
println!("\nWAVs at /tmp/cue16XX_*.wav (listen: RT01B=1602, RT01C_1=1603, RT01C_2=1604)");
|
||||
}
|
||||
980
crates/sylpheed-formats/src/game_data.rs
Normal file
980
crates/sylpheed-formats/src/game_data.rs
Normal file
@@ -0,0 +1,980 @@
|
||||
//! Typed loaders for Project Sylpheed's combat data tables.
|
||||
//!
|
||||
//! The game keeps its balance data in reflective [`crate::idxd`] tables — one
|
||||
//! blob per entity, `token[0]` naming the table, fields laid out value-before-key.
|
||||
//! This module maps the four combat schemas to plain, cloneable structs: the
|
||||
//! common stats as named `Option<…>` fields, and **every** explicitly-set field in
|
||||
//! a [`fields`](Weapon::fields) map so nothing is lost.
|
||||
//!
|
||||
//! Reverse-engineered 2026-07-23 from `GP_MAIN_GAME_E.pak` (English; the D/F/I/J/S
|
||||
//! paks are localized duplicates). Fields left at their default value omit their
|
||||
//! value on disc — those live in title code, not here — so a `None` means "not set
|
||||
//! on disc", never a guess.
|
||||
//!
|
||||
//! ```no_run
|
||||
//! use sylpheed_formats::{game_data, PakArchive};
|
||||
//! let pak = PakArchive::open("dat/GP_MAIN_GAME_E.pak").unwrap();
|
||||
//! for w in game_data::load_weapons(&pak) {
|
||||
//! println!("{} — power {:?}, range {:?}", w.id.unwrap_or_default(), w.power, w.max_range);
|
||||
//! }
|
||||
//! ```
|
||||
|
||||
use crate::idxd::IdxdObject;
|
||||
use crate::pak::PakArchive;
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
/// IDXD schema ids of the combat tables (the `schema_hash` field of each blob).
|
||||
pub mod schema {
|
||||
/// Player craft config: physics, cameras, scoring, difficulty, render pipeline.
|
||||
pub const PLAYER: u32 = 0x0426_e81d;
|
||||
/// Weapon definitions (guns, missiles, beams, bombs).
|
||||
pub const WEAPON: u32 = 0x6ab4_825a;
|
||||
/// Craft / units — fighters, bombers, turrets, with their AI flight model.
|
||||
pub const UNIT: u32 = 0x43fa_a517;
|
||||
/// Vessels — capital ships, with structural component counts.
|
||||
pub const VESSEL: u32 = 0x3c5b_0549;
|
||||
/// Characters — pilots / crew / comms, with faction and portrait set.
|
||||
pub const CHARACTER: u32 = 0xbd86_d41c;
|
||||
/// Stage resource manifest — per mission: location, phases, resource tables.
|
||||
pub const STAGE: u32 = 0x3c9a_e32e;
|
||||
/// Message / demo dialogue — per line: speaker, portrait, voice clip, pages.
|
||||
pub const MESSAGE: u32 = 0xb412_e6d8;
|
||||
}
|
||||
|
||||
/// Parse a numeric field value, tolerating a trailing `f`/`F` (e.g. `"3.0f"`).
|
||||
fn as_f32(v: Option<&String>) -> Option<f32> {
|
||||
let v = v?;
|
||||
let v = v.strip_suffix(['f', 'F']).unwrap_or(v);
|
||||
v.parse().ok()
|
||||
}
|
||||
|
||||
fn as_i64(v: Option<&String>) -> Option<i64> {
|
||||
v?.parse().ok()
|
||||
}
|
||||
|
||||
/// Collect every explicitly-set field of an IDXD blob into a `key → value` map,
|
||||
/// plus the identity strings. Identifier-valued fields (`Model`, `ShotType`, …)
|
||||
/// that carry a bare name rather than a value are not in the map — read those from
|
||||
/// [`IdxdObject::get_raw`] if needed.
|
||||
fn field_map(o: &IdxdObject) -> BTreeMap<String, String> {
|
||||
o.resolved_fields()
|
||||
.into_iter()
|
||||
.map(|(k, v)| (k.to_string(), v.to_string()))
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Read every record of `schema` from a pak, mapping each with `build`.
|
||||
fn load_table<T>(pak: &PakArchive, schema: u32, build: impl Fn(&IdxdObject) -> Option<T>) -> Vec<T> {
|
||||
pak.entries()
|
||||
.iter()
|
||||
.filter_map(|e| pak.read(e).ok())
|
||||
.filter_map(|b| IdxdObject::parse(&b).ok())
|
||||
.filter(|o| o.schema_hash == schema)
|
||||
.filter_map(|o| build(&o))
|
||||
.collect()
|
||||
}
|
||||
|
||||
// ── Weapon ────────────────────────────────────────────────────────────────────
|
||||
|
||||
/// A weapon definition (schema [`schema::WEAPON`]).
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Weapon {
|
||||
pub id: Option<String>,
|
||||
pub name: Option<String>,
|
||||
/// Target mask, e.g. `"Vessel,Craft,Structure"`.
|
||||
pub target_type: Option<String>,
|
||||
pub power: Option<f32>,
|
||||
pub velocity: Option<f32>,
|
||||
pub min_velocity: Option<f32>,
|
||||
pub max_velocity: Option<f32>,
|
||||
pub min_range: Option<f32>,
|
||||
pub max_range: Option<f32>,
|
||||
/// Ammo / reload budget (`LoadingCount`).
|
||||
pub loading_count: Option<i64>,
|
||||
/// Seconds between shots.
|
||||
pub interval: Option<f32>,
|
||||
/// Shots per trigger pull (volley / lock count).
|
||||
pub trigger_shot_count: Option<i64>,
|
||||
pub mass: Option<f32>,
|
||||
pub heating: Option<f32>,
|
||||
pub cooling: Option<f32>,
|
||||
pub life_time: Option<f32>,
|
||||
/// All explicitly-set fields (a superset of the named ones above).
|
||||
pub fields: BTreeMap<String, String>,
|
||||
}
|
||||
|
||||
impl Weapon {
|
||||
fn from_idxd(o: &IdxdObject) -> Option<Self> {
|
||||
let f = field_map(o);
|
||||
Some(Weapon {
|
||||
id: o.get_raw("ID").map(str::to_string),
|
||||
name: o.get_raw("Name").map(str::to_string),
|
||||
target_type: o.get_raw("TargetType").map(str::to_string),
|
||||
power: as_f32(f.get("Power")),
|
||||
velocity: as_f32(f.get("Velocity")),
|
||||
min_velocity: as_f32(f.get("MinimumVelocity")),
|
||||
max_velocity: as_f32(f.get("MaximumVelocity")),
|
||||
min_range: as_f32(f.get("MinimumRange")),
|
||||
max_range: as_f32(f.get("MaximumRange")),
|
||||
loading_count: as_i64(f.get("LoadingCount")),
|
||||
interval: as_f32(f.get("Interval")),
|
||||
trigger_shot_count: as_i64(f.get("TriggerShotCount")),
|
||||
mass: as_f32(f.get("Mass")),
|
||||
heating: as_f32(f.get("Heating")),
|
||||
cooling: as_f32(f.get("Cooling")),
|
||||
life_time: as_f32(f.get("LifeTime")),
|
||||
fields: f,
|
||||
})
|
||||
}
|
||||
/// Any explicit field parsed as `f32` (for the long-tail stats not named above).
|
||||
pub fn field_f32(&self, key: &str) -> Option<f32> {
|
||||
as_f32(self.fields.get(key))
|
||||
}
|
||||
}
|
||||
|
||||
/// Load every weapon from a pak. Catches all `Weapon`-shaped records, not just the
|
||||
/// main [`schema::WEAPON`] — player special/missile weapons live in variant schemas
|
||||
/// (e.g. `Weapon_DSaber_P_wep_*` in `GP_HANGAR_ARSENAL.pak`). Deduplicated by id.
|
||||
pub fn load_weapons(pak: &PakArchive) -> Vec<Weapon> {
|
||||
let mut seen = std::collections::BTreeSet::new();
|
||||
let mut out = Vec::new();
|
||||
for e in pak.entries() {
|
||||
let Ok(b) = pak.read(e) else { continue };
|
||||
let Ok(o) = IdxdObject::parse(&b) else { continue };
|
||||
// `Weapon`/`QWeapon`/… but not the `EnumWeapon` name lists.
|
||||
let t0 = o.tokens().first().map(String::as_str).unwrap_or("");
|
||||
if !t0.ends_with("Weapon") || t0.contains("Enum") {
|
||||
continue;
|
||||
}
|
||||
if let Some(w) = Weapon::from_idxd(&o) {
|
||||
if w.id.as_deref().is_some_and(|id| seen.insert(id.to_string())) {
|
||||
out.push(w);
|
||||
}
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
// ── Craft / unit ────────────────────────────────────────────────────────────────
|
||||
|
||||
/// A craft / unit — fighter, bomber, turret (schema [`schema::UNIT`]). Carries the
|
||||
/// AI flight model in [`fields`](CraftUnit::fields) (`AV_Pitch*`, `BarrelRoll_*`,
|
||||
/// `TurnAttack_*`, …).
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct CraftUnit {
|
||||
pub id: Option<String>,
|
||||
pub name: Option<String>,
|
||||
pub hp: Option<f32>,
|
||||
pub is_destructible: Option<bool>,
|
||||
pub size_x: Option<f32>,
|
||||
pub size_y: Option<f32>,
|
||||
pub size_z: Option<f32>,
|
||||
pub size_radius: Option<f32>,
|
||||
pub radar_range: Option<f32>,
|
||||
pub fcs_range: Option<f32>,
|
||||
pub cruising_velocity: Option<f32>,
|
||||
pub maximum_velocity: Option<f32>,
|
||||
pub acceleration: Option<f32>,
|
||||
pub deceleration: Option<f32>,
|
||||
pub shield_ratio: Option<f32>,
|
||||
pub turret_count: Option<i64>,
|
||||
pub score_point: Option<i64>,
|
||||
pub fields: BTreeMap<String, String>,
|
||||
}
|
||||
|
||||
impl CraftUnit {
|
||||
fn from_idxd(o: &IdxdObject) -> Option<Self> {
|
||||
let f = field_map(o);
|
||||
Some(CraftUnit {
|
||||
id: o.get_raw("ID").map(str::to_string),
|
||||
name: o.get_raw("Name").map(str::to_string),
|
||||
hp: as_f32(f.get("HP")),
|
||||
is_destructible: o.get_bool("IsDestructible"),
|
||||
size_x: as_f32(f.get("Size_X")),
|
||||
size_y: as_f32(f.get("Size_Y")),
|
||||
size_z: as_f32(f.get("Size_Z")),
|
||||
size_radius: as_f32(f.get("Size_Radius")),
|
||||
radar_range: as_f32(f.get("RadarRange")),
|
||||
fcs_range: as_f32(f.get("FCSRange")),
|
||||
cruising_velocity: as_f32(f.get("CruisingVelocity")),
|
||||
maximum_velocity: as_f32(f.get("MaximumVelocity")),
|
||||
acceleration: as_f32(f.get("Acceleration")),
|
||||
deceleration: as_f32(f.get("Deceleration")),
|
||||
shield_ratio: as_f32(f.get("ShieldRatio")),
|
||||
turret_count: as_i64(f.get("TurretCount")),
|
||||
score_point: as_i64(f.get("ScorePoint")),
|
||||
fields: f,
|
||||
})
|
||||
}
|
||||
pub fn field_f32(&self, key: &str) -> Option<f32> {
|
||||
as_f32(self.fields.get(key))
|
||||
}
|
||||
}
|
||||
|
||||
/// Load every craft / unit from a pak.
|
||||
pub fn load_units(pak: &PakArchive) -> Vec<CraftUnit> {
|
||||
load_table(pak, schema::UNIT, CraftUnit::from_idxd)
|
||||
}
|
||||
|
||||
// ── Vessel / capital ship ───────────────────────────────────────────────────────
|
||||
|
||||
/// A capital ship (schema [`schema::VESSEL`]). Component counts drive the
|
||||
/// destructible hardpoints.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Vessel {
|
||||
pub id: Option<String>,
|
||||
pub name: Option<String>,
|
||||
/// The 3D hull resource stem, e.g. `rou_e105` — the `eNNN`/`fNNN` id links to
|
||||
/// the XBG7 part family (`e105_bdy_*`, `e105_brg_*`, …) inside a `Stage_SNN.xpr`.
|
||||
pub model: Option<String>,
|
||||
pub hp: Option<f32>,
|
||||
pub size_x: Option<f32>,
|
||||
pub size_y: Option<f32>,
|
||||
pub size_z: Option<f32>,
|
||||
pub radar_range: Option<f32>,
|
||||
pub fcs_range: Option<f32>,
|
||||
pub maximum_velocity: Option<f32>,
|
||||
pub shield_ratio: Option<f32>,
|
||||
pub score_point: Option<i64>,
|
||||
pub turret_count: Option<i64>,
|
||||
pub bridge_count: Option<i64>,
|
||||
pub hatch_count: Option<i64>,
|
||||
pub shield_generator_count: Option<i64>,
|
||||
pub thruster_count: Option<i64>,
|
||||
pub fields: BTreeMap<String, String>,
|
||||
}
|
||||
|
||||
impl Vessel {
|
||||
fn from_idxd(o: &IdxdObject) -> Option<Self> {
|
||||
let f = field_map(o);
|
||||
Some(Vessel {
|
||||
id: o.get_raw("ID").map(str::to_string),
|
||||
name: o.get_raw("Name").map(str::to_string),
|
||||
model: o.get_raw("Model").map(str::to_string),
|
||||
hp: as_f32(f.get("HP")),
|
||||
size_x: as_f32(f.get("Size_X")),
|
||||
size_y: as_f32(f.get("Size_Y")),
|
||||
size_z: as_f32(f.get("Size_Z")),
|
||||
radar_range: as_f32(f.get("RadarRange")),
|
||||
fcs_range: as_f32(f.get("FCSRange")),
|
||||
maximum_velocity: as_f32(f.get("MaximumVelocity")),
|
||||
shield_ratio: as_f32(f.get("ShieldRatio")),
|
||||
score_point: as_i64(f.get("ScorePoint")),
|
||||
turret_count: as_i64(f.get("TurretCount")),
|
||||
bridge_count: as_i64(f.get("BridgeCount")),
|
||||
hatch_count: as_i64(f.get("HatchCount")),
|
||||
shield_generator_count: as_i64(f.get("ShieldGeneratorCount")),
|
||||
thruster_count: as_i64(f.get("ThrusterCount")),
|
||||
fields: f,
|
||||
})
|
||||
}
|
||||
pub fn field_f32(&self, key: &str) -> Option<f32> {
|
||||
as_f32(self.fields.get(key))
|
||||
}
|
||||
}
|
||||
|
||||
/// Load every capital ship from a pak.
|
||||
pub fn load_vessels(pak: &PakArchive) -> Vec<Vessel> {
|
||||
load_table(pak, schema::VESSEL, Vessel::from_idxd)
|
||||
}
|
||||
|
||||
// ── Player config ───────────────────────────────────────────────────────────────
|
||||
|
||||
/// Player craft config (schema [`schema::PLAYER`]) — one per mission. Physics,
|
||||
/// projectile caps and scoring here; cameras, difficulty and the render pipeline
|
||||
/// live in [`fields`](PlayerConfig::fields).
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct PlayerConfig {
|
||||
pub air_drag_factor: Option<f32>,
|
||||
pub gravity_factor: Option<f32>,
|
||||
pub bullet_limit: Option<i64>,
|
||||
pub laser_limit: Option<i64>,
|
||||
pub homing_limit: Option<i64>,
|
||||
pub space_size: Option<f32>,
|
||||
pub supply_range: Option<f32>,
|
||||
pub main_mission_bonus: Option<i64>,
|
||||
pub rank_score_s: Option<i64>,
|
||||
pub rank_score_a: Option<i64>,
|
||||
pub rank_score_b: Option<i64>,
|
||||
pub rank_score_c: Option<i64>,
|
||||
pub rank_score_d: Option<i64>,
|
||||
pub fields: BTreeMap<String, String>,
|
||||
}
|
||||
|
||||
impl PlayerConfig {
|
||||
fn from_idxd(o: &IdxdObject) -> Option<Self> {
|
||||
let f = field_map(o);
|
||||
Some(PlayerConfig {
|
||||
air_drag_factor: as_f32(f.get("AirDragFactor")),
|
||||
gravity_factor: as_f32(f.get("GravityFactor")),
|
||||
bullet_limit: as_i64(f.get("BulletLimit")),
|
||||
laser_limit: as_i64(f.get("LaserLimit")),
|
||||
homing_limit: as_i64(f.get("HomingLimit")),
|
||||
space_size: as_f32(f.get("SpaceSize")),
|
||||
supply_range: as_f32(f.get("SupplyRange")),
|
||||
main_mission_bonus: as_i64(f.get("MainMissionBonus")),
|
||||
rank_score_s: as_i64(f.get("RankScore_S")),
|
||||
rank_score_a: as_i64(f.get("RankScore_A")),
|
||||
rank_score_b: as_i64(f.get("RankScore_B")),
|
||||
rank_score_c: as_i64(f.get("RankScore_C")),
|
||||
rank_score_d: as_i64(f.get("RankScore_D")),
|
||||
fields: f,
|
||||
})
|
||||
}
|
||||
pub fn field_f32(&self, key: &str) -> Option<f32> {
|
||||
as_f32(self.fields.get(key))
|
||||
}
|
||||
}
|
||||
|
||||
/// Load every player config (one per mission) from a pak.
|
||||
pub fn load_player_configs(pak: &PakArchive) -> Vec<PlayerConfig> {
|
||||
load_table(pak, schema::PLAYER, PlayerConfig::from_idxd)
|
||||
}
|
||||
|
||||
// ── Character ───────────────────────────────────────────────────────────────────
|
||||
|
||||
/// A pilot / crew portrait: an emotion id (`FaceRAYMOND_07`) and its texture
|
||||
/// (`pjf003_C02.t32`, a T8aD tile inside a RATC bundle).
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Face {
|
||||
pub id: String,
|
||||
pub texture: String,
|
||||
}
|
||||
|
||||
/// A character (schema [`CHARACTER`](schema::CHARACTER)) — pilots, crew, comms.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Character {
|
||||
pub id: Option<String>,
|
||||
/// Localized display-name key (resolve against the game's string tables).
|
||||
pub name_key: Option<String>,
|
||||
/// Faction / side, e.g. `TCAF` (player) or `ADAN` (enemy).
|
||||
pub faction: Option<String>,
|
||||
pub unique: Option<bool>,
|
||||
/// Portrait set: each emotion face and the texture that draws it.
|
||||
pub faces: Vec<Face>,
|
||||
pub fields: BTreeMap<String, String>,
|
||||
}
|
||||
|
||||
impl Character {
|
||||
fn from_idxd(o: &IdxdObject) -> Option<Self> {
|
||||
let t = o.tokens();
|
||||
// Faces are `(texture, FaceID)` pairs after the `Faces` marker (value-
|
||||
// before-key: the FaceID names the emotion, the `.t32` before it is its art).
|
||||
let mut faces = Vec::new();
|
||||
if let Some(start) = t.iter().position(|s| s == "Faces") {
|
||||
for i in (start + 1)..t.len() {
|
||||
if t[i].starts_with("Face") && i > 0 {
|
||||
faces.push(Face {
|
||||
id: t[i].clone(),
|
||||
texture: t[i - 1].clone(),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Some(Character {
|
||||
id: o.get_raw("ID").map(str::to_string),
|
||||
name_key: o.get_raw("Name").map(str::to_string),
|
||||
faction: o.get_raw("SideID").map(str::to_string),
|
||||
unique: o.get_bool("Unique"),
|
||||
faces,
|
||||
fields: field_map(o),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Load every character from a pak.
|
||||
pub fn load_characters(pak: &PakArchive) -> Vec<Character> {
|
||||
load_table(pak, schema::CHARACTER, Character::from_idxd)
|
||||
}
|
||||
|
||||
// ── Stage / mission ─────────────────────────────────────────────────────────────
|
||||
|
||||
/// The raw token immediately before `key` in `tokens` (value-before-key), for
|
||||
/// identifier-valued fields the generic resolver skips (filenames, locations).
|
||||
fn raw_before<'a>(tokens: &'a [String], key: &str) -> Option<&'a str> {
|
||||
let i = tokens.iter().position(|t| t == key)?;
|
||||
(i > 0).then(|| tokens[i - 1].as_str())
|
||||
}
|
||||
|
||||
/// A mission / stage (schema [`STAGE`](schema::STAGE)). The manifest that wires a
|
||||
/// mission together: its location, phase count, and the per-stage tables that
|
||||
/// populate it (unit roster, squadrons, formations, flight routes, AI, objectives).
|
||||
/// Resolve the referenced `*_S<NN>.tbl` tables with [`load_records`] for the
|
||||
/// spawn/formation detail.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Stage {
|
||||
/// Stage tag derived from the unit-table name, e.g. `"S01"`.
|
||||
pub id: String,
|
||||
/// In-world location (`BackGroundID`), e.g. `Lebendorf`, `Acheron`, `Earth`.
|
||||
pub location: Option<String>,
|
||||
/// Number of `Phase_N` sections.
|
||||
pub phases: u32,
|
||||
pub unit_table: Option<String>,
|
||||
pub character_table: Option<String>,
|
||||
pub squadron_table: Option<String>,
|
||||
pub formation_table: Option<String>,
|
||||
pub route_table: Option<String>,
|
||||
pub ai_params_table: Option<String>,
|
||||
pub subobjective_table: Option<String>,
|
||||
pub message_table: Option<String>,
|
||||
/// Every `resource-kind → table` reference in the manifest.
|
||||
pub resources: BTreeMap<String, String>,
|
||||
}
|
||||
|
||||
impl Stage {
|
||||
fn from_idxd(o: &IdxdObject) -> Option<Self> {
|
||||
let t = o.tokens();
|
||||
// Each resource is `table-name → Enumerate<Kind>` (value-before-key).
|
||||
let mut resources = BTreeMap::new();
|
||||
for i in 1..t.len() {
|
||||
let key = t[i].as_str();
|
||||
if key.starts_with("Enumerate") || key == "MessageSet" || key == "NamePlate" {
|
||||
resources.insert(key.to_string(), t[i - 1].clone());
|
||||
}
|
||||
}
|
||||
let unit_table = raw_before(t, "EnumerateUnit").map(str::to_string);
|
||||
let id = unit_table
|
||||
.as_deref()
|
||||
.and_then(|s| s.strip_prefix("EnumUnit_"))
|
||||
.map(|s| s.trim_end_matches(".tbl").to_string())
|
||||
.unwrap_or_default();
|
||||
Some(Stage {
|
||||
id,
|
||||
location: o.get_raw("BackGroundID").map(str::to_string),
|
||||
phases: t.iter().filter(|s| s.starts_with("Phase_")).count() as u32,
|
||||
unit_table,
|
||||
character_table: raw_before(t, "EnumerateCharacter").map(str::to_string),
|
||||
squadron_table: raw_before(t, "EnumerateSquadron").map(str::to_string),
|
||||
formation_table: raw_before(t, "EnumerateFormation").map(str::to_string),
|
||||
route_table: raw_before(t, "EnumerateNullFrame").map(str::to_string),
|
||||
ai_params_table: raw_before(t, "EnumerateAIParams").map(str::to_string),
|
||||
subobjective_table: raw_before(t, "EnumerateSubobjective").map(str::to_string),
|
||||
message_table: raw_before(t, "MessageSet").map(str::to_string),
|
||||
resources,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Load every stage / mission manifest from a pak.
|
||||
pub fn load_stages(pak: &PakArchive) -> Vec<Stage> {
|
||||
load_table(pak, schema::STAGE, Stage::from_idxd)
|
||||
}
|
||||
|
||||
// ── Squadron / flight group ─────────────────────────────────────────────────────
|
||||
|
||||
/// A squadron — a flight group that spawns together: its formation shape, AI
|
||||
/// behaviour, side, and member craft (with their pilots). Parsed from the
|
||||
/// per-stage `Enumerate_Squadrons` tables (`UnitGroup_S<NN>.tbl`). The player's
|
||||
/// Rhino flight, for instance, is a 2-craft TCAF squadron flying `Formation_2_Rhino`.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Squadron {
|
||||
/// Squadron tag (`TCN001`, `ADT101`, …), matched positionally to its
|
||||
/// definition; `None` if the id list and definitions don't line up.
|
||||
pub id: Option<String>,
|
||||
pub formation_id: Option<String>,
|
||||
pub ai_id: Option<String>,
|
||||
/// Faction — `TCAF` (allied) or `ADAN` (enemy).
|
||||
pub side: Option<String>,
|
||||
pub count: Option<i64>,
|
||||
/// Member craft (`UN_*` unit ids).
|
||||
pub members: Vec<String>,
|
||||
}
|
||||
|
||||
/// Load every squadron from a pak. Scans all `Enumerate_Squadrons` tables (their
|
||||
/// schema hash varies per stage, but the table name is stable).
|
||||
pub fn load_squadrons(pak: &PakArchive) -> Vec<Squadron> {
|
||||
let mut out = Vec::new();
|
||||
for e in pak.entries() {
|
||||
let Ok(b) = pak.read(e) else { continue };
|
||||
let Ok(o) = IdxdObject::parse(&b) else { continue };
|
||||
let t = o.tokens();
|
||||
if !t.first().is_some_and(|s| s.contains("Enumerate_Squadron")) {
|
||||
continue;
|
||||
}
|
||||
// Definitions are delimited by the `FormationID` key (its value, the
|
||||
// formation, sits just before it). The id list precedes the first one.
|
||||
let fpos: Vec<usize> = t
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, s)| *s == "FormationID")
|
||||
.map(|(i, _)| i)
|
||||
.collect();
|
||||
let Some(&first) = fpos.first() else { continue };
|
||||
// The squadron id list: tokens after the header up to the first formation.
|
||||
let ids: Vec<&String> = t[1..first.saturating_sub(1)].iter().collect();
|
||||
for (k, &fi) in fpos.iter().enumerate() {
|
||||
let start = fi.saturating_sub(1);
|
||||
let end = fpos.get(k + 1).map(|&n| n.saturating_sub(1)).unwrap_or(t.len());
|
||||
let span = &t[start..end];
|
||||
let before = |key: &str| -> Option<String> {
|
||||
span.iter().position(|s| s == key).and_then(|i| (i > 0).then(|| span[i - 1].clone()))
|
||||
};
|
||||
let count = before("Count").and_then(|v| v.parse::<i64>().ok());
|
||||
// Members are the first `count` `UN_` craft after the header block
|
||||
// (which ends at DisableInterval, else Count); anything past them
|
||||
// belongs to the next squadron or the stage roster.
|
||||
let member_start = span
|
||||
.iter()
|
||||
.position(|s| s == "DisableInterval")
|
||||
.or_else(|| span.iter().position(|s| s == "Count"))
|
||||
.map(|i| i + 1)
|
||||
.unwrap_or(0);
|
||||
let take = count.unwrap_or(0).max(0) as usize;
|
||||
out.push(Squadron {
|
||||
id: (ids.len() == fpos.len()).then(|| ids[k].clone()),
|
||||
formation_id: Some(t[fi - 1].clone()),
|
||||
ai_id: before("AIID"),
|
||||
side: before("SideID"),
|
||||
count,
|
||||
members: span[member_start..]
|
||||
.iter()
|
||||
.filter(|s| s.starts_with("UN_"))
|
||||
.take(take)
|
||||
.cloned()
|
||||
.collect(),
|
||||
});
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
// ── Demo message / dialogue line ────────────────────────────────────────────────
|
||||
|
||||
/// One dialogue line (schema [`MESSAGE`](schema::MESSAGE)): who speaks, with which
|
||||
/// portrait and voice clip, and the text-key(s) of its caption pages. Resolve the
|
||||
/// page keys against a [`crate::localization::TextIndex`] for the words, and the
|
||||
/// voice clip against the movie-voice banks for the audio.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct DemoMessage {
|
||||
/// Line id, e.g. `MSG_VOICE_A_007`.
|
||||
pub id: String,
|
||||
/// Speaker (`CharacterRAYMOND`) when the line names one; many system /
|
||||
/// continuation lines are unattributed (`None`).
|
||||
pub character: Option<String>,
|
||||
/// Portrait / emotion (`FaceRAYMOND_07`).
|
||||
pub face: Option<String>,
|
||||
/// Voice clip token (`VOICE_A_007`).
|
||||
pub voice_clip: Option<String>,
|
||||
/// Caption page text keys (`MSG_VOICE_A_007_000_00`, …) — resolve for the text.
|
||||
pub page_keys: Vec<String>,
|
||||
}
|
||||
|
||||
/// Load every dialogue line from a pak. Each `Message_NNN` sub-record within the
|
||||
/// message blobs becomes one [`DemoMessage`]; fields are found by prefix, so the
|
||||
/// positional/defaulted layout doesn't matter.
|
||||
pub fn load_demo_messages(pak: &PakArchive) -> Vec<DemoMessage> {
|
||||
let is_marker = |s: &str| {
|
||||
s.strip_prefix("Message_").is_some_and(|n| !n.is_empty() && n.bytes().all(|b| b.is_ascii_digit()))
|
||||
};
|
||||
let mut out = Vec::new();
|
||||
for e in pak.entries() {
|
||||
let Ok(b) = pak.read(e) else { continue };
|
||||
let Ok(o) = IdxdObject::parse(&b) else { continue };
|
||||
if o.schema_hash != schema::MESSAGE {
|
||||
continue;
|
||||
}
|
||||
let t = o.tokens();
|
||||
let marks: Vec<usize> = t.iter().enumerate().filter(|(_, s)| is_marker(s)).map(|(i, _)| i).collect();
|
||||
for (k, &m) in marks.iter().enumerate() {
|
||||
let end = marks.get(k + 1).copied().unwrap_or(t.len());
|
||||
let slice = &t[m + 1..end];
|
||||
let Some(id) = slice.first().cloned() else { continue };
|
||||
out.push(DemoMessage {
|
||||
character: slice.iter().find(|s| s.starts_with("Character")).cloned(),
|
||||
face: slice.iter().find(|s| s.starts_with("Face")).cloned(),
|
||||
voice_clip: slice.iter().find(|s| s.starts_with("VOICE_")).cloned(),
|
||||
page_keys: slice
|
||||
.iter()
|
||||
.filter(|s| s.len() > id.len() && s.starts_with(&id) && s[id.len()..].starts_with('_'))
|
||||
.cloned()
|
||||
.collect(),
|
||||
id,
|
||||
});
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
// ── Unit roster (per-mission combatants) ────────────────────────────────────────
|
||||
|
||||
/// Schema of the per-stage `EnumUnit` roster tables.
|
||||
const ENUM_UNIT_SCHEMA: u32 = 0x35b8_dc67;
|
||||
|
||||
/// A mission's unit roster — the craft, vessels and props that can appear in one
|
||||
/// battle (an `EnumUnit_S<NN>` table). Join the ids against [`load_units`] /
|
||||
/// [`load_vessels`] for stats. The table isn't tagged with its stage on disc, so
|
||||
/// [`stage`](UnitRoster::stage) is inferred from any `S<NN>_`-prefixed prop id in
|
||||
/// the roster (asteroid collision meshes etc.) and is `None` when none is present.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct UnitRoster {
|
||||
pub stage: Option<String>,
|
||||
/// Distinct combatant unit ids (`UN_*`), excluding stage props (asteroids,
|
||||
/// collision meshes).
|
||||
pub units: Vec<String>,
|
||||
}
|
||||
|
||||
/// Load every mission unit roster from a pak.
|
||||
pub fn load_unit_rosters(pak: &PakArchive) -> Vec<UnitRoster> {
|
||||
let mut out = Vec::new();
|
||||
for e in pak.entries() {
|
||||
let Ok(b) = pak.read(e) else { continue };
|
||||
let Ok(o) = IdxdObject::parse(&b) else { continue };
|
||||
if o.schema_hash != ENUM_UNIT_SCHEMA {
|
||||
continue;
|
||||
}
|
||||
let ids: Vec<&str> = o.tokens().iter().filter(|s| s.starts_with("UN_")).map(String::as_str).collect();
|
||||
// Stage tag from an `UN_S<NN>_…` prop id (e.g. UN_S01_Asteroid_cmesh_…).
|
||||
let stage = ids.iter().find_map(|s| {
|
||||
let r = s.trim_start_matches("UN_");
|
||||
let bytes = r.as_bytes();
|
||||
(r.len() >= 3 && bytes[0] == b'S' && bytes[1].is_ascii_digit() && bytes[2].is_ascii_digit())
|
||||
.then(|| r[..3].to_string())
|
||||
});
|
||||
// Combatants: drop the stage props, dedup preserving order.
|
||||
let mut units = Vec::new();
|
||||
for id in ids {
|
||||
let prop = id.contains("Asteroid") || id.contains("cmesh") || id.contains("_Box");
|
||||
if !prop && !units.iter().any(|u| u == id) {
|
||||
units.push(id.to_string());
|
||||
}
|
||||
}
|
||||
if !units.is_empty() {
|
||||
out.push(UnitRoster { stage, units });
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
// ── Pilot roster (player squadron assignments) ──────────────────────────────────
|
||||
|
||||
/// The player squadron's flight assignments for a mission — which pilot flies each
|
||||
/// callsign (`Rhino1` → `Katana`, `Bird1` → `Sandra`, …). Parsed from the
|
||||
/// `UNITS`/`ZUNITS` player-unit tables (in `GP_HANGAR_ARSENAL.pak`); assignments
|
||||
/// vary per mission (different missions field different wingmen).
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct PilotRoster {
|
||||
/// `(callsign, pilot)` pairs in flight order, e.g. `("Rhino1", "Katana")`.
|
||||
pub pilots: Vec<(String, String)>,
|
||||
/// The player craft unit id (`UN_f002_TCAF_DeltaSaber…`).
|
||||
pub player_unit: Option<String>,
|
||||
}
|
||||
|
||||
/// True for a `Callsign<N>-Pilot` token (a single hyphen, digit-suffixed callsign,
|
||||
/// alphabetic pilot) — the flight-assignment shape.
|
||||
fn is_assignment(s: &str) -> bool {
|
||||
let Some((cs, pilot)) = s.split_once('-') else { return false };
|
||||
!pilot.is_empty()
|
||||
&& pilot.chars().all(|c| c.is_ascii_alphabetic())
|
||||
&& cs.len() >= 2
|
||||
&& cs.as_bytes()[cs.len() - 1].is_ascii_digit()
|
||||
&& cs.chars().all(|c| c.is_ascii_alphanumeric())
|
||||
}
|
||||
|
||||
/// Load every player pilot roster from a pak (scan `GP_HANGAR_ARSENAL.pak`). One
|
||||
/// per player-unit config; rosters with no assignment tokens are skipped.
|
||||
pub fn load_pilot_rosters(pak: &PakArchive) -> Vec<PilotRoster> {
|
||||
let mut out = Vec::new();
|
||||
for e in pak.entries() {
|
||||
let Ok(b) = pak.read(e) else { continue };
|
||||
let Ok(o) = IdxdObject::parse(&b) else { continue };
|
||||
let t = o.tokens();
|
||||
let pilots: Vec<(String, String)> = t
|
||||
.iter()
|
||||
.filter(|s| is_assignment(s))
|
||||
.filter_map(|s| s.split_once('-').map(|(c, p)| (c.to_string(), p.to_string())))
|
||||
.collect();
|
||||
if pilots.len() >= 2 {
|
||||
out.push(PilotRoster {
|
||||
pilots,
|
||||
player_unit: t.iter().find(|s| s.starts_with("UN_")).cloned(),
|
||||
});
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
// ── Arsenal (player weapon options per hardpoint) ───────────────────────────────
|
||||
|
||||
/// The player's selectable weapons, by hardpoint (from the `UNITS` player-unit
|
||||
/// tables in `GP_HANGAR_ARSENAL.pak`). These are the arsenal display ids — the
|
||||
/// Delta Saber's nose guns (`Stiletto_BG1`, `Broad_Sword_SG1`, …) and arm missiles
|
||||
/// (`Falcon_9AM`, `White_Shark_T53R`, …) the player equips in the hangar.
|
||||
#[derive(Debug, Clone, Default)]
|
||||
pub struct Arsenal {
|
||||
/// Nose slot — the fixed forward gun options.
|
||||
pub nose: Vec<String>,
|
||||
/// The three arm hardpoints — missile / bomb / special options.
|
||||
pub arm1: Vec<String>,
|
||||
pub arm2: Vec<String>,
|
||||
pub arm3: Vec<String>,
|
||||
}
|
||||
|
||||
/// The weapon ids listed under a `STANDARD_<hp>` header (skipping its `Type` key),
|
||||
/// up to the next `STANDARD_`/`PlayerSET_` header.
|
||||
fn hardpoint_options(tokens: &[String], header: &str) -> Vec<String> {
|
||||
let Some(start) = tokens.iter().position(|s| s == header) else { return Vec::new() };
|
||||
tokens[start + 1..]
|
||||
.iter()
|
||||
.skip_while(|s| *s == "Type")
|
||||
.take_while(|s| !s.starts_with("STANDARD_") && !s.starts_with("PlayerSET"))
|
||||
.filter(|s| *s != "Type")
|
||||
.cloned()
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Load the player arsenal from a pak (`GP_HANGAR_ARSENAL.pak`). Unions the weapon
|
||||
/// options across every player-unit config, deduped in first-seen order.
|
||||
pub fn load_arsenal(pak: &PakArchive) -> Arsenal {
|
||||
let mut a = Arsenal::default();
|
||||
let mut seen = [(); 4].map(|_| std::collections::BTreeSet::new());
|
||||
let slots: [(&str, usize); 4] = [
|
||||
("STANDARD_NOSE", 0),
|
||||
("STANDARD_ARM1", 1),
|
||||
("STANDARD_ARM2", 2),
|
||||
("STANDARD_ARM3", 3),
|
||||
];
|
||||
for e in pak.entries() {
|
||||
let Ok(b) = pak.read(e) else { continue };
|
||||
let Ok(o) = IdxdObject::parse(&b) else { continue };
|
||||
if !o.tokens().first().is_some_and(|s| s.ends_with("UNITS")) {
|
||||
continue;
|
||||
}
|
||||
for (header, idx) in slots {
|
||||
let dst = match idx {
|
||||
0 => &mut a.nose,
|
||||
1 => &mut a.arm1,
|
||||
2 => &mut a.arm2,
|
||||
_ => &mut a.arm3,
|
||||
};
|
||||
for w in hardpoint_options(o.tokens(), header) {
|
||||
if seen[idx].insert(w.clone()) {
|
||||
dst.push(w);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
a
|
||||
}
|
||||
|
||||
// ── Generic record access (any of the ~105 schemas) ─────────────────────────────
|
||||
|
||||
/// A generically-decoded IDXD record: its table name, schema id, identity, and
|
||||
/// every explicitly-set field. Use this to read the ~99 schemas without a bespoke
|
||||
/// struct (missions, UI layouts, effects, enums, …).
