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Syplheed-Reborn/docs/re
Sylpheed RE agent 0a64728fae re: retract the paint-key census and redo it over all 21 184 sprites
The census filtered pak entries whose own first four bytes are T8aD.  A sprite
is usually a child of a RATC bundle, and a bundle entry's magic is RATC, so a
top-level magic filter cannot see one:

    top-level T8aD entries (counted)    4 525 sprites,  45 keys
    T8aD inside RATC bundles (missed)  16 659 sprites, 204 keys
    both                               21 184 sprites, 216 keys

171 of the 216 keys exist only inside bundles.  The sharpest statement of the
error: that census never saw GP_TITLE.pak at all -- the pak holding both of the
screens this page's entire evidence comes from.

Retracted: "45 values", "the keys are pak-local", "each auxiliary pak occupies
its own narrow high-byte band".  On the full population 68/216 keys (31%, not
9%) cross a pak family and the per-pak ranges overlap heavily -- GP_BUNK
0x8000-0xa110, GP_TITLE 0x8000-0xc150, GP_LEADERBOARD 0x8000-0xf100.  The tidy
banding was an artifact of seeing one or two keys per pak.  So the key looks
like a shared vocabulary, which is the opposite of what I published.

Survives, now on the full population: the field is a u16 at +0x0A (upper half
zero 21 184/21 184), and it is an enumeration (216 values for 21 184 sprites).

Three wrong numbers on this page now, all the same shape -- a statistic computed
over a population I had not checked was the population in question.  Stated once
at the end of the section rather than three times: check the sampling frame
before the statistic.
2026-08-26 10:06:23 +00:00
..

Reverse-engineering knowledge base

This directory is the spec-side of the clean-room: it records what the original Project Sylpheed binary does (behaviour) and how its data is laid out, so that the Rust port can be implemented from these specs without re-deriving anything and without ever copying original code.

It exists to answer one question fast: "do we already know how X works, and how sure are we?"


The one rule that matters

Never document a claim more confidently than the evidence supports, and never paste original code here.

A wrong-but-confident note is worse than no note: someone builds on it and the bug hides for weeks. Every entry therefore carries an explicit confidence and its evidence. This mirrors the project method — measure the oracle, never infer; refute before believing.

Clean-room firewall

  • Allowed: behaviour descriptions, field offsets/types, formulas, state machines, observed input→output pairs, and references to the original by address (sub_821B68C0) or to xenia-rs/sylpheed.db.
  • Forbidden here and in crates/: pasted decompiled C/C++ or verbatim disassembled function bodies presented as the thing to reimplement. Cite the address; describe the behaviour in your own words. Disassembly is a tool for understanding, not a source to copy.

Confidence levels

Level Meaning Bar to reach it
CONFIRMED Behaviour verified against ground truth. ≥2 independent observations or one observation cross-checked against an oracle (canary framebuffer, a known-correct value, a second code path).
PROBABLE Strong single-source inference. One clean observation, or an unambiguous static read of the disassembly.
HYPOTHESIS Educated guess, not yet tested. Anything else. Must say what would confirm/refute it.

Promotion requires new evidence, not re-reading the old evidence. A HYPOTHESIS that "looks right again" is still a HYPOTHESIS. Only an independent check promotes it. If evidence later contradicts an entry, demote it and record the contradiction — do not silently edit the conclusion.


When to document

  • Right after a function/structure crosses from HYPOTHESIS to at least PROBABLE — before moving to the next code path, so the knowledge isn't lost or re-derived.
  • Whenever confidence changes (up or down) — append to the Evidence log, don't overwrite.
  • Not while it's still a pure guess with no evidence — a one-liner in the relevant backlog/plan is enough until there's something to stand on.

What to document

  • Functions/code pathsdocs/re/functions/<name>.md (one file per function or tight cluster).
  • Data structures / formatsdocs/re/structures/<name>.md.
  • Keep the index in INDEX.md (one line each: name · confidence · one-line summary).

Use the templates: _TEMPLATE.function.md, _TEMPLATE.structure.md.


How we find and confirm code paths (the toolchain)

Everything joins on the guest virtual address (PC) — code addresses are fixed by the XEX load, identical across our emulator and canary.

  • Static (cheap, try first): xenia-rs/sylpheed.db (DuckDB: 25 481 functions, xrefs, strings, vtables, imports). Query with xenia-rs/zq.pyzq.py grep <str>, zq.py xref <addr>, zq.py dis <lo> <hi>, zq.py fn <pc>. Entry points are usually a string (zq.py grep MSG_DEMO) or an import (movie/XMA API) xref'd back to the loader.
  • Dynamic (when static is ambiguous): run xenia-rs with its probe suite — --pc-probe / --audit-pc-probe-hex (fires at block entry), --mem-watch (mid-block reads/writes of a VA), --lr-trace (call/return chains), --trace-instructions, --dump-addr (read guest memory). These already exist; prefer them over hacking canary.
  • Oracle (correctness ground truth): canary — the Wine cross-build xenia-canary/build-cross/bin/Windows/Debug/xenia_canary.exe (the native Linux ELF crashes / does not run — do not use it). This is the only emulator that reaches the in-game menu; our xenia-rs never got past the intro video. Use canary to observe output (capture its framebuffer for texture colours), not usually to instrument code — though its build-cross toolchain does compile, so small C++ probes + rebuild are possible when needed. Run muted, one emulator process at a time, point it at the real ISO (not the symlink).

⚠️ VA-equality caveat: join code by PC (fixed), but never assume a data VA holds the same bytes across emulators — allocators differ. Compare data by content/layout.