-
e3ad6ad28c
tools: fix four boot-harness bugs; find the swallowed-keystroke cause and refute it
Sylpheed RE agent
2026-08-19 08:21:08 +00:00
-
99081a6198
docs: the boot log confirms the vgamepad failure verbatim
Sylpheed RE agent
2026-08-19 07:49:37 +00:00
-
efee309d8f
docs+tools: screen_children.py, validated; the third paint order is blocked on input
Sylpheed RE agent
2026-08-19 07:48:58 +00:00
-
01580d294e
tools: two dead flags that made every emulator boot script fail silently
Sylpheed RE agent
2026-08-19 07:48:16 +00:00
-
71d9b73afe
docs: backlog — primitives drawn opt-in; their paint order needs a runtime read
Sylpheed RE agent
2026-08-19 07:21:48 +00:00
-
eb86142e4f
formats/cli: draw the .prm primitives, opt-in, because their paint order is unsolved
Sylpheed RE agent
2026-08-19 07:21:32 +00:00
-
6b65f7ea91
docs: backlog — fade alpha applied; drawing the .prm quads is unblocked
Sylpheed RE agent
2026-08-19 06:56:56 +00:00
-
7fbdcc078c
formats: apply the keyframe fade alpha, and fix the resting rule it exposed
Sylpheed RE agent
2026-08-19 06:56:38 +00:00
-
2d2c281805
docs: backlog — resting pose settled; the unapplied fade alpha is next
Sylpheed RE agent
2026-08-19 06:41:41 +00:00
-
b5c44b7c2a
formats: the resting pose is the hold, not the longest dwell
Sylpheed RE agent
2026-08-19 06:41:24 +00:00
-
eb61368d23
docs: backlog — .prm decoded; the resting rule is the new blocker
Sylpheed RE agent
2026-08-19 06:30:23 +00:00
-
393e549752
formats: settle what .prm elements are — untextured quads marked by kind bit 0x10
Sylpheed RE agent
2026-08-19 06:29:42 +00:00
-
a87d5b5255
docs: backlog — two items solved, four opened by them
Sylpheed RE agent
2026-08-19 06:04:10 +00:00
-
a1c370e810
cli/formats: let the screen commands reach bundles with no .rat child
Sylpheed RE agent
2026-08-19 06:03:52 +00:00
-
b28763db0b
docs: record the _eff-vs-focused-state confusion and both refuted rules
Sylpheed RE agent
2026-08-19 05:57:38 +00:00
-
2708abb482
formats: a focused-state record needs the element it is the focused state of
Sylpheed RE agent
2026-08-19 05:57:12 +00:00
-
fb4f035f08
docs: record the paint-order key as landed, with what it left unsettled
Sylpheed RE agent
2026-08-19 05:43:29 +00:00
-
deff5a4d6d
formats: check the derived paint order against the screens already verified
Sylpheed RE agent
2026-08-19 05:43:08 +00:00
-
d9ae42dd55
formats: derive the paint order from the sprite layer key
Sylpheed RE agent
2026-08-19 05:28:05 +00:00
-
aa1f49633e
docs/re: point the paint-order item at the derivation
Sylpheed RE agent
2026-08-19 05:17:44 +00:00
-
56ac88e128
docs/re: the paint order is sorted by a layer key in the T8aD sprite header
Sylpheed RE agent
2026-08-19 05:17:28 +00:00
-
a290791a30
docs/re: point the ship item at the end-to-end mission-path measurement
Sylpheed RE agent
2026-08-19 05:08:59 +00:00
-
fa48e39d90
docs/re: the mission path measured end to end — the cache crash is the blocker
Sylpheed RE agent
2026-08-19 05:08:46 +00:00
-
d0e3dc6f33
docs/re: three more runs, and eh_dispatch is still untested — with the proof why
Sylpheed RE agent
2026-08-19 04:43:25 +00:00
-
743ddda8b1
docs/re: eh_dispatch is untested, and the black screen follows a content load
Sylpheed RE agent
2026-08-19 04:17:36 +00:00
-
10b89c77a3