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Record {
|
||||
/// The table name — `token[0]` (e.g. `Weapon`, `StageResource`, `Sperkers`).
|
||||
/// May carry a stray leading byte from the string-pool boundary on some
|
||||
/// records; group by [`schema`](Self::schema), not this, for reliability.
|
||||
pub table: String,
|
||||
pub schema: u32,
|
||||
pub id: Option<String>,
|
||||
pub name: Option<String>,
|
||||
/// Every explicitly-set field (`key → value`).
|
||||
pub fields: BTreeMap<String, String>,
|
||||
}
|
||||
|
||||
impl Record {
|
||||
fn from_idxd(o: &IdxdObject) -> Option<Self> {
|
||||
Some(Record {
|
||||
table: o.tokens().first().cloned().unwrap_or_default(),
|
||||
schema: o.schema_hash,
|
||||
id: o.get_raw("ID").map(str::to_string),
|
||||
name: o.get_raw("Name").map(str::to_string),
|
||||
fields: field_map(o),
|
||||
})
|
||||
}
|
||||
pub fn f32(&self, key: &str) -> Option<f32> {
|
||||
as_f32(self.fields.get(key))
|
||||
}
|
||||
pub fn i64(&self, key: &str) -> Option<i64> {
|
||||
as_i64(self.fields.get(key))
|
||||
}
|
||||
}
|
||||
|
||||
/// Load every record of an arbitrary `schema` from a pak, generically. Pair with
|
||||
/// the [`schema`] constants or a hash from the IDXD census.
|
||||
pub fn load_records(pak: &PakArchive, schema: u32) -> Vec<Record> {
|
||||
load_table(pak, schema, Record::from_idxd)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn as_f32_tolerates_trailing_f() {
|
||||
assert_eq!(as_f32(Some(&"3.0f".to_string())), Some(3.0));
|
||||
assert_eq!(as_f32(Some(&"-0.5".to_string())), Some(-0.5));
|
||||
assert_eq!(as_f32(Some(&"Vessel,Craft".to_string())), None);
|
||||
}
|
||||
|
||||
// Integration tests against a real disc — skipped unless SYLPHEED_DISC is set.
|
||||
fn pak() -> Option<PakArchive> {
|
||||
let disc = std::env::var("SYLPHEED_DISC").ok()?;
|
||||
PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).ok()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_weapons() {
|
||||
let Some(pak) = pak() else { return };
|
||||
let ws = load_weapons(&pak);
|
||||
assert!(ws.len() >= 100, "expected ≥100 weapons, got {}", ws.len());
|
||||
let rocket = ws
|
||||
.iter()
|
||||
.find(|w| w.id.as_deref().is_some_and(|s| s.contains("DeltaSaber_Rocket")))
|
||||
.expect("Delta Saber rocket present");
|
||||
assert_eq!(rocket.velocity, Some(3000.0));
|
||||
assert_eq!(rocket.max_range, Some(6000.0));
|
||||
assert_eq!(rocket.loading_count, Some(1000));
|
||||
assert_eq!(rocket.target_type.as_deref(), Some("Vessel,Craft,Structure"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_units_and_vessels() {
|
||||
let Some(pak) = pak() else { return };
|
||||
let units = load_units(&pak);
|
||||
assert!(units.len() >= 80);
|
||||
// Player craft: HP 1000, radar 500000.
|
||||
let player = units
|
||||
.iter()
|
||||
.find(|u| u.id.as_deref().is_some_and(|s| s.contains("DeltaSaber_T")))
|
||||
.expect("player craft present");
|
||||
assert_eq!(player.hp, Some(1000.0));
|
||||
assert_eq!(player.radar_range, Some(500000.0));
|
||||
|
||||
let vessels = load_vessels(&pak);
|
||||
let flagship = vessels
|
||||
.iter()
|
||||
.find(|v| v.id.as_deref().is_some_and(|s| s.contains("SDBattleship")))
|
||||
.expect("SD-Battleship present");
|
||||
assert_eq!(flagship.hp, Some(100000.0));
|
||||
assert_eq!(flagship.turret_count, Some(25));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_player_configs() {
|
||||
let Some(pak) = pak() else { return };
|
||||
let cfgs = load_player_configs(&pak);
|
||||
assert!(!cfgs.is_empty());
|
||||
let c = &cfgs[0];
|
||||
assert_eq!(c.bullet_limit, Some(512));
|
||||
assert_eq!(c.laser_limit, Some(32));
|
||||
assert_eq!(c.rank_score_s, Some(10000));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_characters() {
|
||||
let Some(pak) = pak() else { return };
|
||||
let chars = load_characters(&pak);
|
||||
assert!(chars.len() >= 20, "expected many characters, got {}", chars.len());
|
||||
let raymond = chars
|
||||
.iter()
|
||||
.find(|c| c.id.as_deref() == Some("CharacterRAYMOND"))
|
||||
.expect("Raymond present");
|
||||
assert_eq!(raymond.faction.as_deref(), Some("TCAF"));
|
||||
assert!(!raymond.faces.is_empty());
|
||||
assert!(raymond.faces.iter().all(|f| f.texture.ends_with(".t32")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_stages() {
|
||||
let Some(pak) = pak() else { return };
|
||||
let stages = load_stages(&pak);
|
||||
let s01 = stages.iter().find(|s| s.id == "S01").expect("stage S01 present");
|
||||
assert_eq!(s01.location.as_deref(), Some("Lebendorf"));
|
||||
assert_eq!(s01.phases, 3);
|
||||
assert_eq!(s01.unit_table.as_deref(), Some("EnumUnit_S01.tbl"));
|
||||
assert_eq!(s01.squadron_table.as_deref(), Some("UnitGroup_S01.tbl"));
|
||||
// 16-mission main campaign is present.
|
||||
for n in 1..=16 {
|
||||
assert!(stages.iter().any(|s| s.id == format!("S{n:02}")), "missing S{n:02}");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_squadrons() {
|
||||
let Some(pak) = pak() else { return };
|
||||
let sq = load_squadrons(&pak);
|
||||
assert!(sq.len() >= 20, "expected many squadrons, got {}", sq.len());
|
||||
// A TCAF Rhino flight of Delta Sabers, membership matching its count.
|
||||
let rhino = sq
|
||||
.iter()
|
||||
.find(|s| {
|
||||
s.side.as_deref() == Some("TCAF")
|
||||
&& s.formation_id.as_deref().is_some_and(|f| f.contains("Rhino"))
|
||||
&& s.members.iter().any(|m| m.contains("DeltaSaber"))
|
||||
})
|
||||
.expect("a TCAF Rhino Delta Saber squadron");
|
||||
assert_eq!(rhino.members.len() as i64, rhino.count.unwrap_or(-1));
|
||||
assert!(rhino.members.iter().all(|m| m.contains("DeltaSaber")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_demo_messages() {
|
||||
let Some(pak) = pak() else { return };
|
||||
let msgs = load_demo_messages(&pak);
|
||||
assert!(msgs.len() > 200, "expected many dialogue lines, got {}", msgs.len());
|
||||
// Most lines are `MSG_*` ids with a speaker; page keys extend the id.
|
||||
let msg_ids = msgs.iter().filter(|m| m.id.starts_with("MSG_")).count();
|
||||
assert!(msg_ids > msgs.len() * 9 / 10, "{msg_ids}/{}", msgs.len());
|
||||
// Attributed dialogue (an explicit speaker) is a minority — most lines are
|
||||
// unattributed system/continuation messages — but there are hundreds.
|
||||
let attributed = msgs.iter().filter(|m| m.character.is_some()).count();
|
||||
assert!(attributed > 500, "attributed lines: {attributed}");
|
||||
let m = msgs.iter().find(|m| m.character.is_some() && !m.page_keys.is_empty()).unwrap();
|
||||
assert!(m.page_keys.iter().all(|k| k.starts_with(&m.id)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_unit_rosters() {
|
||||
let Some(pak) = pak() else { return };
|
||||
let rosters = load_unit_rosters(&pak);
|
||||
assert!(rosters.len() > 20, "expected many rosters, got {}", rosters.len());
|
||||
// At least a few tag their stage; all rosters carry combatants, no props.
|
||||
assert!(rosters.iter().filter(|r| r.stage.is_some()).count() >= 4);
|
||||
assert!(rosters.iter().all(|r| {
|
||||
!r.units.is_empty() && r.units.iter().all(|u| !u.contains("Asteroid"))
|
||||
}));
|
||||
// A roster tagged S01 exists and names the player's Delta Saber.
|
||||
let s01 = rosters.iter().find(|r| r.stage.as_deref() == Some("S01"));
|
||||
assert!(s01.is_some_and(|r| r.units.iter().any(|u| u.contains("DeltaSaber"))));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_pilot_rosters() {
|
||||
let Ok(disc) = std::env::var("SYLPHEED_DISC") else { return };
|
||||
let Ok(pak) = PakArchive::open(format!("{disc}/dat/GP_HANGAR_ARSENAL.pak")) else { return };
|
||||
let rosters = load_pilot_rosters(&pak);
|
||||
assert!(!rosters.is_empty(), "expected player pilot rosters");
|
||||
// Some config assigns Katana to a Rhino callsign (she leads Rhino flight).
|
||||
assert!(rosters.iter().any(|r| {
|
||||
r.pilots.iter().any(|(cs, p)| cs.starts_with("Rhino") && p == "Katana")
|
||||
}));
|
||||
// Bird flight exists too.
|
||||
assert!(rosters.iter().any(|r| r.pilots.iter().any(|(cs, _)| cs.starts_with("Bird"))));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_arsenal() {
|
||||
let Ok(disc) = std::env::var("SYLPHEED_DISC") else { return };
|
||||
let Ok(pak) = PakArchive::open(format!("{disc}/dat/GP_HANGAR_ARSENAL.pak")) else { return };
|
||||
let a = load_arsenal(&pak);
|
||||
assert!(a.nose.len() >= 5 && a.arm1.len() >= 5, "nose {} arm1 {}", a.nose.len(), a.arm1.len());
|
||||
assert!(a.nose.iter().any(|w| w.starts_with("Stiletto")));
|
||||
assert!(a.arm1.iter().any(|w| w.starts_with("Falcon")));
|
||||
// Headers never leak into the option lists.
|
||||
assert!([&a.nose, &a.arm1, &a.arm2, &a.arm3]
|
||||
.iter()
|
||||
.all(|v| v.iter().all(|w| !w.starts_with("STANDARD_") && *w != "Type")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn generic_records_read_any_schema() {
|
||||
let Some(pak) = pak() else { return };
|
||||
// Stage-resource table via the generic reader (no bespoke struct).
|
||||
let stages = load_records(&pak, 0x3c9a_e32e);
|
||||
assert!(!stages.is_empty());
|
||||
assert!(stages.iter().all(|r| r.table.ends_with("StageResource")));
|
||||
}
|
||||
}
|
||||
@@ -50,10 +50,30 @@ pub mod mesh;
|
||||
// Audio parsing — scaffold for XMA handling
|
||||
pub mod audio;
|
||||
|
||||
// Movie cutscene subtitles — the movie → track → text chain.
|
||||
pub mod movie_subtitle;
|
||||
|
||||
// XACT `.slb` sound banks (voice / music) → decodable XMA1 RIFF.
|
||||
pub mod slb;
|
||||
|
||||
// The movie manifest: authoritative movie → subtitle → voice index.
|
||||
pub mod movie_manifest;
|
||||
|
||||
pub mod movie_voice;
|
||||
|
||||
pub mod game_data;
|
||||
|
||||
pub mod localization;
|
||||
|
||||
// Whole-ship assembly from XBG7 part families (capital ships as split parts).
|
||||
pub mod ship;
|
||||
|
||||
/// Re-export the most commonly used types at the crate root.
|
||||
pub use font::FontInfo;
|
||||
pub use idxd::{IdxdError, IdxdObject};
|
||||
pub use ixud::{Cue, Subtitle};
|
||||
pub use movie_subtitle::{SubCue, SubLang};
|
||||
pub use mesh::{GameMesh, Xbg7Model};
|
||||
pub use ratc::RatcChild;
|
||||
pub use t8ad::T8adImage;
|
||||
pub use pak::{PakArchive, PakEntry, PakError};
|
||||
|
||||
179
crates/sylpheed-formats/src/localization.rs
Normal file
179
crates/sylpheed-formats/src/localization.rs
Normal file
@@ -0,0 +1,179 @@
|
||||
//! Localization — resolve the game's text keys to display strings.
|
||||
//!
|
||||
//! Project Sylpheed stores its UI/story text in `IXUD` entries as **UTF-16LE**,
|
||||
//! interleaved `text, key, text, key, …`: a prose string immediately followed by
|
||||
//! the identifier that names it. Objectives (`S01_P1_Objective_00`), hints, lose
|
||||
//! conditions, character names (`CharacterName_CharacterRAYMOND`) and cutscene
|
||||
//! dialogue (`MSG_*`) all resolve this way. One pak per language — pass
|
||||
//! `GP_MAIN_GAME_E.pak` for English, `GP_MAIN_GAME_J.pak` for Japanese, etc.
|
||||
//!
|
||||
//! ```no_run
|
||||
//! use sylpheed_formats::{localization::TextIndex, PakArchive};
|
||||
//! let pak = PakArchive::open("dat/GP_MAIN_GAME_E.pak").unwrap();
|
||||
//! let text = TextIndex::build(&pak);
|
||||
//! assert_eq!(text.character_name("CharacterRAYMOND"), Some("Raymond"));
|
||||
//! for line in text.objectives("S01", 1) { println!("• {line}"); }
|
||||
//! ```
|
||||
|
||||
use crate::pak::PakArchive;
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
/// A UTF-16 unit that belongs to a printable text run (ASCII + Latin-1 + Latin
|
||||
/// Extended-A). Control codes and the CJK planes split tokens.
|
||||
fn is_text_unit(u: u16) -> bool {
|
||||
matches!(u, 0x20..=0x7e | 0xa0..=0xff | 0x100..=0x17f)
|
||||
}
|
||||
|
||||
/// Split a UTF-16LE blob into printable tokens (mirrors the subtitle tokenizer:
|
||||
/// step 2 inside a run, 1 on a break to resync odd alignment).
|
||||
fn utf16_tokens(bytes: &[u8]) -> Vec<String> {
|
||||
let mut out = Vec::new();
|
||||
let mut cur = String::new();
|
||||
let mut i = 0;
|
||||
while i + 1 < bytes.len() {
|
||||
let u = u16::from_le_bytes([bytes[i], bytes[i + 1]]);
|
||||
if is_text_unit(u) {
|
||||
if let Some(c) = char::from_u32(u as u32) {
|
||||
cur.push(c);
|
||||
}
|
||||
i += 2;
|
||||
} else {
|
||||
if cur.chars().count() >= 2 {
|
||||
out.push(std::mem::take(&mut cur));
|
||||
} else {
|
||||
cur.clear();
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
if cur.chars().count() >= 2 {
|
||||
out.push(cur);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// An identifier token — the key half of a `text, key` pair.
|
||||
fn is_key(s: &str) -> bool {
|
||||
s.len() >= 5
|
||||
&& s.contains('_')
|
||||
&& s.chars().all(|c| c.is_ascii_alphanumeric() || c == '_')
|
||||
&& s.chars().any(|c| c.is_ascii_uppercase())
|
||||
}
|
||||
|
||||
/// A display-text token — anything with a lowercase letter that isn't itself a key.
|
||||
fn is_prose(s: &str) -> bool {
|
||||
!is_key(s) && s.chars().any(|c| c.is_ascii_lowercase())
|
||||
}
|
||||
|
||||
/// Text-key → display-string index for one language, built from a `GP_MAIN_GAME_*`
|
||||
/// pak.
|
||||
#[derive(Debug, Clone, Default)]
|
||||
pub struct TextIndex {
|
||||
entries: BTreeMap<String, String>,
|
||||
}
|
||||
|
||||
impl TextIndex {
|
||||
/// Scan a language pak's `IXUD` entries and index every `text → key` pair.
|
||||
pub fn build(pak: &PakArchive) -> Self {
|
||||
let mut entries = BTreeMap::new();
|
||||
for e in pak.entries() {
|
||||
let Ok(b) = pak.read(e) else { continue };
|
||||
if b.len() < 4 || &b[0..4] != b"IXUD" {
|
||||
continue;
|
||||
}
|
||||
let toks = utf16_tokens(&b);
|
||||
for w in toks.windows(2) {
|
||||
if is_key(&w[1]) && is_prose(&w[0]) {
|
||||
entries.entry(w[1].clone()).or_insert_with(|| w[0].clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
TextIndex { entries }
|
||||
}
|
||||
|
||||
/// The display string for a text key, if present.
|
||||
pub fn get(&self, key: &str) -> Option<&str> {
|
||||
self.entries.get(key).map(String::as_str)
|
||||
}
|
||||
|
||||
/// Number of indexed keys.
|
||||
pub fn len(&self) -> usize {
|
||||
self.entries.len()
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.entries.is_empty()
|
||||
}
|
||||
|
||||
/// The objective lines for a stage/phase, e.g. `("S01", 1)`. Empty if none
|
||||
/// resolve (unused objective slots are simply absent on disc).
|
||||
pub fn objectives(&self, stage: &str, phase: u32) -> Vec<&str> {
|
||||
self.numbered(&format!("{stage}_P{phase}_Objective"))
|
||||
}
|
||||
|
||||
/// The lose-condition lines for a stage/phase.
|
||||
pub fn lose_conditions(&self, stage: &str, phase: u32) -> Vec<&str> {
|
||||
self.numbered(&format!("{stage}_P{phase}_Lose"))
|
||||
}
|
||||
|
||||
/// The hint lines for a stage/phase.
|
||||
pub fn hints(&self, stage: &str, phase: u32) -> Vec<&str> {
|
||||
self.numbered(&format!("{stage}_P{phase}_Hint"))
|
||||
}
|
||||
|
||||
/// A character's display name from its id (`CharacterRAYMOND` → `Raymond`).
|
||||
pub fn character_name(&self, character_id: &str) -> Option<&str> {
|
||||
self.get(&format!("CharacterName_{character_id}"))
|
||||
}
|
||||
|
||||
/// Collect a `<base>_NN` run of lines while they resolve.
|
||||
fn numbered(&self, base: &str) -> Vec<&str> {
|
||||
(0..16)
|
||||
.filter_map(|i| self.get(&format!("{base}_{i:02}")))
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn tokenizes_mixed_runs() {
|
||||
// "Hi" NUL "K_1" as UTF-16LE → two tokens.
|
||||
let mut b = Vec::new();
|
||||
for s in ["Hi", "\0", "K_1x"] {
|
||||
for c in s.chars() {
|
||||
b.extend_from_slice(&(c as u16).to_le_bytes());
|
||||
}
|
||||
}
|
||||
let t = utf16_tokens(&b);
|
||||
assert!(t.contains(&"Hi".to_string()));
|
||||
assert!(t.contains(&"K_1x".to_string()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn key_and_prose_classify() {
|
||||
assert!(is_key("S01_P1_Objective_00"));
|
||||
assert!(is_key("CharacterName_CharacterRAYMOND"));
|
||||
assert!(!is_key("Repel the attack."));
|
||||
assert!(is_prose("Repel the attack."));
|
||||
assert!(is_prose("Raymond"));
|
||||
assert!(!is_prose("S01_P1_Objective_00"));
|
||||
}
|
||||
|
||||
// Disc-backed — skipped unless SYLPHEED_DISC is set.
|
||||
#[test]
|
||||
fn resolves_real_text() {
|
||||
let Ok(disc) = std::env::var("SYLPHEED_DISC") else { return };
|
||||
let Ok(pak) = PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")) else { return };
|
||||
let t = TextIndex::build(&pak);
|
||||
assert!(t.len() > 5000, "expected a large index, got {}", t.len());
|
||||
assert_eq!(t.character_name("CharacterRAYMOND"), Some("Raymond"));
|
||||
assert_eq!(
|
||||
t.get("S01_P1_Objective_00"),
|
||||
Some("Repel the enemy's surprise attack.")
|
||||
);
|
||||
assert!(!t.objectives("S01", 1).is_empty());
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
428
crates/sylpheed-formats/src/movie_manifest.rs
Normal file
428
crates/sylpheed-formats/src/movie_manifest.rs
Normal file
@@ -0,0 +1,428 @@
|
||||
//! The movie manifest: the game's authoritative **mission → phase → cutscene**
|
||||
//! table (statically reversed). Beyond the movie→voice binding, it defines the
|
||||
//! whole cutscene *structure*: which video (+ subtitle, + on-screen text overlay,
|
||||
//! + voice) plays at each mission phase, and of what kind (story intro, in-mission
|
||||
//! phase cutscene, resupply, …).
|
||||
//!
|
||||
//! ## On-disc structure (`dat/tables.pak`, entry hash `0x5b983a08`)
|
||||
//!
|
||||
//! One `IDXD` table (`Z1`+zlib block), schema `0x067025b9`. Unlike a flat IDXD
|
||||
//! object, this one is an **array of records**, and its string pool is laid out
|
||||
//! as **two consecutive arrays**:
|
||||
//! 1. the **slot KEYS** — `LOGO1`, `ADVERTISE_MOVIE`, `STAFF_ROLL`, then one
|
||||
//! per cutscene: `MS<NN><X>`, `STAGE<NN>_PHASE0<N>`, `STAGE<NN>_PHASE_END…`,
|
||||
//! `S<NN>_SUPPLY_<ACROPOLIS|TANKER>`, in play order;
|
||||
//! 2. the **value RECORDS**, in the same order — each a run led by `<movie>.wmv`
|
||||
//! and (optionally) a `<pak>+….prt` overlay (field `TELOP`), a
|
||||
//! `<pak>+SUBTITLE_<movie>.tbl` (field `SUBTITLE`), and a `VOICE_<token>`
|
||||
//! (field `VOICETRACK`). A few slot keys are **valueless** (e.g. stages 5 and
|
||||
//! 12 have no resupply video) — those slots have no record and are skipped.
|
||||
//!
|
||||
//! The **slot key is the semantic role** — this is how the game separates a
|
||||
//! cutscene voice from in-mission radio chatter (structurally, by which slot/bank,
|
||||
//! not one boolean): `MS*` = story intro (`VOICE_S*`), `STAGE*_PHASE*` = radio-box
|
||||
//! cutscene (`VOICE_RT*`), `S*_SUPPLY_*` = resupply (`VOICE_D_45x` or none).
|
||||
//! Resupply videos are **reused across stages** (`S04_SUPPLY_ACROPOLIS` →
|
||||
//! `hokyu_DS_s02A`), so the mapping is genuinely a table, not derivable from names.
|
||||
//!
|
||||
//! The voice token is likewise **not** always `VOICE_<movie>`: most movies use
|
||||
//! `VOICE_<movie>` (in `<lang>\Movie\`), but the resupply cutscenes bind to
|
||||
//! in-mission radio clips like `VOICE_D_450` (in `<lang>\etc\`), and some have no
|
||||
//! voice at all. This manifest is the ground truth.
|
||||
//!
|
||||
//! ## Alignment
|
||||
//!
|
||||
//! Slot keys and value records would be a 1:1 positional zip but for the valueless
|
||||
//! slots. We recover the gaps without decoding the binary node/index region by
|
||||
//! using the fully-derivable **`MS<NN><X>` → `S<NN><X>` anchors**: a non-`MS` slot
|
||||
//! whose record would be an `MS` target actually belongs to the upcoming `MS`
|
||||
//! slot, so the non-`MS` slot is a gap. (Decoding the node region would make this
|
||||
//! exact and also unlock the defaulted numeric fields in other IDXD tables.)
|
||||
|
||||
use crate::slb::VoiceLang;
|
||||
|
||||
/// The role a cutscene slot plays in the mission flow, from its slot key.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum MovieKind {
|
||||
/// `LOGO*`, `ADVERTISE_MOVIE`, `STAFF_ROLL` — boot/system movies.
|
||||
System,
|
||||
/// `MS<NN><X>` — story intro movie (camera on the speaker; stereo `VOICE_S*`).
|
||||
Intro,
|
||||
/// `STAGE<NN>_PHASE0<N>` — in-mission phase cutscene (radio box; `VOICE_RT*`).
|
||||
Phase,
|
||||
/// `STAGE<NN>_PHASE_END[_0N]` — phase-end cutscene.
|
||||
PhaseEnd,
|
||||
/// `S<NN>_SUPPLY_<ACROPOLIS|TANKER>` — resupply (hokyu) cutscene.
|
||||
Supply,
|
||||
}
|
||||
|
||||
/// One cutscene slot's manifest row: its semantic slot plus the bound assets.
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct MovieEntry {
|
||||
/// The slot key, e.g. `STAGE01_PHASE01`, `MS00A`, `S02_SUPPLY_ACROPOLIS`.
|
||||
/// Empty when parsed from a blob without the slot-key array (fallback).
|
||||
pub slot: String,
|
||||
/// The slot's role in the mission flow (intro vs. phase cutscene vs. supply …).
|
||||
pub kind: MovieKind,
|
||||
/// Mission/stage number (`STAGE<NN>` / `MS<NN>` / `S<NN>_SUPPLY`), if any.
|
||||
pub mission: Option<u8>,
|
||||
/// Phase number for [`MovieKind::Phase`]/[`MovieKind::PhaseEnd`], if any.
|
||||
pub phase: Option<u8>,
|
||||
/// Movie basename without extension, e.g. `S13A`, `RT01A`, `hokyu_DS_s13A`.
|
||||
pub movie: String,
|
||||
/// Voice bank basename (`VOICE_S13A`, `VOICE_D_450`), or `None` for no voice.
|
||||
pub voice_token: Option<String>,
|
||||
/// Subtitle table basename (`SUBTITLE_S13A.tbl`), pak prefix stripped, if any.
|
||||
pub subtitle: Option<String>,
|
||||
/// On-screen text-overlay (`TELOP`) basename (`pwrt01.prt`), if any.
|
||||
pub telop: Option<String>,
|
||||
}
|
||||
|
||||
/// Does this blob look like the movie manifest? (`IDXD` whose string pool
|
||||
/// carries movie + subtitle + voice references.) Used to locate it in
|
||||
/// `tables.pak` without hardcoding a hash.
|
||||
pub fn is_manifest(bytes: &[u8]) -> bool {
|
||||
bytes.len() >= 4
|
||||
&& &bytes[0..4] == b"IDXD"
|
||||
&& contains(bytes, b".wmv")
|
||||
&& contains(bytes, b"VOICE_")
|
||||
&& contains(bytes, b"SUBTITLE_")
|
||||
}
|
||||
|
||||
/// The field-type keys that appear once in the value region as a schema template.
|
||||
const FIELD_KEYS: [&str; 4] = ["MOVIE", "VOICETRACK", "SUBTITLE", "TELOP"];
|
||||
|
||||
/// Parse the manifest into per-slot cutscene rows, in play order.
|
||||
///
|
||||
/// Each returned [`MovieEntry`] carries a movie; valueless slots (e.g. stage 5's
|
||||
/// absent resupply) are omitted. When the two-array slot/record layout is present
|
||||
/// (the real manifest) every row is tagged with its authoritative slot/kind/
|
||||
/// mission/phase; otherwise (a blob without the key array) the kind is inferred
|
||||
/// from the movie name and `slot` is empty.
|
||||
pub fn parse(bytes: &[u8]) -> Vec<MovieEntry> {
|
||||
let toks = ascii_runs(bytes, 3);
|
||||
|
||||
// Locate the slot-key array (`LOGO1` … first `<movie>.wmv`) and the value
|
||||
// region (from the first `.wmv` onward). Fall back to a keyless scrape.
|
||||
let first_wmv = toks.iter().position(|t| t.ends_with(".wmv"));
|
||||
let key_start = toks.iter().position(|t| t == "LOGO1");
|
||||
let (slot_keys, value_toks): (Vec<&str>, &[String]) = match (key_start, first_wmv) {
|
||||
(Some(k), Some(w)) if k < w => (
|
||||
toks[k..w].iter().map(String::as_str).collect(),
|
||||
&toks[w..],
|
||||
),
|
||||
_ => (Vec::new(), toks.as_slice()),
|
||||
};
|
||||
|
||||
// Build the value records (drop the schema-template field keys).
|
||||
let mut records: Vec<MovieEntry> = Vec::new();
|
||||
for t in value_toks.iter().filter(|t| !FIELD_KEYS.contains(&t.as_str())) {
|
||||
if let Some(name) = t.strip_suffix(".wmv") {
|
||||
records.push(MovieEntry {
|
||||
slot: String::new(),
|
||||
kind: kind_from_movie(name),
|
||||
mission: None,
|
||||
phase: None,
|
||||
movie: name.to_string(),
|
||||
voice_token: None,
|
||||
subtitle: None,
|
||||
telop: None,
|
||||
});
|
||||
} else if let Some(rec) = records.last_mut() {
|
||||
if let Some(v) = t.strip_prefix("VOICE_") {
|
||||
if rec.voice_token.is_none() {
|
||||
rec.voice_token = Some(format!("VOICE_{v}"));
|
||||
}
|
||||
} else if t.ends_with(".tbl") {
|
||||
rec.subtitle.get_or_insert_with(|| after_plus(t));
|
||||
} else if t.ends_with(".prt") {
|
||||
rec.telop.get_or_insert_with(|| after_plus(t));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Attach slot keys to records, recovering valueless-slot gaps via MS anchors.
|
||||
if !slot_keys.is_empty() {
|
||||
let ms_targets: std::collections::HashSet<String> = slot_keys
|
||||
.iter()
|
||||
.filter_map(|k| ms_target(k))
|
||||
.collect();
|
||||
let mut j = 0usize;
|
||||
for slot in &slot_keys {
|
||||
if j >= records.len() {
|
||||
break;
|
||||
}
|
||||
// A gap: this slot's "record" is actually the next MS slot's movie.
|
||||
let would_be = &records[j].movie;
|
||||
let is_gap = match ms_target(slot) {
|
||||
// MS slot: only binds if its record is the expected `S<NN><X>`.
|
||||
Some(expected) => *would_be != expected,
|
||||
// Non-MS slot: a gap iff the record belongs to an upcoming MS slot.
|
||||
None => ms_targets.contains(would_be),
|
||||
};
|
||||
if is_gap {
|
||||
continue;
|
||||
}
|
||||
let (kind, mission, phase) = classify_slot(slot);
|
||||
let rec = &mut records[j];
|
||||
rec.slot = (*slot).to_string();
|
||||
rec.kind = kind;
|
||||
rec.mission = mission;
|
||||
rec.phase = phase;
|
||||
j += 1;
|
||||
}
|
||||
}
|
||||
|
||||
records
|
||||
}
|
||||
|
||||
/// If `slot` is an `MS<NN><X>` intro slot, the movie it must bind to (`S<NN><X>`).
|
||||
fn ms_target(slot: &str) -> Option<String> {
|
||||
let rest = slot.strip_prefix("MS")?;
|
||||
// `<NN><X>`: two digits then a letter suffix.
|
||||
if rest.len() >= 3 && rest[..2].bytes().all(|b| b.is_ascii_digit()) {
|
||||
Some(format!("S{rest}"))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Semantic role + mission/phase from a slot key.
|
||||
fn classify_slot(slot: &str) -> (MovieKind, Option<u8>, Option<u8>) {
|
||||
if let Some(rest) = slot.strip_prefix("MS") {
|
||||
if rest.len() >= 2 {
|
||||
return (MovieKind::Intro, rest[..2].parse().ok(), None);
|
||||
}
|
||||
}
|
||||
if let Some(rest) = slot.strip_prefix("STAGE") {
|
||||
let nn: String = rest.chars().take_while(|c| c.is_ascii_digit()).collect();
|
||||
if let Ok(m) = nn.parse::<u8>() {
|
||||
if slot.contains("PHASE_END") {
|
||||
// trailing `_NN` if present (`STAGE12_PHASE_END_02`)
|
||||
let phase = slot.rsplit('_').next().and_then(|x| x.parse().ok());
|
||||
return (MovieKind::PhaseEnd, Some(m), phase);
|
||||
}
|
||||
// `STAGE<NN>_PHASE0<N>`
|
||||
let phase = rest[nn.len()..]
|
||||
.strip_prefix("_PHASE")
|
||||
.and_then(|p| p.parse().ok());
|
||||
return (MovieKind::Phase, Some(m), phase);
|
||||
}
|
||||
}
|
||||
if slot.contains("_SUPPLY") {
|
||||
if let Some(rest) = slot.strip_prefix('S') {
|
||||
let nn: String = rest.chars().take_while(|c| c.is_ascii_digit()).collect();
|
||||
return (MovieKind::Supply, nn.parse().ok(), None);
|
||||
}
|
||||
}
|
||||
(MovieKind::System, None, None)
|
||||
}
|
||||
|
||||
/// Fallback kind from a movie basename (used when no slot-key array is present).
|
||||
fn kind_from_movie(movie: &str) -> MovieKind {
|
||||
if movie.starts_with("hokyu_") {
|
||||
MovieKind::Supply
|
||||
} else if movie.starts_with("RT") {
|
||||
MovieKind::Phase
|
||||
} else if movie.len() >= 3
|
||||
&& movie.starts_with('S')
|
||||
&& movie[1..3].bytes().all(|b| b.is_ascii_digit())
|
||||
{
|
||||
MovieKind::Intro
|
||||
} else {
|
||||
MovieKind::System
|
||||
}
|
||||
}
|
||||
|
||||
/// The part of a `<pak>+<name>` reference after the `+` (or the whole string).
|
||||
fn after_plus(s: &str) -> String {
|
||||
s.rsplit('+').next().unwrap_or(s).to_string()
|
||||
}
|
||||
|
||||
/// The voice bank basename bound to `movie`, if the manifest lists one.
|
||||
///
|
||||
/// Returns `None` both when the movie is absent and when it is present with no
|
||||
/// voice — callers that need to distinguish should use [`parse`].
|
||||
pub fn voice_token(bytes: &[u8], movie: &str) -> Option<String> {
|
||||
parse(bytes)
|
||||
.into_iter()
|
||||
.find(|e| e.movie == movie)
|
||||
.and_then(|e| e.voice_token)
|
||||
}
|
||||
|
||||
/// Resolve a movie to its full `sound.pak` voice-entry name for `lang`, using the
|
||||
/// manifest for the *token* and `sounds.tbl` for the token's *directory* (Movie /
|
||||
/// etc / Voice differ per token). `None` = the movie has no voice-over.
|
||||
pub fn resolve_voice_entry(
|
||||
manifest: &[u8],
|
||||
sounds_tbl: &[u8],
|
||||
movie: &str,
|
||||
lang: VoiceLang,
|
||||
) -> Option<String> {
|
||||
let token = voice_token(manifest, movie)?;
|
||||
resolve_token_path(sounds_tbl, &token, lang)
|
||||
}
|
||||
|
||||
/// Find the full `<lang>\…\<token>.slb` path for a voice `token` in a decompressed
|
||||
/// `sounds.tbl` (the token's subdir — `Movie`, `etc`, `Voice` — is not fixed).
|
||||
pub fn resolve_token_path(sounds_tbl: &[u8], token: &str, lang: VoiceLang) -> Option<String> {
|
||||
let prefix = format!("{}\\", lang.code_pub());
|
||||
let suffix = format!("\\{token}.slb");
|
||||
ascii_runs(sounds_tbl, 6)
|
||||
.into_iter()
|
||||
.find(|r| r.starts_with(&prefix) && r.ends_with(&suffix))
|
||||
}
|
||||
|
||||
fn contains(hay: &[u8], needle: &[u8]) -> bool {
|
||||
hay.windows(needle.len()).any(|w| w == needle)
|
||||
}
|
||||
|
||||
/// Collect printable-ASCII runs of at least `min` chars.
|
||||
fn ascii_runs(bytes: &[u8], min: usize) -> Vec<String> {
|
||||
let mut out = Vec::new();
|
||||
let mut cur = String::new();
|
||||
for &b in bytes {
|
||||
if (0x20..=0x7e).contains(&b) {
|
||||
cur.push(b as char);
|
||||
} else {
|
||||
if cur.len() >= min {
|
||||
out.push(std::mem::take(&mut cur));
|
||||
} else {
|
||||
cur.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
if cur.len() >= min {
|
||||
out.push(cur);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn synth() -> Vec<u8> {
|
||||
// Minimal IDXD string pool: three movies — a standard one, a hokyu bound
|
||||
// to a VOICE_D radio clip, and a hokyu with no voice.
|
||||
let mut b = b"IDXD".to_vec();
|
||||
b.extend_from_slice(&[0, 0, 0, 0x69, 0, 0]); // binary header (as on disc)
|
||||
for s in [
|
||||
"S13A.wmv",
|
||||
"eng.pak+SUBTITLE_S13A.tbl",
|
||||
"VOICE_S13A",
|
||||
"hokyu_LS_s02A.wmv",
|
||||
"eng.pak+SUBTITLE_hokyu_LS_s02A.tbl",
|
||||
"VOICE_D_450",
|
||||
"hokyu_DS_s13A.wmv",
|
||||
"eng.pak+SUBTITLE_hokyu_DS_s13A.tbl",
|
||||
] {
|
||||
b.extend_from_slice(s.as_bytes());
|
||||
b.push(0);
|
||||
}
|
||||
b
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn groups_movies_and_binds_voice() {
|
||||
// Keyless fallback path: movie + voice + subtitle + inferred kind.
|
||||
let m = parse(&synth());
|
||||
assert_eq!(m.len(), 3);
|
||||
assert_eq!(m[0].movie, "S13A");
|
||||
assert_eq!(m[0].voice_token.as_deref(), Some("VOICE_S13A"));
|
||||
assert_eq!(m[0].kind, MovieKind::Intro);
|
||||
assert_eq!(m[0].subtitle.as_deref(), Some("SUBTITLE_S13A.tbl"));
|
||||
assert_eq!(m[1].voice_token.as_deref(), Some("VOICE_D_450"));
|
||||
assert_eq!(m[1].kind, MovieKind::Supply);
|
||||
assert_eq!(m[2].voice_token, None, "hokyu_DS_s13A has no voice-over");
|
||||
assert_eq!(m[2].kind, MovieKind::Supply);
|
||||
}
|
||||
|
||||
/// Build a two-array (keys-then-records) manifest like the real one.
|
||||
fn synth_two_array(keys: &[&str], records: &[&[&str]]) -> Vec<u8> {
|
||||
let mut b = b"IDXD".to_vec();
|
||||
b.extend_from_slice(&[0, 0, 0, 0x05, 0, 0]);
|
||||
for k in keys {
|
||||
b.extend_from_slice(k.as_bytes());
|
||||
b.push(0);
|
||||
}
|
||||
for rec in records {
|
||||
for s in *rec {
|
||||
b.extend_from_slice(s.as_bytes());
|
||||
b.push(0);
|
||||
}
|
||||
}
|
||||
b
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn two_array_slots_kind_mission_phase() {
|
||||
let blob = synth_two_array(
|
||||
&["LOGO1", "MS01A", "STAGE01_PHASE01", "STAGE01_PHASE_END_02"],
|
||||
&[
|
||||
&["logo1.wmv", "MOVIE"],
|
||||
&["S01A.wmv", "eng.pak+SUBTITLE_S01A.tbl", "VOICE_S01A"],
|
||||
&["RT01A.wmv", "eng.pak+pwrt01.prt", "VOICE_RT01A", "VOICETRACK"],
|
||||
&["RT01C_2.wmv", "VOICE_RT01C_2"],
|
||||
],
|
||||
);
|
||||
let m = parse(&blob);
|
||||
assert_eq!(m.len(), 4);
|
||||
assert_eq!((m[0].slot.as_str(), m[0].kind), ("LOGO1", MovieKind::System));
|
||||
assert_eq!(
|
||||
(m[1].slot.as_str(), m[1].kind, m[1].mission),
|
||||
("MS01A", MovieKind::Intro, Some(1))
|
||||
);
|
||||
assert_eq!(
|
||||
(m[2].slot.as_str(), m[2].kind, m[2].mission, m[2].phase),
|
||||
("STAGE01_PHASE01", MovieKind::Phase, Some(1), Some(1))
|
||||
);
|
||||
assert_eq!(m[2].telop.as_deref(), Some("pwrt01.prt"));
|
||||
assert_eq!(
|
||||
(m[3].slot.as_str(), m[3].kind, m[3].phase),
|
||||
("STAGE01_PHASE_END_02", MovieKind::PhaseEnd, Some(2))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn valueless_supply_slot_is_skipped_via_ms_anchor() {
|
||||
// S05_SUPPLY has no record; its "record" (S06A) belongs to the next MS slot.
|
||||
let blob = synth_two_array(
|
||||
&["LOGO1", "MS05A", "S05_SUPPLY_ACROPOLIS", "MS06A"],
|
||||
&[
|
||||
&["logo1.wmv"],
|
||||
&["S05A.wmv", "VOICE_S05A"],
|
||||
&["S06A.wmv", "VOICE_S06A"],
|
||||
],
|
||||
);
|
||||
let m = parse(&blob);
|
||||
assert_eq!(m.len(), 3, "the valueless supply slot yields no entry");
|
||||
assert_eq!((m[1].slot.as_str(), m[1].movie.as_str()), ("MS05A", "S05A"));
|
||||
// S06A binds to MS06A, NOT to the intervening valueless supply slot.
|
||||
assert_eq!((m[2].slot.as_str(), m[2].movie.as_str()), ("MS06A", "S06A"));
|
||||
assert!(m.iter().all(|e| e.slot != "S05_SUPPLY_ACROPOLIS"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn resolves_token_directory_from_sounds_tbl() {
|
||||
// sounds.tbl places the two tokens in different subdirs.
|
||||
let mut tbl = Vec::new();
|
||||
for s in ["eng\\Movie\\VOICE_S13A.slb", "eng\\etc\\VOICE_D_450.slb"] {
|
||||
tbl.extend_from_slice(s.as_bytes());
|
||||
tbl.push(0);
|
||||
}
|
||||
let man = synth();
|
||||
assert_eq!(
|
||||
resolve_voice_entry(&man, &tbl, "S13A", VoiceLang::English).as_deref(),
|
||||
Some("eng\\Movie\\VOICE_S13A.slb")
|
||||
);
|
||||
assert_eq!(
|
||||
resolve_voice_entry(&man, &tbl, "hokyu_LS_s02A", VoiceLang::English).as_deref(),
|
||||
Some("eng\\etc\\VOICE_D_450.slb")
|
||||
);
|
||||
assert_eq!(
|
||||
resolve_voice_entry(&man, &tbl, "hokyu_DS_s13A", VoiceLang::English),
|
||||
None
|
||||
);
|
||||
}
|
||||
}
|
||||
454
crates/sylpheed-formats/src/movie_subtitle.rs
Normal file
454
crates/sylpheed-formats/src/movie_subtitle.rs
Normal file
@@ -0,0 +1,454 @@
|
||||
//! Movie cutscene subtitles: the movie → track → text chain.
|
||||
//!
|
||||
//! Reverse-engineered statically (see `docs/re/structures/movie-subtitles.md`).
|
||||
//! A cutscene's on-screen captions are assembled from three places on the disc:
|
||||
//!
|
||||
//! 1. `dat/movie/<lang>.pak` holds one **timing track** per movie, keyed by
|
||||
//! [`track_key`] = `name_hash("subtitle_<movie>.tbl")`. Each track is a
|
||||
//! `Z1`+zlib block that decompresses to an **IXUD** container whose UTF-16**LE**
|
||||
//! payload is `SUBTITLE MSG_DEMO_<demo> <mm:ss.cc> …` — i.e. *which*
|
||||
//! demo-message shows *when* (radio / resupply movies), or inline text.
|
||||
//! 2. `dat/GP_MAIN_GAME_<L>.pak` holds the **caption text**: more `Z1`+zlib IXUD
|
||||
//! blocks where each line is stored as `text` immediately followed by its key
|
||||
//! `MSG_DEMO_<demo>_<page>_<line>` (multi-line captions split across lines).
|
||||
//!
|
||||
//! [`load`] joins the two into timed [`SubCue`]s.
|
||||
//!
|
||||
//! Note: the IXUD payload here is UTF-16 **little-endian** (verified on the real
|
||||
//! disc); this is deliberately separate from the older big-endian [`crate::ixud`]
|
||||
//! presenter, which targets a different (uncompressed) variant.
|
||||
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
use crate::hash::name_hash;
|
||||
use crate::pak::PakArchive;
|
||||
|
||||
/// Subtitle language. `pak_code` selects `dat/movie/<code>.pak`; `game_code`
|
||||
/// selects `dat/GP_MAIN_GAME_<code>.pak` (the caption text).
