Captures the five remaining tutorials (grab_tutorial.sh, one cold boot each) and re-solves over seven snapshots from seven separate emulator runs. Coverage 18 -> 21 units, confirmed fields 22 -> 27 (Size_Y, MassScore, MinimumVelocity, AV_PitchPlus_Min, AV_PitchMinus_Min join the zero-contradiction set). The multi-run union exposed something the single-run check could not: the same unit's object is NOT byte-identical between runs. unit_runtime.py --crosscheck pins down why -- exactly 15 words differ, 13 of them holding guest heap pointers, and none of them is a solved or interpolated field offset. So every value reported is run-invariant, which is a stronger statement than the within-run identity check that came before it. The two non-pointer stragglers are a real caveat, now documented rather than smoothed over: +0x2c8 reads 8000.0 for UN_f001_TCAF_DeltaSaber_T_Ttrl in two tutorials and 10000.0 in a third, with a 0/1 flag at +0x2d0. A couple of words in the object are set per stage, so it is mostly but not entirely the parsed table. Unidentified, marked NEEDS-HUMAN. Coverage honesty: all six tutorials together add only 3 units the missions do not already have -- they reuse one training box, one drone and the player craft. Further coverage needs story progress, not more tutorials. Two navigation facts encoded in grab_tutorial.sh, both learned by breaking them: the main menu is not input-ready for ~10 s after the title tap and early d-pad presses are dropped (which sends the A to NEW GAME); and NEW GAME is not a shortcut to Stage 01 -- it gates on DIFFICULTY then plays the prologue. A NEW GAME excursion to the READY ROOM leaves game01/savedata byte-identical, verified by diff against a backup.
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2.9 KiB
Runtime-capture harness (sylph-re container)
Screenshot-driven scripts for reading the running retail game's menus under Xenia
Canary + lavapipe, headless. They assume the container helpers screenshot,
vgamepad, pad are on $PATH and HOME=/sylph-home/re.
| Script | What it does |
|---|---|
skip_intro.sh |
Boot → main menu, unattended. Taps A only while the intro movie is actually playing (frame-to-frame RMSE), then once at the PRESS Ⓐ BUTTON title. Static logo screens are left alone, so a stray tap can never land on NEW GAME. |
wait_title.sh |
Older variant: wait for the title (green Ⓐ glyph at px 625,618) and tap A. Superseded by skip_intro.sh. |
step.sh |
One Arsenal navigation step (down/up/next/prev/none) + a compact capture: weapon list stacked over the DATA SHEET. |
sweep.sh |
Walk a whole weapon-type list, capturing only rows that show a DATA SHEET — locked rows (a "Conditions to Develop" panel) are detected by the brightness of the Range Class label box and skipped. |
type.sh |
Change weapon-type tab N times (RB) and report the header strip. |
hp.sh / cyc.sh |
Hangar hard-point carousel: cyc.sh steps it (d-pad down, not left/right) and captures the Name + DATA SHEET. |
Input timing under lavapipe: the game polls input at its own low frame rate, so a 60 ms d-pad tap is dropped roughly half the time. 200 ms is reliable; 300 ms starts to auto-repeat (two rows per press).
Findings produced with these: docs/re/weapon-datasheet-runtime.md.
Guest-memory tools (no screenshots)
| Script | What it does |
|---|---|
gmem.py |
Read the live guest address space out of /dev/shm/xenia_memory_* (Xenia's backing file), addressed by guest VA. find / read / words. |
weapon_runtime.py |
Solve the Weapon/Shell struct layouts against the disc records and read the fields the disc defaults. |
unit_discover.py |
Find which runtime class carries a set of ID strings, assuming no vtable: tallies the word at pointer_site - k across distinct IDs. |
unit_runtime.py |
Same solver for the unit\UN_*.tbl definition objects (vtable 0x820af844). Unions several snapshots — unit definitions are per-stage. |
schema_order.py |
Merge a sub-record's field-declaration order across all tables (topological sort); the layout check that pins fields no table ever values. |
order_check.py |
Test offset = base + 4*index for one table's sub-record against solver output. |
grab_tutorial.sh |
Cold-boot Canary, walk to the Nth TUTORIAL entry, wait for the stage load, snapshot guest RAM. One emulator per capture — backing out of a loaded mission wedges it. |
Snapshot first — cp --sparse=always /dev/shm/xenia_memory_* snap.bin (~2 s) — and
point $GMEM_FILE at the copy; the running emulator pegs every core under lavapipe.