docs/re: restate the ship item's blocker as the crash, not navigation
Sylpheed RE agent
2026-08-19 04:01:09 +00:00
-
72b0e23e3b
docs/re: the cache-flush crash also fires at SELECT DATA, blocking every mission
Sylpheed RE agent
2026-08-19 04:00:53 +00:00
-
24b68ed063
docs/re: flag the load confound behind the input and boot-time numbers
Sylpheed RE agent
2026-08-19 03:43:32 +00:00
-
0b4dcc6e8f
tools/docs: the second-capital-ship blocker is stale; retry boots, not presses
Sylpheed RE agent
2026-08-19 03:24:40 +00:00
-
343864cc2f
docs/re: note that the viewer shares the compositor path
Sylpheed RE agent
2026-08-19 03:13:37 +00:00
-
8c08c211a3
formats: narrow the ghost skip, and withdraw the claim that it fixed a bug
Sylpheed RE agent
2026-08-19 02:45:48 +00:00
-
f66e9de430
docs/re: the paint-order item now has a landed fix, not just a finding
Sylpheed RE agent
2026-08-19 02:32:31 +00:00
-
c3c79ad028
formats: composite in the MEASURED paint order, and drop the ghost instances
Sylpheed RE agent
2026-08-19 02:32:14 +00:00
-
f35a871baa
docs/re: no ordering field in the runtime element record either
Sylpheed RE agent
2026-08-19 02:20:01 +00:00
-
72afde7115
docs/re: the paint order is deterministic, and the 7-element screen is the logo splash
Sylpheed RE agent
2026-08-19 02:08:50 +00:00
-
875ac2632d
docs/re: two ground-truth paint permutations, and four more refutations
Sylpheed RE agent
2026-08-19 01:56:04 +00:00
-
069165c03d
docs/re: mark the paint-order item solved, and say what is left
Sylpheed RE agent
2026-08-19 01:46:20 +00:00
-
688851122d
docs/re: SOLVED — the paint order is the screen object's child array at +0x30
Sylpheed RE agent
2026-08-19 01:46:00 +00:00
-
4134c21766
docs/re: the UI screen object, found and verified in live guest memory
Sylpheed RE agent
2026-08-19 01:35:13 +00:00
-
82b4a9e523
docs/re: more UI map, no walk — and say that this is becoming a rabbit hole
Sylpheed RE agent
2026-08-19 01:23:12 +00:00
-
4808751113
docs/re: find the guest's UI quad class from the layout the capture measured
Sylpheed RE agent
2026-08-19 01:16:14 +00:00
-
38df977b30
docs/re: alpha does not break the tie — but it validates the fade decode
Sylpheed RE agent
2026-08-19 01:09:25 +00:00
-
3dc6d9d32c
docs/re: the loading screen never boots, and no other build explains the order
Sylpheed RE agent
2026-08-19 00:58:46 +00:00
-
2483b7c3c9
docs/re: my own flag hypothesis fails its test, and the input path is mapped
Sylpheed RE agent
2026-08-19 00:47:53 +00:00
-
6b26087bea
tools: navigate to OPTIONS and capture there, with no launch flags
Sylpheed RE agent
2026-08-19 00:37:22 +00:00
-
a04c133edc
docs/re: boot time refuted as the gate on (A); the flag correlates with no mechanism
Sylpheed RE agent
2026-08-19 00:37:03 +00:00
-
4990cf6eb3
docs/re: the boot-title recipe is 3/3 without my capture flag and 0/5 with it — and confounded
Sylpheed RE agent
2026-08-19 00:00:43 +00:00
-
b9062ea3bc
tools: a working route to the menu, and the classifier that could not see it
Sylpheed RE agent
2026-08-18 23:10:29 +00:00
-
9e16331155
docs/re: a second screen captured, and the two title states pinned down
Sylpheed RE agent
2026-08-18 23:10:04 +00:00
-
4b0263b80f
docs/re: the scripted route to the menu does not work — measured, not assumed
Sylpheed RE agent
2026-08-18 22:45:08 +00:00