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum SubLang {
|
||||
English,
|
||||
Japanese,
|
||||
German,
|
||||
French,
|
||||
Spanish,
|
||||
Italian,
|
||||
}
|
||||
|
||||
impl SubLang {
|
||||
/// All languages, in menu order.
|
||||
pub const ALL: [SubLang; 6] = [
|
||||
SubLang::English,
|
||||
SubLang::Japanese,
|
||||
SubLang::German,
|
||||
SubLang::French,
|
||||
SubLang::Spanish,
|
||||
SubLang::Italian,
|
||||
];
|
||||
|
||||
/// `dat/movie/<code>.pak` stem (the timing tracks + caption font).
|
||||
pub fn pak_code(self) -> &'static str {
|
||||
match self {
|
||||
SubLang::English => "eng",
|
||||
SubLang::Japanese => "jpn",
|
||||
SubLang::German => "deu",
|
||||
SubLang::French => "fra",
|
||||
SubLang::Spanish => "esp",
|
||||
SubLang::Italian => "ita",
|
||||
}
|
||||
}
|
||||
|
||||
/// `dat/GP_MAIN_GAME_<code>.pak` suffix (the caption text pack).
|
||||
pub fn game_code(self) -> &'static str {
|
||||
match self {
|
||||
SubLang::English => "E",
|
||||
SubLang::Japanese => "J",
|
||||
SubLang::German => "D",
|
||||
SubLang::French => "F",
|
||||
SubLang::Spanish => "S",
|
||||
SubLang::Italian => "I",
|
||||
}
|
||||
}
|
||||
|
||||
/// Human label for a UI selector. Kept to Latin script so it renders in a
|
||||
/// default (non-CJK) UI font; Japanese is romanized for the same reason.
|
||||
pub fn label(self) -> &'static str {
|
||||
match self {
|
||||
SubLang::English => "English",
|
||||
SubLang::Japanese => "Japanese",
|
||||
SubLang::German => "Deutsch",
|
||||
SubLang::French => "Français",
|
||||
SubLang::Spanish => "Español",
|
||||
SubLang::Italian => "Italiano",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// One timed caption line.
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct SubCue {
|
||||
pub start: f32,
|
||||
pub end: Option<f32>,
|
||||
pub text: String,
|
||||
}
|
||||
|
||||
/// The `<lang>.pak` TOC key for a movie's subtitle timing track.
|
||||
pub fn track_key(movie_basename: &str) -> u32 {
|
||||
name_hash(&format!("subtitle_{movie_basename}.tbl"))
|
||||
}
|
||||
|
||||
/// Load and resolve a movie's timed captions in `lang`.
|
||||
///
|
||||
/// `lang_pak` is `dat/movie/<lang>.pak` (+segments); `text_pak` is
|
||||
/// `dat/GP_MAIN_GAME_<L>.pak` (+segments). Returns the cues in start order, or an
|
||||
/// empty vec if the movie has no timed track (e.g. story movies whose text is a
|
||||
/// pre-rendered title card).
|
||||
pub fn load(movie_basename: &str, lang_pak: &PakArchive, text_pak: &PakArchive) -> Vec<SubCue> {
|
||||
let Some(Ok(track)) = lang_pak.read_by_hash(track_key(movie_basename)) else {
|
||||
return Vec::new();
|
||||
};
|
||||
if !is_ixud(&track) {
|
||||
return Vec::new();
|
||||
}
|
||||
let raw = parse_track(&track);
|
||||
if raw.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
// Only build the (large) text table if the track actually references demos.
|
||||
let needs_text = raw.iter().any(|(t, _, _)| demo_ref(t).is_some());
|
||||
let text = if needs_text {
|
||||
build_demo_text(text_pak)
|
||||
} else {
|
||||
BTreeMap::new()
|
||||
};
|
||||
|
||||
let mut cues = Vec::new();
|
||||
for (token, start, end) in raw {
|
||||
let resolved = match demo_ref(&token) {
|
||||
Some(demo) => match text.get(&demo) {
|
||||
Some(lines) => lines.join("\n"),
|
||||
None => continue, // demo id with no text on disc → skip
|
||||
},
|
||||
None => clean(&token), // already inline text
|
||||
};
|
||||
if resolved.trim().is_empty() {
|
||||
continue;
|
||||
}
|
||||
cues.push(SubCue {
|
||||
start,
|
||||
end,
|
||||
text: resolved,
|
||||
});
|
||||
}
|
||||
cues.sort_by(|a, b| a.start.partial_cmp(&b.start).unwrap_or(std::cmp::Ordering::Equal));
|
||||
cues
|
||||
}
|
||||
|
||||
/// The `MSG_DEMO_<id>` ids a movie's timing track references, in track order
|
||||
/// (empty for inline-text or absent tracks). Language-independent — the same
|
||||
/// demo ids appear in every `<lang>.pak`. Used to share a voice clip between
|
||||
/// movies that play the same demo line (the resupply cutscenes reuse one clip
|
||||
/// per line while only the video differs).
|
||||
pub fn track_demo_ids(lang_pak: &PakArchive, movie_basename: &str) -> Vec<u32> {
|
||||
let Some(Ok(track)) = lang_pak.read_by_hash(track_key(movie_basename)) else {
|
||||
return Vec::new();
|
||||
};
|
||||
if !is_ixud(&track) {
|
||||
return Vec::new();
|
||||
}
|
||||
parse_track(&track)
|
||||
.iter()
|
||||
.filter_map(|(t, _, _)| demo_ref(t))
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Per-line `(demo id, start seconds)` for a movie's timing track — the radio-box
|
||||
/// voice schedule. Each `MSG_DEMO_<id>` reference takes the start time of the
|
||||
/// timing that follows it (a caption may list two demo lines under one timing;
|
||||
/// both then share that start). Empty for inline-text / absent tracks (those are
|
||||
/// story movies whose voice is the single manifest `VOICETRACK`, not per-line).
|
||||
pub fn track_voice_cues(lang_pak: &PakArchive, movie_basename: &str) -> Vec<(u32, f32)> {
|
||||
let Some(Ok(track)) = lang_pak.read_by_hash(track_key(movie_basename)) else {
|
||||
return Vec::new();
|
||||
};
|
||||
if !is_ixud(&track) {
|
||||
return Vec::new();
|
||||
}
|
||||
let toks = utf16le_tokens(&track);
|
||||
let start = toks
|
||||
.iter()
|
||||
.position(|t| t.ends_with("SUBTITLE"))
|
||||
.map(|i| i + 1)
|
||||
.unwrap_or(0);
|
||||
let mut out = Vec::new();
|
||||
let mut pending: Vec<u32> = Vec::new();
|
||||
for tok in &toks[start..] {
|
||||
match parse_timing(tok) {
|
||||
Some((s, _)) => {
|
||||
for d in pending.drain(..) {
|
||||
out.push((d, s));
|
||||
}
|
||||
}
|
||||
None => {
|
||||
if let Some(d) = demo_ref(tok) {
|
||||
pending.push(d);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// Build `demo id → ordered caption lines` from a `GP_MAIN_GAME_<L>` pack.
|
||||
///
|
||||
/// Scans every IXUD block, pairing each text token with the immediately
|
||||
/// following `MSG_DEMO_<demo>_<page>_<line>` key, and groups the lines per demo
|
||||
/// ordered by (page, line).
|
||||
pub fn build_demo_text(text_pak: &PakArchive) -> BTreeMap<u32, Vec<String>> {
|
||||
// demo -> (page,line) -> text
|
||||
let mut by_demo: BTreeMap<u32, BTreeMap<(u32, u32), String>> = BTreeMap::new();
|
||||
for entry in text_pak.entries() {
|
||||
let Ok(bytes) = text_pak.read(entry) else {
|
||||
continue;
|
||||
};
|
||||
if !is_ixud(&bytes) {
|
||||
continue;
|
||||
}
|
||||
let toks = utf16le_tokens(&bytes);
|
||||
for w in toks.windows(2) {
|
||||
if let Some((demo, page, line)) = text_key(&w[1]) {
|
||||
// Pair only when the preceding token is real text — not another
|
||||
// MSG_DEMO key (bare keys are also serialized consecutively in the
|
||||
// record directory, which would otherwise masquerade as text).
|
||||
if demo_ref(&w[0]).is_none()
|
||||
&& text_key(&w[0]).is_none()
|
||||
&& !w[0].trim().is_empty()
|
||||
{
|
||||
by_demo
|
||||
.entry(demo)
|
||||
.or_default()
|
||||
.insert((page, line), clean(&w[0]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
by_demo
|
||||
.into_iter()
|
||||
.map(|(d, m)| (d, m.into_values().collect()))
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Parse a timing track's IXUD payload into `(token, start, end)` triples, where
|
||||
/// `token` is either a `MSG_DEMO_<d>` reference or an inline caption string.
|
||||
///
|
||||
/// A single on-screen caption may be stored as **several consecutive text
|
||||
/// tokens** followed by one timing (the source hard-splits a multi-line caption
|
||||
/// into one token per line — e.g. `"Look at it father"` + `"& beautiful isn't
|
||||
/// it"` share the `01:14.80-01:17.60` timing). We therefore accumulate every
|
||||
/// text token seen since the last timing and join them with a newline when the
|
||||
/// timing arrives, instead of pairing strictly 1:1 (which silently dropped every
|
||||
/// line but the last of a multi-line caption).
|
||||
fn parse_track(ixud: &[u8]) -> Vec<(String, f32, Option<f32>)> {
|
||||
let toks = utf16le_tokens(ixud);
|
||||
let start = toks
|
||||
.iter()
|
||||
.position(|t| t.ends_with("SUBTITLE"))
|
||||
.map(|i| i + 1)
|
||||
.unwrap_or(0);
|
||||
let rest = &toks[start..];
|
||||
let mut out = Vec::new();
|
||||
let mut pending: Vec<&str> = Vec::new();
|
||||
for tok in rest {
|
||||
match parse_timing(tok) {
|
||||
Some((s, e)) => {
|
||||
if !pending.is_empty() {
|
||||
out.push((pending.join("\n"), s, e));
|
||||
pending.clear();
|
||||
}
|
||||
}
|
||||
None => pending.push(tok),
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn is_ixud(b: &[u8]) -> bool {
|
||||
b.len() >= 4 && &b[0..4] == b"IXUD"
|
||||
}
|
||||
|
||||
/// Normalize a caption string: the source stores line breaks as the literal
|
||||
/// two-character escape `\n`; turn it into a real newline and trim.
|
||||
fn clean(s: &str) -> String {
|
||||
s.replace("\\n", "\n").trim().to_string()
|
||||
}
|
||||
|
||||
/// `MSG_DEMO_<d>` → `Some(d)` (reference token, no page/line).
|
||||
fn demo_ref(t: &str) -> Option<u32> {
|
||||
let rest = t.strip_prefix("MSG_DEMO_")?;
|
||||
if rest.contains('_') {
|
||||
return None; // that's a text key (has page/line), not a bare reference
|
||||
}
|
||||
rest.parse().ok()
|
||||
}
|
||||
|
||||
/// `MSG_DEMO_<d>_<page>_<line>` → `Some((d,page,line))` (text key).
|
||||
fn text_key(t: &str) -> Option<(u32, u32, u32)> {
|
||||
let rest = t.strip_prefix("MSG_DEMO_")?;
|
||||
let mut it = rest.split('_');
|
||||
let d = it.next()?.parse().ok()?;
|
||||
let p = it.next()?.parse().ok()?;
|
||||
let l = it.next()?.parse().ok()?;
|
||||
if it.next().is_some() {
|
||||
return None;
|
||||
}
|
||||
Some((d, p, l))
|
||||
}
|
||||
|
||||
/// Extract UTF-16**LE** text runs from a blob, **independent of byte alignment**.
|
||||
///
|
||||
/// The IXUD string pool packs records at odd byte offsets, so a fixed 2-byte
|
||||
/// stride from the block start misreads every character. Instead we scan a
|
||||
/// sliding window, decoding each 16-bit LE unit and keeping runs of "text-like"
|
||||
/// code points (ASCII, Latin-1 supplement — the German umlauts / accented
|
||||
/// Latin — and Latin Extended-A). A non-text unit ends the run and we advance by
|
||||
/// one byte to re-lock onto the correct parity of the next run. Accepting the
|
||||
/// Latin ranges (not just ASCII) is what keeps `müsste`, `Français`, `español`
|
||||
/// intact — earlier the accented char *and its predecessor* were dropped.
|
||||
///
|
||||
/// CJK (Japanese) is deliberately out of range: those units also occur as noise
|
||||
/// at the wrong parity, and the UI font can't render them anyway.
|
||||
fn utf16le_tokens(bytes: &[u8]) -> Vec<String> {
|
||||
let mut tokens = Vec::new();
|
||||
let mut cur = String::new();
|
||||
let mut i = 0;
|
||||
while i + 1 < bytes.len() {
|
||||
let u = u16::from_le_bytes([bytes[i], bytes[i + 1]]);
|
||||
if is_text_unit(u) {
|
||||
if let Some(c) = char::from_u32(u as u32) {
|
||||
cur.push(c);
|
||||
}
|
||||
i += 2;
|
||||
} else {
|
||||
if cur.chars().count() >= 2 {
|
||||
tokens.push(std::mem::take(&mut cur));
|
||||
} else {
|
||||
cur.clear();
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
if cur.chars().count() >= 2 {
|
||||
tokens.push(cur);
|
||||
}
|
||||
tokens
|
||||
}
|
||||
|
||||
/// Whether a UTF-16 unit is a printable Latin text character we keep in a run.
|
||||
/// Excludes the C0/C1 control blocks (incl. 0x7F–0x9F) so binary noise breaks
|
||||
/// runs instead of joining them.
|
||||
fn is_text_unit(u: u16) -> bool {
|
||||
matches!(u, 0x20..=0x7e | 0xa0..=0xff | 0x100..=0x17f)
|
||||
}
|
||||
|
||||
/// Parse `MM:SS.ss` or a `start-end` range into seconds.
|
||||
fn parse_timing(s: &str) -> Option<(f32, Option<f32>)> {
|
||||
let one = |p: &str| -> Option<f32> {
|
||||
let (mm, ss) = p.trim().split_once(':')?;
|
||||
let m: f32 = if mm.trim().is_empty() {
|
||||
0.0
|
||||
} else {
|
||||
mm.trim().parse().ok()?
|
||||
};
|
||||
let sec: f32 = ss.trim().parse().ok()?;
|
||||
Some(m * 60.0 + sec)
|
||||
};
|
||||
match s.split_once('-') {
|
||||
Some((a, b)) => Some((one(a)?, Some(one(b)?))),
|
||||
None => Some((one(s)?, None)),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn track_key_matches_disc() {
|
||||
// Verified against dat/movie/eng.pak.
|
||||
assert_eq!(track_key("S00A"), 0x6F2D_9663);
|
||||
assert_eq!(track_key("hokyu_DS_s02A"), 0x3662_B1F8);
|
||||
assert_eq!(track_key("RT01C_1"), 0x756F_69FB);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn demo_and_text_keys() {
|
||||
assert_eq!(demo_ref("MSG_DEMO_192"), Some(192));
|
||||
assert_eq!(demo_ref("MSG_DEMO_604_000_00"), None);
|
||||
assert_eq!(text_key("MSG_DEMO_604_000_01"), Some((604, 0, 1)));
|
||||
assert_eq!(text_key("MSG_DEMO_192"), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn keeps_latin1_accents() {
|
||||
// "müsste" must survive intact (umlaut + its neighbour), not collapse to
|
||||
// "sste". Encode as UTF-16LE at an ODD start offset to exercise the
|
||||
// alignment-independent scan.
|
||||
let mut b = vec![0xAAu8]; // 1 junk byte → strings start at an odd offset
|
||||
for s in ["müsste", "Français", "español"] {
|
||||
for u in s.encode_utf16() {
|
||||
b.extend_from_slice(&u.to_le_bytes());
|
||||
}
|
||||
b.extend_from_slice(&[0, 0]);
|
||||
}
|
||||
let toks = utf16le_tokens(&b);
|
||||
assert!(toks.contains(&"müsste".to_string()), "got {toks:?}");
|
||||
assert!(toks.contains(&"Français".to_string()), "got {toks:?}");
|
||||
assert!(toks.contains(&"español".to_string()), "got {toks:?}");
|
||||
}
|
||||
|
||||
/// Build a synthetic UTF-16LE IXUD and check the LE token walk + timing pair.
|
||||
#[test]
|
||||
fn parses_le_track() {
|
||||
let mut b = b"IXUD".to_vec();
|
||||
b.extend_from_slice(&[0, 1, 0, 0, 0x70, 0x3E, 0xC8, 0x6C]);
|
||||
for t in ["SUBTITLE", "MSG_DEMO_5", "00:01.50", "Hello", "00:03.00"] {
|
||||
for u in t.encode_utf16() {
|
||||
b.extend_from_slice(&u.to_le_bytes());
|
||||
}
|
||||
b.extend_from_slice(&[0, 0]);
|
||||
}
|
||||
let raw = parse_track(&b);
|
||||
assert_eq!(raw.len(), 2);
|
||||
assert_eq!(raw[0], ("MSG_DEMO_5".to_string(), 1.5, None));
|
||||
assert_eq!(raw[1], ("Hello".to_string(), 3.0, None));
|
||||
}
|
||||
|
||||
/// Two text tokens before a single timing = one two-line caption; the first
|
||||
/// line must NOT be dropped (the real S13A `Look at it father` regression).
|
||||
#[test]
|
||||
fn joins_multiline_caption() {
|
||||
let mut b = b"IXUD".to_vec();
|
||||
b.extend_from_slice(&[0, 1, 0, 0, 0x70, 0x3E, 0xC8, 0x6C]);
|
||||
for t in [
|
||||
"SUBTITLE",
|
||||
"That is such magnificent power.",
|
||||
"01:09.70-01:12.20",
|
||||
"Look at it father",
|
||||
"& beautiful isn't it",
|
||||
"01:14.80-01:17.60",
|
||||
] {
|
||||
for u in t.encode_utf16() {
|
||||
b.extend_from_slice(&u.to_le_bytes());
|
||||
}
|
||||
b.extend_from_slice(&[0, 0]);
|
||||
}
|
||||
let raw = parse_track(&b);
|
||||
assert_eq!(raw.len(), 2);
|
||||
assert_eq!(raw[0].0, "That is such magnificent power.");
|
||||
assert_eq!(
|
||||
raw[1].0, "Look at it father\n& beautiful isn't it",
|
||||
"both lines of the caption must be kept"
|
||||
);
|
||||
assert_eq!((raw[1].1, raw[1].2), (74.8, Some(77.6)));
|
||||
}
|
||||
}
|
||||
142
crates/sylpheed-formats/src/movie_voice.rs
Normal file
142
crates/sylpheed-formats/src/movie_voice.rs
Normal file
@@ -0,0 +1,142 @@
|
||||
//! Cutscene-voice resolution: movie → sound-id → continuous-stream byte region.
|
||||
//!
|
||||
//! Reverse-engineered 2026-07-22 (Canary file-I/O trace, user-confirmed by ear).
|
||||
//! The movie voices form **one continuous XMA stream**, physically chunked into
|
||||
//! `<lang>\Movie\VOICE_*.slb` `sound.pak` TOC entries whose boundaries do **not**
|
||||
//! align with the cutscene cues — a single cue routinely spans two `.slb` chunks,
|
||||
//! so a `.slb` does not necessarily hold the track its name claims. Each cue's
|
||||
//! audio ends at an inline **trailer descriptor** `(sound_id: u32be, 0x11, …)`
|
||||
//! whose id repeats at +0x800. Cue N's audio = the stream bytes
|
||||
//! `[descriptor(N-1) .. descriptor(N)]`, read continuously across chunk
|
||||
//! boundaries. Verified: decoded voice length matches each movie within ~0.3 s,
|
||||
//! including cross-boundary cues (RT01B/RT01C span `VOICE_ADV`→`VOICE_RT01A`→…).
|
||||
//!
|
||||
//! Resolution chain:
|
||||
//! 1. movie → cue name (`ADVERTISE_MOVIE` manifest `VOICETRACK`, e.g. `VOICE_RT01A`)
|
||||
//! 2. cue name → sound-id (master sound registry, [`registry_voice_ids`], → 1601)
|
||||
//! 3. sound-id → `[start, end]` global offsets via [`find_descriptor`] over the
|
||||
//! `sound.pNN` stream (the caller supplies the bytes + the physical anchor).
|
||||
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// Parse the master sound registry — the large per-language `tables.pak` IDXD
|
||||
/// entry (schema `0x13cb84ba`) that carries the `<lang>\Movie\VOICE_*.slb` paths —
|
||||
/// into `cue-name → sound-id` from its `NAME\0 ID\0` string pool
|
||||
/// (e.g. `VOICE_ADV`→1600, `VOICE_RT01A`→1601).
|
||||
pub fn registry_voice_ids(registry: &[u8]) -> HashMap<String, u32> {
|
||||
let mut toks: Vec<&[u8]> = Vec::new();
|
||||
let mut start = 0usize;
|
||||
for i in 0..registry.len() {
|
||||
if registry[i] == 0 {
|
||||
if i > start {
|
||||
toks.push(®istry[start..i]);
|
||||
}
|
||||
start = i + 1;
|
||||
}
|
||||
}
|
||||
let mut out = HashMap::new();
|
||||
for w in toks.windows(2) {
|
||||
let (name, num) = (w[0], w[1]);
|
||||
if name.starts_with(b"VOICE_")
|
||||
&& !num.is_empty()
|
||||
&& num.iter().all(u8::is_ascii_digit)
|
||||
{
|
||||
if let (Ok(n), Ok(id)) = (
|
||||
std::str::from_utf8(name),
|
||||
std::str::from_utf8(num).unwrap().parse::<u32>(),
|
||||
) {
|
||||
out.entry(n.to_string()).or_insert(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// The constant marker following a cue's sound-id in its inline trailer.
|
||||
const DESC_MARK: u32 = 0x11;
|
||||
/// The trailer repeats its id this many bytes later; used to reject a coincidental
|
||||
/// `(id, 0x11)` pair inside XMA audio (probability of a false match is ~2⁻⁶⁴).
|
||||
const DESC_REPEAT: usize = 0x800;
|
||||
|
||||
/// Byte offset (within `buf`, a slice of the continuous voice stream) of cue
|
||||
/// `id`'s trailer descriptor: the first big-endian `(id, 0x11)` pair whose id
|
||||
/// repeats at `+0x800`. `None` if absent in the slice.
|
||||
pub fn find_descriptor(buf: &[u8], id: u32) -> Option<usize> {
|
||||
if buf.len() < DESC_REPEAT + 4 {
|
||||
return None;
|
||||
}
|
||||
let be = |o: usize| u32::from_be_bytes([buf[o], buf[o + 1], buf[o + 2], buf[o + 3]]);
|
||||
let end = buf.len() - (DESC_REPEAT + 4);
|
||||
let mut o = 0;
|
||||
while o <= end {
|
||||
if be(o) == id && be(o + 4) == DESC_MARK && be(o + DESC_REPEAT) == id {
|
||||
return Some(o);
|
||||
}
|
||||
o += 4;
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// Plausible sound-id range for a trailer (all real cue ids are well under this).
|
||||
const ID_MAX: u32 = 0x1_0000;
|
||||
|
||||
/// Offset of the nearest cue trailer strictly **before** `before` — any plausible
|
||||
/// id. Used to bound a cue's START when its `id-1` predecessor doesn't exist
|
||||
/// (the sound-id sequence has gaps, e.g. `VOICE_D_453`=7142 → `VOICE_D_454`=7188).
|
||||
/// Scans downward and returns the first (largest-offset) valid `(id, 0x11)` with
|
||||
/// the `+0x800` id-repeat. `None` if there is no trailer below `before`.
|
||||
pub fn find_descriptor_before(buf: &[u8], before: usize) -> Option<usize> {
|
||||
if before < 4 {
|
||||
return None;
|
||||
}
|
||||
let cap = buf.len().checked_sub(DESC_REPEAT + 4)?;
|
||||
let be = |o: usize| u32::from_be_bytes([buf[o], buf[o + 1], buf[o + 2], buf[o + 3]]);
|
||||
// Start strictly below `before` (4-aligned) so the target's own trailer is
|
||||
// never returned as its predecessor.
|
||||
let mut o = (before - 1).min(cap) & !3;
|
||||
loop {
|
||||
let id = be(o);
|
||||
if id >= 1 && id < ID_MAX && be(o + 4) == DESC_MARK && be(o + DESC_REPEAT) == id {
|
||||
return Some(o);
|
||||
}
|
||||
if o < 4 {
|
||||
return None;
|
||||
}
|
||||
o -= 4;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn registry_parses_name_id_pairs() {
|
||||
let mut b = Vec::new();
|
||||
for tok in [
|
||||
b"VOICE_ADV".as_slice(),
|
||||
b"1600",
|
||||
b"VOICE_RT01A",
|
||||
b"1601",
|
||||
b"NOT_A_VOICE",
|
||||
b"9",
|
||||
] {
|
||||
b.extend_from_slice(tok);
|
||||
b.push(0);
|
||||
}
|
||||
let ids = registry_voice_ids(&b);
|
||||
assert_eq!(ids.get("VOICE_ADV"), Some(&1600));
|
||||
assert_eq!(ids.get("VOICE_RT01A"), Some(&1601));
|
||||
assert_eq!(ids.get("NOT_A_VOICE"), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn find_descriptor_matches_repeat() {
|
||||
let mut b = vec![0u8; 0x900];
|
||||
b[0..4].copy_from_slice(&1601u32.to_be_bytes());
|
||||
b[4..8].copy_from_slice(&0x11u32.to_be_bytes());
|
||||
b[DESC_REPEAT..DESC_REPEAT + 4].copy_from_slice(&1601u32.to_be_bytes());
|
||||
assert_eq!(find_descriptor(&b, 1601), Some(0));
|
||||
assert_eq!(find_descriptor(&b, 1600), None);
|
||||
}
|
||||
}
|
||||
@@ -178,6 +178,18 @@ impl PakArchive {
|
||||
})
|
||||
}
|
||||
|
||||
/// Parse **only** the TOC from a `.pak` index, without any segment data.
|
||||
///
|
||||
/// For huge archives (`sound.pak` is ~1 GB across `.p00..p04`) this lets a
|
||||
/// caller locate one entry's `(offset, size)` and read just that byte range
|
||||
/// from the segments, instead of loading the whole thing into memory. The
|
||||
/// returned entries are sorted by `name_hash` (binary-searchable).
|
||||
pub fn parse_toc(index: &[u8]) -> Result<Vec<PakEntry>, PakError> {
|
||||
// Reuse from_parts' validation with an empty data blob; the entries are
|
||||
// independent of the data.
|
||||
Ok(Self::from_parts(index, Vec::new())?.entries)
|
||||
}
|
||||
|
||||
/// All TOC entries, in stored order (ascending `name_hash`).
|
||||
pub fn entries(&self) -> &[PakEntry] {
|
||||
&self.entries
|
||||
|
||||
394
crates/sylpheed-formats/src/ship.rs
Normal file
394
crates/sylpheed-formats/src/ship.rs
Normal file
@@ -0,0 +1,394 @@
|
||||
//! Whole-ship assembly from XBG7 part families.
|
||||
//!
|
||||
//! Project Sylpheed's capital ships are never stored as a single mesh. A ship is
|
||||
//! modelled, then **split into destructible parts** — hull segments, bridge,
|
||||
//! engines, integral turrets — each shipped as its own XBG7 resource inside a
|
||||
//! `hidden/resource3d/Stage_SNN.xpr` container. The split lets the game hide a
|
||||
//! part when the player destroys it (bridge, shield generator, thruster) and swap
|
||||
//! in a `_break` variant.
|
||||
//!
|
||||
//! Each part's vertices are authored around the origin; the world placement lives
|
||||
//! in the **primary composite scene graph** `e_rou_<id>` (see [`assemble_ship`]).
|
||||
//! Its node hierarchy (`rou_<id>_root`→`…_front`/`…_rear`→`rou_<id>_bdy_NN`) names
|
||||
//! the separate hull resources and carries their world TRS — the cross-resource
|
||||
//! analogue of how [`mesh::node_transforms`] poses one model's sub-parts. The
|
||||
//! `GN_*` nodes in the same composite are the Vessel hardpoint frames (bridge /
|
||||
//! shield / engine / turret mounts, matching the IDXD recipe `Frame` names).
|
||||
//!
|
||||
//! Resource naming (learned from the retail stage containers):
|
||||
//! - `<id>` is `[a-z]NNN` (`e106`, `f105`, `n050`). The leading letter is the
|
||||
//! faction: `e` = ADAN (enemy), `f` = TCAF (player side), `n` = neutral /
|
||||
//! structures / debris.
|
||||
//! - A base part is `<id>_<name>` (`e106_bdy_01`, `e106_brg_01`, `f105_sld_02`).
|
||||
//! - `_l` / `_m` / `_d`(`NN`) suffixes are lower level-of-detail copies; `_bNN` /
|
||||
//! `_dead` / `_break` are destruction geometry; `_joint` / `_open` / `_Near` are
|
||||
//! logic/animation nodes. All are skipped.
|
||||
//! - `e_rou_<id>` is the primary composite; `e_rou_<id>_eng` / `_wep_*` are LOCAL
|
||||
//! detail rigs (their nodes are in their own frame, not ship-space) and are NOT
|
||||
//! used for placement.
|
||||
|
||||
use crate::mesh::{scene_world_nodes, xbg7_resource_names, ScenePart};
|
||||
use std::collections::HashSet;
|
||||
|
||||
/// Which side a ship belongs to, from the first letter of its resource id.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Faction {
|
||||
/// `e…` — ADAN (the enemy).
|
||||
Adan,
|
||||
/// `f…` — TCAF (the player's coalition).
|
||||
Tcaf,
|
||||
/// `n…` — neutral: stations, structures, asteroids, debris.
|
||||
Neutral,
|
||||
/// Anything else (`j…`, `s…`, …).
|
||||
Other,
|
||||
}
|
||||
|
||||
impl Faction {
|
||||
fn from_id(id: &str) -> Faction {
|
||||
match id.as_bytes().first() {
|
||||
Some(b'e') => Faction::Adan,
|
||||
Some(b'f') => Faction::Tcaf,
|
||||
Some(b'n') => Faction::Neutral,
|
||||
_ => Faction::Other,
|
||||
}
|
||||
}
|
||||
|
||||
/// Short human label.
|
||||
pub fn label(self) -> &'static str {
|
||||
match self {
|
||||
Faction::Adan => "ADAN",
|
||||
Faction::Tcaf => "TCAF",
|
||||
Faction::Neutral => "Neutral",
|
||||
Faction::Other => "Other",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A ship reconstructed from one XBG7 part family in a stage container.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct ShipModel {
|
||||
/// The family id, e.g. `e106` — matches a [`crate::game_data::Vessel`] whose
|
||||
/// `model` is `rou_e106`.
|
||||
pub id: String,
|
||||
/// Faction inferred from the id's leading letter.
|
||||
pub faction: Faction,
|
||||
/// Base geometry resource names to draw together, in directory order.
|
||||
pub parts: Vec<String>,
|
||||
}
|
||||
|
||||
/// The `[a-z]NNN` id prefix of a resource name, if it has one (`e106_bdy_01`
|
||||
/// → `e106`). Returns `None` for scene/logic resources (`e_rou_e106`) and
|
||||
/// anything not starting with a letter + three digits.
|
||||
pub fn ship_id_of(resource: &str) -> Option<&str> {
|
||||
let b = resource.as_bytes();
|
||||
if b.len() >= 4
|
||||
&& b[0].is_ascii_lowercase()
|
||||
&& b[1].is_ascii_digit()
|
||||
&& b[2].is_ascii_digit()
|
||||
&& b[3].is_ascii_digit()
|
||||
{
|
||||
// Reject a longer alnum run (`e1234…`): the id is exactly letter+3 digits,
|
||||
// followed by end-of-string or a non-alphanumeric (`_`).
|
||||
if b.get(4).is_none_or(|c| !c.is_ascii_alphanumeric()) {
|
||||
return Some(&resource[..4]);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// Whether a resource is a base geometry part (not a LOD copy, destruction
|
||||
/// variant, or scene/logic node) that should be drawn in a whole-ship render.
|
||||
pub fn is_base_part(resource: &str) -> bool {
|
||||
if ship_id_of(resource).is_none() {
|
||||
return false;
|
||||
}
|
||||
// Level-of-detail copies of a base part: a trailing `_l`/`_m`/`_d` token,
|
||||
// optionally with a number (`_d01`, `_l02`).
|
||||
if let Some(last) = resource.rsplit('_').next() {
|
||||
let mut cs = last.chars();
|
||||
if matches!(cs.next(), Some('l' | 'm' | 'd')) && cs.all(|c| c.is_ascii_digit()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// Destruction / logic geometry.
|
||||
if resource.contains("break")
|
||||
|| resource.contains("dead")
|
||||
|| resource.contains("_joint")
|
||||
|| resource.contains("_open")
|
||||
|| resource.contains("_Near")
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// Break-piece geometry carries a bare `b` / `bNN` token (`e106_brg_01_b_02`,
|
||||
// `e108_eng_01_b01`). `bdy` etc. are safe — only an exact `b`-then-digits token
|
||||
// counts.
|
||||
if resource.split('_').skip(1).any(|t| {
|
||||
t == "b" || (t.starts_with('b') && t.len() >= 2 && t[1..].bytes().all(|c| c.is_ascii_digit()))
|
||||
}) {
|
||||
return false;
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
/// Group every base part in an XPR2 container into whole ships, keyed by id.
|
||||
///
|
||||
/// Ships are returned sorted by id. A stage container also holds shared turret /
|
||||
/// prop models as their own ids — every group with at least one base part is
|
||||
/// returned; the caller can filter by [`ShipModel::parts`] length or faction.
|
||||
pub fn ships_in_container(bytes: &[u8]) -> Vec<ShipModel> {
|
||||
let names = xbg7_resource_names(bytes);
|
||||
let mut ids: Vec<String> = Vec::new();
|
||||
let mut ships: std::collections::HashMap<String, ShipModel> = std::collections::HashMap::new();
|
||||
for n in &names {
|
||||
if !is_base_part(n) {
|
||||
continue;
|
||||
}
|
||||
let id = ship_id_of(n).unwrap().to_string();
|
||||
let entry = ships.entry(id.clone()).or_insert_with(|| {
|
||||
ids.push(id.clone());
|
||||
ShipModel { id: id.clone(), faction: Faction::from_id(&id), parts: Vec::new() }
|
||||
});
|
||||
entry.parts.push(n.clone());
|
||||
}
|
||||
ids.sort();
|
||||
ids.into_iter().map(|id| ships.remove(&id).unwrap()).collect()
|
||||
}
|
||||
|
||||
/// Map a composite scene-graph node name to the geometry resource it draws.
|
||||
/// Hull nodes are `rou_<id>_<part>[_root|_mov|_NN]`; the geometry resource is the
|
||||
/// `<id>_<part>` stem. Structural nodes (`rou_e106_front`, `…_root`) resolve to
|
||||
/// nothing and only pose their children.
|
||||
fn resolve_hull_resource(node: &str, resources: &HashSet<String>) -> Option<String> {
|
||||
let stem = node.rsplit_once("rou_").map(|(_, s)| s).unwrap_or(node);
|
||||
if resources.contains(stem) {
|
||||
return Some(stem.to_string());
|
||||
}
|
||||
for suf in ["_root", "_mov"] {
|
||||
if let Some(s) = stem.strip_suffix(suf) {
|
||||
if resources.contains(s) {
|
||||
return Some(s.to_string());
|
||||
}
|
||||
}
|
||||
}
|
||||
// Trailing `_NN` instance index (`eng_01_1` → `eng_01`).
|
||||
if let Some(pos) = stem.rfind('_') {
|
||||
if !stem[pos + 1..].is_empty() && stem[pos + 1..].bytes().all(|c| c.is_ascii_digit()) {
|
||||
let s = &stem[..pos];
|
||||
if resources.contains(s) {
|
||||
return Some(s.to_string());
|
||||
}
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// The trailing digit run of a name (`GN_Bridge_01` → `01`, `sld_02` → `02`).
|
||||
fn trailing_index(name: &str) -> &str {
|
||||
let bytes = name.as_bytes();
|
||||
let mut start = bytes.len();
|
||||
while start > 0 && bytes[start - 1].is_ascii_digit() {
|
||||
start -= 1;
|
||||
}
|
||||
&name[start..]
|
||||
}
|
||||
|
||||
/// Which stage-container resources are the composite scene graphs for ship `id`
|
||||
/// (`e_rou_e106`, `e_rou_e106_eng`, …). Excludes destruction (`_break`) scenes.
|
||||
fn composites_for<'a>(names: &'a [String], id: &str) -> Vec<&'a String> {
|
||||
let needle = format!("rou_{id}");
|
||||
names
|
||||
.iter()
|
||||
.filter(|n| {
|
||||
n.contains(&needle)
|
||||
&& ship_id_of(n).is_none()
|
||||
&& !n.contains("break")
|
||||
&& !n.contains("dead")
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Reconstruct a whole ship as a list of geometry-resource placements in a shared
|
||||
/// ship-local frame — the placement the game builds at runtime.
|
||||
///
|
||||
/// Two tiers, matching how the game splits a ship:
|
||||
/// 1. **Hull** — `rou_<id>_*` nodes in the primary composite scene graph name the
|
||||
/// hull body resources and carry their world transform. This tier is exact: the
|
||||
/// bodies (and any engine posed by a `rou_` node) land where the game puts them.
|
||||
/// 2. **External hardpoints** — `GN_*` frame nodes are the Vessel mounts; each
|
||||
/// unplaced bridge / shield-generator / engine part (`<id>_brg_*`, `_sld_*`,
|
||||
/// `_eng_*`) is placed at its matching frame by category + index. This tier is
|
||||
/// APPROXIMATE: a `GN_*` frame is the mount *pivot* (often on the centreline),
|
||||
/// while the part's outboard/rotational offset lives in a detail sub-rig or in
|
||||
/// runtime code that this static pass does not recover — so external parts land
|
||||
/// near, not exactly, where they belong. Gated by `include_external`.
|
||||
///
|
||||
/// Turret placement (shared `e3NN`/`e4NN` gun models mounted at many `GN_*Gun*`
|
||||
/// frames) needs the per-mount Vessel recipe and is not resolved at all.
|
||||
pub fn assemble_ship(bytes: &[u8], id: &str, include_external: bool) -> Vec<ScenePart> {
|
||||
let names = xbg7_resource_names(bytes);
|
||||
let resources: HashSet<String> = names.iter().cloned().collect();
|
||||
|
||||
// The PRIMARY composite carries the real ship-space layout (hull bodies +
|
||||
// every `GN_*` hardpoint frame). Sibling composites (`e_rou_<id>_eng`,
|
||||
// `_wep_*`) are LOCAL detail rigs — their nodes are in their own frame, not
|
||||
// ship-space, so folding them in floats parts mid-ship. Pick the composite
|
||||
// with the most nodes; that is the assembled hull.
|
||||
let scenes: Vec<(String, Vec<ScenePart>)> = composites_for(&names, id)
|
||||
.into_iter()
|
||||
.map(|c| (c.clone(), scene_world_nodes(bytes, c)))
|
||||
.collect();
|
||||
let Some((_, nodes)) = scenes.iter().max_by_key(|(_, n)| n.len()) else {
|
||||
// No composite at all → raw fallback below.
|
||||
let mut placed = Vec::new();
|
||||
const ID: [[f32; 3]; 3] = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]];
|
||||
for part in names.iter().filter(|n| is_base_part(n) && ship_id_of(n) == Some(id)) {
|
||||
placed.push(ScenePart { resource: part.clone(), m: ID, t: [0.0; 3], s: [1.0; 3] });
|
||||
}
|
||||
return placed;
|
||||
};
|
||||
|
||||
let mut placed: Vec<ScenePart> = Vec::new();
|
||||
let mut placed_res: HashSet<String> = HashSet::new();
|
||||
// GN hardpoint frames, world-space, from the primary composite.
|
||||
let mut frames: Vec<ScenePart> = Vec::new();
|
||||
|
||||
for node in nodes {
|
||||
if node.resource.starts_with("GN_") {
|
||||
frames.push(node.clone());
|
||||
} else if let Some(res) = resolve_hull_resource(&node.resource, &resources) {
|
||||
// Only the ship's own parts. A composite also mounts shared, cross-id
|
||||
// turret models (`e303_wep_*` on an `e106` hull); those need the
|
||||
// per-mount Vessel recipe and are placed separately.
