The routes' first-keyframe time is the arrival schedule. It is not always zero,
and grouping Stage 02's 120 route records by phase and first-frame time gives a
timetable: phase 1 releases 25 routes at t=0 then 3, 3, 3, 2, 1 at t = 90, 120,
170, 210, 240. Phase 2 has every one of its 37 routes at t=0, which is what
pins the meaning: t is measured from the start of its phase, not of the mission.
Entering a phase releases that phase's t=0 group and the rest follow on the
offsets.
That completes the data side of the question this line of work started from --
the schedule is data, split across UnitGroup (who) and Route (when, and the path
flown in), with no fixed enemy count anywhere.
Refuted: counting spawned-entity records does not reveal arrivals. One Stage 02
flight, 210 s sampled every 15 s, counting aligned 0x820af030 in an 8.3 MB span:
flat at 116 throughout, no step at 90, 120, 170, 210 or anywhere.
The reason looks more useful than the refutation. UnitGroup_S02's Count fields
sum to exactly 116 members, and there are exactly 116 records from the first
sample on, so the game most likely allocates one record per roster member at
mission load and a route arrival activates an existing record rather than
creating one. Kept at 🟡, not promoted: n=1, and the obvious refutation -- check
another stage's record count against its member sum (S01=42, S16=2, S29=95) --
needs a save for another stage, and only slot 01 / Stage 02 exists. Noted as the
blocker rather than worked around.
Not settled: whether the timetable's t is frames or seconds (at 30 Hz t=240 is
8 s; as seconds it is 4 min), and where an arrival is observable in memory. The
live flag is presumably a field inside those 116 records, which is a well-scoped
next probe now that the record set is bounded and located.
Operational note recorded: cold boot spent 204 s in the title movie, so a 300 s
probe overran the turn and the first attempt died with its output still in the
pipe. Log to a file rather than piping to tail.
Runtime-capture harness (sylph-re container)
Screenshot-driven scripts for reading the running retail game's menus under Xenia
Canary + lavapipe, headless. They assume the container helpers screenshot,
vgamepad, pad are on $PATH and HOME=/sylph-home/re.
| Script | What it does |
|---|---|
skip_intro.sh |
Boot → main menu, unattended. Taps A only while the intro movie is actually playing (frame-to-frame RMSE), then once at the PRESS Ⓐ BUTTON title. Static logo screens are left alone, so a stray tap can never land on NEW GAME. |
wait_title.sh |
Older variant: wait for the title (green Ⓐ glyph at px 625,618) and tap A. Superseded by skip_intro.sh. |
step.sh |
One Arsenal navigation step (down/up/next/prev/none) + a compact capture: weapon list stacked over the DATA SHEET. |
sweep.sh |
Walk a whole weapon-type list, capturing only rows that show a DATA SHEET — locked rows (a "Conditions to Develop" panel) are detected by the brightness of the Range Class label box and skipped. |
type.sh |
Change weapon-type tab N times (RB) and report the header strip. |
hp.sh / cyc.sh |
Hangar hard-point carousel: cyc.sh steps it (d-pad down, not left/right) and captures the Name + DATA SHEET. |
Input timing under lavapipe: the game polls input at its own low frame rate, so a 60 ms d-pad tap is dropped roughly half the time. 200 ms is reliable; 300 ms starts to auto-repeat (two rows per press).
Findings produced with these: docs/re/weapon-datasheet-runtime.md.
Guest-memory tools (no screenshots)
| Script | What it does |
|---|---|
gmem.py |
Read the live guest address space out of /dev/shm/xenia_memory_* (Xenia's backing file), addressed by guest VA. find / read / words. |
weapon_runtime.py |
Solve the Weapon/Shell struct layouts against the disc records and read the fields the disc defaults. |
unit_discover.py |
Find which runtime class carries a set of ID strings, assuming no vtable: tallies the word at pointer_site - k across distinct IDs. |
unit_runtime.py |
Same solver for the unit\UN_*.tbl definition objects (vtable 0x820af844). Unions several snapshots — unit definitions are per-stage. |
schema_order.py |
Merge a sub-record's field-declaration order across all tables (topological sort); the layout check that pins fields no table ever values. |
order_check.py |
Test offset = base + 4*index for one table's sub-record against solver output. |
grab_tutorial.sh |
Cold-boot Canary, walk to the Nth TUTORIAL entry, wait for the stage load, snapshot guest RAM. One emulator per capture — backing out of a loaded mission wedges it. |
Snapshot first — cp --sparse=always /dev/shm/xenia_memory_* snap.bin (~2 s) — and
point $GMEM_FILE at the copy; the running emulator pegs every core under lavapipe.
🔴 pgrep -f / pkill -f match YOUR OWN shell
An agent driving this toolkit runs its commands through a wrapper shell whose command line contains the pattern being searched for. So
pgrep -f 'pilot\.py' # matches the wrapper running this very command
pkill -f 'fly_session|pilot\.py' # kills that wrapper — the script dies mid-way
This has cost four separate mistakes in one session: two scripts killed
mid-execution, and twice a "is it already running?" guard that answered yes
because it had found itself. The [p]ilot bracket trick does not help when
the literal invocation (python3 pilot.py …) also appears on the wrapper's
command line.
What works:
pgrep -x xenia_canary # exact NAME match, no -f
ps -eo pid,args | grep 'python3 pilot.py' | grep -v snapshot-bash
kill -9 <explicit pid> # look it up first, then kill by pid
The snapshot-bash filter is the reliable tell: the wrapper's command line
always contains the shell-snapshot path.
🔴 The emulator does not survive the end of an agent turn
/work/.claude/settings.json defines a Stop hook that kill -9s every
xenia_canary when a turn ends, printing "Stop hook killed N stale xenia
process(es)".
So:
- never launch a run intending to read it in a later turn — it will be dead;
- an experiment has to produce its evidence within the turn that starts it;
- prefer measurements that land in the first minutes of flight.
REMAINING OBsteps4 → 8 → 12inside the first few minutes, which is why a two-pass differential works in one turn while a 25-minute freeze watch does not.
This cost three iterations of investigating a "mysterious external SIGKILL", complete with cgroup and host memory forensics, before the hook was found. When a process dies at a session boundary, check the harness first.