-
243835719f
tools: a menu-capture session that encodes the two input traps
Sylpheed RE agent
2026-08-18 22:45:08 +00:00
-
f5603aa107
docs/re: the main menu HAS been reached — the Ⓐ blocker is withdrawn
Sylpheed RE agent
2026-08-18 22:18:51 +00:00
-
44ff5454f9
docs/re: the cache-flush throw — a 100-second trigger, and two withdrawals
Sylpheed RE agent
2026-08-18 21:44:22 +00:00
-
d521c802ad
docs/re: re-refute the time orderings on the right build, and kill a Y-sort
Sylpheed RE agent
2026-08-18 21:05:39 +00:00
-
ab8a0d9e6d
docs/re: the title-screen crash is an STL map/set erase, 40 s from a cold boot
Sylpheed RE agent
2026-08-18 21:05:39 +00:00
-
de038c54c0
docs/re: why a scripted run cannot get past the title — three traps and a blocker
Sylpheed RE agent
2026-08-18 20:16:27 +00:00
-
4101d9979f
docs/re: the title paint order is build 4's, carries no depth, and is not in the file
Sylpheed RE agent
2026-08-18 20:16:05 +00:00
-
088fcce724
tools: capture targets, and a Z-aware draw-order decoder
Sylpheed RE agent
2026-08-18 20:15:48 +00:00
-
53642ee3d6
docs/re: the title screen's paint order, measured from the draw stream
Sylpheed RE agent
2026-08-18 18:57:43 +00:00
-
9ae8c23265
tools: drive and decode a UI draw-order capture
Sylpheed RE agent
2026-08-18 18:57:43 +00:00
-
2b06c68412
tools: screenshot was grabbing a 10-pixel sliver, silently
Sylpheed RE agent
2026-08-18 18:57:29 +00:00
-
57a20e6472
docker: two ways to talk to the loose agent
Sylpheed RE agent
2026-08-18 20:06:05 +02:00
-
f5069b0f64
docs/re: neither existing Canary hook can capture the title screen's draw order
Sylpheed RE agent
2026-08-18 17:15:51 +00:00
-
806c2029aa
docs/re: the ship test's one-way gap was already half closed, and is now shut
Sylpheed RE agent
2026-08-18 17:14:24 +00:00
-
2376badd13
ship: pin the e106 ground truth as a multiset, not a set of names
Sylpheed RE agent
2026-08-18 17:14:24 +00:00
-
ee65631de8
docs/re: the title-screen oracle — what it settled, and what it refuted
Sylpheed RE agent
2026-08-18 16:32:52 +00:00
-
d67c1da467
formats/cli: the bundle's other orderings, and a guard that neither is a paint order
Sylpheed RE agent
2026-08-18 16:32:40 +00:00
-
18947218b4
formats: a UI element scales about its pivot, not its keyframe corner
Sylpheed RE agent
2026-08-18 16:20:26 +00:00
-
-
82a80e4063
docker: turn the agent loose — detached /loop, with the first-run gates handled
MechaCat02
2026-08-18 17:10:09 +02:00
-
23fdf12194
docker: a container the autonomous RE agent can be turned loose in
MechaCat02
2026-08-17 23:05:48 +02:00
-
d921ed2602
viewer: fix a startup panic in the Save File browser (Bevy B0002)
MechaCat02
2026-08-17 21:34:10 +02:00
-
221702ef6b
docs/re: the declaration table is not a paint order on every screen
MechaCat02
2026-08-17 20:33:45 +02:00
-
af0796c835
viewer: UI Screens and Save File browsers (View menu)
MechaCat02
2026-08-17 19:15:15 +02:00
-
dc96bace6f
formats: consolidate ui_layout onto the declaration table; add a savegame parser
MechaCat02
2026-08-17 18:59:27 +02:00
-
6d5b13e395
Merge remote-tracking branch 'origin/archive/local-work-pre-movie-sync-2026-07-20'
MechaCat02
2026-08-17 18:13:14 +02:00
-
-
d5784ab0fc
Merge remote-tracking branch 'origin/feat/ui-layout-preview'
MechaCat02
2026-08-17 18:11:49 +02:00
-
-
6c9380ff13