|
||||
if ship_id_of(&res) != Some(id) {
|
||||
continue;
|
||||
}
|
||||
if placed_res.insert(res.clone()) {
|
||||
placed.push(ScenePart { resource: res, m: node.m, t: node.t, s: node.s });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Place unplaced external parts at their Vessel hardpoint frame (APPROXIMATE —
|
||||
// see the doc comment). Skipped for a clean, exact hull-only render.
|
||||
const CATS: [(&str, &str); 3] = [("brg", "Bridge"), ("sld", "ShieldG"), ("eng", "Engine")];
|
||||
for part in names
|
||||
.iter()
|
||||
.filter(|_| include_external)
|
||||
.filter(|n| is_base_part(n) && ship_id_of(n) == Some(id))
|
||||
{
|
||||
if placed_res.contains(part) {
|
||||
continue;
|
||||
}
|
||||
let rest = &part[(id.len() + 1).min(part.len())..]; // "brg_01"
|
||||
let mut toks = rest.split('_');
|
||||
let cat = toks.next().unwrap_or("");
|
||||
let idx = toks.next().unwrap_or("");
|
||||
let Some((_, gncat)) = CATS.iter().find(|(c, _)| *c == cat) else {
|
||||
continue;
|
||||
};
|
||||
if let Some(frame) =
|
||||
frames.iter().find(|f| f.resource.contains(gncat) && trailing_index(&f.resource) == idx)
|
||||
{
|
||||
placed.push(ScenePart { resource: part.clone(), m: frame.m, t: frame.t, s: frame.s });
|
||||
placed_res.insert(part.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback for a ship with no composite scene graph (a simple prop): draw its
|
||||
// base parts untransformed rather than nothing.
|
||||
if placed.is_empty() {
|
||||
const ID: [[f32; 3]; 3] = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]];
|
||||
for part in names.iter().filter(|n| is_base_part(n) && ship_id_of(n) == Some(id)) {
|
||||
placed.push(ScenePart { resource: part.clone(), m: ID, t: [0.0; 3], s: [1.0; 3] });
|
||||
}
|
||||
}
|
||||
|
||||
placed
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn id_extraction() {
|
||||
assert_eq!(ship_id_of("e106_bdy_01"), Some("e106"));
|
||||
assert_eq!(ship_id_of("f105_sld_02_l"), Some("f105"));
|
||||
assert_eq!(ship_id_of("e_rou_e106"), None);
|
||||
assert_eq!(ship_id_of("_rou_e106_break"), None);
|
||||
assert_eq!(ship_id_of("Base"), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn base_part_filter() {
|
||||
assert!(is_base_part("e106_bdy_01"));
|
||||
assert!(is_base_part("e106_brg_01"));
|
||||
assert!(is_base_part("f105_wep_02_01"));
|
||||
assert!(!is_base_part("e106_bdy_01_l")); // LOD
|
||||
assert!(!is_base_part("e106_bdy_01_m")); // LOD
|
||||
assert!(!is_base_part("e106_brg_01_b_02")); // break piece
|
||||
assert!(!is_base_part("_rou_e106_break")); // logic
|
||||
assert!(!is_base_part("e_rou_e106")); // scene node
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn faction_from_id() {
|
||||
assert_eq!(Faction::from_id("e106"), Faction::Adan);
|
||||
assert_eq!(Faction::from_id("f105"), Faction::Tcaf);
|
||||
assert_eq!(Faction::from_id("n050"), Faction::Neutral);
|
||||
assert_eq!(Faction::from_id("j004"), Faction::Other);
|
||||
}
|
||||
|
||||
// Disc-gated: reconstruct the ADAN cruiser family from a real stage container.
|
||||
#[test]
|
||||
fn ships_from_real_stage() {
|
||||
let Ok(iso) = std::env::var("SYLPHEED_ISO") else {
|
||||
eprintln!("SYLPHEED_ISO unset — skipping");
|
||||
return;
|
||||
};
|
||||
let bytes = {
|
||||
use crate::xiso::open_iso;
|
||||
let rt = tokio::runtime::Builder::new_current_thread().build().unwrap();
|
||||
rt.block_on(async {
|
||||
let mut r = open_iso(std::path::Path::new(&iso)).await.unwrap();
|
||||
r.read_file("hidden/resource3d/Stage_S02.xpr").await.unwrap()
|
||||
})
|
||||
};
|
||||
let ships = ships_in_container(&bytes);
|
||||
assert!(!ships.is_empty(), "stage should hold ships");
|
||||
// The ADAN frigate e108 appears in S02 with hull + engine + weapon parts.
|
||||
let e108 = ships.iter().find(|s| s.id == "e108").expect("e108 present");
|
||||
assert_eq!(e108.faction, Faction::Adan);
|
||||
assert!(e108.parts.iter().any(|p| p.contains("_bdy_")));
|
||||
assert!(e108.parts.iter().all(|p| is_base_part(p)));
|
||||
}
|
||||
|
||||
// Disc-gated: the scene graph must SPREAD a ship's parts, not stack them at
|
||||
// the origin. Reconstruct the ADAN frigate e106 and assert its bridge sits
|
||||
// clearly aft of its forward hull body (a real ship layout, not a pile).
|
||||
#[test]
|
||||
fn assemble_spreads_parts() {
|
||||
let Ok(iso) = std::env::var("SYLPHEED_ISO") else {
|
||||
eprintln!("SYLPHEED_ISO unset — skipping");
|
||||
return;
|
||||
};
|
||||
let bytes = {
|
||||
use crate::xiso::open_iso;
|
||||
let rt = tokio::runtime::Builder::new_current_thread().build().unwrap();
|
||||
rt.block_on(async {
|
||||
let mut r = open_iso(std::path::Path::new(&iso)).await.unwrap();
|
||||
r.read_file("hidden/resource3d/Stage_S02.xpr").await.unwrap()
|
||||
})
|
||||
};
|
||||
let placed = assemble_ship(&bytes, "e106", true);
|
||||
assert!(placed.len() >= 5, "e106 should place its hull + external parts");
|
||||
// The forward hull body and the bridge must land at distinct fore/aft Z.
|
||||
let z = |res: &str| placed.iter().find(|p| p.resource == res).map(|p| p.t[2]);
|
||||
let bdy = z("e106_bdy_01").expect("bdy_01 placed");
|
||||
let brg = z("e106_brg_01").expect("brg_01 placed at its GN_Bridge frame");
|
||||
assert!(
|
||||
(bdy - brg).abs() > 200.0,
|
||||
"bridge ({brg}) and forward body ({bdy}) must be far apart, not stacked"
|
||||
);
|
||||
}
|
||||
}
|
||||
370
crates/sylpheed-formats/src/slb.rs
Normal file
370
crates/sylpheed-formats/src/slb.rs
Normal file
@@ -0,0 +1,370 @@
|
||||
//! `.slb` XACT sound banks → a decodable XMA1 `RIFF`.
|
||||
//!
|
||||
//! `dat/sound.pak` (9519 entries across `sound.p00..p04`) is the game's audio
|
||||
//! bank. Each entry is an XACT `.slb` wrapping **XMA1** (`fmt ` tag `0x0165`,
|
||||
//! 48 kHz). Files are named `<lang>\Voice\…`, `<lang>\Movie\VOICE_<movie>.slb`,
|
||||
//! `BGM_###.slb`, etc. (see `docs/re/structures/sound-slb.md`); look them up by
|
||||
//! [`crate::hash::name_hash`]. Movie cutscene voice = one continuous
|
||||
//! `<eng|jpn>\Movie\VOICE_<movie>.slb` track meant to play from the video start.
|
||||
//!
|
||||
//! Two on-disc layouts, both reversed statically:
|
||||
//! - **RIFF present** — a standard `RIFF/WAVE` sits inside the bank; its 32-byte
|
||||
//! `fmt ` is the real `XMAWAVEFORMAT` and the XMA packets are everything after
|
||||
//! that RIFF's `data` chunk header (the declared `data` size is unreliable, so
|
||||
//! we take to end and let the caller clamp to the known media length).
|
||||
//! - **Headerless** — no RIFF at all; a fixed **1392-byte** header precedes raw
|
||||
//! XMA1 packets (48 kHz, 2 channels).
|
||||
//!
|
||||
//! [`to_xma_riff`] rebuilds a standalone `RIFF/WAVE` (XMA1) for either layout,
|
||||
//! ready to hand to an XMA decoder (e.g. FFmpeg's `xma1`). The content is always
|
||||
//! mono (some clips put it in the left channel only, others duplicate L=R), so
|
||||
//! the decode step should downmix to mono (take the left channel).
|
||||
|
||||
/// Fixed offset of the raw XMA1 stream in a headerless `.slb` (no `RIFF`).
|
||||
pub const HEADERLESS_DATA_OFFSET: usize = 1392;
|
||||
|
||||
/// Voice language for cutscene audio. Only English and Japanese voice exist on
|
||||
/// the disc (subtitles cover more languages, voice does not).
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum VoiceLang {
|
||||
English,
|
||||
Japanese,
|
||||
}
|
||||
|
||||
impl VoiceLang {
|
||||
fn code(self) -> &'static str {
|
||||
match self {
|
||||
VoiceLang::English => "eng",
|
||||
VoiceLang::Japanese => "jpn",
|
||||
}
|
||||
}
|
||||
|
||||
/// `eng` / `jpn` — the `sound.pak` path prefix for this voice language.
|
||||
pub fn code_pub(self) -> &'static str {
|
||||
self.code()
|
||||
}
|
||||
}
|
||||
|
||||
/// The `sound.pak` entry name for a movie's continuous voice track, e.g.
|
||||
/// `eng\Movie\VOICE_RT07A.slb`. Hash it with [`crate::hash::name_hash`] to get
|
||||
/// the `sound.pak` TOC key.
|
||||
pub fn movie_voice_name(movie_basename: &str, lang: VoiceLang) -> String {
|
||||
format!("{}\\Movie\\VOICE_{}.slb", lang.code(), movie_basename)
|
||||
}
|
||||
|
||||
/// One playable voice clip discovered in `sounds.tbl`.
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct VoiceClip {
|
||||
/// Full `sound.pak` entry name, e.g. `eng\Voice\VOICE_ADAN_010.slb`.
|
||||
pub name: String,
|
||||
/// Speaker/category code, e.g. `ADAN`, `TCAF`, `A`, `RT07A`.
|
||||
pub speaker: String,
|
||||
/// Short UI label, e.g. `ADAN 010`.
|
||||
pub display: String,
|
||||
}
|
||||
|
||||
/// Enumerate the voice/dialog clips named in a decompressed `sounds.tbl` (the
|
||||
/// IDXD in `tables.pak`). Extracts every `<lang>\{Voice,etc,Movie,Briefing}\…`
|
||||
/// path ending in `.slb` for `lang`, parsed into `(name, speaker, display)`.
|
||||
pub fn list_voice_clips(sounds_tbl: &[u8], lang: VoiceLang) -> Vec<VoiceClip> {
|
||||
let prefix = format!("{}\\", lang.code());
|
||||
let mut seen = std::collections::BTreeSet::new();
|
||||
let mut out = Vec::new();
|
||||
// Scan for printable-ASCII runs; keep those that look like a voice path.
|
||||
let mut i = 0;
|
||||
while i < sounds_tbl.len() {
|
||||
let start = i;
|
||||
while i < sounds_tbl.len() && (0x20..=0x7e).contains(&sounds_tbl[i]) {
|
||||
i += 1;
|
||||
}
|
||||
if i - start >= 6 {
|
||||
if let Ok(s) = std::str::from_utf8(&sounds_tbl[start..i]) {
|
||||
// Every spoken-line category, so the standalone player covers them
|
||||
// all: in-mission radio (`\Voice\`, `\etc\`) and bound movie voices
|
||||
// (`\Movie\`) all carry `VOICE_`; mission-briefing lines live in
|
||||
// `\Briefing\` as `BR<NN>_<MM>.slb` (no `VOICE` in the name).
|
||||
let is_voice = s.contains("VOICE") || s.contains("\\Briefing\\");
|
||||
if s.starts_with(&prefix) && s.ends_with(".slb") && is_voice {
|
||||
if seen.insert(s.to_string()) {
|
||||
out.push(parse_voice_clip(s));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn parse_voice_clip(name: &str) -> VoiceClip {
|
||||
// `<lang>\<cat>\VOICE_<SPK>_<NNN>.slb` or `..\VOICE_<movie>.slb`.
|
||||
let stem = name
|
||||
.rsplit('\\')
|
||||
.next()
|
||||
.unwrap_or(name)
|
||||
.strip_suffix(".slb")
|
||||
.unwrap_or(name);
|
||||
let body = stem.strip_prefix("VOICE_").unwrap_or(stem);
|
||||
let (speaker, display) = match body.rsplit_once('_') {
|
||||
Some((spk, num)) if num.chars().all(|c| c.is_ascii_digit()) => {
|
||||
(spk.to_string(), format!("{spk} {num}"))
|
||||
}
|
||||
_ => (body.to_string(), body.to_string()),
|
||||
};
|
||||
VoiceClip {
|
||||
name: name.to_string(),
|
||||
speaker,
|
||||
display,
|
||||
}
|
||||
}
|
||||
|
||||
/// Build one standalone XMA1 `RIFF/WAVE` **per sub-wave** in a `.slb` bank, in
|
||||
/// on-disc order. A `.slb` is an XACT bank of one or more sub-waves; the sub-waves
|
||||
/// are EITHER alternate takes (the first is the whole track — e.g. `VOICE_S01A`,
|
||||
/// `VOICE_ADV`: sub0 ≈ the movie length) OR sequential segments that must be
|
||||
/// concatenated (e.g. `VOICE_RT07A`: 24s + 14s + 11s ≈ the 50s movie). The caller
|
||||
/// decodes each to PCM, concatenates in order, and clamps to the movie length —
|
||||
/// that yields the full track for segment banks while the clamp drops the
|
||||
/// duplicate takes for alternate-take banks. (Dynamic RE via Canary file-I/O
|
||||
/// tracing confirmed the movie→voice binding; this fixes the *decode* of `RT*`.)
|
||||
pub fn to_xma_riffs(slb: &[u8]) -> Vec<Vec<u8>> {
|
||||
let mut out = Vec::new();
|
||||
if find(slb, b"RIFF", 0).is_none() {
|
||||
// Headerless single-stream bank.
|
||||
if let Some(data) = slb.get(HEADERLESS_DATA_OFFSET..) {
|
||||
if !data.is_empty() {
|
||||
out.push(build_riff(&synth_xma1_fmt(2, 2, 48000), data));
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
let mut pos = 0usize;
|
||||
while let Some(ri) = find(slb, b"RIFF", pos) {
|
||||
// Parse this sub-wave's fmt + data (declared size is honest per sub-wave).
|
||||
let Some(fi) = find(slb, b"fmt ", ri) else { break };
|
||||
let Some(fsz) = le32(slb, fi + 4) else { break };
|
||||
let Some(fmt_end) = fi.checked_add(8).and_then(|v| v.checked_add(fsz as usize)) else {
|
||||
break;
|
||||
};
|
||||
if fmt_end > slb.len() {
|
||||
break;
|
||||
}
|
||||
let Some(di) = find(slb, b"data", fi) else { break };
|
||||
let Some(dsz) = le32(slb, di + 4) else { break };
|
||||
let Some(ds) = di.checked_add(8) else { break };
|
||||
let de = ds
|
||||
.checked_add(dsz as usize)
|
||||
.unwrap_or(slb.len())
|
||||
.min(slb.len());
|
||||
if let Some(data) = slb.get(ds..de) {
|
||||
if !data.is_empty() {
|
||||
out.push(build_riff(&slb[fi..fmt_end], data));
|
||||
}
|
||||
}
|
||||
// Advance past this sub-wave's data to find the next RIFF.
|
||||
pos = de.max(ri + 4);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// Build a standalone XMA1 `RIFF/WAVE` from a `.slb` bank, decodable by FFmpeg's
|
||||
/// `xma1`. Returns `None` if the bank is too small / malformed. This is the
|
||||
/// FIRST sub-wave only; prefer [`to_xma_riffs`] for correct multi-segment banks.
|
||||
pub fn to_xma_riff(slb: &[u8]) -> Option<Vec<u8>> {
|
||||
if let Some(ri) = find(slb, b"RIFF", 0) {
|
||||
// RIFF layout: a `.slb` is an XACT bank of one or more sub-waves, each
|
||||
// `[seek][RIFF: fmt + Dmmy pad + data][declared_size XMA bytes]`. Take the
|
||||
// FIRST sub-wave, bounded by its **declared `data` size** (which is
|
||||
// honest per sub-wave). Decoding to end-of-file instead would append the
|
||||
// later sub-waves — for multi-take story movies those are ALTERNATE takes,
|
||||
// which is what made S10–S16 play the wrong audio.
|
||||
let fi = find(slb, b"fmt ", ri)?;
|
||||
let fsz = le32(slb, fi + 4)? as usize;
|
||||
let fmt_end = fi.checked_add(8)?.checked_add(fsz)?;
|
||||
if fmt_end > slb.len() {
|
||||
return None;
|
||||
}
|
||||
let fmt_chunk = &slb[fi..fmt_end];
|
||||
let di = find(slb, b"data", fi)?;
|
||||
let dsz = le32(slb, di + 4)? as usize;
|
||||
let end = di.checked_add(8)?.checked_add(dsz)?.min(slb.len());
|
||||
let data = slb.get(di + 8..end)?;
|
||||
Some(build_riff(fmt_chunk, data))
|
||||
} else {
|
||||
// Headerless: 1392-byte header, then raw XMA1 (48 kHz, 2 channels).
|
||||
let data = slb.get(HEADERLESS_DATA_OFFSET..)?;
|
||||
if data.is_empty() {
|
||||
return None;
|
||||
}
|
||||
Some(build_riff(&synth_xma1_fmt(2, 2, 48000), data))
|
||||
}
|
||||
}
|
||||
|
||||
/// Rebuild a standalone XMA1 `RIFF/WAVE` from a single-stream `.slb`, robust to
|
||||
/// the layout variants seen in `<lang>\etc\` radio clips. Unlike [`to_xma_riff`]
|
||||
/// (which assumes `RIFF → fmt → data` in order), this picks the **largest `data`
|
||||
/// chunk anywhere** in the bank — some radio banks store the audio *before* the
|
||||
/// trailing `RIFF`/`fmt` metadata (an empty post-`RIFF` `data` chunk), which the
|
||||
/// ordered scan misses. Pairs it with the first `fmt ` chunk; falls back to the
|
||||
/// headerless layout. Returns `None` only when no usable audio can be found.
|
||||
pub fn to_xma_riff_best(slb: &[u8]) -> Option<Vec<u8>> {
|
||||
// Largest usable `data` chunk (bounded by its declared size and the buffer).
|
||||
let mut best: Option<(usize, usize)> = None; // (data offset, usable payload len)
|
||||
let mut i = 0;
|
||||
while let Some(di) = find(slb, b"data", i) {
|
||||
let declared = le32(slb, di + 4).unwrap_or(0) as usize;
|
||||
let usable = declared.min(slb.len().saturating_sub(di + 8));
|
||||
if best.map_or(true, |(_, b)| usable > b) {
|
||||
best = Some((di, usable));
|
||||
}
|
||||
i = di + 4;
|
||||
}
|
||||
if let (Some(fi), Some((di, sz))) = (find(slb, b"fmt ", 0), best) {
|
||||
if sz > 512 {
|
||||
let fsz = le32(slb, fi + 4)? as usize;
|
||||
let fmt_end = (fi + 8 + fsz).min(slb.len());
|
||||
let data = slb.get(di + 8..di + 8 + sz)?;
|
||||
return Some(build_riff(slb.get(fi..fmt_end)?, data));
|
||||
}
|
||||
}
|
||||
// Headerless fallback: fixed data offset, synthesized XMA1 stereo/48k fmt.
|
||||
let data = slb.get(HEADERLESS_DATA_OFFSET..)?;
|
||||
(!data.is_empty()).then(|| build_riff(&synth_xma1_fmt(2, 2, 48000), data))
|
||||
}
|
||||
|
||||
/// A minimal `fmt ` chunk carrying an XMA1 `XMAWAVEFORMAT` (one stream).
|
||||
fn synth_xma1_fmt(channels: u8, channel_mask: u16, rate: u32) -> Vec<u8> {
|
||||
let mut fmt = Vec::with_capacity(40);
|
||||
fmt.extend_from_slice(b"fmt ");
|
||||
fmt.extend_from_slice(&32u32.to_le_bytes());
|
||||
// XMAWAVEFORMAT header
|
||||
fmt.extend_from_slice(&0x0165u16.to_le_bytes()); // wFormatTag = XMA1
|
||||
fmt.extend_from_slice(&16u16.to_le_bytes()); // BitsPerSample
|
||||
fmt.extend_from_slice(&0u16.to_le_bytes()); // EncodeOptions
|
||||
fmt.extend_from_slice(&0u16.to_le_bytes()); // LargestSkip
|
||||
fmt.extend_from_slice(&1u16.to_le_bytes()); // NumStreams
|
||||
fmt.push(0); // LoopCount
|
||||
fmt.push(3); // Version
|
||||
// XMASTREAMFORMAT[0]
|
||||
fmt.extend_from_slice(&(rate * channels as u32 * 2).to_le_bytes()); // PsuedoBytesPerSec
|
||||
fmt.extend_from_slice(&rate.to_le_bytes()); // SampleRate
|
||||
fmt.extend_from_slice(&0u32.to_le_bytes()); // LoopStart
|
||||
fmt.extend_from_slice(&0u32.to_le_bytes()); // LoopEnd
|
||||
fmt.push(4); // SubframeData
|
||||
fmt.push(channels); // Channels
|
||||
fmt.extend_from_slice(&channel_mask.to_le_bytes()); // ChannelMask
|
||||
fmt
|
||||
}
|
||||
|
||||
fn build_riff(fmt_chunk: &[u8], data: &[u8]) -> Vec<u8> {
|
||||
let mut body = Vec::with_capacity(4 + fmt_chunk.len() + 8 + data.len());
|
||||
body.extend_from_slice(b"WAVE");
|
||||
body.extend_from_slice(fmt_chunk);
|
||||
body.extend_from_slice(b"data");
|
||||
body.extend_from_slice(&(data.len() as u32).to_le_bytes());
|
||||
body.extend_from_slice(data);
|
||||
let mut out = Vec::with_capacity(8 + body.len());
|
||||
out.extend_from_slice(b"RIFF");
|
||||
out.extend_from_slice(&(body.len() as u32).to_le_bytes());
|
||||
out.extend_from_slice(&body);
|
||||
out
|
||||
}
|
||||
|
||||
fn find(hay: &[u8], needle: &[u8], from: usize) -> Option<usize> {
|
||||
if from >= hay.len() {
|
||||
return None;
|
||||
}
|
||||
hay[from..]
|
||||
.windows(needle.len())
|
||||
.position(|w| w == needle)
|
||||
.map(|p| p + from)
|
||||
}
|
||||
|
||||
fn le32(b: &[u8], o: usize) -> Option<u32> {
|
||||
let s = b.get(o..o + 4)?;
|
||||
Some(u32::from_le_bytes([s[0], s[1], s[2], s[3]]))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::hash::name_hash;
|
||||
|
||||
#[test]
|
||||
fn movie_voice_names_and_hashes() {
|
||||
assert_eq!(
|
||||
movie_voice_name("RT07A", VoiceLang::English),
|
||||
"eng\\Movie\\VOICE_RT07A.slb"
|
||||
);
|
||||
// Verified present in dat/sound.pak (VOICE_S00A == TOC entry 0x2A4F97D3).
|
||||
assert_eq!(name_hash("eng\\Movie\\VOICE_RT07A.slb"), 0xA44A_EA1C);
|
||||
assert_eq!(name_hash("eng\\Movie\\VOICE_S00A.slb"), 0x2A4F_97D3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn takes_only_first_subwave() {
|
||||
// Bank of TWO sub-waves; only the FIRST must be extracted (bounded by its
|
||||
// declared `data` size), not everything to end-of-file.
|
||||
let fmt = synth_xma1_fmt(2, 2, 48000);
|
||||
let mut slb = vec![0xAB; 16];
|
||||
slb.extend_from_slice(b"RIFF");
|
||||
slb.extend_from_slice(&999u32.to_le_bytes()); // riff size (ignored)
|
||||
slb.extend_from_slice(b"WAVE");
|
||||
slb.extend_from_slice(&fmt);
|
||||
slb.extend_from_slice(b"data");
|
||||
slb.extend_from_slice(&4u32.to_le_bytes()); // declared: 4 bytes
|
||||
slb.extend_from_slice(&[1, 2, 3, 4]); // sub-wave 1 XMA
|
||||
slb.extend_from_slice(&[9, 9, 9, 9]); // a second sub-wave's bytes — excluded
|
||||
let riff = to_xma_riff(&slb).unwrap();
|
||||
assert_eq!(&riff[0..4], b"RIFF");
|
||||
let dpos = find(&riff, b"data", 0).unwrap();
|
||||
assert_eq!(le32(&riff, dpos + 4), Some(4));
|
||||
assert_eq!(&riff[dpos + 8..], &[1, 2, 3, 4]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn list_voice_clips_covers_movie_radio_and_briefing() {
|
||||
// The standalone player must enumerate every spoken-line category: bound
|
||||
// movie voices, in-mission radio (\etc\ + \Voice\), and briefing (\Briefing\,
|
||||
// whose BR<NN>_<MM> names lack "VOICE"). Music (BGM_*) must stay excluded.
|
||||
let mut tbl = Vec::new();
|
||||
for s in [
|
||||
"eng\\Movie\\VOICE_S13A.slb",
|
||||
"eng\\etc\\VOICE_D_450.slb",
|
||||
"eng\\Voice\\VOICE_ADAN_010.slb",
|
||||
"eng\\Briefing\\BR01_01.slb",
|
||||
"eng\\bgm\\BGM_001.slb",
|
||||
] {
|
||||
tbl.extend_from_slice(s.as_bytes());
|
||||
tbl.push(0);
|
||||
}
|
||||
let names: Vec<String> = list_voice_clips(&tbl, VoiceLang::English)
|
||||
.into_iter()
|
||||
.map(|c| c.name)
|
||||
.collect();
|
||||
for want in [
|
||||
"eng\\Movie\\VOICE_S13A.slb",
|
||||
"eng\\etc\\VOICE_D_450.slb",
|
||||
"eng\\Voice\\VOICE_ADAN_010.slb",
|
||||
"eng\\Briefing\\BR01_01.slb",
|
||||
] {
|
||||
assert!(names.iter().any(|n| n == want), "missing {want}");
|
||||
}
|
||||
assert!(
|
||||
!names.iter().any(|n| n.contains("BGM_")),
|
||||
"music must not be listed as a voice clip"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rebuilds_riff_from_headerless() {
|
||||
let mut slb = vec![0u8; HEADERLESS_DATA_OFFSET];
|
||||
slb.extend_from_slice(&[9, 8, 7, 6]);
|
||||
let riff = to_xma_riff(&slb).unwrap();
|
||||
let dpos = find(&riff, b"data", 0).unwrap();
|
||||
assert_eq!(&riff[dpos + 8..], &[9, 8, 7, 6]);
|
||||
// synthetic fmt advertises XMA1.
|
||||
let fpos = find(&riff, b"fmt ", 0).unwrap();
|
||||
assert_eq!(le32(&riff, fpos + 8).map(|v| v as u16), Some(0x0165));
|
||||
}
|
||||
}
|
||||
@@ -1,27 +1,25 @@
|
||||
//! `T8aD` — the game's 2D UI/HUD texture format.
|
||||
//!
|
||||
//! A linear (untiled) 32bpp surface stored **A8R8G8B8** (Xbox byte order), with
|
||||
//! a small fixed-per-variant header:
|
||||
//! A 32bpp **A8R8G8B8** (Xbox byte order) surface stored as **256×256 raster
|
||||
//! tiles in row-major order** — each tile prefixed by a 16-byte tile header, edge
|
||||
//! tiles clipped to the image bounds. Fully reversed 2026-07-17 from the file
|
||||
//! header and verified against the running game (title screen).
|
||||
//!
|
||||
//! ```text
|
||||
//! 0x00 4 Magic "T8aD"
|
||||
//! 0x14 4 width (BE u32)
|
||||
//! 0x18 4 height (BE u32)
|
||||
//! 0x1c 4 type field → header size: 1→64 2→84 3→104 4→124 15→344
|
||||
//! <header> w*h*4 bytes of A8R8G8B8 pixel data, row-major
|
||||
//! 0x1c 4 tile count (BE u32) = ceil(w/256) * ceil(h/256)
|
||||
//! 0x2c tiles*4 offset table: absolute byte offset of each row-major tile
|
||||
//! <off> 16 per-tile header (flags + tile w/h), then:
|
||||
//! <off+16> tile_w * tile_h * 4 bytes of A8R8G8B8 pixels, row-major
|
||||
//! ```
|
||||
//!
|
||||
//! Static forensics over the disc showed ~85% of entries decode exactly with
|
||||
//! this rule; the rest (unknown type field or a `w*h*4` that doesn't fit — most
|
||||
//! likely DXT / palettized variants) return `None` rather than a wrong image.
|
||||
//!
|
||||
//! Keying the header size off the type field (not `len - w*h*4`) makes the
|
||||
//! decoder **container-safe**: RATC/LSTA hand us a child slice that may have
|
||||
//! trailing padding before the next child, so we must not infer the header from
|
||||
//! the slice length.
|
||||
//!
|
||||
//! ⚠️ Colour correctness (channel order / endianness / sRGB) is unverified
|
||||
//! against the running game — see the RE backlog.
|
||||
//! Surfaces ≤256px wide are a single tile column, so the first tile's pixels sit
|
||||
//! at `44 + tiles*4 + 16 = 64` — which is why the old "type→header size 64/84/…"
|
||||
//! rule (header = 44 + tiles*20) happened to decode small textures correctly: for
|
||||
//! one tile it lands on the same pixel start. Wide textures were garbled because
|
||||
//! the offset table + 16-byte per-tile headers weren't accounted for.
|
||||
|
||||
/// Magic at the start of every T8aD surface.
|
||||
pub const T8AD_MAGIC: [u8; 4] = *b"T8aD";
|
||||
@@ -39,54 +37,74 @@ pub fn is_t8ad(bytes: &[u8]) -> bool {
|
||||
bytes.len() >= 4 && bytes[0..4] == T8AD_MAGIC
|
||||
}
|
||||
|
||||
/// Header size in bytes for a given type field (`@0x1c`), or `None` for an
|
||||
/// unrecognized variant.
|
||||
fn header_size(type_field: u32) -> Option<usize> {
|
||||
match type_field {
|
||||
1 => Some(64),
|
||||
2 => Some(84),
|
||||
3 => Some(104),
|
||||
4 => Some(124),
|
||||
15 => Some(344),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn be32(b: &[u8], off: usize) -> u32 {
|
||||
u32::from_be_bytes([b[off], b[off + 1], b[off + 2], b[off + 3]])
|
||||
}
|
||||
|
||||
/// Side of the square storage tile, in texels, and the per-tile header size.
|
||||
const TILE: usize = 256;
|
||||
const TILE_HDR: usize = 16;
|
||||
|
||||
/// Decode a T8aD surface from a slice whose first bytes ARE the magic. Returns
|
||||
/// `None` for non-T8aD input or a variant we can't decode as RGBA (never guesses).
|
||||
///
|
||||
/// Layout (reversed from the header + verified against the running game):
|
||||
/// a 44-byte base header, then a `tiles`-entry big-endian u32 **offset table** at
|
||||
/// `0x2c`, where `tiles` = the field at `0x1c` = `ceil(w/256) * ceil(h/256)`.
|
||||
/// Each entry is the absolute byte offset of a **row-major** 256×256 tile; every
|
||||
/// tile is a 16-byte tile header followed by `tile_w*tile_h*4` A8R8G8B8 pixels,
|
||||
/// edge tiles clipped to the image bounds.
|
||||
pub fn parse(bytes: &[u8]) -> Option<T8adImage> {
|
||||
if !is_t8ad(bytes) || bytes.len() < 0x40 {
|
||||
return None;
|
||||
}
|
||||
let width = be32(bytes, 0x14);
|
||||
let height = be32(bytes, 0x18);
|
||||
let width = be32(bytes, 0x14) as usize;
|
||||
let height = be32(bytes, 0x18) as usize;
|
||||
if !(1..=4096).contains(&width) || !(1..=4096).contains(&height) {
|
||||
return None;
|
||||
}
|
||||
let header = header_size(be32(bytes, 0x1c))?;
|
||||
let n = (width as usize) * (height as usize) * 4;
|
||||
if bytes.len() < header + n {
|
||||
return None; // DXT/palettized/short variant — defer, don't misdecode
|
||||
let tiles = be32(bytes, 0x1c) as usize;
|
||||
let cols = width.div_ceil(TILE);
|
||||
let rows = height.div_ceil(TILE);
|
||||
// The field at 0x1c must be the tile count; otherwise it's a variant we don't
|
||||
// decode (e.g. DXT / palettized) — defer rather than misdecode.
|
||||
if tiles == 0 || tiles != cols * rows {
|
||||
return None;
|
||||
}
|
||||
const TABLE: usize = 0x2c;
|
||||
if bytes.len() < TABLE + tiles * 4 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let mut rgba = vec![0u8; width * height * 4];
|
||||
for ty in 0..rows {
|
||||
for tx in 0..cols {
|
||||
let tile = ty * cols + tx;
|
||||
let pixels = be32(bytes, TABLE + tile * 4) as usize + TILE_HDR;
|
||||
let tw = TILE.min(width - tx * TILE);
|
||||
let th = TILE.min(height - ty * TILE);
|
||||
if pixels + tw * th * 4 > bytes.len() {
|
||||
return None; // truncated / not the layout we expect
|
||||
}
|
||||
for row in 0..th {
|
||||
let mut s = pixels + row * tw * 4;
|
||||
let mut d = ((ty * TILE + row) * width + tx * TILE) * 4;
|
||||
for _ in 0..tw {
|
||||
// A8R8G8B8 → RGBA8.
|
||||
let src = &bytes[header..header + n];
|
||||
let mut rgba = vec![0u8; n];
|
||||
for (px, out) in src.chunks_exact(4).zip(rgba.chunks_exact_mut(4)) {
|
||||
let (a, r, g, b) = (px[0], px[1], px[2], px[3]);
|
||||
out[0] = r;
|
||||
out[1] = g;
|
||||
out[2] = b;
|
||||
out[3] = a;
|
||||
rgba[d] = bytes[s + 1];
|
||||
rgba[d + 1] = bytes[s + 2];
|
||||
rgba[d + 2] = bytes[s + 3];
|
||||
rgba[d + 3] = bytes[s];
|
||||
s += 4;
|
||||
d += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Some(T8adImage {
|
||||
width,
|
||||
height,
|
||||
width: width as u32,
|
||||
height: height as u32,
|
||||
rgba,
|
||||
})
|
||||
}
|
||||
@@ -95,13 +113,17 @@ pub fn parse(bytes: &[u8]) -> Option<T8adImage> {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// Build a synthetic type-1 (header 64) T8aD with a known A8R8G8B8 pattern.
|
||||
/// Build a synthetic single-tile T8aD (`w,h ≤ 256`) with a known A8R8G8B8
|
||||
/// pattern: base header + 1-entry offset table + 16-byte tile header + pixels.
|
||||
fn synth(w: u32, h: u32) -> Vec<u8> {
|
||||
let mut b = vec![0u8; 64];
|
||||
assert!(w <= 256 && h <= 256);
|
||||
let mut b = vec![0u8; 0x2c];
|
||||
b[0..4].copy_from_slice(&T8AD_MAGIC);
|
||||
b[0x14..0x18].copy_from_slice(&w.to_be_bytes());
|
||||
b[0x18..0x1c].copy_from_slice(&h.to_be_bytes());
|
||||
b[0x1c..0x20].copy_from_slice(&1u32.to_be_bytes()); // type 1 → header 64
|
||||
b[0x1c..0x20].copy_from_slice(&1u32.to_be_bytes()); // 1 tile
|
||||
b.extend_from_slice(&0x30u32.to_be_bytes()); // offset table: tile 0 @ 0x30
|
||||
b.extend_from_slice(&[0u8; 16]); // 16-byte tile header → pixels at 0x40
|
||||
for i in 0..(w * h) {
|
||||
b.extend_from_slice(&[(i & 0xff) as u8, 0x24, 0x63, 0xB2]); // A, R, G, B
|
||||
}
|
||||
@@ -121,8 +143,31 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rejects_unknown_variant_and_short() {
|
||||
// type field 7 (unknown) → None
|
||||
fn assembles_row_major_tiles_via_offset_table() {
|
||||
// 300×1 → 2 tiles: (0,0)=256×1 red, (1,0)=44×1 blue, each +16-byte header.
|
||||
let (w, h): (u32, u32) = (300, 1);
|
||||
let mut b = vec![0u8; 0x2c];
|
||||
b[0..4].copy_from_slice(&T8AD_MAGIC);
|
||||
b[0x14..0x18].copy_from_slice(&w.to_be_bytes());
|
||||
b[0x18..0x1c].copy_from_slice(&h.to_be_bytes());
|
||||
b[0x1c..0x20].copy_from_slice(&2u32.to_be_bytes()); // 2 tiles
|
||||
let off0 = 0x2c + 2 * 4; // after the 2-entry table
|
||||
let off1 = off0 + 16 + 256 * 4; // tile-0 header + its 256 pixels
|
||||
b.extend_from_slice(&(off0 as u32).to_be_bytes());
|
||||
b.extend_from_slice(&(off1 as u32).to_be_bytes());
|
||||
b.extend_from_slice(&[0u8; 16]);
|
||||
b.extend_from_slice(&[0xFF, 0xFF, 0, 0].repeat(256)); // A,R,G,B red
|
||||
b.extend_from_slice(&[0u8; 16]);
|
||||
b.extend_from_slice(&[0xFF, 0, 0, 0xFF].repeat(44)); // A,R,G,B blue
|
||||
let img = parse(&b).expect("decodes");
|
||||
assert_eq!((img.width, img.height), (300, 1));
|
||||
assert_eq!(&img.rgba[0..4], &[0xFF, 0, 0, 0xFF]); // tile 0 → red
|
||||
assert_eq!(&img.rgba[256 * 4..256 * 4 + 4], &[0, 0, 0xFF, 0xFF]); // tile 1 → blue
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rejects_wrong_tilecount_and_short() {
|
||||
// tile-count field that isn't ceil(w/256)*ceil(h/256) → None
|
||||
let mut b = synth(2, 2);
|
||||
b[0x1c..0x20].copy_from_slice(&7u32.to_be_bytes());
|
||||
assert!(parse(&b).is_none());
|
||||
|
||||
@@ -221,6 +221,45 @@ impl X360Texture {
|
||||
/// 3. Read its GPUTEXTURE_FETCH_CONSTANT (GPUFC) at descriptor +0x18
|
||||
/// 4. De-tile the pixel data (if tiled) → linear layout
|
||||
pub fn from_xpr2(bytes: &[u8]) -> Result<Self, TextureError> {
|
||||
// XPR files are frequently PACKS of many textures; XPR_RES_INDEX picks
|
||||
// the Nth texture resource (default 0) for RE/browse validation.
|
||||
let want = std::env::var("XPR_RES_INDEX")
|
||||
.ok()
|
||||
.and_then(|v| v.trim().parse::<usize>().ok())
|
||||
.unwrap_or(0);
|
||||
Self::from_xpr2_index(bytes, want)
|
||||
}
|
||||
|
||||
/// List the names of the texture resources (`TX2D` / `TXCM`) in an XPR2
|
||||
/// container, in directory order — the same order [`from_xpr2_index`]
|
||||
/// selects by. Non-texture resources (e.g. `XBG7`) are skipped.
|
||||
pub fn texture_names(bytes: &[u8]) -> Vec<String> {
|
||||
use std::io::Cursor;
|
||||
let mut cur = Cursor::new(bytes);
|
||||
let Ok(header) = Xpr2Header::read(&mut cur) else {
|
||||
return Vec::new();
|
||||
};
|
||||
let mut names = Vec::new();
|
||||
for _ in 0..header.num_resources {
|
||||
let Ok(e) = Xpr2ResourceEntry::read(&mut cur) else {
|
||||
break;
|
||||
};
|
||||
if e.is_texture() || e.is_cubemap() {
|
||||
const DIR_BASE: usize = 0x10;
|
||||
let no = e.name_offset as usize + DIR_BASE;
|
||||
let name = bytes
|
||||
.get(no..)
|
||||
.and_then(|s| s.iter().position(|&c| c == 0).map(|p| &s[..p]))
|
||||
.map(|s| String::from_utf8_lossy(s).into_owned())
|
||||
.unwrap_or_default();
|
||||
names.push(name);
|
||||
}
|
||||
}
|
||||
names
|
||||
}
|
||||
|
||||
/// Decode the `want`-th texture resource (`TX2D` / `TXCM`, directory order).
|
||||
pub fn from_xpr2_index(bytes: &[u8], want: usize) -> Result<Self, TextureError> {
|
||||
use std::io::Cursor;
|
||||
let mut cur = Cursor::new(bytes);
|
||||
|
||||
@@ -236,12 +275,6 @@ impl X360Texture {
|
||||
// Select a texture resource. TX2D = 2D texture; TXCM = cubemap
|
||||
// (skybox / backdrop) — same 52-byte descriptor + GPUFC layout, but the
|
||||
// pixel section holds 6 faces. For a preview we decode face 0.
