8b10c0451f
re(flight): the clock factor is universal — angular matches too once corrected in-run
Claude (auto-RE)2026-08-13 17:56:16 +00:00
ae5f322c03
re(flight): the linear factor is the CLOCK — 1.260 measured against 1.267
Claude (auto-RE)2026-08-13 17:26:27 +00:00
0cb81b6200
re(flight): the linear discrepancy is a world-unit vs displayed-speed difference
Claude (auto-RE)2026-08-13 17:06:35 +00:00
f6974ff3f0
re(flight): settled turn rates match the definition exactly — withdraw the time-base claim
Claude (auto-RE)2026-08-13 16:46:33 +00:00
6ebbbeff65
re(flight): LT mirrors RT, and roll does not depend on speed
Claude (auto-RE)2026-08-13 16:30:19 +00:00
4dbd4f6cef
re(flight): the throttle is analogue — target speed interpolates cruise -> maximum
Claude (auto-RE)2026-08-13 16:14:47 +00:00
fb1405b13f
re(flight): the afterburner is not on A/B/X/LB/LS/RS — bounded negative, with a cheap HUD oracle
Claude (auto-RE)2026-08-13 15:51:32 +00:00
86fcfcc8b0
re(flight): turn rates confirm AV_* are rate caps and _Min/_Max mean at min/max speed
Claude (auto-RE)2026-08-13 15:30:00 +00:00
1efc3f567d
re(flight): the throttle is a target-speed selector, measured against the definition
Claude (auto-RE)2026-08-13 15:08:11 +00:00
6d0bdf0179
re(units): S08 closes the story stages (68 units), and GAME_CLEAR unlocks nothing
Claude (auto-RE)2026-08-13 14:39:05 +00:00
0221217968
re(units): six targeted harvests — 60 of 110 units, 6 071 defaulted values
Claude (auto-RE)2026-08-13 14:14:18 +00:00
bf6825e278
re(units): target missions by roster, harvest S09 — 36 units / 3 439 defaulted values
Claude (auto-RE)2026-08-13 13:48:12 +00:00
14d5ed54d1
re(units): read definitions with the code-derived layout — defaulted values 1 059 -> 2 351
Claude (auto-RE)2026-08-13 13:30:49 +00:00
d61baddaf0
re(units): stage select lifts the per-stage coverage limit — 21 -> 26 units
Claude (auto-RE)2026-08-13 13:16:04 +00:00
d1b50dc1e6
re(xbg7): characterise the residual 47 misses — 99.25% of resources decode
Claude (auto-RE)2026-08-13 12:50:19 +00:00
3b35c48fce
fix(xbg7): grouped selection prefers the candidate explaining the whole pool; per-sub-mesh decls on by default
Claude (auto-RE)2026-08-13 12:27:56 +00:00
4cdbbc2d48
feat(xbg7): read the per-sub-mesh vertex declarations (XBG7_SUBMESH_DECLS, off by default)
Claude (auto-RE)2026-08-13 11:45:20 +00:00
27577538cb
re(xbg7): a capture names a never-decoding family, and the cause is mixed strides in one pool
Claude (auto-RE)2026-08-13 10:52:35 +00:00
92d36ec10f
re(xbg7): a Stage-05 capture validates the pad fix out of sample, and shows how containers load
Claude (auto-RE)2026-08-13 10:20:00 +00:00
9fd5dcd37d
re(savegame): GHAD +52 is the stage number — a hand-edited save plays Stage 05
Claude (auto-RE)2026-08-13 09:46:08 +00:00
0cf9220d24
re(savegame): stage-unlock probes are negative, and the Details panel is not a payload oracle
Claude (auto-RE)2026-08-13 09:18:46 +00:00
0776beb6f4
fix(xbg7): degenerate index runs 582 -> 1 (grouped path + prefer a clean candidate)
Claude (auto-RE)2026-08-13 08:52:41 +00:00
33dc12c948
re(xbg7): render the before/after — the index shift shredded capital-ship hulls
Claude (auto-RE)2026-08-13 07:28:40 +00:00
41b59faf5f
fix(xbg7): the index run was one element late for 575 sub-meshes
Claude (auto-RE)2026-08-13 07:26:52 +00:00
6d92e6c114
re(xbg7): the [index][vertex] layout is runtime-verified, and the indices= mystery was batching
Claude (auto-RE)2026-08-13 05:57:44 +00:00