re(flight): a per-frame sampler, and nav oracles that a menu bar cannot break
auto/re-frame-probe
Fabian Hamm
2026-08-14 06:03:44 +00:00
-
4f6fcf36dc
re(flight): the ramp test is inconclusive, and names the tool the residual needs
auto/re-challenge-gate
Claude (auto-RE)
2026-08-13 23:53:23 +00:00
-
8b03a52aa6
re(flight): both axes at settled speeds -- shape confirmed, absolute scale is not
Claude (auto-RE)
2026-08-13 23:42:28 +00:00
-
92d9683f3a
re(flight): short bursts confirm the rate-vs-speed SHAPE, without needing the clock
Claude (auto-RE)
2026-08-13 23:29:23 +00:00
-
a3f14710a4
re(flight): clean pitch sweep -- magnitudes agree, the interpolation law does not
Claude (auto-RE)
2026-08-13 23:12:50 +00:00
-
0a84c1358e
re(flight): polling faster than the guest updates manufactures a clean curve
Claude (auto-RE)
2026-08-13 23:00:59 +00:00
-
6c7025851e
re(flight): the rate probe measures a MOVING speed -- pitching bleeds it hard
Claude (auto-RE)
2026-08-13 22:48:29 +00:00
-
dc46339b63
re(flight): rows pinned by world-Y, and nothing yaws -- the yaw gap is answered
Claude (auto-RE)
2026-08-13 22:35:36 +00:00
-
dfa769420d
re(flight): axis probe pins the rows and checks liveness; fly_stage waits, not sleeps
Claude (auto-RE)
2026-08-13 22:22:19 +00:00
-
5f3c618b51
re(flight): axis probe -- lx is roll, ly drives one clean axis, rest not trustworthy
Claude (auto-RE)
2026-08-13 22:10:23 +00:00
-
850b04c606
re(flight): roll DOES depend on speed -- the withdrawal is reversed
Claude (auto-RE)
2026-08-13 21:57:10 +00:00
-
3d3d6726fa
re(flight): START skips the briefing, and the player-entity lock is stage-specific
Claude (auto-RE)
2026-08-13 21:45:54 +00:00
-
0b2f004ad0
re(flight): port the roll probe to the file pad, and drive fly_stage.sh to flight
Claude (auto-RE)
2026-08-13 21:37:44 +00:00
-
faa7b3d611
re(challenge): the part id is never persisted -- differential search says stack only
Claude (auto-RE)
2026-08-13 21:31:47 +00:00
-
a79a1da183
re(challenge): withdraw the kind-field constructor attribution -- snapshot refutes it
Claude (auto-RE)
2026-08-13 21:21:49 +00:00
-
4cbce6bd21
re(units): S10 closes the story campaign for real -- 69 units, 7 204 values
Claude (auto-RE)
2026-08-13 21:14:21 +00:00
-
aac017dd0d
re(challenge): poking unlocks the whole story campaign; MISSION SELECT is story-only
Claude (auto-RE)
2026-08-13 20:54:57 +00:00
-
3ef2c438ae
re(challenge): MISSION SELECT renders the cleared-stage mask, and a control run
Claude (auto-RE)
2026-08-13 20:44:27 +00:00
-
0bc790de52
docs(index): record the file-input pad and the live-write tool
Claude (auto-RE)
2026-08-13 20:29:18 +00:00
-
023bb71cfd
re(challenge): the cleared-stage mask is CONFIRMED on the running game
Claude (auto-RE)
2026-08-13 20:28:19 +00:00
-
f490fecefb
re(challenge): both gate words are one ~1880-byte record, and it is not the save
Claude (auto-RE)
2026-08-13 20:06:11 +00:00
-
20299c05a1
re(challenge): the gate is CLEARED STAGES -- my achievement reading was wrong
Claude (auto-RE)
2026-08-13 19:54:39 +00:00
-
90e0e66c7b
re(achievements): earned state comes from XAM, and my bit numbering was wrong
Claude (auto-RE)
2026-08-13 19:43:35 +00:00
-
33ae20896e
re(challenge): the gate's bit space is the game's 24 ACHIEVEMENTS
Claude (auto-RE)
2026-08-13 19:32:43 +00:00