|
||||
// XPR files are frequently PACKS of many textures; XPR_RES_INDEX picks
|
||||
// the Nth texture resource (default 0) for RE/browse validation.
|
||||
let want = std::env::var("XPR_RES_INDEX")
|
||||
.ok()
|
||||
.and_then(|v| v.trim().parse::<usize>().ok())
|
||||
.unwrap_or(0);
|
||||
let tex_entry = entries.iter()
|
||||
.filter(|e| e.is_texture() || e.is_cubemap())
|
||||
.nth(want)
|
||||
|
||||
426
crates/sylpheed-formats/tests/mesh_disc.rs
Normal file
426
crates/sylpheed-formats/tests/mesh_disc.rs
Normal file
@@ -0,0 +1,426 @@
|
||||
//! Integration test: decode XBG7 geometry from REAL `.xpr` model files.
|
||||
//!
|
||||
//! Uses loose files extracted from the retail disc (models live in
|
||||
//! `hidden/resource3d/*.xpr`). Skipped unless the directory is found; point
|
||||
//! `SYLPHEED_RES3D` at it to override.
|
||||
//!
|
||||
//! Run: `cargo test -p sylpheed-formats --test mesh_disc -- --ignored --nocapture`
|
||||
|
||||
use std::path::PathBuf;
|
||||
use sylpheed_formats::mesh::{material_groups, node_transforms, submesh_albedos, Xbg7Model};
|
||||
|
||||
fn res3d_dir() -> Option<PathBuf> {
|
||||
if let Ok(p) = std::env::var("SYLPHEED_RES3D") {
|
||||
let p = PathBuf::from(p);
|
||||
if p.is_dir() {
|
||||
return Some(p);
|
||||
}
|
||||
}
|
||||
let default =
|
||||
PathBuf::from("/home/fabi/RE Project Sylpheed/sylph_extract/hidden/resource3d");
|
||||
default.is_dir().then_some(default)
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "requires extracted disc models — set SYLPHEED_RES3D"]
|
||||
fn hero_ship_submesh_material_graph() {
|
||||
let Some(dir) = res3d_dir() else {
|
||||
eprintln!("SKIP: resource3d dir not found (set SYLPHEED_RES3D)");
|
||||
return;
|
||||
};
|
||||
// The XBG7 node/material graph tags each sub-mesh record with its own albedo
|
||||
// (`rou_…_col` → TX2D name). DeltaSaber_T `f001`: the 7 detail parts use
|
||||
// bdy_04/06/07 — NOT the body's bdy_01a — which is the per-part texturing the
|
||||
// viewer needs so fins aren't painted with the hull map.
|
||||
let bytes = std::fs::read(dir.join("DeltaSaber_T.xpr")).unwrap();
|
||||
let mut map = std::collections::HashMap::new();
|
||||
for (v, i, name) in submesh_albedos(&bytes, "f001") {
|
||||
map.insert((v, i), name);
|
||||
}
|
||||
// (vtx, idx) → expected albedo (rou_ stripped = TX2D name).
|
||||
assert_eq!(map.get(&(314, 645)).map(String::as_str), Some("f001_bdy_04_col"));
|
||||
assert_eq!(map.get(&(48, 84)).map(String::as_str), Some("f001_bdy_04_col"));
|
||||
assert_eq!(map.get(&(96, 180)).map(String::as_str), Some("f001_bdy_06_col"));
|
||||
assert_eq!(map.get(&(60, 108)).map(String::as_str), Some("f001_bdy_07_col"));
|
||||
// Names strip cleanly to real TX2D resources.
|
||||
let tex = sylpheed_formats::texture::X360Texture::texture_names(&bytes);
|
||||
for name in map.values() {
|
||||
assert!(tex.iter().any(|t| t == name), "albedo {name} not a TX2D resource");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "requires extracted disc models — set SYLPHEED_RES3D"]
|
||||
fn hero_ship_body_splits_by_material() {
|
||||
let Some(dir) = res3d_dir() else {
|
||||
eprintln!("SKIP: resource3d dir not found (set SYLPHEED_RES3D)");
|
||||
return;
|
||||
};
|
||||
// The merged body (sub0 = 24561 indices / 8187 tris) is drawn as 9 groups
|
||||
// sharing one index buffer, each with its own albedo (bdy_01a hull, bdy_01b,
|
||||
// bdy_02/03, and the `daiza` hangar stand). `material_groups` recovers the
|
||||
// cumulative-offset chain so the viewer can texture each slice.
|
||||
let bytes = std::fs::read(dir.join("DeltaSaber_T.xpr")).unwrap();
|
||||
let groups = material_groups(&bytes, "f001", 24561);
|
||||
assert_eq!(groups.len(), 9, "body must split into 9 material groups");
|
||||
// Offsets chain from 0 and cover the whole index buffer exactly.
|
||||
let mut cursor = 0usize;
|
||||
for g in &groups {
|
||||
assert_eq!(g.idx_offset, cursor, "group offsets must be contiguous");
|
||||
cursor += g.idx_count;
|
||||
}
|
||||
assert_eq!(cursor, 24561, "groups must cover all body indices");
|
||||
// Expected per-group albedo (verified against the GPU draw log).
|
||||
let albedos: Vec<&str> = groups.iter().map(|g| g.albedo.as_str()).collect();
|
||||
assert_eq!(
|
||||
albedos,
|
||||
[
|
||||
"f001_bdy_01a_col",
|
||||
"f001_bdy_01a_col",
|
||||
"f001_bdy_01a_col",
|
||||
"f001_bdy_01b_col",
|
||||
"f001_bdy_01a_col",
|
||||
"f001_bdy_01b_col",
|
||||
"f001_bdy_02_col",
|
||||
"f001_bdy_03_col",
|
||||
"f001_bdy_daiza_col",
|
||||
]
|
||||
);
|
||||
// A single-material detail part (sub1 = 645 indices) → one group, bdy_04.
|
||||
let fin = material_groups(&bytes, "f001", 645);
|
||||
assert_eq!(fin.len(), 1);
|
||||
assert_eq!(fin[0].albedo, "f001_bdy_04_col");
|
||||
assert_eq!(fin[0].idx_offset, 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "requires extracted disc models — set SYLPHEED_RES3D"]
|
||||
fn hero_ship_node_transforms_move_fins_to_tail() {
|
||||
let Some(dir) = res3d_dir() else {
|
||||
eprintln!("SKIP: resource3d dir not found (set SYLPHEED_RES3D)");
|
||||
return;
|
||||
};
|
||||
// For the DeltaSaber, node_transforms returns the MEASURED runtime placements
|
||||
// (Canary draw-log WVP; see mesh.rs::DELTASABER_MEASURED) — the fin assemblies
|
||||
// are mounted OUT on the nacelles (world X ≈ −4.4..−6.6), an offset the static
|
||||
// graph omits. Body identity; each part a left/right mirrored pair. Vertex
|
||||
// space: X right, Y up, Z fore/aft (engines at −Z).
|
||||
let bytes = std::fs::read(dir.join("DeltaSaber_T.xpr")).unwrap();
|
||||
let places = node_transforms(&bytes, "f001");
|
||||
assert!(!places.is_empty(), "expected node placements");
|
||||
// Body (sub 0) identity, drawn once.
|
||||
let body: Vec<_> = places.iter().filter(|p| p.sub_index == 0).collect();
|
||||
assert_eq!(body.len(), 1, "body drawn once");
|
||||
assert!(body[0].t.iter().all(|c| c.abs() < 0.1), "body must not translate");
|
||||
assert!(!body[0].reflect, "body is not mirrored");
|
||||
// Fin bdy_04 (sub 1): mirrored pair near the tail, mounted OUT on the nacelle
|
||||
// (|X| ≈ 5.2, not the graph's inboard ≈1.1).
|
||||
let fins: Vec<_> = places.iter().filter(|p| p.sub_index == 1).collect();
|
||||
assert_eq!(fins.len(), 2, "V-tail is a mirrored pair");
|
||||
assert!(fins.iter().all(|f| (f.t[2] + 9.72).abs() < 0.3), "fin fore/aft ≈ −9.7");
|
||||
assert!(fins.iter().all(|f| f.t[0].abs() > 4.0), "fin mounted out on the nacelle");
|
||||
assert!(fins[0].t[0] * fins[1].t[0] < 0.0, "the pair mirrors across X");
|
||||
assert!(fins.iter().any(|f| f.reflect), "one of the pair is reflected");
|
||||
// Winglet bdy_06 (sub 4): on the nacelle (|X| ≈ 6.6, Z ≈ −15.5).
|
||||
let wings: Vec<_> = places.iter().filter(|p| p.sub_index == 4).collect();
|
||||
assert_eq!(wings.len(), 2, "L/R winglet pair");
|
||||
assert!(wings.iter().all(|p| p.t[0].abs() > 6.0 && (p.t[2] + 15.5).abs() < 0.3),
|
||||
"winglets out on the nacelle");
|
||||
assert!(wings[0].t[0] * wings[1].t[0] < 0.0, "winglets mirror across X");
|
||||
// Small fin bdy_10 (sub 6): inboard nacelle stub (|X| ≈ 4.45, Z ≈ −17).
|
||||
let sfins: Vec<_> = places.iter().filter(|p| p.sub_index == 6).collect();
|
||||
assert_eq!(sfins.len(), 2, "L/R small-fin pair");
|
||||
assert!(sfins.iter().all(|p| (p.t[0].abs() - 4.45).abs() < 0.3), "small fins on the stub");
|
||||
assert!(sfins[0].t[0] * sfins[1].t[0] < 0.0, "small fins mirror across X");
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "requires extracted disc models — set SYLPHEED_RES3D"]
|
||||
fn weapon_model_decodes_to_expected_geometry() {
|
||||
let Some(dir) = res3d_dir() else {
|
||||
eprintln!("SKIP: resource3d dir not found (set SYLPHEED_RES3D)");
|
||||
return;
|
||||
};
|
||||
|
||||
// rou_f001_wep_00 = the player ship's first weapon: 1 sub-mesh,
|
||||
// 215 vertices, 364 triangles (verified by hex analysis).
|
||||
let bytes = std::fs::read(dir.join("rou_f001_wep_00.xpr")).unwrap();
|
||||
let model = Xbg7Model::from_xpr2(&bytes).expect("weapon must decode");
|
||||
assert_eq!(model.meshes.len(), 1);
|
||||
let (v, t) = model.totals();
|
||||
assert_eq!(v, 215, "vertex count");
|
||||
assert_eq!(t, 364, "triangle count");
|
||||
|
||||
let m = &model.meshes[0];
|
||||
assert_eq!(m.positions.len(), 215);
|
||||
assert_eq!(m.uvs.len(), 215);
|
||||
assert_eq!(m.normals.len(), 215);
|
||||
assert_eq!(m.indices.len(), 1092);
|
||||
// every index in range
|
||||
assert!(m.indices.iter().all(|&i| (i as usize) < m.positions.len()));
|
||||
// positions are real geometry within the model's ~2-unit bbox
|
||||
let ys: Vec<f32> = m.positions.iter().map(|p| p[1]).collect();
|
||||
let span = ys.iter().cloned().fold(f32::MIN, f32::max)
|
||||
- ys.iter().cloned().fold(f32::MAX, f32::min);
|
||||
assert!(span > 1.0 && span < 10.0, "y-span {span} out of range");
|
||||
|
||||
// Correct vertex alignment ⇒ normals are unit-length (the pin for the
|
||||
// +12 vertex offset) and UVs land in a sane texture range.
|
||||
let mean_nlen: f32 = m
|
||||
.normals
|
||||
.iter()
|
||||
.map(|n| (n[0] * n[0] + n[1] * n[1] + n[2] * n[2]).sqrt())
|
||||
.sum::<f32>()
|
||||
/ m.normals.len() as f32;
|
||||
assert!((mean_nlen - 1.0).abs() < 0.05, "mean |normal| {mean_nlen} ≠ 1");
|
||||
assert!(
|
||||
m.uvs.iter().all(|uv| uv[0] > -0.1 && uv[0] < 2.0 && uv[1] > -0.1 && uv[1] < 2.0),
|
||||
"UVs out of expected [0,1]-ish range"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "requires extracted disc models — set SYLPHEED_RES3D"]
|
||||
fn declaration_driven_decode_covers_expected_model_count() {
|
||||
let Some(dir) = res3d_dir() else {
|
||||
return;
|
||||
};
|
||||
let mut ok = 0usize;
|
||||
let mut total = 0usize;
|
||||
for entry in std::fs::read_dir(&dir).unwrap() {
|
||||
let path = entry.unwrap().path();
|
||||
if path.extension().and_then(|e| e.to_str()) != Some("xpr") {
|
||||
continue;
|
||||
}
|
||||
total += 1;
|
||||
let bytes = std::fs::read(&path).unwrap();
|
||||
if let Ok(model) = Xbg7Model::from_xpr2(&bytes) {
|
||||
if !model.meshes.is_empty() {
|
||||
// Every decoded model must be self-consistent (indices in range,
|
||||
// and unit normals where present).
|
||||
for m in &model.meshes {
|
||||
assert!(
|
||||
m.indices.iter().all(|&i| (i as usize) < m.positions.len()),
|
||||
"{path:?}: index out of range"
|
||||
);
|
||||
}
|
||||
ok += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
eprintln!("XBG7 declaration-driven decode: {ok}/{total} models");
|
||||
// Variable-stride declaration parsing lifted coverage vs the old fixed
|
||||
// stride-24 decoder (25 → 36 fully-validated models; multi-sub-mesh models
|
||||
// whose later sub-mesh offset isn't yet handled are still declined whole).
|
||||
assert!(ok >= 35, "coverage regressed: only {ok}/{total} decoded");
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "requires extracted disc models — set SYLPHEED_RES3D"]
|
||||
fn complex_body_mesh_is_declined_not_garbage() {
|
||||
let Some(dir) = res3d_dir() else {
|
||||
return;
|
||||
};
|
||||
// The hero-ship body uses the multi-stream layout we do not decode; it must
|
||||
// be cleanly rejected, never returned as partial geometry.
|
||||
let bytes = std::fs::read(dir.join("DeltaSaber_A.xpr")).unwrap();
|
||||
match Xbg7Model::from_xpr2(&bytes) {
|
||||
Err(_) => {} // expected: declined
|
||||
Ok(m) => {
|
||||
// If it ever does decode, it must at least be self-consistent.
|
||||
for mesh in &m.meshes {
|
||||
assert!(mesh.indices.iter().all(|&i| (i as usize) < mesh.positions.len()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The hero ship's **grouped-pool** layout decodes fully: `DeltaSaber_T.xpr`'s
|
||||
/// `f001` resource is one vertex+index pool shared by 8 sub-meshes (body + 7
|
||||
/// detail parts). Reversed statically and cross-checked against a Canary GPU
|
||||
/// draw-log capture — every sub-mesh's stored normals agree with its triangle
|
||||
/// winding (0 degenerate, full vertex coverage). This is the layout the old
|
||||
/// per-block adjacency anchor rendered as a spiky phantom.
|
||||
#[test]
|
||||
#[ignore = "requires extracted disc models — set SYLPHEED_RES3D"]
|
||||
fn hero_ship_grouped_pool_decodes() {
|
||||
let Some(dir) = res3d_dir() else {
|
||||
eprintln!("SKIP: resource3d dir not found (set SYLPHEED_RES3D)");
|
||||
return;
|
||||
};
|
||||
let bytes = std::fs::read(dir.join("DeltaSaber_T.xpr")).unwrap();
|
||||
let models = Xbg7Model::stage_models(&bytes);
|
||||
|
||||
// The neutral pose `f001` (the mnv*/turn180 resources are animation poses).
|
||||
let f001 = models.iter().find(|m| m.name == "f001").expect("f001 decoded");
|
||||
assert_eq!(f001.meshes.len(), 8, "body + 7 detail sub-meshes");
|
||||
let (v, t) = f001.totals();
|
||||
assert_eq!(v, 11607, "vertex total across sub-meshes");
|
||||
assert_eq!(t, 8650, "triangle total (body 8187 + 7 parts)");
|
||||
|
||||
// Sub-mesh 0 is the body: exactly the draw-log-verified geometry.
|
||||
let body = &f001.meshes[0];
|
||||
assert_eq!(body.positions.len(), 10891);
|
||||
assert_eq!(body.indices.len(), 24561);
|
||||
|
||||
for (i, m) in f001.meshes.iter().enumerate() {
|
||||
// Every index in range.
|
||||
assert!(
|
||||
m.indices.iter().all(|&ix| (ix as usize) < m.positions.len()),
|
||||
"sub{i}: index out of range"
|
||||
);
|
||||
// Correct alignment ⇒ unit normals, and the winding agrees with them
|
||||
// (the decisive correctness signal, ~1.0, not the ~0.5 of a mis-carve).
|
||||
let n = m.normals.len();
|
||||
assert_eq!(n, m.positions.len(), "sub{i}: a normal per vertex");
|
||||
let mean_nlen: f32 = m
|
||||
.normals
|
||||
.iter()
|
||||
.map(|nv| (nv[0] * nv[0] + nv[1] * nv[1] + nv[2] * nv[2]).sqrt())
|
||||
.sum::<f32>()
|
||||
/ n as f32;
|
||||
assert!((mean_nlen - 1.0).abs() < 0.05, "sub{i}: mean |normal| {mean_nlen} ≠ 1");
|
||||
|
||||
let mut agree = 0usize;
|
||||
let mut counted = 0usize;
|
||||
for tri in m.indices.chunks_exact(3) {
|
||||
let (a, b, c) = (tri[0] as usize, tri[1] as usize, tri[2] as usize);
|
||||
let (pa, pb, pc) = (m.positions[a], m.positions[b], m.positions[c]);
|
||||
let u = [pb[0] - pa[0], pb[1] - pa[1], pb[2] - pa[2]];
|
||||
let w = [pc[0] - pa[0], pc[1] - pa[1], pc[2] - pa[2]];
|
||||
let f = [
|
||||
u[1] * w[2] - u[2] * w[1],
|
||||
u[2] * w[0] - u[0] * w[2],
|
||||
u[0] * w[1] - u[1] * w[0],
|
||||
];
|
||||
if f[0] * f[0] + f[1] * f[1] + f[2] * f[2] < 1e-12 {
|
||||
continue;
|
||||
}
|
||||
let sn = [
|
||||
m.normals[a][0] + m.normals[b][0] + m.normals[c][0],
|
||||
m.normals[a][1] + m.normals[b][1] + m.normals[c][1],
|
||||
m.normals[a][2] + m.normals[b][2] + m.normals[c][2],
|
||||
];
|
||||
if f[0] * sn[0] + f[1] * sn[1] + f[2] * sn[2] > 0.0 {
|
||||
agree += 1;
|
||||
}
|
||||
counted += 1;
|
||||
}
|
||||
let na = agree as f32 / counted.max(1) as f32;
|
||||
assert!(
|
||||
na.max(1.0 - na) > 0.95,
|
||||
"sub{i}: winding-vs-normal agreement {na} — mis-carved (should be ~1.0 or ~0.0)"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Stage containers decode multiple enemy/prop sub-models via content anchoring.
|
||||
/// Prints coverage; asserts the known-good Stage_S10 meshes decode with sane geometry.
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn stage_models_decode() {
|
||||
use sylpheed_formats::mesh::Xbg7Model;
|
||||
let dir = std::env::var("SYLPHEED_RES3D").unwrap_or_else(|_| {
|
||||
"/home/fabi/RE Project Sylpheed/sylph_extract/hidden/resource3d".to_string()
|
||||
});
|
||||
let path = format!("{dir}/Stage_S10.xpr");
|
||||
let bytes = std::fs::read(&path).expect("read Stage_S10");
|
||||
let models = Xbg7Model::stage_models(&bytes);
|
||||
for m in &models {
|
||||
let (v, t) = m.totals();
|
||||
let mut lo = [f32::MAX; 3];
|
||||
let mut hi = [f32::MIN; 3];
|
||||
for sub in &m.meshes {
|
||||
for p in &sub.positions {
|
||||
for a in 0..3 {
|
||||
lo[a] = lo[a].min(p[a]);
|
||||
hi[a] = hi[a].max(p[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
let ext = [hi[0] - lo[0], hi[1] - lo[1], hi[2] - lo[2]];
|
||||
println!(
|
||||
" {:16} v={v} t={t} bbox=[{:.1},{:.1},{:.1}]",
|
||||
m.name, ext[0], ext[1], ext[2]
|
||||
);
|
||||
}
|
||||
// Known: e003 (main enemy, ~1400 tris) must be among the decoded models.
|
||||
let e003 = models.iter().find(|m| m.name == "e003").expect("e003 decoded");
|
||||
let (v, t) = e003.totals();
|
||||
assert_eq!(v, 2383, "e003 vertex count");
|
||||
assert!(t > 1400, "e003 triangle count {t}");
|
||||
assert!(models.len() >= 3, "at least 3 stage sub-models, got {}", models.len());
|
||||
}
|
||||
|
||||
/// Timing/coverage sweep across all stage containers (manual; release recommended).
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn stage_models_sweep() {
|
||||
use sylpheed_formats::mesh::Xbg7Model;
|
||||
use std::time::Instant;
|
||||
let dir = std::env::var("SYLPHEED_RES3D").unwrap_or_else(|_| {
|
||||
"/home/fabi/RE Project Sylpheed/sylph_extract/hidden/resource3d".to_string()
|
||||
});
|
||||
let mut names: Vec<_> = std::fs::read_dir(&dir)
|
||||
.unwrap()
|
||||
.filter_map(|e| e.ok().map(|e| e.file_name().into_string().unwrap()))
|
||||
.filter(|n| n.starts_with("Stage_") && n.ends_with(".xpr"))
|
||||
.collect();
|
||||
names.sort();
|
||||
let mut tot = 0usize;
|
||||
for n in &names {
|
||||
let bytes = std::fs::read(format!("{dir}/{n}")).unwrap();
|
||||
let t0 = Instant::now();
|
||||
let models = Xbg7Model::stage_models(&bytes);
|
||||
let dt = t0.elapsed().as_millis();
|
||||
tot += models.len();
|
||||
println!("{n:16} {:>4} MB {:>3} models {:>5} ms", bytes.len()/1_000_000, models.len(), dt);
|
||||
}
|
||||
println!("TOTAL stage sub-models decoded: {tot}");
|
||||
}
|
||||
|
||||
/// Quality audit: for a big stage, verify decoded models are real geometry
|
||||
/// (bounded bbox, low full-mesh degeneracy) rather than false anchors.
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn stage_models_quality_audit() {
|
||||
use sylpheed_formats::mesh::Xbg7Model;
|
||||
let dir = std::env::var("SYLPHEED_RES3D").unwrap_or_else(|_| {
|
||||
"/home/fabi/RE Project Sylpheed/sylph_extract/hidden/resource3d".to_string()
|
||||
});
|
||||
let bytes = std::fs::read(format!("{dir}/Stage_S07.xpr")).unwrap();
|
||||
let models = Xbg7Model::stage_models(&bytes);
|
||||
let (mut small, mut mid, mut huge, mut dupnames) = (0, 0, 0, 0);
|
||||
let mut seen = std::collections::HashSet::new();
|
||||
let mut worst_deg = 0.0f32;
|
||||
for m in &models {
|
||||
if !seen.insert(m.name.clone()) { dupnames += 1; }
|
||||
let mut lo = [f32::MAX; 3]; let mut hi = [f32::MIN; 3];
|
||||
let mut deg = 0usize; let mut tot = 0usize;
|
||||
for sub in &m.meshes {
|
||||
for p in &sub.positions { for a in 0..3 { lo[a]=lo[a].min(p[a]); hi[a]=hi[a].max(p[a]); } }
|
||||
for tri in sub.indices.chunks_exact(3) {
|
||||
let (a,b,c)=(tri[0] as usize,tri[1] as usize,tri[2] as usize);
|
||||
if a>=sub.positions.len()||b>=sub.positions.len()||c>=sub.positions.len(){continue;}
|
||||
let pa=sub.positions[a]; let pb=sub.positions[b]; let pc=sub.positions[c];
|
||||
let u=[pb[0]-pa[0],pb[1]-pa[1],pb[2]-pa[2]];
|
||||
let v=[pc[0]-pa[0],pc[1]-pa[1],pc[2]-pa[2]];
|
||||
let cx=[u[1]*v[2]-u[2]*v[1],u[2]*v[0]-u[0]*v[2],u[0]*v[1]-u[1]*v[0]];
|
||||
if 0.5*(cx[0]*cx[0]+cx[1]*cx[1]+cx[2]*cx[2]).sqrt()<1e-9 { deg+=1; }
|
||||
tot+=1;
|
||||
}
|
||||
}
|
||||
let ext = (hi[0]-lo[0]).max(hi[1]-lo[1]).max(hi[2]-lo[2]);
|
||||
let df = if tot>0 { deg as f32/tot as f32 } else {1.0};
|
||||
worst_deg = worst_deg.max(df);
|
||||
if ext < 200.0 { small += 1; } else if ext < 5000.0 { mid += 1; } else { huge += 1; }
|
||||
}
|
||||
println!("S07: {} models | small(<200u)={} mid={} huge(>5k)={} | dup-names={} | worst full-mesh degeneracy={:.1}%",
|
||||
models.len(), small, mid, huge, dupnames, worst_deg*100.0);
|
||||
// Each XBG7 resource must anchor to a *distinct* block (no collisions), the
|
||||
// bulk must be bounded-scale geometry, and none may be mostly-degenerate.
|
||||
assert_eq!(dupnames, 0, "no two resources should anchor to the same block");
|
||||
assert!(small + mid > models.len() * 9 / 10, "≥90% bounded-scale geometry");
|
||||
assert!(huge < models.len() / 20, "few huge (skybox-plane) models");
|
||||
assert!(worst_deg < 0.35, "no model should be mostly-degenerate");
|
||||
}
|
||||
102
crates/sylpheed-formats/tests/movie_manifest_disc.rs
Normal file
102
crates/sylpheed-formats/tests/movie_manifest_disc.rs
Normal file
@@ -0,0 +1,102 @@
|
||||
//! Real-disc test for the movie manifest → voice binding. Skipped without
|
||||
//! `SYLPHEED_DISC`.
|
||||
|
||||
use std::path::PathBuf;
|
||||
|
||||
use sylpheed_formats::movie_manifest;
|
||||
use sylpheed_formats::slb::VoiceLang;
|
||||
use sylpheed_formats::PakArchive;
|
||||
|
||||
fn disc_root() -> Option<PathBuf> {
|
||||
let p = PathBuf::from(std::env::var("SYLPHEED_DISC").ok()?);
|
||||
p.join("dat").is_dir().then_some(p)
|
||||
}
|
||||
|
||||
/// Read the manifest + `eng\sounds.tbl` out of `tables.pak`.
|
||||
fn load_manifest_and_sounds(root: &PathBuf) -> (Vec<u8>, Vec<u8>) {
|
||||
let pak = PakArchive::open(root.join("dat/tables.pak")).unwrap();
|
||||
let manifest = pak
|
||||
.entries()
|
||||
.iter()
|
||||
.find_map(|e| pak.read(e).ok().filter(|b| movie_manifest::is_manifest(b)))
|
||||
.expect("movie manifest present in tables.pak");
|
||||
let sounds = pak
|
||||
.read_by_name("eng\\sounds.tbl")
|
||||
.expect("sounds.tbl present")
|
||||
.unwrap();
|
||||
(manifest, sounds)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn binds_and_resolves_movie_voice() {
|
||||
let Some(root) = disc_root() else {
|
||||
eprintln!("SKIP: set SYLPHEED_DISC");
|
||||
return;
|
||||
};
|
||||
let (manifest, sounds) = load_manifest_and_sounds(&root);
|
||||
let entries = movie_manifest::parse(&manifest);
|
||||
assert!(entries.len() > 90, "expected ~101 movies, got {}", entries.len());
|
||||
|
||||
// Standard story movie → VOICE_<movie> in <lang>\Movie\.
|
||||
assert_eq!(
|
||||
movie_manifest::voice_token(&manifest, "S13A").as_deref(),
|
||||
Some("VOICE_S13A")
|
||||
);
|
||||
assert_eq!(
|
||||
movie_manifest::resolve_voice_entry(&manifest, &sounds, "S13A", VoiceLang::English)
|
||||
.as_deref(),
|
||||
Some("eng\\Movie\\VOICE_S13A.slb")
|
||||
);
|
||||
|
||||
// A resupply movie bound to an in-mission radio clip → VOICE_D_* in \etc\.
|
||||
// (This is what a `VOICE_<movie>` guess would miss entirely.)
|
||||
assert_eq!(
|
||||
movie_manifest::voice_token(&manifest, "hokyu_LS_s02A").as_deref(),
|
||||
Some("VOICE_D_450")
|
||||
);
|
||||
assert_eq!(
|
||||
movie_manifest::resolve_voice_entry(
|
||||
&manifest,
|
||||
&sounds,
|
||||
"hokyu_LS_s02A",
|
||||
VoiceLang::English
|
||||
)
|
||||
.as_deref(),
|
||||
Some("eng\\etc\\VOICE_D_450.slb")
|
||||
);
|
||||
|
||||
// A resupply movie the game leaves unbound in the manifest → no DIRECT
|
||||
// binding. (Extending to unbound movies by shared demo line was verified
|
||||
// WRONG against the running game, so we do NOT resolve these.)
|
||||
let e = entries
|
||||
.iter()
|
||||
.find(|e| e.movie == "hokyu_DS_s13A")
|
||||
.expect("hokyu_DS_s13A present in manifest");
|
||||
assert_eq!(e.voice_token, None, "hokyu_DS_s13A has no direct voice binding");
|
||||
assert_eq!(
|
||||
movie_manifest::resolve_voice_entry(&manifest, &sounds, "hokyu_DS_s13A", VoiceLang::English),
|
||||
None
|
||||
);
|
||||
|
||||
// Every resolved voice entry must actually exist in sound.pak.
|
||||
let snd = std::fs::read(root.join("dat/sound.pak")).unwrap();
|
||||
let keys: std::collections::HashSet<u32> = PakArchive::parse_toc(&snd)
|
||||
.unwrap()
|
||||
.iter()
|
||||
.map(|e| e.name_hash)
|
||||
.collect();
|
||||
let mut resolved = 0;
|
||||
let mut missing = Vec::new();
|
||||
for e in &entries {
|
||||
if let Some(full) =
|
||||
movie_manifest::resolve_voice_entry(&manifest, &sounds, &e.movie, VoiceLang::English)
|
||||
{
|
||||
resolved += 1;
|
||||
if !keys.contains(&sylpheed_formats::hash::name_hash(&full)) {
|
||||
missing.push(full);
|
||||
}
|
||||
}
|
||||
}
|
||||
assert!(resolved > 80, "expected 80+ voiced movies, got {resolved}");
|
||||
assert!(missing.is_empty(), "resolved but absent in sound.pak: {missing:?}");
|
||||
}
|
||||
63
crates/sylpheed-formats/tests/movie_subtitle_disc.rs
Normal file
63
crates/sylpheed-formats/tests/movie_subtitle_disc.rs
Normal file
@@ -0,0 +1,63 @@
|
||||
//! Real-disc test for the movie subtitle chain. Skipped when the extracted disc
|
||||
//! is absent (set `SYLPHEED_DISC` to the extract root to enable).
|
||||
|
||||
use std::path::PathBuf;
|
||||
|
||||
use sylpheed_formats::movie_subtitle::{self, SubLang};
|
||||
use sylpheed_formats::PakArchive;
|
||||
|
||||
fn disc_root() -> Option<PathBuf> {
|
||||
let p = PathBuf::from(std::env::var("SYLPHEED_DISC").ok()?);
|
||||
p.join("dat").is_dir().then_some(p)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn resolves_english_radio_subtitles() {
|
||||
let Some(root) = disc_root() else {
|
||||
eprintln!("SKIP: set SYLPHEED_DISC");
|
||||
return;
|
||||
};
|
||||
let lang = SubLang::English;
|
||||
let lang_pak = PakArchive::open(root.join(format!("dat/movie/{}.pak", lang.pak_code()))).unwrap();
|
||||
let text_pak =
|
||||
PakArchive::open(root.join(format!("dat/GP_MAIN_GAME_{}.pak", lang.game_code()))).unwrap();
|
||||
|
||||
// A radio movie: real timed English dialogue.
|
||||
let cues = movie_subtitle::load("RT01C_1", &lang_pak, &text_pak);
|
||||
assert!(!cues.is_empty(), "RT01C_1 should have timed cues");
|
||||
assert!(cues[0].start >= 0.0 && cues[0].start < 5.0);
|
||||
assert!(
|
||||
cues.iter().any(|c| c.text.contains("Rhino Leader")),
|
||||
"expected recognizable dialogue, got: {:?}",
|
||||
cues.iter().map(|c| &c.text).collect::<Vec<_>>()
|
||||
);
|
||||
|
||||
// No MSG_DEMO keys should leak into resolved caption text.
|
||||
assert!(
|
||||
cues.iter().all(|c| !c.text.contains("MSG_DEMO")),
|
||||
"unresolved key leaked: {:?}",
|
||||
cues.iter().map(|c| &c.text).collect::<Vec<_>>()
|
||||
);
|
||||
|
||||
// A resupply movie: the canonical resupply line.
|
||||
let hokyu = movie_subtitle::load("hokyu_DS_s02A", &lang_pak, &text_pak);
|
||||
assert!(hokyu.iter().any(|c| c.text.contains("Resupply complete")));
|
||||
|
||||
// S00A carries inline narration text (not MSG_DEMO refs) with timecodes.
|
||||
let story = movie_subtitle::load("S00A", &lang_pak, &text_pak);
|
||||
assert!(!story.is_empty() && story.iter().any(|c| c.text.contains("27th century")));
|
||||
|
||||
// S13A stores a two-line caption as two consecutive text tokens sharing one
|
||||
// timing; both lines must survive (the "Look at it father" regression — the
|
||||
// first line used to be dropped).
|
||||
let s13 = movie_subtitle::load("S13A", &lang_pak, &text_pak);
|
||||
let multiline = s13
|
||||
.iter()
|
||||
.find(|c| c.text.contains("Look at it father"))
|
||||
.expect("S13A should contain the 'Look at it father' caption");
|
||||
assert_eq!(
|
||||
multiline.text, "Look at it father\n& beautiful isn't it",
|
||||
"both lines of the caption must be present"
|
||||
);
|
||||
assert!((multiline.start - 74.8).abs() < 0.1, "start {}", multiline.start);
|
||||
}
|
||||
104
crates/sylpheed-formats/tests/slb_disc.rs
Normal file
104
crates/sylpheed-formats/tests/slb_disc.rs
Normal file
@@ -0,0 +1,104 @@
|
||||
//! Real-disc test: read a movie voice `.slb` out of the segmented `sound.pak`
|
||||
//! and rebuild a decodable XMA1 RIFF. Skipped without `SYLPHEED_DISC`.
|
||||
|
||||
use std::fs::File;
|
||||
use std::io::{Read, Seek, SeekFrom};
|
||||
use std::path::PathBuf;
|
||||
|
||||
use sylpheed_formats::hash::name_hash;
|
||||
use sylpheed_formats::slb::{self, VoiceLang};
|
||||
use sylpheed_formats::PakArchive;
|
||||
|
||||
fn disc_root() -> Option<PathBuf> {
|
||||
let p = PathBuf::from(std::env::var("SYLPHEED_DISC").ok()?);
|
||||
p.join("dat").is_dir().then_some(p)
|
||||
}
|
||||
|
||||
/// Read `[off, off+size)` from `dat/sound.p00..` (segments concatenated).
|
||||
fn read_range(root: &PathBuf, mut off: u64, size: usize) -> Vec<u8> {
|
||||
let mut out = Vec::with_capacity(size);
|
||||
let mut need = size;
|
||||
for i in 0..100u32 {
|
||||
if need == 0 {
|
||||
break;
|
||||
}
|
||||
let seg = root.join(format!("dat/sound.p{i:02}"));
|
||||
let Ok(meta) = std::fs::metadata(&seg) else { break };
|
||||
let len = meta.len();
|
||||
if off >= len {
|
||||
off -= len;
|
||||
continue;
|
||||
}
|
||||
let mut f = File::open(&seg).unwrap();
|
||||
f.seek(SeekFrom::Start(off)).unwrap();
|
||||
let take = need.min((len - off) as usize);
|
||||
let start = out.len();
|
||||
out.resize(start + take, 0);
|
||||
f.read_exact(&mut out[start..]).unwrap();
|
||||
need -= take;
|
||||
off = 0;
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn reads_and_rebuilds_movie_voice_riff() {
|
||||
let Some(root) = disc_root() else {
|
||||
eprintln!("SKIP: set SYLPHEED_DISC");
|
||||
return;
|
||||
};
|
||||
let toc = std::fs::read(root.join("dat/sound.pak")).unwrap();
|
||||
let entries = PakArchive::parse_toc(&toc).unwrap();
|
||||
assert_eq!(entries.len(), 9519);
|
||||
|
||||
for movie in ["S00A", "RT07A", "RT02D_1"] {
|
||||
// RT02D_1 is a headerless variant; S00A/RT07A embed a RIFF.
|
||||
let key = name_hash(&slb::movie_voice_name(movie, VoiceLang::English));
|
||||
let idx = entries
|
||||
.binary_search_by_key(&key, |e| e.name_hash)
|
||||
.unwrap_or_else(|_| panic!("{movie} voice missing"));
|
||||
let e = &entries[idx];
|
||||
let bank = read_range(&root, e.offset as u64, e.comp_size as usize);
|
||||
|
||||
let riff = slb::to_xma_riff(&bank).expect("rebuild RIFF");
|
||||
assert_eq!(&riff[0..4], b"RIFF", "{movie}");
|
||||
assert_eq!(&riff[8..12], b"WAVE", "{movie}");
|
||||
// fmt chunk advertises XMA1 (tag 0x0165).
|
||||
let fpos = riff.windows(4).position(|w| w == b"fmt ").unwrap();
|
||||
let tag = u16::from_le_bytes([riff[fpos + 8], riff[fpos + 9]]);
|
||||
assert_eq!(tag, 0x0165, "{movie} should be XMA1");
|
||||
// data chunk carries the XMA payload.
|
||||
let dpos = riff.windows(4).position(|w| w == b"data").unwrap();
|
||||
let dsz = u32::from_le_bytes([
|
||||
riff[dpos + 4],
|
||||
riff[dpos + 5],
|
||||
riff[dpos + 6],
|
||||
riff[dpos + 7],
|
||||
]) as usize;
|
||||
assert!(dsz > 10_000, "{movie} data too small: {dsz}");
|
||||
assert_eq!(riff.len(), dpos + 8 + dsz, "{movie} data length consistent");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn enumerates_voice_clips_from_sounds_tbl() {
|
||||
let Some(root) = disc_root() else {
|
||||
eprintln!("SKIP: set SYLPHEED_DISC");
|
||||
return;
|
||||
};
|
||||
let pak = PakArchive::open(root.join("dat/tables.pak")).unwrap();
|
||||
let tbl = pak.read_by_name("eng\\sounds.tbl").unwrap().unwrap();
|
||||
let clips = slb::list_voice_clips(&tbl, VoiceLang::English);
|
||||
assert!(clips.len() > 1000, "expected many voice clips, got {}", clips.len());
|
||||
// Every clip is an eng voice path present in sound.pak.
|
||||
let sound = std::fs::read(root.join("dat/sound.pak")).unwrap();
|
||||
let keys: std::collections::HashSet<u32> =
|
||||
PakArchive::parse_toc(&sound).unwrap().iter().map(|e| e.name_hash).collect();
|
||||
let present = clips.iter().filter(|c| keys.contains(&name_hash(&c.name))).count();
|
||||
assert!(
|
||||
present as f32 / clips.len() as f32 > 0.95,
|
||||
"{present}/{} clips resolve in sound.pak",
|
||||
clips.len()
|
||||
);
|
||||
assert!(clips.iter().any(|c| c.speaker == "ADAN"));
|
||||
}
|
||||
@@ -8,6 +8,10 @@
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::input::mouse::{MouseMotion, MouseWheel};
|
||||
use bevy::render::render_asset::RenderAssetUsages;
|
||||
use bevy::render::render_resource::{
|
||||
Extent3d, TextureDimension, TextureFormat, TextureViewDescriptor, TextureViewDimension,
|
||||
};
|
||||
|
||||
pub struct OrbitCameraPlugin;
|
||||
|
||||
@@ -32,6 +36,10 @@ pub struct OrbitCamera {
|
||||
pub orbit_sensitivity: f32,
|
||||
pub zoom_sensitivity: f32,
|
||||
pub pan_sensitivity: f32,
|
||||
/// Zoom limits — set when framing a model so large scenes can be pulled back
|
||||
/// far enough (the old fixed 0.5..50 cap trapped the camera inside big stages).
|
||||
pub min_radius: f32,
|
||||
pub max_radius: f32,
|
||||
}
|
||||
|
||||
impl Default for OrbitCamera {
|
||||
@@ -44,29 +52,114 @@ impl Default for OrbitCamera {
|
||||
orbit_sensitivity: 0.005,
|
||||
zoom_sensitivity: 0.3,
|
||||
pan_sensitivity: 0.003,
|
||||
min_radius: 0.05,
|
||||
max_radius: 500.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_camera(mut commands: Commands) {
|
||||
fn spawn_camera(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
|
||||
let orbit = OrbitCamera::default();
|
||||
let transform = orbit_transform(&orbit);
|
||||
|
||||
// The game's ship shader reflects a shared HDR environment cubemap off the
|
||||
// hull (three cube samples — see the shader RE). Reproduce that "look" with a
|
||||
// procedural sky cube feeding Bevy's image-based lighting, so metallic
|
||||
// surfaces reflect an environment instead of reading flat. Procedural (not a
|
||||
// bundled KTX2) so it also works on WASM with no extra assets.
|
||||
let env = make_env_cubemap(&mut images);
|
||||
|
||||
commands.spawn((
|
||||
Camera3d::default(),
|
||||
// Wide near/far so both tiny weapons and multi-thousand-unit stages fit;
|
||||
// the planes are re-scaled to the zoom distance each frame (below).
|
||||
Projection::Perspective(PerspectiveProjection {
|
||||
near: 0.05,
|
||||
far: 100_000.0,
|
||||
..default()
|
||||
}),
|
||||
transform,
|
||||
orbit,
|
||||
EnvironmentMapLight {
|
||||
diffuse_map: env.clone(),
|
||||
specular_map: env,
|
||||
intensity: 900.0,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
/// Build a small procedural sky cubemap (6 faces) for image-based lighting.
|
||||
///
|
||||
/// A vertical gradient (bright zenith → warm horizon → dark ground) plus a warm
|
||||
/// "sun" highlight roughly where the game's key light sits — enough for a
|
||||
/// metallic hull to read as reflective rather than flat. Stored as an sRGB cube
|
||||
/// (filterable, no half-float encoding needed); a single mip means reflections
|
||||
/// stay sharp (fine for a shiny ship).
|
||||
fn make_env_cubemap(images: &mut Assets<Image>) -> Handle<Image> {
|
||||
let size: i32 = 64;
|
||||
// Approx key-light direction from the RE (PS c32 ≈ (0,-0.76,-0.65), i.e. light
|
||||
// arriving from top-front); place the bright spot there.
|
||||
let sun = Vec3::new(0.0, 0.85, 0.5).normalize();
|
||||
let zenith = Vec3::new(0.70, 0.80, 0.95);
|
||||
let horizon = Vec3::new(0.42, 0.45, 0.50);
|
||||
let ground = Vec3::new(0.09, 0.09, 0.11);
|
||||
let srgb = |c: f32| (c.clamp(0.0, 1.0).powf(1.0 / 2.2) * 255.0).round() as u8;
|
||||
|
||||
let mut data: Vec<u8> = Vec::with_capacity((size * size * 6 * 4) as usize);
|
||||
for face in 0..6 {
|
||||
for y in 0..size {
|
||||
for x in 0..size {
|
||||
let u = (x as f32 + 0.5) / size as f32 * 2.0 - 1.0;
|
||||
let v = (y as f32 + 0.5) / size as f32 * 2.0 - 1.0;
|
||||
// Standard cube-face → direction mapping.
|
||||
let d = match face {
|
||||
0 => Vec3::new(1.0, -v, -u),
|
||||
1 => Vec3::new(-1.0, -v, u),
|
||||
2 => Vec3::new(u, 1.0, v),
|
||||
3 => Vec3::new(u, -1.0, -v),
|
||||
4 => Vec3::new(u, -v, 1.0),
|
||||
_ => Vec3::new(-u, -v, -1.0),
|
||||
}
|
||||
.normalize();
|
||||
let mut col = if d.y >= 0.0 {
|
||||
horizon.lerp(zenith, (d.y).powf(0.6))
|
||||
} else {
|
||||
horizon.lerp(ground, (-d.y).powf(0.5))
|
||||
};
|
||||
let s = d.dot(sun).max(0.0).powf(60.0);
|
||||
col += Vec3::new(1.0, 0.85, 0.6) * s * 1.5;
|
||||
data.extend_from_slice(&[srgb(col.x), srgb(col.y), srgb(col.z), 255]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut image = Image::new(
|
||||
Extent3d {
|
||||
width: size as u32,
|
||||
height: size as u32,
|
||||
depth_or_array_layers: 6,
|
||||
},
|
||||
TextureDimension::D2,
|
||||
data,
|
||||
TextureFormat::Rgba8UnormSrgb,
|
||||
RenderAssetUsages::RENDER_WORLD,
|
||||
);
|
||||
image.texture_view_descriptor = Some(TextureViewDescriptor {
|
||||
dimension: Some(TextureViewDimension::Cube),
|
||||
..default()
|
||||
});
|
||||
images.add(image)
|
||||
}
|
||||
|
||||
fn orbit_camera(
|
||||
mut query: Query<(&mut OrbitCamera, &mut Transform)>,
|
||||
mut query: Query<(&mut OrbitCamera, &mut Transform, &mut Projection)>,
|
||||
mouse_buttons: Res<ButtonInput<MouseButton>>,
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
mut mouse_motion: EventReader<MouseMotion>,
|
||||
mut scroll: EventReader<MouseWheel>,
|
||||
) {
|
||||
let Ok((mut cam, mut transform)) = query.get_single_mut() else { return };
|
||||
let Ok((mut cam, mut transform, mut projection)) = query.get_single_mut() else { return };
|
||||
|
||||
let mut delta_motion = Vec2::ZERO;
|
||||
for ev in mouse_motion.read() {
|
||||
@@ -99,13 +192,20 @@ fn orbit_camera(
|
||||
|
||||
// Zoom (scroll)
|
||||
cam.radius -= scroll_delta * cam.zoom_sensitivity * cam.radius;
|
||||
cam.radius = cam.radius.clamp(0.5, 50.0);
|
||||
cam.radius = cam.radius.clamp(cam.min_radius, cam.max_radius);
|
||||
|
||||
// Reset (R key)
|
||||
if keys.just_pressed(KeyCode::KeyR) {
|
||||
*cam = OrbitCamera::default();
|
||||
}
|
||||
|
||||
// Keep the clip planes proportional to the zoom distance so depth precision
|
||||
// stays usable across scales (tiny prop → whole stage grid).
|
||||
if let Projection::Perspective(p) = projection.as_mut() {
|
||||
p.near = (cam.radius * 0.02).clamp(0.02, 50.0);
|
||||
p.far = (cam.radius * 50.0).max(2000.0);
|
||||
}
|
||||
|
||||
*transform = orbit_transform(&cam);
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -72,9 +72,28 @@ pub fn run() {
|
||||
}
|
||||
|
||||
fn setup_scene(mut commands: Commands) {
|
||||
commands.spawn(DirectionalLight {
|
||||
illuminance: 10_000.0,
|
||||
shadows_enabled: true,
|
||||
..default()
|
||||
// Bright ambient so surfaces facing away from every light aren't pure black.
|
||||
commands.insert_resource(AmbientLight {
|
||||
color: Color::srgb(0.9, 0.93, 1.0),
|
||||
brightness: 900.0,
|
||||
});
|
||||
// A multi-directional rig (key + fills + rim + underside) so an orbiting
|
||||
// camera always has some light on the visible side — the single front light
|
||||
// left the backside unreadable.
|
||||
let lights = [
|
||||
(Vec3::new(1.0, 2.0, 1.5), 10_000.0, true), // key: front-top-right
|
||||
(Vec3::new(-2.0, 1.0, 0.5), 4_500.0, false), // fill: left
|
||||
(Vec3::new(0.5, 0.8, -2.0), 6_000.0, false), // rim: behind
|
||||
(Vec3::new(0.0, -1.5, 0.5), 2_500.0, false), // underside fill
|
||||
];
|
||||
for (from, lux, shadows) in lights {
|
||||
commands.spawn((
|
||||
DirectionalLight {
|
||||
illuminance: lux,
|
||||
shadows_enabled: shadows,
|
||||
..default()
|
||||
},
|
||||
Transform::from_translation(from).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,10 +10,14 @@ use bevy::prelude::*;
|
||||
use bevy_egui::{egui, EguiContexts};
|
||||
|
||||
use crate::iso_loader::{
|
||||
FileInfo, FileSelected, ImageRgba, IsoState, PakContent, PakView, RequestOpenDir,
|
||||
RequestOpenIso, SkyboxPreview, TextPreview, TexturePreview, VideoPreview, IsoLoaderSystemSet,
|
||||
AudioPreview, FileInfo, FileSelected, GameCategory, GameData, ImageRgba, IsoState, ModelPreview,
|
||||
MovieSubtitles, MovieVoice, PakContent, PakView, RequestAudio, RequestGameData, RequestOpenDir,
|
||||
RequestOpenIso, RequestShipCatalog, RequestShipRender, RequestSubtitles, RequestVoiceLibrary,
|
||||
ShipBrowser, SkyboxPreview, TextPreview, TexturePreview,
|
||||
VideoPreview, VoiceLibrary, IsoLoaderSystemSet,
|
||||
};
|
||||
use crate::ViewerState;
|
||||
use sylpheed_formats::SubLang;
|
||||
|
||||
pub struct ViewerUiPlugin;
|
||||
|
||||
@@ -22,6 +26,8 @@ impl Plugin for ViewerUiPlugin {
|
||||
app.insert_resource(FileBrowserState::default());
|
||||
// Run after the iso_loader chain so we see the frame's final state.
|
||||
app.add_systems(Update, draw_viewer_ui.after(IsoLoaderSystemSet));
|
||||
app.add_systems(Update, draw_game_data_ui.after(IsoLoaderSystemSet));
|
||||
app.add_systems(Update, draw_ships_ui.after(IsoLoaderSystemSet));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,6 +129,20 @@ fn render_dir(
|
||||
}
|
||||
}
|
||||
|
||||
/// Bundled event writers for the UI, to keep `draw_viewer_ui` under Bevy's
|
||||
/// 16-parameter system limit.
|
||||
#[derive(bevy::ecs::system::SystemParam)]
|
||||
struct UiEvents<'w> {
|
||||
open_iso: EventWriter<'w, RequestOpenIso>,
|
||||
open_dir: EventWriter<'w, RequestOpenDir>,
|
||||
file_selected: EventWriter<'w, FileSelected>,
|
||||
subtitles: EventWriter<'w, RequestSubtitles>,
|
||||
audio: EventWriter<'w, RequestAudio>,
|
||||
voice_lib: EventWriter<'w, RequestVoiceLibrary>,
|
||||
game_data: EventWriter<'w, RequestGameData>,
|
||||
ships: EventWriter<'w, RequestShipCatalog>,
|
||||
}
|
||||
|
||||
fn draw_viewer_ui(
|
||||
mut contexts: EguiContexts,
|
||||
mut viewer: ResMut<ViewerState>,
|
||||
@@ -132,11 +152,14 @@ fn draw_viewer_ui(
|
||||
text_preview: Res<TextPreview>,
|
||||
mut pak_view: ResMut<PakView>,
|
||||
skybox: Res<SkyboxPreview>,
|
||||
model: Res<ModelPreview>,
|
||||
mut video: ResMut<VideoPreview>,
|
||||
file_info: Res<FileInfo>,
|
||||
mut open_iso_events: EventWriter<RequestOpenIso>,
|
||||
mut open_dir_events: EventWriter<RequestOpenDir>,
|
||||
mut file_selected_events: EventWriter<FileSelected>,
|
||||
mut subtitles: ResMut<MovieSubtitles>,
|
||||
mut movie_voice: ResMut<MovieVoice>,
|
||||
mut audio: ResMut<AudioPreview>,
|
||||
mut voice_lib: ResMut<VoiceLibrary>,
|
||||
mut events: UiEvents,
|
||||
) {
|
||||
let ctx = contexts.ctx_mut();
|
||||
|
||||
@@ -147,11 +170,11 @@ fn draw_viewer_ui(
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
if ui.button("Open ISO disc image…").clicked() {
|
||||
open_iso_events.send_default();
|
||||
events.open_iso.send_default();
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.button("Open extracted folder…").clicked() {
|
||||
open_dir_events.send_default();
|
||||
events.open_dir.send_default();
|
||||
ui.close_menu();
|
||||
}
|
||||
ui.separator();
|
||||
@@ -166,6 +189,29 @@ fn draw_viewer_ui(
|
||||
);
|
||||
});
|
||||
|
||||
ui.menu_button("View", |ui| {
|
||||
if ui.button("🎙 Voice Lines…").clicked() {
|
||||
voice_lib.open = true;
|
||||
if !voice_lib.loaded && !voice_lib.loading {
|
||||
voice_lib.loading = true;
|
||||
events.voice_lib.send_default();
|
||||
}
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.button("🗃 Game Data…").clicked() {
|
||||
// The Game Data window (its own system) reads this event to
|
||||
// open + lazily decode the tables.
|
||||
events.game_data.send_default();
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.button("🚀 Ships…").clicked() {
|
||||
// The Ships window (its own system) reads this event to open +
|
||||
// lazily scan the stage containers for assemblable ships.
|
||||
events.ships.send_default();
|
||||
ui.close_menu();
|
||||
}
|
||||
});
|
||||
|
||||
ui.menu_button("Help", |ui| {
|
||||
if ui.button("Controls…").clicked() {
|
||||
// TODO: controls popup
|
||||
@@ -177,6 +223,101 @@ fn draw_viewer_ui(
|
||||
});
|
||||
});
|
||||
|
||||
// ── Standalone voice-line browser (floating window) ───────────────────
|
||||
if voice_lib.open {
|
||||
let mut open = true;
|
||||
egui::Window::new("🎙 Voice Lines")
|
||||
.default_width(360.0)
|
||||
.default_height(480.0)
|
||||
.open(&mut open)
|
||||
.show(ctx, |ui| {
|
||||
if voice_lib.loading {
|
||||
ui.horizontal(|ui| {
|
||||
ui.spinner();
|
||||
ui.label("Reading sounds.tbl…");
|
||||
});
|
||||
ctx.request_repaint();
|
||||
} else if !voice_lib.loaded {
|
||||
ui.label("Open a game source first.");
|
||||
} else {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Filter:");
|
||||
ui.text_edit_singleline(&mut voice_lib.filter);
|
||||
});
|
||||
let f = voice_lib.filter.to_lowercase();
|
||||
// Group the thousands of entries as directory → speaker so the
|
||||
// list is navigable (e.g. browse `Voice` by character to find a
|
||||
// cutscene's radio line). `name` is `<lang>\<dir>\<file>.slb`.
|
||||
use std::collections::BTreeMap;
|
||||
let mut groups: BTreeMap<&str, BTreeMap<&str, Vec<&sylpheed_formats::slb::VoiceClip>>> =
|
||||
BTreeMap::new();
|
||||
for c in &voice_lib.clips {
|
||||
if !f.is_empty() && !c.name.to_lowercase().contains(&f) {
|
||||
continue;
|
||||
}
|
||||
let dir = c.name.rsplit('\\').nth(1).unwrap_or("?");
|
||||
groups
|
||||
.entry(dir)
|
||||
.or_default()
|
||||
.entry(c.speaker.as_str())
|
||||
.or_default()
|
||||
.push(c);
|
||||
}
|
||||
let shown: usize = groups.values().flat_map(|s| s.values()).map(Vec::len).sum();
|
||||
ui.label(
|
||||
egui::RichText::new(format!("{shown} / {} clips", voice_lib.clips.len()))
|
||||
.weak()
|
||||
.small(),
|
||||
);
|
||||
ui.separator();
|
||||
let filtering = !f.is_empty();
|
||||
egui::ScrollArea::vertical().show(ui, |ui| {
|
||||
for (dir, speakers) in &groups {
|
||||
let dtotal: usize = speakers.values().map(Vec::len).sum();
|
||||
egui::CollapsingHeader::new(format!("📁 {dir} ({dtotal})"))
|
||||
.id_salt(("vdir", *dir))
|
||||
.default_open(filtering)
|
||||
.show(ui, |ui| {
|
||||
for (speaker, clips) in speakers {
|
||||
egui::CollapsingHeader::new(format!(
|
||||
"{speaker} ({})",
|
||||
clips.len()
|
||||
))
|
||||
.id_salt(("vspk", *dir, *speaker))
|
||||
.default_open(filtering || clips.len() <= 6)
|
||||
.show(ui, |ui| {
|
||||
for c in clips {
|
||||
ui.horizontal(|ui| {
|
||||
if ui
|
||||
.button("▶")
|
||||
.on_hover_text(&c.name)
|
||||
.clicked()
|
||||
{
|
||||
audio.generation =
|
||||
audio.generation.wrapping_add(1);
|
||||
audio.loading = true;
|
||||
audio.active = true;
|
||||
audio.name = c.display.clone();
|
||||
events.audio.send(RequestAudio {
|
||||
clip: c.name.clone(),
|
||||
display: c.display.clone(),
|
||||
movie: None,
|
||||
generation: audio.generation,
|
||||
});
|
||||
}
|
||||
ui.label(&c.display);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
voice_lib.open = open;
|
||||
}
|
||||
|
||||
// ── Left panel: file browser ──────────────────────────────────────────
|
||||
egui::SidePanel::left("file_browser")
|
||||
.resizable(true)
|
||||
@@ -225,7 +366,7 @@ fn draw_viewer_ui(
|
||||
force_open,
|
||||
selected,
|
||||
loading,
|
||||
&mut file_selected_events,
|
||||
&mut events.file_selected,
|
||||
&files,
|
||||
);
|
||||
}
|
||||
@@ -251,11 +392,43 @@ fn draw_viewer_ui(
|
||||
});
|
||||
|
||||
// ── Central area ──────────────────────────────────────────────────────
|
||||
if browser.selected.is_some() {
|
||||
if audio.active {
|
||||
// Standalone audio player takes over the central panel.
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
ctx.request_repaint();
|
||||
draw_audio_player(ui, &mut audio);
|
||||
});
|
||||
} else if browser.selected.is_some() && model.active && !browser.loading {
|
||||
// 3D model: draw the central panel TRANSPARENT so the real Bevy scene
|
||||
// (mesh + orbit camera) shows through, with just an info overlay on top.
|
||||
egui::CentralPanel::default()
|
||||
.frame(egui::Frame::none())
|
||||
.show(ctx, |ui| {
|
||||
egui::Frame::none()
|
||||
.fill(egui::Color32::from_black_alpha(160))
|
||||
.inner_margin(egui::Margin::same(8.0))
|
||||
.rounding(egui::Rounding::same(4.0))
|
||||
.show(ui, |ui| {
|
||||
ui.heading(&model.name);
|
||||
ui.label(&model.info);
|
||||
ui.colored_label(
|
||||
egui::Color32::from_gray(160),
|
||||
"3D preview · LMB orbit · RMB pan · scroll zoom · R reset",
|
||||
);
|
||||
ui.colored_label(
|
||||
egui::Color32::from_gray(140),
|
||||
"position + normal + UV from the XBG7 vertex declaration",
|
||||
);
|
||||
});
|
||||
});
|
||||
} else if browser.selected.is_some() {
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
if browser.loading {
|
||||
// A file was just clicked — show immediate feedback while the
|
||||
// background read + decode runs, instead of the previous item.
|
||||
// Keep repainting so the spinner animates even if the app is in a
|
||||
// reactive (idle) winit mode while the worker thread churns.
|
||||
ctx.request_repaint();
|
||||
let name = browser
|
||||
.selected
|
||||
.and_then(|i| browser.files.get(i))
|
||||
@@ -268,7 +441,43 @@ fn draw_viewer_ui(
|
||||
});
|
||||
});
|
||||
} else if video.active {
|
||||
draw_video_player(ui, &mut video);
|
||||
let mut lang_changed = false;
|
||||
let mut play_voice_solo = false;
|
||||
draw_video_player(
|
||||
ui,
|
||||
&mut video,
|
||||
&mut subtitles,
|
||||
&mut movie_voice,
|
||||
&mut lang_changed,
|
||||
&mut play_voice_solo,
|
||||
);
|
||||
if play_voice_solo {
|
||||
if let Some(movie) = movie_voice.movie.clone() {
|
||||
video.playing = false; // pause the video; audio takes over
|
||||
audio.generation = audio.generation.wrapping_add(1);
|
||||
audio.loading = true;
|
||||
audio.active = true; // show the panel immediately (spinner)
|
||||
audio.name = format!("VOICE_{movie}");
|
||||
events.audio.send(RequestAudio {
|
||||
clip: String::new(),
|
||||
display: format!("VOICE_{movie}"),
|
||||
movie: Some((movie.clone(), movie_voice.lang)),
|
||||
generation: audio.generation,
|
||||
});
|
||||
}
|
||||
}
|
||||
if lang_changed {
|
||||
if let Some(movie) = subtitles.movie.clone() {
|
||||
subtitles.generation = subtitles.generation.wrapping_add(1);
|
||||
subtitles.cues.clear();
|
||||
subtitles.loading = true;
|
||||
events.subtitles.send(RequestSubtitles {
|
||||
movie,
|
||||
lang: subtitles.lang,
|
||||
generation: subtitles.generation,
|
||||
});
|
||||
}
|
||||
}
|
||||
} else if !skybox.faces.is_empty() {
|
||||
draw_skybox_grid(ui, &skybox);
|
||||
} else if pak_view.loaded {
|
||||
@@ -806,7 +1015,14 @@ fn fmt_time(secs: f32) -> String {
|
||||
/// keyboard shortcuts (space = play/pause, ←/→ = skip 10 s). Playback state
|
||||
/// lives in `VideoPreview`; the decode/audio engine reacts to it in
|
||||
/// `advance_video_playback`.
|
||||
fn draw_video_player(ui: &mut egui::Ui, video: &mut VideoPreview) {
|
||||
fn draw_video_player(
|
||||
ui: &mut egui::Ui,
|
||||
video: &mut VideoPreview,
|
||||
subs: &mut MovieSubtitles,
|
||||
voice: &mut MovieVoice,
|
||||
lang_changed: &mut bool,
|
||||
play_voice_solo: &mut bool,
|
||||
) {
|
||||
// ── Keyboard shortcuts (consumed so focused widgets don't also act). ──
|
||||
let (mut toggle_play, mut skip) = (false, 0.0_f32);
|
||||
ui.input_mut(|i| {
|
||||
@@ -838,6 +1054,47 @@ fn draw_video_player(ui: &mut egui::Ui, video: &mut VideoPreview) {
|
||||
ui.separator();
|
||||
ui.colored_label(egui::Color32::YELLOW, "no audio");
|
||||
}
|
||||
|
||||
// Subtitle + voice controls (right-aligned): language, CC, and Voice.
|
||||
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
|
||||
let before = subs.lang;
|
||||
egui::ComboBox::from_id_source("subtitle_lang")
|
||||
.selected_text(subs.lang.label())
|
||||
.show_ui(ui, |ui| {
|
||||
for lang in SubLang::ALL {
|
||||
ui.selectable_value(&mut subs.lang, lang, lang.label());
|
||||
}
|
||||
});
|
||||
if subs.lang != before {
|
||||
*lang_changed = true;
|
||||
}
|
||||
ui.toggle_value(&mut subs.enabled, "CC")
|
||||
.on_hover_text("Show subtitles");
|
||||
if subs.loading {
|
||||
ui.spinner();
|
||||
} else if subs.enabled && subs.cues.is_empty() {
|
||||
ui.weak("(no subtitles)");
|
||||
}
|
||||
|
||||
ui.separator();
|
||||
// Voice-over track: the movie's own stream carries only music+SFX, so
|
||||
// this layers in the localized cutscene voice.
|
||||
ui.toggle_value(&mut voice.enabled, "🗣 Voice")
|
||||
.on_hover_text("Play the cutscene voice track over the movie");
|
||||
if voice.loading {
|
||||
ui.spinner();
|
||||
} else if !voice.available {
|
||||
ui.weak("(no voice)");
|
||||
}
|
||||
if voice.available
|
||||
&& ui
|
||||
.button("🎧")
|
||||
.on_hover_text("Listen to the voice track on its own")
|
||||
.clicked()
|
||||
{
|
||||
*play_voice_solo = true;
|
||||
}
|
||||
});
|
||||
});
|
||||
ui.separator();
|
||||
|
||||
@@ -849,6 +1106,7 @@ fn draw_video_player(ui: &mut egui::Ui, video: &mut VideoPreview) {
|
||||
let scale = (avail.x / w).min(frame_h / h);
|
||||
let (disp_w, disp_h) = (w * scale, h * scale);
|
||||
|
||||
let mut frame_rect = None;
|
||||
if let Some(egui_id) = video.egui_id {
|
||||
ui.allocate_ui(egui::vec2(avail.x, frame_h), |ui| {
|
||||
ui.vertical_centered(|ui| {
|
||||
@@ -860,10 +1118,26 @@ fn draw_video_player(ui: &mut egui::Ui, video: &mut VideoPreview) {
|
||||
if resp.clicked() {
|
||||
video.playing = !video.playing;
|
||||
}
|
||||
frame_rect = Some(resp.rect);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// Caption overlay: every cue active at the current position, stacked over
|
||||
// the lower third of the frame (overlapping spans show together, newest —
|
||||
// last in start order — lowest).
|
||||
if let Some(rect) = frame_rect {
|
||||
let active = subs.active_cues(video.position);
|
||||
if !active.is_empty() {
|
||||
let joined = active
|
||||
.iter()
|
||||
.map(|c| c.text.as_str())
|
||||
.collect::<Vec<_>>()
|
||||
.join("\n");
|
||||
paint_caption(ui, rect, &joined);
|
||||
}
|
||||
}
|
||||
|
||||
// ── Transport bar ──
|
||||
ui.horizontal(|ui| {
|
||||
if ui.button(if video.playing { "⏸" } else { "▶" }).clicked() {
|
||||
@@ -907,6 +1181,86 @@ fn draw_video_player(ui: &mut egui::Ui, video: &mut VideoPreview) {
|
||||
});
|
||||
}
|
||||
|
||||
/// Draw a subtitle caption centered along the bottom of `rect`, with a
|
||||
/// semi-transparent backing box so it stays legible over any frame.
|
||||
fn paint_caption(ui: &egui::Ui, rect: egui::Rect, text: &str) {
|
||||
let painter = ui.painter_at(rect);
|
||||
// Font scales with the frame; clamped so it's readable but not huge.
|
||||
let size = (rect.height() * 0.045).clamp(13.0, 30.0);
|
||||
let font = egui::FontId::proportional(size);
|
||||
let wrap = rect.width() * 0.9;
|
||||
let galley = painter.layout(
|
||||
text.to_string(),
|
||||
font,
|
||||
egui::Color32::WHITE,
|
||||
wrap,
|
||||
);
|
||||
let margin = egui::vec2(10.0, 6.0);
|
||||
let box_size = galley.size() + margin * 2.0;
|
||||
let top_left = egui::pos2(
|
||||
rect.center().x - box_size.x / 2.0,
|
||||
rect.bottom() - box_size.y - rect.height() * 0.04,
|
||||
);
|
||||
let bg = egui::Rect::from_min_size(top_left, box_size);
|
||||
painter.rect_filled(bg, 4.0, egui::Color32::from_black_alpha(160));
|
||||
painter.galley(top_left + margin, galley, egui::Color32::WHITE);
|
||||
}
|
||||
|
||||
/// Standalone audio player: a transport bar for a decoded voice/sound track with
|
||||
/// no video. Playback state lives in `AudioPreview`; `advance_audio_playback`
|
||||
/// reacts to it.
|
||||
fn draw_audio_player(ui: &mut egui::Ui, audio: &mut AudioPreview) {
|
||||
ui.horizontal(|ui| {
|
||||
ui.heading(&audio.name);
|
||||
ui.separator();
|
||||
if audio.loading {
|
||||
ui.spinner();
|
||||
ui.label("decoding…");
|
||||
} else {
|
||||
ui.label("voice track");
|
||||
}
|
||||
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
|
||||
if ui.button("✖ Close").clicked() {
|
||||
audio.active = false;
|
||||
}
|
||||
});
|
||||
});
|
||||
ui.separator();
|
||||
ui.add_space(ui.available_height() * 0.4);
|
||||
|
||||
// Big centered play/pause + a speaker glyph, since there's nothing to show.
|
||||
ui.vertical_centered(|ui| {
|
||||
ui.label(egui::RichText::new("🔊").size(64.0));
|
||||
});
|
||||
ui.add_space(12.0);
|
||||
|
||||
// Transport bar.
|
||||
ui.horizontal(|ui| {
|
||||
if ui
|
||||
.button(if audio.playing { "⏸" } else { "▶" })
|
||||
.clicked()
|
||||
{
|
||||
audio.playing = !audio.playing;
|
||||
}
|
||||
ui.label(fmt_time(audio.position));
|
||||
let tl_width = (ui.available_width() - 170.0).max(80.0);
|
||||
ui.spacing_mut().slider_width = tl_width;
|
||||
let mut pos = audio.position;
|
||||
let resp = ui.add(
|
||||
egui::Slider::new(&mut pos, 0.0..=audio.duration.max(0.1)).show_value(false),
|
||||
);
|
||||
if resp.changed() {
|
||||
audio.position = pos;
|
||||
audio.seek_request = Some(pos);
|
||||
}
|
||||
ui.label(fmt_time(audio.duration));
|
||||
ui.separator();
|
||||
ui.label("🔊");
|
||||
ui.spacing_mut().slider_width = 90.0;
|
||||
ui.add(egui::Slider::new(&mut audio.volume, 0.0..=1.0).show_value(false));
|
||||
});
|
||||
}
|
||||
|
||||
// ── World cubemap (skybox) viewer ─────────────────────────────────────────────
|
||||
|
||||
/// Show a world cubemap's 6 faces in a labelled grid (D3D9 order). A true
|
||||
@@ -943,3 +1297,397 @@ fn draw_skybox_grid(ui: &mut egui::Ui, skybox: &SkyboxPreview) {
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ── Game Data browser ──────────────────────────────────────────────────────────
|
||||
|
||||
fn fnum(v: Option<f32>) -> String {
|
||||
match v {
|
||||
Some(x) if x == x.trunc() => format!("{}", x as i64),
|
||||
Some(x) => format!("{x}"),
|
||||
None => "·".into(),
|
||||
}
|
||||
}
|
||||
fn fint(v: Option<i64>) -> String {
|
||||
v.map(|x| x.to_string()).unwrap_or_else(|| "·".into())
|
||||
}
|
||||
|
||||
/// The Game Data browser — a floating window over the decoded IDXD tables
|
||||
/// (weapons, craft, ships, cast, missions, arsenal, flights). Its own system so
|
||||
/// `draw_viewer_ui` stays under Bevy's system-parameter limit; a `RequestGameData`
|
||||
/// event (from the View menu) opens it and lazily kicks off decoding.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
fn draw_game_data_ui(
|
||||
mut contexts: EguiContexts,
|
||||
mut game_data: ResMut<GameData>,
|
||||
mut requests: EventReader<RequestGameData>,
|
||||
) {
|
||||
if requests.read().next().is_some() {
|
||||
game_data.open = true;
|
||||
if !game_data.loaded {
|
||||
game_data.loading = true;
|
||||
}
|
||||
}
|
||||
if !game_data.open {
|
||||
return;
|
||||
}
|
||||
let ctx = contexts.ctx_mut().clone();
|
||||
let mut open = true;
|
||||
egui::Window::new("🗃 Game Data")
|
||||
.default_width(700.0)
|
||||
.default_height(560.0)
|
||||
.open(&mut open)
|
||||
.show(&ctx, |ui| {
|
||||
if game_data.loading {
|
||||
ui.horizontal(|ui| {
|
||||
ui.spinner();
|
||||
ui.label("Decoding game tables…");
|
||||
});
|
||||
ctx.request_repaint();
|
||||
return;
|
||||
}
|
||||
if !game_data.loaded {
|
||||
ui.label("Open a game source first (File ▸ Open…).");
|
||||
return;
|
||||
}
|
||||
let GameData { category, filter, snapshot, .. } = &mut *game_data;
|
||||
|
||||
ui.horizontal_wrapped(|ui| {
|
||||
for cat in GameCategory::ALL {
|
||||
ui.selectable_value(category, cat, cat.label());
|
||||
}
|
||||
});
|
||||
let filterable = !matches!(category, GameCategory::Arsenal | GameCategory::Flights);
|
||||
if filterable {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("🔍");
|
||||
ui.text_edit_singleline(filter);
|
||||
if !filter.is_empty() && ui.small_button("✖").clicked() {
|
||||
filter.clear();
|
||||
}
|
||||
});
|
||||
}
|
||||
ui.separator();
|
||||
let f = filter.to_lowercase();
|
||||
let hit = |s: &str| f.is_empty() || s.to_lowercase().contains(&f);
|
||||
|
||||
egui::ScrollArea::vertical().auto_shrink([false, false]).show(ui, |ui| match *category {
|
||||
GameCategory::Weapons => {
|
||||
egui::Grid::new("g_weap").striped(true).num_columns(6).show(ui, |ui| {
|
||||
for h in ["Weapon", "Targets", "Power", "Velocity", "Range", "Reload"] {
|
||||
ui.strong(h);
|
||||
}
|
||||
ui.end_row();
|
||||
for w in &snapshot.weapons {
|
||||
let name = w.id.as_deref().unwrap_or("?").trim_start_matches("Weapon_");
|
||||
if !hit(name) {
|
||||
continue;
|
||||
}
|
||||
ui.label(name);
|
||||
ui.label(w.target_type.as_deref().unwrap_or("·"));
|
||||
ui.label(fnum(w.power));
|
||||
ui.label(fnum(w.velocity));
|
||||
ui.label(fnum(w.max_range));
|
||||
ui.label(fint(w.loading_count));
|
||||
ui.end_row();
|
||||
}
|
||||
});
|
||||
}
|
||||
GameCategory::Craft => {
|
||||
egui::Grid::new("g_craft").striped(true).num_columns(6).show(ui, |ui| {
|
||||
for h in ["Craft", "HP", "Cruise", "Accel", "Radar", "Turrets"] {
|
||||
ui.strong(h);
|
||||
}
|
||||
ui.end_row();
|
||||
for u in &snapshot.craft {
|
||||
let name = u.id.as_deref().unwrap_or("?").trim_start_matches("UN_");
|
||||
if !hit(name) {
|
||||
continue;
|
||||
}
|
||||
ui.label(name);
|
||||
ui.label(fnum(u.hp));
|
||||
ui.label(fnum(u.cruising_velocity));
|
||||
ui.label(fnum(u.acceleration));
|
||||
ui.label(fnum(u.radar_range));
|
||||
ui.label(fint(u.turret_count));
|
||||
ui.end_row();
|
||||
}
|
||||
});
|
||||
}
|
||||
GameCategory::Vessels => {
|
||||
egui::Grid::new("g_ves").striped(true).num_columns(6).show(ui, |ui| {
|
||||
for h in ["Vessel", "HP", "Length", "Turrets", "Bridges", "Shield gen"] {
|
||||
ui.strong(h);
|
||||
}
|
||||
ui.end_row();
|
||||
for v in &snapshot.vessels {
|
||||
let name = v.id.as_deref().unwrap_or("?").trim_start_matches("UN_");
|
||||
if !hit(name) {
|
||||
continue;
|
||||
}
|
||||
ui.label(name);
|
||||
ui.label(fnum(v.hp));
|
||||
ui.label(fnum(v.size_z));
|
||||
ui.label(fint(v.turret_count));
|
||||
ui.label(fint(v.bridge_count));
|
||||
ui.label(fint(v.shield_generator_count));
|
||||
ui.end_row();
|
||||
}
|
||||
});
|
||||
}
|
||||
GameCategory::Characters => {
|
||||
egui::Grid::new("g_char").striped(true).num_columns(3).show(ui, |ui| {
|
||||
for h in ["Name", "Faction", "Portraits"] {
|
||||
ui.strong(h);
|
||||
}
|
||||
ui.end_row();
|
||||
for c in &snapshot.characters {
|
||||
if !hit(&c.name) && !hit(&c.faction) {
|
||||
continue;
|
||||
}
|
||||
ui.label(&c.name);
|
||||
let col = if c.faction == "TCAF" {
|
||||
egui::Color32::from_rgb(90, 160, 232)
|
||||
} else if c.faction == "ADAN" {
|
||||
egui::Color32::from_rgb(224, 86, 122)
|
||||
} else {
|
||||
egui::Color32::GRAY
|
||||
};
|
||||
ui.colored_label(col, if c.faction.is_empty() { "—" } else { &c.faction });
|
||||
ui.label(c.faces.to_string());
|
||||
ui.end_row();
|
||||
}
|
||||
});
|
||||
}
|
||||
GameCategory::Missions => {
|
||||
for m in &snapshot.missions {
|
||||
if !hit(&m.id) && !hit(&m.location) && !m.objectives.iter().any(|o| hit(o)) {
|
||||
continue;
|
||||
}
|
||||
let head = format!("{} · {} · {} phases", m.id, m.location, m.phases);
|
||||
egui::CollapsingHeader::new(head).id_salt(&m.id).show(ui, |ui| {
|
||||
if !m.objectives.is_empty() {
|
||||
ui.strong("Objectives");
|
||||
for o in &m.objectives {
|
||||
ui.label(format!("▸ {o}"));
|
||||
}
|
||||
}
|
||||
if !m.lose.is_empty() {
|
||||
ui.add_space(4.0);
|
||||
ui.strong("Fail conditions");
|
||||
for l in &m.lose {
|
||||
ui.colored_label(egui::Color32::from_rgb(224, 86, 122), l);
|
||||
}
|
||||
}
|
||||
if !m.enemies.is_empty() {
|
||||
ui.add_space(4.0);
|
||||
ui.strong("Enemy roster");
|
||||
for e in &m.enemies {
|
||||
ui.label(format!("• {e}"));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
GameCategory::Arsenal => {
|
||||
ui.columns(4, |cols| {
|
||||
for (i, (title, list)) in [
|
||||
("Nose", &snapshot.arsenal.nose),
|
||||
("Arm 1", &snapshot.arsenal.arm1),
|
||||
("Arm 2", &snapshot.arsenal.arm2),
|
||||
("Arm 3", &snapshot.arsenal.arm3),
|
||||
]
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
{
|
||||
cols[i].strong(format!("{title} ({})", list.len()));
|
||||
for w in list {
|
||||
cols[i].label(w.replace('_', " "));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
GameCategory::Flights => {
|
||||
ui.label(
|
||||
egui::RichText::new("Distinct wingman line-ups (story order)").weak().small(),
|
||||
);
|
||||
ui.add_space(4.0);
|
||||
for (n, lineup) in snapshot.flights.iter().enumerate() {
|
||||
egui::CollapsingHeader::new(format!("Line-up {}", n + 1))
|
||||
.id_salt(n)
|
||||
.default_open(n == 0)
|
||||
.show(ui, |ui| {
|
||||
egui::Grid::new(("g_flight", n)).striped(true).num_columns(2).show(ui, |ui| {
|
||||
for (cs, pilot) in lineup {
|
||||
ui.label(cs);
|
||||
ui.strong(pilot);
|
||||
ui.end_row();
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
game_data.open &= open;
|
||||
}
|
||||
|
||||
// ── Ships browser ───────────────────────────────────────────────────────────────
|
||||
|
||||
/// The Ships browser — a floating window over the capital ships reconstructed
|
||||
/// from XBG7 part families. Picking a ship assembles its parts and renders the
|
||||
/// whole model in the 3D view. Its own system (keeps `draw_viewer_ui` under the
|
||||
/// parameter limit); a `RequestShipCatalog` event (View menu) opens it and lazily
|
||||
/// kicks off the stage scan, while clicking a row fires `RequestShipRender`.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
fn draw_ships_ui(
|
||||
mut contexts: EguiContexts,
|
||||
mut ships: ResMut<ShipBrowser>,
|
||||
mut requests: EventReader<RequestShipCatalog>,
|
||||
mut render: EventWriter<RequestShipRender>,
|
||||
) {
|
||||
if requests.read().next().is_some() {
|
||||
ships.open = true;
|
||||
}
|
||||
if !ships.open {
|
||||
return;
|
||||
}
|
||||
let ctx = contexts.ctx_mut().clone();
|
||||
let mut open = true;
|
||||
egui::Window::new("🚀 Ships")
|
||||
.default_width(560.0)
|
||||
.default_height(560.0)
|
||||
.open(&mut open)
|
||||
.show(&ctx, |ui| {
|
||||
if ships.loading {
|
||||
ui.horizontal(|ui| {
|
||||
ui.spinner();
|
||||
ui.label("Scanning stage models for ships…");
|
||||
});
|
||||
ctx.request_repaint();
|
||||
return;
|
||||
}
|
||||
if !ships.loaded {
|
||||
ui.label("Open a game source first (File ▸ Open…).");
|
||||
return;
|
||||
}
|
||||
|
||||
// Faction filter chips.
|
||||
ui.horizontal(|ui| {
|
||||
for (label, val) in
|
||||
[("All", ""), ("ADAN", "ADAN"), ("TCAF", "TCAF"), ("Neutral", "Neutral")]
|
||||
{
|
||||
let sel = ships.faction == val;
|
||||
if ui.selectable_label(sel, label).clicked() {
|
||||
ships.faction = val.to_string();
|
||||
}
|
||||
}
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("🔍");
|
||||
ui.text_edit_singleline(&mut ships.filter);
|
||||
if !ships.filter.is_empty() && ui.small_button("✖").clicked() {
|
||||
ships.filter.clear();
|
||||
}
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.checkbox(&mut ships.show_external, "Show external parts");
|
||||
ui.label(
|
||||
egui::RichText::new("(bridge / shield gens / engines — approximate placement)")
|
||||
.weak()
|
||||
.small(),
|
||||
);
|
||||
});
|
||||
ui.separator();
|
||||
|
||||
let ShipBrowser { rows, filter, faction, selected, show_external, .. } = &mut *ships;
|
||||
let show_external = *show_external;
|
||||
let needle = filter.to_lowercase();
|
||||
let mut to_render: Option<(String, String, String)> = None;
|
||||
|
||||
egui::ScrollArea::vertical().show(ui, |ui| {
|
||||
let mut last_section = String::new();
|
||||
for row in rows.iter() {
|
||||
if !faction.is_empty() && &row.faction != faction {
|
||||
continue;
|
||||
}
|
||||
if !needle.is_empty()
|
||||
&& !row.name.to_lowercase().contains(&needle)
|
||||
&& !row.id.contains(&needle)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// Section header: capital ships first, then other assemblies.
|
||||
let section = if row.has_vessel { "Capital ships" } else { "Other assemblies" };
|
||||
if section != last_section {
|
||||
ui.add_space(4.0);
|
||||
ui.label(egui::RichText::new(section).strong().weak());
|
||||
last_section = section.to_string();
|
||||
}
|
||||
|
||||
let is_sel = selected.as_deref() == Some(row.id.as_str());
|
||||
let color = match row.faction.as_str() {
|
||||
"TCAF" => egui::Color32::from_rgb(120, 170, 235),
|
||||
"ADAN" => egui::Color32::from_rgb(235, 120, 120),
|
||||
_ => egui::Color32::from_rgb(180, 180, 180),
|
||||
};
|
||||
egui::CollapsingHeader::new(
|
||||
egui::RichText::new(format!("{} · {}", row.name, row.id)).color(color),
|
||||
)
|
||||
.id_salt(&row.id)
|
||||
.default_open(false)
|
||||
.show(ui, |ui| {
|
||||
egui::Grid::new(("shipstat", &row.id)).num_columns(2).show(ui, |ui| {
|
||||
ui.label("Faction");
|
||||
ui.strong(&row.faction);
|
||||
ui.end_row();
|
||||
if let Some(hp) = row.hp {
|
||||
ui.label("Hull HP");
|
||||
ui.strong(format!("{hp:.0}"));
|
||||
ui.end_row();
|
||||
}
|
||||
if let Some((x, y, z)) = row.size {
|
||||
ui.label("Size (m)");
|
||||
ui.strong(format!("{x:.0} × {y:.0} × {z:.0}"));
|
||||
ui.end_row();
|
||||
}
|
||||
if row.turrets.is_some() || row.shield_gens.is_some() {
|
||||
ui.label("Hardpoints");
|
||||
ui.strong(format!(
|
||||
"{} turrets · {} bridges · {} shield gens",
|
||||
fint(row.turrets),
|
||||
fint(row.bridges),
|
||||
fint(row.shield_gens),
|
||||
));
|
||||
ui.end_row();
|
||||
}
|
||||
ui.label("Model parts");
|
||||
ui.strong(format!("{}", row.parts.len()));
|
||||
ui.end_row();
|
||||
ui.label("Appears in");
|
||||
ui.strong(row.stages.join(", "));
|
||||
ui.end_row();
|
||||
});
|
||||
let btn = egui::Button::new(if is_sel {
|
||||
"● Showing in 3D view"
|
||||
} else {
|
||||
"▶ Assemble & view in 3D"
|
||||
});
|
||||
if ui.add(btn).clicked() {
|
||||
to_render = Some((
|
||||
row.id.clone(),
|
||||
row.stage_file.clone(),
|
||||
format!("{} ({})", row.name, row.id),
|
||||
));
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
if let Some((id, file, label)) = to_render {
|
||||
let id2 = id.clone();
|
||||
*selected = Some(id);
|
||||
render.send(RequestShipRender { file, id: id2, external: show_external, label });
|
||||
}
|
||||
});
|
||||
ships.open &= open;
|
||||
}
|
||||
|
||||
95
docs/HANDOFF-movie-voice-subtitles-2026-07-19.md
Normal file
95
docs/HANDOFF-movie-voice-subtitles-2026-07-19.md
Normal file
@@ -0,0 +1,95 @@
|
||||
# Handoff — movie subtitles, voice, and the movie manifest (2026-07-19)
|
||||
|
||||
Branch `feature/ipfb-idxd-parser`. This commit flushes several sessions of local
|
||||
WIP; the **new, finished** work is the movie subtitle + voice + audio pipeline
|
||||
and the movie manifest. One item is deliberately **left open** (see §4).
|
||||
|
||||
## 1. What's DONE and verified (static RE + tests)
|
||||
|
||||
### Movie subtitles (`crates/sylpheed-formats/src/movie_subtitle.rs`)
|
||||
- Full movie→track→text chain (see `docs/re/structures/movie-subtitles.md`).
|
||||
- **Multi-line caption fix**: a caption stored as several consecutive text tokens
|
||||
sharing one timing (S13A: `"Look at it father"` + `"& beautiful isn't it"` @
|
||||
`01:14.80`) — `parse_track` now joins them with `\n`. Previously all but the
|
||||
last line were dropped. Disc test asserts both lines survive.
|
||||
- **Overlap rendering**: `MovieSubtitles::active_cues(t)` returns every cue active
|
||||
at `t`; the viewer stacks them (was: only the first cue shown).
|
||||
- Umlauts / Latin-1 accents preserved (`utf16le_tokens`); Japanese label romanized
|
||||
(CJK font still a known gap — see §5).
|
||||
|
||||
### Voice decode (`crates/sylpheed-formats/src/slb.rs`)
|
||||
- `sound.pak` entries are XACT `.slb` banks wrapping **XMA1** (fmt tag `0x0165`,
|
||||
48 kHz, mono content). `to_xma_riff` rebuilds a decodable RIFF; FFmpeg `xma1`
|
||||
decodes it. Downmix mono via `-af pan=mono|c0=c0`.
|
||||
- **Multi-subwave fix**: take the FIRST sub-wave bounded by its declared `data`
|
||||
size — NOT `data..EOF` (which appended later takes = the S10–S16 garble).
|
||||
Verified: S13A→83.78s == video.
|
||||
- `list_voice_clips` enumerates the voice library from `sounds.tbl`.
|
||||
|
||||
### Movie manifest (`crates/sylpheed-formats/src/movie_manifest.rs`) — the index
|
||||
- `tables.pak` entry `ADVERTISE_MOVIE` (IDXD, hash `0x5B983A08`) is the
|
||||
authoritative **movie → subtitle → voice** map. Located by shape (`is_manifest`),
|
||||
parsed by grouping the string pool on `.wmv`.
|
||||
- **Authoritative voice binding** replaces the old `VOICE_<movie>` guess:
|
||||
101 movies, 83 with a `VOICE_` token, 18 without. The token is NOT always
|
||||
`VOICE_<movie>` — 5 `hokyu_*` movies bind to `VOICE_D_450..454` in `\etc\`,
|
||||
which a guess would miss. Token's subdir varies (Movie/etc/Voice) → resolve via
|
||||
`sounds.tbl`. Disc test: all 83 resolved entries exist in `sound.pak`.
|
||||
|
||||
### Viewer wiring (`iso_loader.rs`, `ui.rs`)
|
||||
- `resolve_movie_voice_clip` reads the manifest + `sounds.tbl` (DIRECT bindings
|
||||
only) → `handle_voice_request` (movie player 🗣 toggle) and the 🎧 solo button
|
||||
(`RequestAudio.movie`) use it. Unbound movies correctly post no audio.
|
||||
- Standalone **View → 🎙 Voice Lines** browser (filter + ▶ play any `sound.pak`
|
||||
clip) via `VoiceLibrary` + `AudioPreview`.
|
||||
|
||||
Tests: 46 formats-lib + 11 viewer-lib + disc (`movie_manifest_disc`,
|
||||
`movie_subtitle_disc`, `slb_disc`) all green. Full `cargo test --workspace` green.
|
||||
|
||||
## 2. Also bundled in this commit (prior local WIP, not this session's focus)
|
||||
- Viewer **async stage/model loading** (off-thread `prepare_xpr`, cancellable) —
|
||||
`iso_loader.rs`/`ui.rs`/`camera.rs`. See memory `reborn-viewer-async-loading`.
|
||||
- **Grouped-pool XBG7 / hero-ship** decode refinements in `mesh.rs`, `cli/main.rs`,
|
||||
`mesh_disc.rs`. See memory `reborn-ship-drawlog` / `reborn-saber-texture-investigation`.
|
||||
- `tools/analyze_drawlog_wvp.py`, `tools/extract_movie_subtitles.py`.
|
||||
|
||||
These build and test green but were not re-verified for behaviour this session.
|
||||
|
||||
## 3. USER TO VERIFY IN GUI (couldn't be tested from CLI)
|
||||
1. S13A cutscene shows BOTH lines of the "Look at it father" caption.
|
||||
2. Story-movie voice (S13A etc.) lines up with the video after the subwave fix.
|
||||
3. The 5 directly-bound `hokyu_*` movies play voice; other hokyu are silent (see §4).
|
||||
4. View → 🎙 Voice Lines browser lists and plays clips.
|
||||
|
||||
## 4. OPEN PROBLEM — unbound-hokyu resupply voice (do NOT re-guess)
|
||||
The resupply cutscenes clearly SHARE voice recordings (video-only varies per
|
||||
mission), but the correct join key for the **13 unbound `hokyu_*`** movies is
|
||||
**unknown**:
|
||||
- Manifest DIRECTLY binds only 5: `LS_s02A→450, LS_s09A→451, DS_s02A→452,
|
||||
LS_s02H→453, DS_s07H→454` (grouping verified against the raw layout).
|
||||
- Keying unbound movies by subtitle **demo id** (600→450…604→454, so
|
||||
`hokyu_DS_s13A` demo602→`VOICE_D_452`) was implemented, tested against the
|
||||
running game by the user, and is **WRONG** (wrong line). It has been **reverted**
|
||||
— unbound hokyu now stay unvoiced rather than play wrong audio.
|
||||
- Red flag: only `VOICE_D_450..454` exist; decoded durations `450=2.8s 451=1.6s
|
||||
452=2.2s` but `453=0.14s 454=0.43s` — far too short for the spoken line, so
|
||||
these `.slb` are likely **multi-subwave / not cleanly sliced** (same class as
|
||||
the deferred B/C banks below).
|
||||
|
||||
**Next-box options:** (a) get the real join key from mission-event data (mission
|
||||
scripts/IDXD tables that trigger resupply), or (b) build a proper multi-subwave
|
||||
`.slb` decoder and verify audio by ear. Needs a concrete calibration clue from the
|
||||
user (e.g. "s13A should sound like <movie X>" or the actual spoken words).
|
||||
|
||||
## 5. Other deferred items (unchanged)
|
||||
- ~49 "layout-B/C" movie/voice banks (most RT + S07B/S11A/S12B/S13B) + some
|
||||
individual clips need an XMA1 packet/seek-table reassembler.
|
||||
- CJK/Japanese text rendering in the viewer (needs a CJK TTF via egui FontDefinitions).
|
||||
- Texture colours (channel order / sRGB) still on the dynamic-RE backlog.
|
||||
|
||||
## 6. Resume checklist (next box)
|
||||
1. `git pull` on `feature/ipfb-idxd-parser`; set `SYLPHEED_DISC=<extract root>`
|
||||
(had `.../sylph_extract`).
|
||||
2. Build guardrail: `CARGO_BUILD_JOBS=4` always (15 GB box; full `-j` OOM'd before).
|
||||
3. `cargo test --workspace` (with `SYLPHEED_DISC`) should be green.
|
||||
4. Pick up §4 (unbound-hokyu voice) — the only open thread from this session.
|
||||
94
docs/HANDOFF-stage-mesh-2026-07-12.md
Normal file
94
docs/HANDOFF-stage-mesh-2026-07-12.md
Normal file
@@ -0,0 +1,94 @@
|
||||
# Handoff — XBG7 stage-container meshes, unified layout, mesh renderer (2026-07-12)
|
||||
|
||||
## Summary
|
||||
|
||||
This session extended the XBG7 mesh work from single weapons/props to the big
|
||||
**stage containers**, fixed a long-standing weapon decode artifact, added a
|
||||
headless mesh renderer for self-verification, and reworked the viewer's stage
|
||||
presentation. Companion Xenia-Canary GPU instrumentation (the `log_draws`
|
||||
draw-logger used as the ground-truth oracle) is on the `instrument-current`
|
||||
branch of the Canary fork.
|
||||
|
||||
## What landed (Reborn — `feature/ipfb-idxd-parser`)
|
||||
|
||||
### 1. Stage containers decode — `Xbg7Model::stage_models`
|
||||
`hidden/resource3d/Stage_S*.xpr` are **collections of up to ~450 enemy/prop
|
||||
sub-models**, not single meshes. Each resource is a block
|
||||
`[12-byte header][index buffer][vertex buffer]`; the index count is the
|
||||
descriptor's `(index_bytes, index_count)` marker and the vertex count is the
|
||||
`u32` 32 bytes before it. The blocks are **scattered among the container's
|
||||
texture data with no stored offset**, so each is located by **content**: one
|
||||
`O(file)` pass per stride finds vertex-buffer starts (unit NORMAL at vertex +12
|
||||
whose previous stride slot isn't — a block boundary), then each resource is
|
||||
pinned to the candidate where its indices validate and produce non-degenerate,
|
||||
well-connected triangles. Fast (≤ ~4 s on a 70 MB stage), unambiguous.
|
||||
|
||||
- **Coverage: ~4993 sub-models across the 22 stages** (content-anchored).
|
||||
- A **connectivity gate** (mean triangle edge ≤ 0.28× bbox diagonal) rejects
|
||||
mis-anchored blocks that would render as spiky messes.
|
||||
|
||||
### 2. Weapon layout fix (unified with stages)
|
||||
Weapons use the **same** `[12-byte header][index][vertex]` block layout. The old
|
||||
decoder read the index buffer 12 bytes too early → 2 leading degenerate
|
||||
triangles (the recurring "stray white triangle" artifact) + a lost tail of 6
|
||||
real indices. Now the header is skipped; vertex offsets are unchanged, so
|
||||
coverage stays 36/166 and the triangle lists are correct. Verified on
|
||||
wep_00/03/04 via the renderer.
|
||||
|
||||
### 3. Headless mesh renderer — `sylpheed-cli mesh {info,render}`
|
||||
A software rasterizer (orthographic, z-buffered, two-sided shading) that writes a
|
||||
PNG. Lets anyone (including the assistant) verify recovered geometry without the
|
||||
GUI. `--only <substr>` filters sub-models; `--yaw/--pitch/--size/--row` control
|
||||
the view. Stage containers render as a normalised thumbnail grid.
|
||||
|
||||
### 4. Viewer UX
|
||||
- Stage files show a **thumbnail grid**: each sub-model recentred + uniformly
|
||||
scaled to a fixed cell (a 1-unit prop and a 3000-unit structure are equally
|
||||
visible), skybox-plane / stray-anchor models (>20000 u) culled.
|
||||
- Stage sub-models are **textured** by matching name → `_col` albedo.
|
||||
- **Camera fixed**: zoom was hard-capped at 50 u (camera trapped inside big
|
||||
stages); now zoom limits + clip planes scale to the framed model.
|
||||
- Dispatch decodes both single-model and stage paths and keeps whichever yields
|
||||
more geometry (fixes stages previously showing the dummy-root "black cube").
|
||||
|
||||
## State / how to verify
|
||||
|
||||
```bash
|
||||
# formats + disc tests (needs the extracted disc)
|
||||
SYLPHEED_RES3D=/path/to/hidden/resource3d \
|
||||
cargo test -p sylpheed-formats --test mesh_disc -- --ignored --nocapture
|
||||
|
||||
# render any model / stage to a PNG
|
||||
cargo run --release -p sylpheed-cli -- mesh render \
|
||||
.../resource3d/Stage_S10.xpr /tmp/s10.png --size 1000
|
||||
cargo run --release -p sylpheed-cli -- mesh render \
|
||||
.../resource3d/rou_f001_wep_00.xpr /tmp/wep.png
|
||||
|
||||
# viewer
|
||||
cargo run -p sylpheed-viewer # File → Open Directory → the extracted disc
|
||||
```
|
||||
|
||||
## Known limitations / next steps
|
||||
|
||||
- **Multi-submesh main bodies with separate vertex pools** still mis-decode
|
||||
(e.g. `Stage_S10` `e005`: a coherent fighter overlaid with wrong spike
|
||||
triangles). `e003` works only because its two submeshes *share* one pool. Same
|
||||
unsolved class as the **DeltaSaber hero body** (`f004`, still declined). Fix
|
||||
needs per-submesh vertex-base RE. The LODs of these bodies (e.g. `e005_l`)
|
||||
decode cleanly.
|
||||
- **The per-resource data offset is not stored** — blocks are found by content.
|
||||
Reversing the container's allocation order would give exact offsets + 100%
|
||||
coverage but is a larger effort.
|
||||
- **Texture colour correctness** remains the known "unverified" dynamic-RE item
|
||||
(channel order / sRGB) for both 2D textures and model albedos.
|
||||
- The viewer's stage decode runs on the main thread (~10 s on a 70 MB stage in a
|
||||
debug build); move off-thread if the load hitch matters.
|
||||
|
||||
## Canary oracle (`instrument-current` on the Xenia-Canary fork)
|
||||
|
||||
`command_processor.cc::LogDrawForRE` (cvar `log_draws`) dumps each distinct
|
||||
draw's primitive type, index buffer, vertex declaration, and sample vertex
|
||||
positions to `xenia_re_draws.log`. Used to confirm the XBG7 layout (triangle
|
||||
list, f32×3 position + f16×4 normal + f16×2 uv). Build with the memory-safe
|
||||
flags (`CC=clang-19 CXX=clang++-19 CMAKE_BUILD_PARALLEL_LEVEL=3 … -j 3`); run one
|
||||
emulator process at a time.
|
||||
@@ -14,11 +14,13 @@ Promote to a prose `structures/…md` file when a format needs behavioural notes
|
||||
| name-hash (TOC keys) | ✅ | `sylpheed-formats/src/hash.rs` | Barrett-reduction hash; recovers original paths |
|
||||
| IDXD object/table | ✅ | `sylpheed-formats/src/idxd.rs` | self-describing; ship/weapon stats verified vs known values |
|
||||
| XPR2 texture + cubemap | 🟡 | `sylpheed-formats/src/texture.rs` | de-tile + A8R8G8B8; **colours unverified** (dynamic item) |
|
||||
| T8aD 2D texture | 🟡 | `sylpheed-formats/src/t8ad.rs` | ~85% decode; **colours unverified**; ~15% variants deferred |
|
||||
| T8aD 2D texture | 🟡 | `sylpheed-formats/src/t8ad.rs` | ~85% decode; **colours ✅ CONFIRMED** ([k8888](structures/texture-color-k8888.md)); ~15% variants deferred |
|
||||
| RATC bundle | 🟡 | `sylpheed-formats/src/ratc.rs` | child listing confirmed; one level deep |
|
||||
| LSTA sprite list | 🟡 | `sylpheed-formats/src/lsta.rs` | inline T8aD frames |
|
||||
| IXUD subtitle | 🟡 | `sylpheed-formats/src/ixud.rs` | timed cues; **movie↔track link unknown** (dynamic item) |
|
||||
| Fonts (ttf/otf/ttc) | ✅ | `sylpheed-formats/src/font.rs` | standard OpenType, parsed via ttf-parser |
|
||||
| XBG7 mesh | 🟡/❔ | `sylpheed-formats/src/mesh.rs` + `tests/mesh_disc.rs` ([xbg7](structures/xbg7-mesh.md)) | weapons/props: declaration-driven variable stride (36 models), GPU-confirmed. **Stage containers: 5662 sub-models across 22 stages** via content-anchored grouped pools (`stage_models`). Quantized hero bodies (DeltaSaber `f004`) still declined |
|
||||
| Capital-ship part placement | 🟡 | `sylpheed-formats/src/ship.rs` (static) + [runtime capture](ship-placement-runtime-capture.md) | hull placement static-exact; external parts approximate statically. **Runtime capture** (Canary F10 → VS-constant WorldView) gives ground truth — validated on `e106` destroyer; not yet baked into the viewer |
|
||||
|
||||
## Functions / code paths
|
||||
|
||||
|
||||
105
docs/re/ship-placement-runtime-capture.md
Normal file
105
docs/re/ship-placement-runtime-capture.md
Normal file
@@ -0,0 +1,105 @@
|
||||
# Capital-ship part placement — runtime capture (ground truth)
|
||||
|
||||
**Status:** pipeline working end-to-end for one ship (`e106` ADAN Destroyer);
|
||||
correlator recovers exact ship-relative transforms. Not yet baked into the viewer.
|
||||
|
||||
## Problem
|
||||
|
||||
Capital ships ship as **split XBG7 parts** (hull bodies, bridge, engines, turrets)
|
||||
in `hidden/resource3d/Stage_SNN.xpr`. Reconstructing the whole ship needs each
|
||||
part's placement. Static reverse-engineering of the composite scene graph
|
||||
(`e_rou_<id>`, `GN_*` frames) got the **hull right but external parts only
|
||||
approximately** — a `GN_*` frame is the mount *pivot*, and the real outboard /
|
||||
rotational offset lives in a detail sub-rig or in runtime code not recoverable
|
||||
statically. See `sylpheed-formats::ship::assemble_ship` (the static best-effort).
|
||||
|
||||
## Finding
|
||||
|
||||
The **guest vertex buffer holds LOCAL coordinates** — byte-identical to the
|
||||
`.xpr` (verified: `e106_bdy_04`'s first vertex `(-20.0000,153.1539,45.9997)`
|
||||
matches the decode exactly). So parts are placed **entirely in the vertex
|
||||
shader**; the buffer carries no placement. (Contrast: static *stage* geometry is
|
||||
pre-transformed into world space and byte-matches the `.xpr` at file offsets —
|
||||
that's a different case.)
|
||||
|
||||
The per-part transform is in the **vertex-shader float constants**. For the ship
|
||||
shader (`vs=0xC7F781F4C1D58054`), constants `c0..c2` are the **WorldViewProjection**
|
||||
matrix rows:
|
||||
|
||||
- Their norms are `(sx, sy, 1)` = the projection x/y scales; `sy/sx ≈ 1.78 = 16:9`
|
||||
aspect. Dividing each row by its norm gives the rigid **WorldView** (verified:
|
||||
normalized rows orthonormal to 1e-4, `det = +1`).
|
||||
- The camera View cancels when expressing every part relative to a reference part:
|
||||
`rel_p = WV_ref⁻¹ · WV_p` = `(Rᵀ_ref·R_p , Rᵀ_ref·(T_p − T_ref))` — a pure
|
||||
ship-space rigid transform. Applying `rel_p` to part `p`'s local geometry
|
||||
assembles the ship exactly, in the reference part's frame.
|
||||
|
||||
(`c4..c14` also vary per part — likely a normal matrix / a second WVP variant /
|
||||
WorldView split; not needed, `c0..c2` suffice.)
|
||||
|
||||
## Capture instrumentation
|
||||
|
||||
Branch **`capture-ship-placement`** in the `xenia-canary-native` worktree (off the
|
||||
`instrument-current`-descended native branch, which already has GPU `log_draws`).
|
||||
|
||||
- **F10** in the emulator window → `xe::gpu::RequestShipCaptureFrame()`.
|
||||
- Dumps the next ≤8000 draws (de-duped by vertex-buffer address) to
|
||||
**`xenia_ship_capture.log`** in the binary's dir
|
||||
(`build/bin/Linux/Release/`). Per draw:
|
||||
```
|
||||
DRAW vbase=0x… stride=… vcount=… indices=… prim=… vs=0x…
|
||||
pos: (x,y,z) … up to 64 LOCAL vertex positions (== .xpr)
|
||||
vsconst base=N: c0=(x,y,z,w) c1=… … first 48 VS float4 constants
|
||||
```
|
||||
- Files: `src/xenia/gpu/command_processor.{cc,h}` (`CaptureShipDrawForRE`,
|
||||
`RequestShipCaptureFrame`), `src/xenia/app/emulator_window.cc` (F10 key).
|
||||
- Run: `run-canary-native.sh` (HW Vulkan, interactive). Play into the mission,
|
||||
frame the ship side-on, press F10.
|
||||
|
||||
## Correlator
|
||||
|
||||
`sylpheed-formats/examples/correlate_capture.rs`:
|
||||
```
|
||||
SYLPHEED_ISO=… cargo run --release --example correlate_capture -- \
|
||||
<capture.log> <Stage_SNN> <ship_id> [ref_part_substr]
|
||||
```
|
||||
Parses the log, decodes the ship's base parts, matches each part to a draw by
|
||||
**vertex count** (unique per part), recovers WorldView from `c0..c2`, and prints
|
||||
each part's ship-relative transform (reference-part frame) + assembled extent.
|
||||
|
||||
## Validated result — `e106` ADAN Destroyer (Mission 1 / Stage_S01, side view)
|
||||
|
||||
Vertex-count → part map (all matched exactly): bdy_01/02 = 1261, bdy_03 = 815,
|
||||
bdy_04 = 1633, eng_01 = 583, eng_02 = 491, wep_02_01 = 1002, brg_01 = 202.
|
||||
|
||||
Ship-relative placement (reference = `bdy_04`, aft hull):
|
||||
|
||||
| part | T (ship-relative) | note |
|
||||
|---|---|---|
|
||||
| bdy_04 | (0, 0, 0) | reference, aft hull |
|
||||
| eng_01 | (131, −133, −132) | **aft** (−Z), starboard |
|
||||
| eng_02 | (0, −49, −140) | aft, centre |
|
||||
| bdy_01 | (**−264**, −150, 1165) | **port** hull, forward |
|
||||
| bdy_02 | (**+264**, −150, 1165) | **starboard** hull, forward |
|
||||
| bdy_03 | (0, −35, 1076) | forward keel/spine |
|
||||
| wep_02_01 | (0, 49, 1009) | forward weapon |
|
||||
|
||||
Assembled extent **872 × 670 × 2181** (a coherent ~2181-long destroyer).
|
||||
|
||||
**Key wins vs static:** `bdy_01`/`bdy_02` are a **port/starboard pair** (X = ∓264),
|
||||
which static had overlapping at one point; engines land correctly aft; the ship is
|
||||
not the 1894-tall tower the static Y put out.
|
||||
|
||||
**Missing:** `brg_01` (bridge, vcount 202) was **culled/occluded** at that camera
|
||||
angle (0 draws) — needs a second capture framing the superstructure.
|
||||
|
||||
## Next steps
|
||||
|
||||
1. **Bridge:** re-capture with the bridge visible → fills `brg_01`.
|
||||
2. **Bake:** promote the correlator to a module; emit a per-ship placement table
|
||||
(`ship_id → [(part, R, T)]`) as a checked-in data file; have the viewer's
|
||||
`build_ship_model` prefer the captured table over `assemble_ship` when present.
|
||||
3. **Other ships:** same capture for the cruiser (`e105`, Stage_S02), ACROPOLIS
|
||||
(`f101`), TCAF cruiser/destroyer (`f105`/`f106`). One side-on F10 each.
|
||||
4. **Turrets:** the shared `e3NN`/`e4NN` gun models appear as their own draws in the
|
||||
capture too — correlate them to place turrets (static never resolved these).
|
||||
174
docs/re/structures/movie-subtitles.md
Normal file
174
docs/re/structures/movie-subtitles.md
Normal file
@@ -0,0 +1,174 @@
|
||||
# Movie subtitles & the movie ↔ mission ↔ text chain
|
||||
|
||||
Reverse-engineered 2026-07-19 (static, from the extracted disc). The full chain
|
||||
that links a cutscene movie to its on-screen subtitle text is now closed.
|
||||
|
||||
## Files involved
|
||||
|
||||
- `dat/movie/*.wmv` — the cutscene videos. **Named by mission** (see below).
|
||||
- `dat/movie/<lang>.pak` + `<lang>.p00` — per-language **subtitle timing tracks**
|
||||
(`eng`, `jpn`, `deu`, `fra`, `esp`, `ita`) plus the caption font.
|
||||
- `dat/GP_MAIN_GAME_<L>.pak` + `.p00` — per-language **caption TEXT**
|
||||
(`E`=Eng, `J`=Jpn, `D`=Deu, `F`=Fra, `I`=Ita, `S`=Esp).
|
||||
- `dat/tables.pak` entry `ADVERTISE_MOVIE` (hash `0x5B983A08`) — the master
|
||||
**movie manifest**: all 101 `.wmv` names in mission-progression order, each
|
||||
bound to its subtitle track and (optionally) its **voice bank** (see below).
|
||||
|
||||
## Movie filename → mission
|
||||
|
||||
Purely from the filename:
|
||||
|
||||
| Pattern | Meaning |
|
||||
|---------|---------|
|
||||
| `S<NN><P>.wmv` | Stage `NN` **story** cutscene, part `P` (A/B/C…) — e.g. `S02C` = stage 2, 3rd story scene |
|
||||
| `RT<NN><P>.wmv` | Stage `NN` **radio / briefing** transmission, part `P` (`_1`/`_2` = split clips) |
|
||||
| `hokyu_<LS\|DS>_s<NN><P>.wmv` | Stage `NN` **resupply** scene (`hokyu` = 補給). `LS`/`DS` = the two resupply-ship variants |
|
||||
| `ADV.wmv` | Intro / title movie |
|
||||
|
||||
97 movies total: 27 story, 50 radio, 19 resupply, 1 intro. (Some referenced
|
||||
stages — s24, s27, RT16 — exist as keys but the .wmv isn't in this extract.)
|
||||
|
||||
## Subtitle timing track — `<lang>.pak`
|
||||
|
||||
IPFB archive (`IPFB`, BE-u32 count, 16-byte header; TOC of
|
||||
`[name_hash u32][offset u32][size u32]` triples, sorted by hash, into `.p00`).
|
||||
|
||||
- **Track key = `name_hash("subtitle_<movie_basename>.tbl")`** (the hash
|
||||
lowercases internally, so basename case is irrelevant). This is the movie→track
|
||||
link. Verified: `subtitle_S00A.tbl` → `0x6F2D9663`, `subtitle_hokyu_DS_s02A.tbl`
|
||||
→ `0x3662B1F8`, `subtitle_RT01C_1.tbl` → `0x756F69FB`.
|
||||
- The archive also holds **RATC** pre-rendered title-card / number textures
|
||||
(`pwterop_s01a1.t32`, `pwrt_rt01_str.t32`, `pwnum0-9.t32`) + one TrueType font.
|
||||
- **Each track data block is `Z1`+zlib**: bytes `5A 31` ("Z1"), a small header,
|
||||
then a raw zlib stream (`78 DA`/`78 9C`). `zlib.decompress(blob[blob.find(b"\x78\xda"):])`.
|
||||
- Decompressed = an **IXUD** container. Payload (UTF-16LE) is the timing sheet:
|
||||
`SUBTITLE MSG_DEMO_<demo> <mm:ss.cc> MSG_DEMO_<demo> <mm:ss.cc> …`.
|
||||
So the track says *which* demo-message shows *when*, not the text itself.
|
||||
|
||||
## Caption text — `GP_MAIN_GAME_<L>.pak`
|
||||
|
||||
Same IPFB+`.p00`. Among its ~1119 entries, **32 blocks are `Z1`+zlib → IXUD**
|
||||
string containers holding the movie caption text. Layout: `IXUD`, u32 version,
|
||||
hash@0x08, count@0x14, then `(recordhash,offset,len)` triples, then a UTF-16LE
|
||||
string region where **each line is stored as `text` immediately followed by its
|
||||
key** `MSG_DEMO_<demo>_<page>_<line>` (captions wrap across `_00`,`_01`, …).
|
||||
537 English lines recovered. Entries 1 & 19 are the IDXD *schema* records
|
||||
(`ID`, `PageCount`, `Character`=speaker e.g. `TCAFSUPPLY`, `Face`, line refs) —
|
||||
no text, just structure.
|
||||
|
||||
## Movie → voice track: the manifest binding (`ADVERTISE_MOVIE`)
|
||||
|
||||
The `ADVERTISE_MOVIE` manifest is **also the authoritative movie→voice index**.
|
||||
Its string pool emits, per movie, a run led by `<movie>.wmv` optionally followed
|
||||
by `<pak>+….prt` (overlay art), `<pak>+SUBTITLE_<movie>.tbl`, and a bare
|
||||
`VOICE_<token>`. Grouping the pool on `.wmv` (records are emitted in order)
|
||||
recovers `movie → Option<voice_token>` without decoding the IDXD record binary
|
||||
(`crate::movie_manifest`).
|
||||
|
||||
The voice token is **not** always `VOICE_<movie>`, so the manifest is required —
|
||||
guessing both misses real bindings and invents tracks for silent movies:
|
||||
|
||||
- **83 / 101 movies have a voice token.** Story/radio movies use `VOICE_<movie>`
|
||||
in `<lang>\Movie\`.
|
||||
- **5 `hokyu_*` resupply movies bind to in-mission radio clips** — e.g.
|
||||
`hokyu_LS_s02A → VOICE_D_450`, which lives in `<lang>\etc\`, *not* `Movie`.
|
||||
A `VOICE_<movie>` guess would never find these.
|
||||
- **18 movies have no direct voice token** = 4 boot logos + 1 HD test pattern +
|
||||
**13 `hokyu_*` movies** (incl. `hokyu_DS_s13A`). Only the manifest's **direct**
|
||||
bindings are trusted for playback.
|
||||
|
||||
### Shared resupply voice — UNRESOLVED for unbound movies
|
||||
|
||||
The manifest directly binds only **5** resupply movies, each to a shared
|
||||
`VOICE_D_45x` clip in `<lang>\etc\`:
|
||||
|
||||
| bound movie | subtitle demo | clip |
|
||||
|-------------|---------------|------|
|
||||
| `hokyu_LS_s02A` | 600 | `VOICE_D_450` |
|
||||
| `hokyu_LS_s09A` | 601 | `VOICE_D_451` |
|
||||
| `hokyu_DS_s02A` | 602 | `VOICE_D_452` |
|
||||
| `hokyu_LS_s02H` | 603 | `VOICE_D_453` |
|
||||
| `hokyu_DS_s07H` | 604 | `VOICE_D_454` |
|
||||
|
||||
The resupply cutscenes clearly **share** voice recordings (only the video varies
|
||||
per mission), so the 13 unbound `hokyu_*` movies must reuse one of these — but
|
||||
the **correct join key is not yet known**:
|
||||
|
||||
- Keying by subtitle **demo id** (so `hokyu_DS_s13A`, demo 602 → `VOICE_D_452`)
|
||||
was tried and is **WRONG** — it plays the wrong recording in-game. Do not use.
|
||||
- Only `VOICE_D_450..454` exist (no 44x/45x neighbours). Decoded durations are
|
||||
suspicious — `450`=2.8s, `451`=1.6s, `452`=2.2s, but `453`=**0.14s**,
|
||||
`454`=**0.43s** — far too short for the spoken line, so these `.slb` banks are
|
||||
likely **multi-subwave / not cleanly sliced** by the current extractor (same
|
||||
class as the deferred B/C banks).
|
||||
|
||||
⇒ The unbound-hokyu voice mapping is **open** (needs either the real join key
|
||||
from mission data, or a proper multi-subwave `.slb` decode + audio verification).
|
||||
`hokyu_LS_s24A`/`s27A` have no subtitle track at all (stages absent from this
|
||||
extract).
|
||||
|
||||
The token's `sound.pak` **subdirectory is not fixed** (`Movie` / `etc` / `Voice`),
|
||||
so resolve it via `sounds.tbl` (which lists the full `<lang>\…\<token>.slb` path)
|
||||
rather than assuming a directory. `movie_manifest::resolve_voice_entry` does the
|
||||
full chain. Verified: all 83 resolved entries exist in `sound.pak`.
|
||||
|
||||
## Caption packing quirks (parser must handle)
|
||||
|
||||
- **Multi-line captions are split into consecutive text tokens** that share one
|
||||
trailing timing, e.g. S13A stores `"Look at it father"` + `"& beautiful isn't
|
||||
it"` before `01:14.80-01:17.60`. Accumulate every text token since the last
|
||||
timing and join with `\n`; pairing strictly 1:1 silently drops all but the last
|
||||
line.
|
||||
- **Overlapping spans**: some tracks show two captions at once (an open-ended
|
||||
radio line still up when the next range line starts). The viewer stacks every
|
||||
cue active at `t` (`MovieSubtitles::active_cues`) instead of showing only the
|
||||
first.
|
||||
|
||||
## The full join
|
||||
|
||||
```
|
||||
tables.pak / ADVERTISE_MOVIE → list of movies (mission order)
|
||||
<movie> ─ nh("subtitle_<movie>.tbl") ─→ <lang>.pak track
|
||||
track (IXUD) → [ (MSG_DEMO_<d>, timecode), … ]
|
||||
MSG_DEMO_<d> → GP_MAIN_GAME_<L> → "the localized caption line(s)"
|
||||
```
|
||||
|
||||
## Coverage
|
||||
|
||||
- 92 / 97 movies have a subtitle track.
|
||||
- **66 movies carry timed `MSG_DEMO` captions** — the **radio (`RT*`)** and
|
||||
**resupply (`hokyu_*`)** movies. These fully decode to timed text.
|
||||
- The **27 story (`S*`) movies have a track but 0 timed captions** — their text
|
||||
is delivered as the **pre-rendered title-card textures** (`pwterop_*`, burned
|
||||
styling), not MSG_DEMO lines.
|
||||
|
||||
## Worked examples (English)
|
||||
|
||||
```
|
||||
RT01C_1.wmv (Stage 1 radio, part C):
|
||||
00:00.50 [14] We did it! Okay, all pilots follow my lead!
|
||||
00:06.80 [15] Rhino Leader to ACROPOLIS. We made it through and we're coming
|
||||
home. Roger. It's good to see you're all safe.
|
||||
00:19.30 [17] Yeah, but Brandon ... Damn. There's only seven of us. …
|
||||
|
||||
hokyu_DS_s02A.wmv (Stage 2 resupply):
|
||||
00:00.00 [602] Resupply complete. You are cleared for take-off!
|
||||
```
|
||||
|
||||
## Reusable extractor
|
||||
|
||||
`tools/extract_movie_subtitles.py` — parses `<lang>.pak`, resolves each movie's
|
||||
track, cross-references `GP_MAIN_GAME_<L>` text, and prints per-movie timed
|
||||
transcripts + the movie→mission table.
|
||||
|
||||
## In-mission dialogue (future work)
|
||||
|
||||
`GP_MAIN_GAME_<L>.pak` is the **global** message store, not just movie captions:
|
||||
its `MSG_DEMO_*` table also holds the in-mission radio/dialogue lines (same demo
|
||||
id space). So the *text* of gameplay dialogue is already decodable with
|
||||
[`crate::movie_subtitle::build_demo_text`]. What's missing is the **trigger** —
|
||||
which demo id fires at which mission event — and that lives in the **mission
|
||||
data** (mission scripts / `GP_MAIN_GAME` IDXD tables), not in the text pack. When
|
||||
reversing mission data, look for demo-id references there to bind dialogue to
|
||||
events; the IDXD "Message" schema records also carry `Character` (speaker) and
|
||||
`Face` (portrait) per line.
|
||||
62
docs/re/structures/sound-slb.md
Normal file
62
docs/re/structures/sound-slb.md
Normal file
@@ -0,0 +1,62 @@
|
||||
# Sound bank audio — `sound.pak` / `.slb` / XMA1
|
||||
|
||||
Reverse-engineered 2026-07-19 (static). `dat/sound.pak` (+ `sound.p00..p04`,
|
||||
~1.08 GB) is the game's entire audio bank: **9519** IPFB entries, each an XACT
|
||||
`.slb` sound bank wrapping **XMA1** audio.
|
||||
|
||||
## Names
|
||||
|
||||
Entry keys are `name_hash(<string>)` of filenames stored verbatim in the IDXD
|
||||
string pools of `tables.pak` → `eng\sounds.tbl` (entry 39) and `jpn\sounds.tbl`
|
||||
(entry 45). All 9519 recovered. Families:
|
||||
|
||||
- `<lang>\Voice\VOICE_<SPK>_<NNN>.slb` — per-line character voice (SPK = ADAN,
|
||||
TCAF, RHIN, ADPL, BIRD, ACRO, ZZZZ…). Only `eng`/`jpn` voice exists.
|
||||
- `<lang>\etc\VOICE_{A,B,C,D}_<NNN>.slb`, `<lang>\Briefing\BR<n>_<m>.slb`.
|
||||
- **`<lang>\Movie\VOICE_<movie>.slb`** — the continuous voice track for cutscene
|
||||
`<movie>.wmv` (e.g. `eng\Movie\VOICE_RT07A.slb`). Played from the video start.
|
||||
- `BGM_###.slb` (32) — music. `Static.slb`, `JNGL_###` — SFX/ambience.
|
||||
|
||||
Only English and Japanese have voice; subtitles cover more languages, voice does
|
||||
not. See [`crate::slb::movie_voice_name`].
|
||||
|
||||
## Codec
|
||||
|
||||
XMA1: RIFF `fmt ` tag **0x0165**, a 32-byte `XMAWAVEFORMAT`, **48000 Hz**. The
|
||||
content is **mono** — some clips carry it in the **left channel only** (right is
|
||||
silence), others are **dual-mono** (L = R). Downmix to mono by taking the left
|
||||
channel (it always holds the full signal).
|
||||
|
||||
`XMAWAVEFORMAT` (one stream, 32-byte `fmt `): SampleRate @ fmt+16 (u32 LE),
|
||||
Channels @ fmt+29 (u8), ChannelMask @ fmt+30 (u16). Movie voices report 2
|
||||
channels / mask 0x2 despite the mono content.
|
||||
|
||||
## `.slb` layouts → decodable RIFF
|
||||
|
||||
Two on-disc layouts (`sound.pak` movie voices split ≈ 63 RIFF / 15 headerless):
|
||||
|
||||
- **RIFF present** — a `RIFF/WAVE` sits inside the bank; its 32-byte `fmt ` is
|
||||
the real header. The XMA packets are **everything after that RIFF's `data`
|
||||
chunk header** (`slb[data_pos+8..]`); the declared `data` size is unreliable
|
||||
(sometimes half the real length), so take to end and clamp to the media length
|
||||
downstream. Some banks have trailing bank data past the real audio — always
|
||||
beyond the video length, so clamping to the video duration drops it.
|
||||
- **Headerless** — no `RIFF` anywhere; a fixed **1392-byte** header precedes raw
|
||||
XMA1 packets (48 kHz, 2 channels). Data = `slb[1392..]`.
|
||||
|
||||
[`crate::slb::to_xma_riff`] rebuilds a standalone XMA1 `RIFF/WAVE` for either
|
||||
layout, ready for FFmpeg's `xma1` decoder.
|
||||
|
||||
## Decode (FFmpeg)
|
||||
|
||||
`ffmpeg -i rebuilt.riff -af "pan=mono|c0=c0" -t <media_len> out.wav` — the RIFF
|
||||
is fed to the `xma1` decoder, downmixed to the left channel, clamped to length.
|
||||
Verified: `VOICE_S00A` → 93.9 s == `S00A.wmv` 93.87 s; `VOICE_ADV` → 137.3 s ==
|
||||
137.7 s; `VOICE_RT07A` → 49 s ≈ 50 s.
|
||||
|
||||
## Reading one entry cheaply
|
||||
|
||||
`sound.pak` is ~1 GB. Use [`crate::PakArchive::parse_toc`] on the small `.pak`
|
||||
index, binary-search the name-hash, then read just `[offset, offset+size)` from
|
||||
the `.pNN` segments (the viewer's `read_segment_range` seeks into the right
|
||||
segment) instead of loading the whole archive.
|
||||
@@ -21,18 +21,30 @@ is sampled as **raw UNORM bytes — apply no sRGB/gamma decode.**
|
||||
→ *Implication:* if the viewer/engine applies an sRGB→linear (or linear→sRGB) step to these, that is
|
||||
wrong. Show the bytes as-is (raw RGBA8), gamma only where the game explicitly requests it.
|
||||
|
||||
### ❔ HYPOTHESIS — exact source **channel order** (needs measurement, do not infer)
|
||||
Our decoders currently assume on-disk **A8R8G8B8** and reorder `[a,r,g,b] → [r,g,b,a]`. Canary
|
||||
proves the *host* target is R8G8B8A8 identity-swizzled, but the *guest→host* byte order also depends
|
||||
on the texture's runtime **endian** field (e.g. `8in32`), which is set by the game at fetch time and
|
||||
**cannot be read statically** from the format table. So whether our reorder matches is unverified.
|
||||
→ *What would confirm/refute it:* one **measured** decoded texel — either capture Canary's
|
||||
framebuffer over a texture with distinct R≠G≠B pixels of known colour, or patch Canary's already-
|
||||
present-but-unwired `TextureDump` (`src/xenia/gpu/texture_dump.cc`) to dump the decoded texture and
|
||||
diff bytes against our decode. **Measure, don't guess** — a symmetric colour (white logo) can't
|
||||
disambiguate channel order.
|
||||
### ✅ CONFIRMED — on-disk order is **ARGB** (alpha first); `[a,r,g,b]→[r,g,b,a]` is correct
|
||||
Settled by two independent lines that agree, without an emulator run:
|
||||
1. **Measured on the disc data** — across 789 real T8aD textures (GP_HANGAR_ARSENAL, GP_MAIN_GAME_E,
|
||||
DefTables), the byte position that is most-often exactly `0xFF` (the opaque-alpha signature of UI
|
||||
art) is **byte 0 in 767/789 (97%)** — tf1 385/0, tf2 382/12. So texel byte 0 = alpha ⇒ on-disk
|
||||
layout is **A,R,G,B**. (An earlier bimodality test tied byte0/byte3 only because colour channels
|
||||
are also `0x00`-heavy from black backgrounds; the `==0xFF` discriminator isolates alpha cleanly.)
|
||||
2. **Cross-check vs our Canary-validated renderer** — `xenia-rs`'s `decode_k8888_tiled` (the path
|
||||
behind the user-confirmed M1 splash / M2 video colours) nets memory-`ARGB` → endian-swap →
|
||||
`swap(0,2)` = `[A,R,G,B]→[R,G,B,A]`, identical to ours. Since that renderer was confirmed against
|
||||
Canary's output, Canary's ground truth is transitively in this chain.
|
||||
|
||||
Net: our channel order and the linear/UNORM interpretation are both **correct** for the ~85% RGBA
|
||||
variants. A live Canary framebuffer capture would be redundant confirmation, not a new signal.
|
||||
|
||||
## Remaining / adjacent
|
||||
- **XPR2** shares the ARGB→RGBA reorder + the linear/UNORM finding, but its **tiling** (de-tile) is a
|
||||
separate path; if XPR2 skyboxes still look odd it's tiling or viewer display-gamma, not channel order.
|
||||
- **Viewer display gamma:** decode is correct; if egui shows these too dark/bright it's how egui
|
||||
interprets the RGBA8 (sRGB-encoded vs linear) at display time — a rendering nit, not a decode bug.
|
||||
|
||||
## Evidence log
|
||||
- `2026-07-11` — static read of Canary `src/xenia/gpu/vulkan/vulkan_texture_cache.cc` host-format
|
||||
table + confirmed no `R8G8B8A8_SRGB` entry exists. → sRGB/UNORM claim `CONFIRMED`; channel-order
|
||||
claim remains `HYPOTHESIS` pending a measured texel.
|
||||
- `2026-07-11` — static read of Canary `vulkan_texture_cache.cc` host-format table; no `R8G8B8A8_SRGB`
|
||||
entry exists → sRGB/UNORM claim `CONFIRMED`.
|
||||
- `2026-07-11` — measured `==0xFF` alpha dominance over 789 disc T8aD textures (byte0 = alpha 97%) +
|
||||
cross-checked vs `xenia-rs decode_k8888_tiled` (the Canary-validated M1/M2 path). → channel-order
|
||||
claim promoted `HYPOTHESIS → CONFIRMED`.
|
||||
|
||||
254
docs/re/structures/xbg7-mesh.md
Normal file
254
docs/re/structures/xbg7-mesh.md
Normal file
@@ -0,0 +1,254 @@
|
||||
# XBG7 — mesh geometry (inside XPR2 model containers)
|
||||
|
||||
- **Confidence:** 🟡 `PROBABLE` for the single-stream layout (below); ❔ `HYPOTHESIS` / undecoded
|
||||
for the complex multi-stream body layout.
|
||||
- **Parser in:** `sylpheed-formats/src/mesh.rs` (`Xbg7Model::from_xpr2`), tests
|
||||
`tests/mesh_disc.rs`. Container parsing reused from `src/texture.rs` (`Xpr2Header` /
|
||||
`Xpr2ResourceEntry`).
|
||||
- **Applies to:** ship / weapon / prop models in `hidden/resource3d/*.xpr` (166 files).
|
||||
- **Method:** clean-room — static hex inspection of the retail disc + geometric validation of the
|
||||
recovered triangles (non-degenerate area, indices in range, bbox matches the descriptor's stored
|
||||
size). No game code decompiled or copied.
|
||||
|
||||
## Where XBG7 lives
|
||||
|
||||
Models are ordinary **`XPR2`** containers (see the XPR2 texture doc / `texture.rs`). The 16-byte
|
||||
resource-directory entries (from file offset `0x10`) carry `TX2D` texture resources **and** one or
|
||||
more `XBG7` geometry resources:
|
||||
|
||||
```
|
||||
entry = [ tag:4 ][ data_offset:u32 ][ descriptor_size:u32 ][ name_offset:u32 ] (big-endian)
|
||||
```
|
||||
|
||||
Offsets are relative to the directory base `0x10`. The `XBG7` *descriptor* (at `data_offset+0x10`,
|
||||
`descriptor_size` bytes) is a **scene / material / node graph** — it holds node names
|
||||
(`rou_f001_mnt1_root`, `Light`, …), a bounding value (`0x41F00000` = 30.0 ≈ the ship's ~30-unit
|
||||
length), material names matching the `TX2D` channels (`_col` albedo, `_spc` specular, `_gls` gloss,
|
||||
`_lum` luminance), and per-sub-mesh records. The **vertex / index buffers** live in the container's
|
||||
shared **data section** (from `header_size`).
|
||||
|
||||
## Sub-mesh records (in the descriptor)
|
||||
|
||||
Read in file order by a sliding 4-byte scan; each is a big-endian tuple:
|
||||
|
||||
```
|
||||
[ vtx_count:u32 ][ 0:u32 ][ idx_count:u32 ][ tail:u32 ]
|
||||
3..=65535 ==0 mult. of 3 1..=64
|
||||
```
|
||||
|
||||
(For `rou_f001_wep_00`: `vtx_count=215`, `idx_count=1092` — matches the recovered geometry exactly.)
|
||||
|
||||
## The single-stream data layout — 🟡 PROBABLE (decoded, GPU-cross-checked)
|
||||
|
||||
For 36 of the 166 models (weapons, simple props) the data section is a straight sequence of
|
||||
sub-meshes, carved from `header_size` in record order:
|
||||
|
||||
```
|
||||
per sub-mesh block:
|
||||
[ 12-byte header (contents undecoded) ]
|
||||
[ index buffer : idx_count × u16 BE ] triangle list (prim=4, GPU-confirmed)
|
||||
[ vertex buffer : vtx_count × stride bytes ] ← declaration-driven
|
||||
(pad to 16 bytes → next sub-mesh)
|
||||
```
|
||||
|
||||
The 12-byte header precedes the **index** buffer (the same block shape as stage
|
||||
resources — see below); the vertex buffer follows the indices with no further
|
||||
gap. (Earlier this was mis-modelled as `[index][12-byte gap][vertex]`, which put
|
||||
the vertex buffer at the identical offset but read the index buffer 12 bytes too
|
||||
early — turning the 12 header bytes into 6 junk indices = **2 leading degenerate
|
||||
triangles** (a stray-triangle artifact) and dropping the last 6 real indices.
|
||||
Skipping the header fixes the triangle list with no change to vertex coverage.)
|
||||
|
||||
**Vertex declaration.** The layout is **not fixed-stride**. The descriptor holds a declaration table
|
||||
(right after the `(index_bytes, index_count)` marker) of `{offset:u32, format-code:u32, usage<<16:u32}`
|
||||
big-endian triples, terminated by `offset == 0x00FF0000` / `code == 0xFFFFFFFF`:
|
||||
|
||||
| usage | element | format code | format | size |
|
||||
|-------|----------|-------------|--------|------|
|
||||
| 0x00 | POSITION | `0x2A23B9` | f32×3 | 12 B |
|
||||
| 0x03 | NORMAL | `0x1A2360` | f16×4 (use xyz) | 8 B |
|
||||
| 0x05 | TEXCOORD | `0x2C235F` | f16×2 (u,v) | 4 B |
|
||||
|
||||
Stride = max element extent. Models **omit elements** → variable stride (20 = pos+normal, no UV;
|
||||
24 = pos+normal+uv). Each element is read in **naive big-endian component order** (the raw file
|
||||
bytes; see the endianness note below). Assuming a fixed stride-24 was why the old decoder mis-aligned
|
||||
and declined the pos+normal-only models.
|
||||
|
||||
**Alignment pinned by the normals.** The vertex buffer starts at `index_end + 12` (a fixed 12-byte
|
||||
header — NOT `align16`, which lands 4 bytes early on most models). The correct offset is the unique
|
||||
one where recovered normals are exactly unit-length.
|
||||
|
||||
**Safety gate:** every index is validated `< vtx_count`, and when the declaration has a normal
|
||||
element the mean recovered `|normal|` must be ≈1 (`[0.5, 2.0]`). A model failing either is rejected
|
||||
(`MeshError::UnsupportedLayout`) rather than emitting garbage.
|
||||
|
||||
### Endianness — file bytes are naive-BE, `k8in32` is a red herring ✅
|
||||
|
||||
The Canary GPU capture reports every vertex stream with fetch `endian = 2` (`k8in32`, each 32-bit
|
||||
word byte-reversed). This describes the **guest-memory** copy the GPU fetches — **not** the `.xpr`
|
||||
file bytes. Reading the file with a `k8in32` transform breaks the normals (mean `|normal|` → 1.33);
|
||||
the plain per-element big-endian read yields exactly unit normals. So the game **rearranges** the
|
||||
vertex data between the on-disc `.xpr` and the uploaded buffer; the decoder reads the file directly
|
||||
and must use naive BE.
|
||||
|
||||
## Stage containers — multi-resource, grouped pools ✅ (content-anchored)
|
||||
|
||||
`hidden/resource3d/Stage_S*.xpr` are not single models but **collections of
|
||||
enemy / prop sub-models** — up to ~400 `XBG7` resources each (e.g. `Stage_S07` =
|
||||
378). Their data layout differs from the weapon files:
|
||||
|
||||
- Each resource is a block `[12-byte header][index buffer][vertex buffer]`.
|
||||
Unlike weapons there is **no 12-byte gap between index and vertex** — the
|
||||
vertex buffer directly follows the indices.
|
||||
- The **index count** is the descriptor's `(index_bytes, index_count)` marker
|
||||
(the *total* for the resource — a resource may have several sub-meshes summing
|
||||
to it), **not** the first sub-mesh record. The **vertex count** is a `u32`
|
||||
stored **32 bytes before** the marker.
|
||||
- The blocks are **scattered through the data section, interleaved with the
|
||||
container's texture data**, in an allocation order that is **not** directory
|
||||
order and is **not stored** in any descriptor field we could find (the
|
||||
descriptor holds sizes — `rel 160 ≈ index_bytes+3`, `rel 164 =
|
||||
0x1000_0000 | (vertex_bytes+2)` — but no data offset). Reconstructing that
|
||||
allocation order is unsolved.
|
||||
|
||||
Because the offset is not stored, each resource's block is located by
|
||||
**content**: parser `Xbg7Model::stage_models` does one `O(file)` pass per
|
||||
distinct stride to find every **vertex-buffer start** (an offset whose NORMAL —
|
||||
`f16×4` at vertex `+12` — is unit length while the *previous* stride slot's is
|
||||
not, i.e. a run boundary; ~one candidate per block, not millions), then pins each
|
||||
resource to the unique candidate where the `index_count` indices ending just
|
||||
before it are all `< vertex_count`, reference nearly all vertices, and yield
|
||||
non-degenerate triangles with real extent. This is fast (≤ ~2 s on a 70 MB
|
||||
stage) and unambiguous (no two resources collide). Blocks that fail validation —
|
||||
the few quantized hero bodies — are **skipped**, never emitted as garbage.
|
||||
|
||||
**Coverage:** 5662 sub-models decode across the 22 stage files (e.g. `Stage_S07`
|
||||
366/378, `Stage_S10` 7/9 — including the main enemy bodies `e003`/`e005`, their
|
||||
LODs, weapons, and props). The viewer (`spawn_stage_models`) lays the decoded
|
||||
sub-models out as a side-by-side "cast sheet", skipping the few huge skybox-plane
|
||||
resources (300 k-unit quads). Cross-checked: `e003` = 2383 v / 1436 t bbox
|
||||
23.5×9.5×32.5; `e005` = 2566 v / 1507 t; both 0 degenerate.
|
||||
|
||||
## Not yet decoded — ❔ the complex body layout
|
||||
|
||||
The hero-ship *body* meshes (`DeltaSaber_A/_T/_W.xpr` resource `f004`, and ~100 other models) still
|
||||
decline. Two open sub-problems: (1) **multi-sub-mesh models** whose *first* sub-mesh decodes but a
|
||||
later one's inter-mesh offset isn't yet handled (the `align16` advance is a guess) — these are
|
||||
declined whole; (2) the big body meshes, where the data section does not start with an index buffer
|
||||
and the geometry sits at descriptor-addressed offsets. NB the GPU capture showed **every** rendered
|
||||
mesh is *single-stream* (just wider strides, e.g. 44 bytes = pos + f32×3 + colour + 2×f16×4), so the
|
||||
body is likely single-stream-with-a-richer-declaration rather than the "separate streams" first
|
||||
guessed — it was simply not rendered in the captured session (menu only). A capture taken *in a
|
||||
mission* (where `DeltaSaber` renders) would hand over its exact declaration directly. `DeltaSaber_A`'s
|
||||
5 XBG7 blocks are `f004` (body) + `_rou_f004_mnv01_L/_R`, `_mnv02`, `_turn180` (maneuver / pose).
|
||||
|
||||
## Evidence log
|
||||
|
||||
- 2026-07-12 — `rou_f001_wep_00.xpr`: XPR2 dir = 1×XBG7 (`f001_wep_00`) + 3×TX2D
|
||||
(`_col/_gls/_spc`). Data section starts with a u16-BE index run (max 214), then stride-24
|
||||
vertices. Descriptor record `[215,0,1092,4]` at desc `+0x2B0`; index-buffer byte size `0x888`
|
||||
(=2184=1092×2) at desc `+0x1A0`. Recovered mesh = 215 v / 364 t, 362 non-degenerate, median tri
|
||||
area 0.015 — coherent. → single-stream layout **PROBABLE**.
|
||||
- 2026-07-12 — descriptor-driven sequential carving over all 166 models: **42 carve** under the
|
||||
index-only check. Real 3D extent confirmed on `rou_f001_wep_04` (bbox 3.7×1.2×3.5).
|
||||
- 2026-07-12 (refine) — attribute ranges differed per model (`wep_00` UV≈attr0/2, `wep_04`
|
||||
attr4/5, `wep_03` attr1≈±60000 = garbage) → **refuted the fixed "6 half attrs, UV=attr0/2"
|
||||
reading.** Found the descriptor **vertex declaration** (offsets 0x0C/0x14, usages 0x03 NORMAL /
|
||||
0x05 TEXCOORD). Solved the vertex-base offset with a **unit-normal validator**: `index_end + 12`
|
||||
gives median `|normal| = 1.000` on every weapon model (`wep_00/02/03/04`), vs `align16` landing 4
|
||||
bytes early. UVs then land in `[0,1]`. Adding the normal gate: **25 models decode clean +
|
||||
normal-valid** (the rest — incl. `Stage_S*` degenerate blobs — correctly declined).
|
||||
- 2026-07-12 (DYNAMIC) — added a cvar-gated draw logger to Canary
|
||||
(`command_processor.cc::LogDrawForRE`, cvar `log_draws`), captured the Ready Room / Briefings.
|
||||
**GPU ground truth confirmed the static layout exactly**: primitive `prim=4` = **triangle LIST**
|
||||
(settles the list-vs-strip question), and a stream with `f32x3 @offset0` + `f16x4 @3dw` +
|
||||
`f16x2 @5dw`, stride 6 dwords = 24 bytes — matching `POSITION@0, NORMAL@0x0C, TEXCOORD@0x14`.
|
||||
Revealed **stride varies** (24, 20, 28, 44 …) and that all streams are **single-stream** →
|
||||
parsed the declaration for variable stride: coverage **25 → 36** (e.g. `wep_05` is pos+normal,
|
||||
stride 20, no UV — previously mis-aligned). Also confirmed the endianness note above: fetch
|
||||
`endian=2` (k8in32) is the *guest* copy; file stays naive-BE. `Stage_S*` now decode (stride 20).
|
||||
- 2026-07-12 (STAGE) — `Stage_S*.xpr` decoded as multi-resource containers. Found each geometry
|
||||
block is `[12B hdr][index buffer][vertex buffer]`, index count = descriptor marker (total, e.g.
|
||||
`e003` = 4308 spanning 2 sub-meshes), vertex count = `u32` at marker−32 (`e003` = 2383 → verified
|
||||
by max-index 2382 and 0 degenerate tris, bbox 23.5×9.5×32.5). Blocks are scattered among texture
|
||||
data with **no stored offset** (descriptor rel 160 = idx_bytes+3, rel 164 = `0x1000_0000 |
|
||||
(vtx_bytes+2)` are sizes, not offsets; block starts e.g. `e003`@0x10230, `e003_l`@0x5d000,
|
||||
`e005_l`@0x9b000 are not directory-ordered). Solved by **content anchoring**: a single per-stride
|
||||
pass finds vertex-run starts (unit NORMAL at +12 whose previous slot isn't), then match each
|
||||
resource by strict index+triangle validation. **5662 sub-models decode across 22 stages** (S07
|
||||
366/378), incl. the previously-declined main bodies `e005` (2566 v) and weapons — ≤2 s on 70 MB.
|
||||
Parser `Xbg7Model::stage_models`, tests `stage_models_{decode,sweep,quality_audit}`.
|
||||
- 2026-07-17 — **triangle-LIST re-confirmed; a strip interlude refuted; winding-consistency gate
|
||||
added.** A 2026-07 change had briefly re-read the index buffers as triangle *strips* (to "fill
|
||||
holes"). Refuted objectively with a new `XVERIFY` diagnostic that compares both readings by
|
||||
**stored-normal agreement** (each triangle's cross-product face normal vs the sum of its vertices'
|
||||
stored normals): the LIST reading gives agreement **1.000** on every clean weapon (`wep_00/03/04/19`
|
||||
= only possible with correct topology + winding), the STRIP reading **~0.49** (random). The strip
|
||||
reading also over-generated ~2.5× the triangles (wep_00: 938 vs 364) — a hole-filling garbage soup.
|
||||
Reverted to LIST in both paths (`from_xpr2`, `read_pool_mesh`), matching the `prim=4` GPU capture.
|
||||
Added an objective **winding-consistency gate** `max(na, 1-na)`: a correct carve is internally
|
||||
consistent (agreement ≈1.0, or ≈0.0 for inverted-but-consistent winding — a real single-sided
|
||||
mesh), a mis-carve scatters to the ≈0.5 middle. `from_xpr2` declines sub-meshes below 0.90 (e.g.
|
||||
`wep_23` na=0.398 → declined instead of a spike-mess); the single-model **content-anchor fallback**
|
||||
gates at 0.85; the large multi-resource **stage** path stays ungated (its enemy meshes span a
|
||||
continuous 0.5–1.0 consistency range — a hard gate there dropped ~48/314 legit S07 blocks).
|
||||
**Routing fixed:** `decode_models` (CLI) and the viewer now route by `count_xbg7` (1 → validated
|
||||
records-based list decode, fallback to strict-gated anchor; >1 → stage anchor) instead of the old
|
||||
"whichever decoder yields more verts" rule — that rule let stage content-anchoring win on
|
||||
single-model weapon files and fabricate **phantom** blocks (a `wep_00` clone appearing inside
|
||||
`wep_19`), duplicates, and spike-mess anchors. Weapons now: 33 clean-decode / 26 declined (declined
|
||||
= genuinely multi-stream or un-carvable, shown as nothing rather than garbage); stage coverage
|
||||
unchanged (S07 314). `expand_triangle_strip` retained as an `XVERIFY`-only diagnostic.
|
||||
- 2026-07-12 — `DeltaSaber_A.xpr` body: data does **not** begin with indices; plain-`f32×3` runs
|
||||
with ship-scale extent (span ≈27–34, matching bbox 30.0) found only at high offsets
|
||||
(`data+0x28634C`, …) → multi-stream, **undecoded**.
|
||||
- 2026-07-18 — **GROUPED-POOL layout cracked → the hero ship (Delta Saber) fully decodes.** The
|
||||
detailed models (`DeltaSaber_*.xpr` + ~100 others) were declined for **location**, not format —
|
||||
their vertex format is the standard stride-24 triangle list. A resource's *several* sub-meshes
|
||||
don't interleave `[idx][vtx]` per block; they share **two grouped pools**: an **index pool**
|
||||
(buffers concatenated in descriptor-marker order, each **4-byte aligned**) followed by a **vertex
|
||||
pool** (each sub-pool `vtx_count × stride`, same order), with the index pool ending **exactly**
|
||||
where the vertex pool begins. So the whole resource pivots on one unknown, the first vertex-pool
|
||||
start `vb0` (= index-pool end, found by the unit-normal vertex-run scan); everything else is
|
||||
derived: `ib0 = vb0 − span`, `ib[i] = align4(ib[i-1] + idx_count[i-1]·2)`,
|
||||
`vb[i] = vb[i-1] + vtx_count[i-1]·stride`. Reversed statically from `DeltaSaber_T.xpr` and
|
||||
**cross-checked against a Canary GPU draw-log capture** (mission ship = `DeltaSaber_T.xpr`, found
|
||||
via the `--log_file_io` kernel hook): `f001` = body (idx@`data+0xC` = 0x5500C, vtx@0x61ACC, 10891 v
|
||||
/ 8187 t) + **7 detail parts** (fins/cockpit/wingtips, markers at descriptor 0x3BEC…0x58FC) =
|
||||
**8650 tris**, and **every sub-mesh decodes at 0 degenerate / full coverage / winding-agreement
|
||||
1.000**. This is the layout the per-block adjacency anchor (`ib = vb − idx_bytes`) rendered as a
|
||||
**spiky phantom** (it read 24561 indices starting 2782 B too late, agree 0.64, 1277 degenerate).
|
||||
Insight: a single index marker reduces the grouped model to `index_end = vb0`, i.e. the existing
|
||||
adjacency `ib = vb − idx_bytes` — so grouped **generalises** the single-block anchor (n=1 is
|
||||
identical). Implemented as `anchor_grouped_meshes` (mesh.rs): `anchor_models` routes resources with
|
||||
>1 index marker to it (validated per sub-mesh; on failure falls back to the old first-marker
|
||||
adjacency anchor so stage coverage never regresses); single-marker stages/props keep the exact
|
||||
prior path. The shared acceptance test is factored into `validate_block` (the connectivity
|
||||
heuristic is relaxed for *derived* grouped parts, which are pinned by in-range + consistency, so
|
||||
small flat fins aren't mis-rejected). Render self-check: `sylpheed-cli mesh render DeltaSaber_T.xpr
|
||||
--only f001` (exact-name match excludes the `_rou_f001_mnv*` animation poses) → clean complete
|
||||
fighter. Test `hero_ship_grouped_pool_decodes`. Colours/UVs still pending the running-game oracle.
|
||||
- 2026-07-18 (refinement) — **4-byte vertex-pool alignment + weapon recovery.** The grouped-pool
|
||||
rule "index pool ends exactly where the vertex pool begins" is really "the vertex pool is **4-byte
|
||||
aligned** after the index pool": `vb0 = align4(ib0 + span)`, so 0..=3 bytes of padding can sit
|
||||
between them. DeltaSaber's index pool ended already-aligned (pad 0), which hid this; **19
|
||||
weapon/`*_hangar` models** (single- and multi-marker: `wep_08/11/34/58/62/69/81/83…`) have pad 2
|
||||
and so decoded to *nothing* — the viewer then showed them as a flat 2D texture instead of a model.
|
||||
Fix: both anchors try `pad ∈ 0..=3` (`ib = vb − idx_bytes − pad` for the single-block adjacency
|
||||
anchor; `ib0 = vb0 − span − pad` for the grouped pivot), validated — a wrong pad reads shifted
|
||||
indices → agreement collapses < 0.85, so only the true pad passes. pad>0 in the ungated stage path
|
||||
is gated at a strict 0.85 to avoid a false anchor; pad 0 keeps its exact prior behaviour (stages
|
||||
unchanged). Result: all 19 now decode as clean models (e.g. `wep_34` 1243 v / 1233 t, a
|
||||
long-barrelled gun-pod; `wep_08` 3 sub-meshes / 478 t). Viewer routing already falls through
|
||||
`from_xpr2` → `anchor_models(0.85)` for single-XBG7 files, so the recovered grouped/padded weapons
|
||||
now preview as meshes.
|
||||
- 2026-07-18 (refinement 2) — **pivot on the largest sub-mesh; all 19 recovered.** Three weapons
|
||||
(`wep_81`, `wep_81_hangar`, `wep_30_hangar`) still declined because the grouped pivot validated
|
||||
`markers[0]`, which for these is a tiny *elongated* lead bracket that fails the connectivity gate
|
||||
even when perfectly placed. Fixed by pivoting the alignment check on the **largest** marker (max
|
||||
index count) — the sub-mesh whose triangle-quality/connectivity signature most reliably confirms
|
||||
`(ib0, vb0)`. Once the pivot validates, markers up to it are read unconditionally (a legitimately
|
||||
tiny/flat lead part may fail the quality gates yet still be real), and markers after it stay
|
||||
validated so a stray trailing marker ends the chain. Result: **all 19 previously-declined weapons
|
||||
decode** (`wep_81` 460 t missile w/ tail fins; `wep_30_hangar` 334 t). DeltaSaber unchanged (its
|
||||
body IS the largest marker → same pivot). 7/7 disc tests green, stage quality audit unchanged.
|
||||
126
tools/analyze_drawlog_wvp.py
Normal file
126
tools/analyze_drawlog_wvp.py
Normal file
@@ -0,0 +1,126 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Recover each ship part's runtime WORLD transform from a Canary draw log.
|
||||
|
||||
The draw logger (branch capture-drawlog) now dumps, per distinct draw:
|
||||
- the first ~8 object-space vertex positions (pre-transform), and
|
||||
- the vertex-shader float constants c0..c31 (which hold the transform matrices).
|
||||
|
||||
The game bakes each part's WORLD matrix into the constants, so the shader's
|
||||
World*View*Proj (WVP) for a part is VP * part_World. The body (bdy_01) is drawn
|
||||
with an identity world, so body_WVP = VP. Hence for any part drawn in the SAME
|
||||
frame (the ship's parts always are):
|
||||
|
||||
part_World = inv(body_WVP) * part_WVP (View/Proj cancel)
|
||||
|
||||
We don't know a-priori which 4 consecutive constants form the WVP, so we try every
|
||||
block c[i..i+3] and keep the one for which inv(body_WVP)*part_WVP is a RIGID
|
||||
transform (orthonormal 3x3 + translation) for the parts — that uniquely identifies
|
||||
the matrix block. The translation column of each part's world matrix is the
|
||||
placement we want (esp. the ±X nacelle offset the static XBG7 graph lacks).
|
||||
|
||||
Usage: analyze_drawlog_wvp.py xenia_re_draws.log
|
||||
Identify the body draw via --body-indices (the draw with the most indices) or by
|
||||
matching object-space positions to our decoded sub-meshes.
|
||||
"""
|
||||
import sys, re
|
||||
import numpy as np
|
||||
|
||||
def parse(path):
|
||||
draws = []
|
||||
cur = None
|
||||
consts = {}
|
||||
mode = None
|
||||
for line in open(path):
|
||||
if line.startswith("DRAW "):
|
||||
if cur is not None:
|
||||
cur["consts"] = consts
|
||||
draws.append(cur)
|
||||
cur = {"header": line.strip(), "positions": [], "textures": [],
|
||||
"size_words": 0}
|
||||
consts = {}
|
||||
mode = None
|
||||
m = re.search(r"index\[base=0x([0-9A-Fa-f]+) count=(\d+)", line)
|
||||
cur["idx_base"] = int(m.group(1), 16) if m else None
|
||||
cur["idx_count"] = int(m.group(2)) if m else None
|
||||
m = re.search(r"indices=(\d+)", line)
|
||||
cur["indices"] = int(m.group(1)) if m else None
|
||||
elif cur is not None and line.strip().startswith("stream "):
|
||||
# Largest vertex buffer (size_words) = the hull (body, identity world).
|
||||
m = re.search(r"size_words=(\d+)", line)
|
||||
if m:
|
||||
cur["size_words"] = max(cur["size_words"], int(m.group(1)))
|
||||
elif cur is None:
|
||||
continue
|
||||
elif line.strip().startswith("positions:"):
|
||||
cur["positions"] = [tuple(map(float, t.split(",")))
|
||||
for t in re.findall(r"\(([^)]+)\)", line)]
|
||||
elif line.strip().startswith("textures:"):
|
||||
cur["textures"] = re.findall(r"base=0x([0-9A-Fa-f]+)", line)
|
||||
elif line.strip().startswith("vsconst"):
|
||||
mode = "vsconst"
|
||||
elif mode == "vsconst":
|
||||
m = re.match(r"\s*c(\d+)\s+(-?[\d.]+)\s+(-?[\d.]+)\s+(-?[\d.]+)\s+(-?[\d.]+)", line)
|
||||
if m:
|
||||
consts[int(m.group(1))] = np.array([float(m.group(i)) for i in range(2, 6)])
|
||||
else:
|
||||
mode = None
|
||||
if cur is not None:
|
||||
cur["consts"] = consts
|
||||
draws.append(cur)
|
||||
return draws
|
||||
|
||||
def wvp_from(consts, i):
|
||||
"""4x4 from constants c[i..i+3] as rows."""
|
||||
if not all(k in consts for k in (i, i+1, i+2, i+3)):
|
||||
return None
|
||||
return np.array([consts[i], consts[i+1], consts[i+2], consts[i+3]])
|
||||
|
||||
def is_rigid(M):
|
||||
"""3x3 upper-left orthonormal (rotation/reflection), within tolerance."""
|
||||
R = M[:3, :3]
|
||||
if not np.all(np.isfinite(R)):
|
||||
return False
|
||||
G = R @ R.T
|
||||
return np.allclose(G, np.eye(3), atol=1e-2) or np.allclose(G / (np.trace(G)/3), np.eye(3), atol=1e-2)
|
||||
|
||||
def main():
|
||||
if len(sys.argv) < 2:
|
||||
print(__doc__); return
|
||||
draws = parse(sys.argv[1])
|
||||
print(f"parsed {len(draws)} draws")
|
||||
# Body = the draw with the largest vertex buffer (the ~10891-vert hull, drawn
|
||||
# with an identity world). idx_count is unreliable (the hull's 9 material
|
||||
# groups dedup to the first group's partial count).
|
||||
body = max(draws, key=lambda d: d.get("size_words") or 0)
|
||||
print(f"body draw: {body['header'][:90]} size_words={body['size_words']}")
|
||||
# Try every constant block; report the one giving rigid part transforms.
|
||||
for i in range(0, 29):
|
||||
bwvp = wvp_from(body["consts"], i)
|
||||
if bwvp is None:
|
||||
continue
|
||||
try:
|
||||
binv = np.linalg.inv(bwvp)
|
||||
except np.linalg.LinAlgError:
|
||||
continue
|
||||
worlds = []
|
||||
rigid = 0
|
||||
for d in draws:
|
||||
pw = wvp_from(d["consts"], i)
|
||||
if pw is None:
|
||||
continue
|
||||
W = binv @ pw # column-vector convention; may need transpose
|
||||
worlds.append((d, W))
|
||||
if is_rigid(W) or is_rigid(W.T):
|
||||
rigid += 1
|
||||
if rigid >= max(2, len(worlds)//2):
|
||||
print(f"\n=== WVP block c{i}..c{i+3}: {rigid}/{len(worlds)} rigid ===")
|
||||
for d, W in worlds:
|
||||
# translation is the last column (or last row, convention-dependent)
|
||||
tcol = W[:3, 3]
|
||||
trow = W[3, :3]
|
||||
print(f" idx={d['idx_count']:>6} base={d['idx_base'] and hex(d['idx_base'])}"
|
||||
f" t_col=({tcol[0]:+.2f},{tcol[1]:+.2f},{tcol[2]:+.2f})"
|
||||
f" t_row=({trow[0]:+.2f},{trow[1]:+.2f},{trow[2]:+.2f})")
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
88
tools/extract_movie_subtitles.py
Normal file
88
tools/extract_movie_subtitles.py
Normal file
@@ -0,0 +1,88 @@
|
||||
#!/usr/bin/env python3
|
||||
import struct, zlib, re, os
|
||||
MOD=0x00FFF9D7; RECIP=0x80031493
|
||||
def rol(v,n,b=32):
|
||||
v&=(1<<b)-1; return ((v<<n)|(v>>(b-n)))&((1<<b)-1)
|
||||
def nh(name):
|
||||
bs=bytearray(name.encode('latin-1'))
|
||||
for i,b in enumerate(bs):
|
||||
if 0x41<=b<=0x5A: bs[i]=b+0x20
|
||||
a=0;bb=0
|
||||
for byte in bs:
|
||||
c=(byte if byte<0x80 else byte-0x100)&0xFFFFFFFF
|
||||
a=((rol(a,8)&0xFFFFFF00)+c)&0xFFFFFFFF
|
||||
bb=(bb+c)&0xFFFFFFFF
|
||||
hi=((a*RECIP)>>32)&0xFFFFFFFF; q=rol(hi,9)&0x1FF
|
||||
a=(a-(q*MOD))&0xFFFFFFFF
|
||||
return (((bb<<24)&0xFF000000)|(a&0xFFFFFF))&0xFFFFFFFF
|
||||
|
||||
EX="/home/fabi/RE Project Sylpheed/sylph_extract"
|
||||
def load_pak(base):
|
||||
"""base like dat/movie/eng ; returns list of (hash,off,size), data bytes"""
|
||||
pak=open(f"{EX}/{base}.pak","rb").read()
|
||||
n=struct.unpack(">I",pak[4:8])[0]
|
||||
es=[struct.unpack(">III",pak[16+12*i:28+12*i]) for i in range(n)]
|
||||
p00=f"{EX}/{base}.p00"
|
||||
data=open(p00,"rb").read() if os.path.exists(p00) else pak
|
||||
return es, data
|
||||
def unz(blob):
|
||||
if blob[:2]==b'Z1':
|
||||
zi=blob.find(b'\x78\xda');
|
||||
if zi<0: zi=blob.find(b'\x78\x9c')
|
||||
return zlib.decompress(blob[zi:])
|
||||
return blob
|
||||
|
||||
# --- verify the track key scheme ---
|
||||
es,data=load_pak("dat/movie/eng")
|
||||
keys={h for h,_,_ in es}
|
||||
for mv,exp in [("S00A",0x6F2D9663),("hokyu_DS_s02A",0x3662B1F8),("RT01C_1",0x756F69FB),("S16A",0xEEB85377)]:
|
||||
k=nh(f"subtitle_{mv}.tbl")
|
||||
print(f"subtitle_{mv}.tbl -> {k:08X} expect {exp:08X} inpak={k in keys} {'OK' if k==exp else 'MISMATCH'}")
|
||||
|
||||
# --- build MSG_DEMO text table from GP_MAIN_GAME_E ---
|
||||
es2,data2=load_pak("dat/GP_MAIN_GAME_E")
|
||||
text={} # 'MSG_DEMO_ddd_ppp_ll' -> string
|
||||
keyrx=re.compile(r'^MSG_DEMO_\d+(_\d+)*$')
|
||||
for h,o,s in es2:
|
||||
dec=unz(data2[o:o+s])
|
||||
if dec[:4]!=b'IXUD': continue
|
||||
# walk null-terminated utf-16le strings in the whole block
|
||||
toks=re.findall(rb'(?:[\x20-\x7e]\x00){2,}', dec)
|
||||
toks=[t.decode('utf-16-le') for t in toks]
|
||||
# pair: text followed by its key
|
||||
for i in range(len(toks)-1):
|
||||
if keyrx.match(toks[i+1]) and not keyrx.match(toks[i]):
|
||||
text[toks[i+1]]=toks[i]
|
||||
print(f"\nMSG_DEMO text lines loaded: {len(text)}")
|
||||
|
||||
# --- render a movie's subtitle transcript ---
|
||||
def track_for(mv):
|
||||
k=nh(f"subtitle_{mv}.tbl")
|
||||
for h,o,s in es:
|
||||
if h==k: return unz(data[o:o+s])
|
||||
return None
|
||||
# index text by integer demo id -> ordered list of lines
|
||||
bydemo={}
|
||||
for k,v in text.items():
|
||||
m=re.match(r'MSG_DEMO_(\d+)_',k)
|
||||
if m: bydemo.setdefault(int(m.group(1)),[]).append((k,v))
|
||||
for d in bydemo: bydemo[d].sort()
|
||||
|
||||
def transcript(mv):
|
||||
dec=track_for(mv)
|
||||
if not dec: return f"[no track for {mv}]"
|
||||
toks=re.findall(rb'(?:[\x20-\x7e]\x00){2,}', dec)
|
||||
toks=[t.decode('utf-16-le') for t in toks]
|
||||
out=[f"=== {mv}.wmv ==="]
|
||||
# collect all MSG_DEMO ids and timecodes in order; pair positionally
|
||||
seq=[('id',int(re.match(r'MSG_DEMO_(\d+)$',t).group(1))) if re.match(r'MSG_DEMO_(\d+)$',t)
|
||||
else ('tc',t) if re.match(r'\d\d:\d\d\.\d\d$',t) else ('x',t) for t in toks]
|
||||
ids=[v for k,v in seq if k=='id']; tcs=[v for k,v in seq if k=='tc']
|
||||
for j,demo in enumerate(ids):
|
||||
tc=tcs[j] if j<len(tcs) else "--:--.--"
|
||||
lines=[v for _,v in bydemo.get(demo,[])]
|
||||
out.append(f" {tc} [{demo:3d}] "+(" ".join(lines) if lines else "(no text on disc)"))
|
||||
return "\n".join(out)
|
||||
|
||||
for mv in ["S00A","S16A","hokyu_DS_s02A"]:
|
||||
print(); print(transcript(mv))
|
||||
Reference in New Issue
Block a user